<HTML> <HEAD> <TITLE> DwBodyPart Man Page </TITLE> </HEAD> <BODY BGCOLOR="#FFFFFF"> <H2> <FONT COLOR="navy"> NAME </FONT> </H2> <P> DwBodyPart -- Class representing a MIME body-part <H2> <FONT COLOR="navy"> SYNOPSIS </FONT> </H2> <PRE>class DW_EXPORT DwBodyPart : public <A HREF="entity.html">DwEntity</A> { public: <A HREF="bodypart.html#DwBodyPart">DwBodyPart</A>(); <A HREF="bodypart.html#DwBodyPart">DwBodyPart</A>(const DwBodyPart& aPart); <A HREF="bodypart.html#DwBodyPart">DwBodyPart</A>(const DwString& aStr, DwMessageComponent* aParent=0); virtual ~DwBodyPart(); const DwBodyPart& <A HREF="bodypart.html#op_eq">operator =</A> (const DwBodyPart& aPart); virtual DwMessageComponent* <A HREF="bodypart.html#Clone">Clone</A>() const; static DwBodyPart* <A HREF="bodypart.html#NewBodyPart">NewBodyPart</A>(const DwString& aStr, DwMessageComponent* aParent); DwBodyPart* <A HREF="bodypart.html#Next">Next</A>() const; void <A HREF="bodypart.html#SetNext">SetNext</A>(const DwBodyPart* aPart); static DwBodyPart* (*<A HREF="bodypart.html#sNewBodyPart">sNewBodyPart</A>)(const DwString&, DwMessageComponent*); public: virtual void <A HREF="bodypart.html#PrintDebugInfo">PrintDebugInfo</A>(ostream& aStrm, int aDepth=0) const; virtual void <A HREF="bodypart.html#CheckInvariants">CheckInvariants</A>() const; protected: void _PrintDebugInfo(ostream& aStrm) const; }; </PRE> <H2> <FONT COLOR="navy"> DESCRIPTION </FONT> </H2> <P> <B><TT>DwBodyPart</TT></B> represents a <I>body part</I>, as described in RFC-2045 and RFC-2046. A body part is an <I>entity</I>, so it has a collection of headers and a <I>body</I>. A body part is different from a <I>message</I> in that a body part is part of a multipart body. <P> In MIME++, a <B><TT>DwBodyPart</TT></B> is a subclass of <B><TT><A HREF="entity.html">DwEntity</A></TT></B>; therefore, it contains both a <B><TT><A HREF="headers.html">DwHeaders</A></TT></B> object and a <B><TT><A HREF="body.html">DwBody</A></TT></B> object, and it is contained in a multipart <B><TT>DwBody</TT></B> object. <P> As with <B><TT><A HREF="message.html">DwMessage</A></TT></B>, most of the functionality of <B><TT>DwBodyPart</TT></B> is implemented by the abstract class <B><TT>DwEntity</TT></B>. <H2> <FONT COLOR="navy"> Public Member Functions </FONT> </H2> <P> <FONT COLOR="teal"><B> <A NAME="DwBodyPart">DwBodyPart</A>() <BR> DwBodyPart(const DwBodyPart& aPart) <BR> DwBodyPart(const DwString& aStr, DwMessageComponent* aParent=0) </B></FONT> <P> The first constructor is the default constructor, which sets the <B><TT>DwBodyPart</TT></B> object's string representation to the empty string and sets its parent to <B><TT>NULL</TT></B>. <P> The second constructor is the copy constructor, which performs a deep copy of <B><TT>aPart</TT></B>. The parent of the new <B><TT>DwBodyPart</TT></B> object is set to <B><TT>NULL</TT></B>. <P> The third constructor copies <B><TT>aStr</TT></B> to the <B><TT>DwBodyPart</TT></B> object's string representation and sets <B><TT>aParent</TT></B> as its parent. The virtual member function <B><TT>Parse()</TT></B> should be called immediately after this constructor in order to parse the string representation. Unless it is <B><TT>NULL</TT></B>, <B><TT>aParent</TT></B> should point to an object of a class derived from <B><TT>DwBody</TT></B>. <P> <FONT COLOR="teal"><B> const DwBodyPart& <A NAME="op_eq">operator =</A> (const DwBodyPart& aPart) </B></FONT> <P> This is the assignment operator, which performs a deep copy of <B><TT>aPart</TT></B>. The parent node of the <B><TT>DwBodyPart</TT></B> object is not changed. <P> <FONT COLOR="teal"><B> virtual DwMessageComponent* <A NAME="Clone">Clone</A>() const </B></FONT> <P> This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>, creates a new <B><TT>DwBodyPart</TT></B> on the free store that has the same value as this <B><TT>DwBodyPart</TT></B> object. The basic idea is that of a virtual copy constructor. <P> <FONT COLOR="teal"><B> static DwBodyPart* <A NAME="NewBodyPart">NewBodyPart</A>(const DwString& aStr, DwMessageComponent* aParent) </B></FONT> <P> Creates a new <B><TT>DwBodyPart</TT></B> on the free store. If the static data member <B><TT>sNewBodyPart</TT></B> is <B><TT>NULL</TT></B>, this member function will create a new <B><TT>DwBodyPart</TT></B> and return it. Otherwise, <B><TT>NewBodyPart()</TT></B> will call the user-supplied function pointed to by <B><TT>sNewBodyPart</TT></B>, which is assumed to return an object from a class derived from <B><TT>DwBodyPart</TT></B>, and return that object. <P> <FONT COLOR="teal"><B> DwBodyPart* <A NAME="Next">Next</A>() const </B></FONT> <P> This member function returns the next <B><TT>DwBodyPart</TT></B> object following this <B><TT>DwBodyPart</TT></B> in the list of <B><TT>DwBodyPart</TT></B> objects contained in a multipart <B><TT>DwBody</TT></B>. <P> <FONT COLOR="teal"><B> void <A NAME="SetNext">SetNext</A>(const DwBodyPart* aPart) </B></FONT> <P> This advanced function sets <B><TT>aPart</TT></B> as the next <B><TT>DwBodyPart</TT></B> object following this <B><TT>DwBodyPart</TT></B> in the list of <B><TT>DwBodyPart</TT></B> objects contained in a multipart <B><TT>DwBody</TT></B>. Since <B><TT>DwBody</TT></B> contains a member function for adding a <B><TT>DwBodyPart</TT></B> object to its list, this function should be avoided for most applications. <P> <FONT COLOR="teal"><B> virtual void <A NAME="PrintDebugInfo">PrintDebugInfo</A>(ostream& aStrm, int aDepth=0) const </B></FONT> <P> This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>, prints debugging information about this object to <B><TT>aStrm</TT></B>. It will also call <B><TT>PrintDebugInfo()</TT></B> for any of its child components down to a level of <B><TT>aDepth</TT></B>. <P> This member function is available only in the debug version of the library. <P> <FONT COLOR="teal"><B> virtual void <A NAME="CheckInvariants">CheckInvariants</A>() const </B></FONT> <P> Aborts if one of the invariants of the object fails. Use this member function to track down bugs. <P> This member function is available only in the debug version of the library. <H2> <FONT COLOR="navy"> Public Data Members </FONT> </H2> <P> <FONT COLOR="teal"><B> static DwBodyPart* (*<A NAME="sNewBodyPart">sNewBodyPart</A>)(const DwString&, DwMessageComponent*) </B></FONT> <P> If <B><TT>sNewBodyPart</TT></B> is not <B><TT>NULL</TT></B>, it is assumed to point to a user-supplied function that returns an object from a class derived from <B><TT>DwBodyPart</TT></B>. <P> </BODY></HTML>