<HTML> <HEAD> <TITLE> DwProtocolClient Man Page </TITLE> </HEAD> <BODY BGCOLOR="#FFFFFF"> <H2> <FONT COLOR="navy"> NAME </FONT> </H2> <P> DwProtocolClient -- Base class for all protocol clients <H2> <FONT COLOR="navy"> SYNOPSIS </FONT> </H2> <PRE>class DW_EXPORT DwProtocolClient { public: enum Failure { kFailNoFailure = 0, // No failure kFailNoWinsock = 1, // A usable Winsock DLL could not be found kFailNetDown = 2, // The network is down kFailHostNotFound = 3, // The server was not found kFailConnReset = 4, // The connection was reset kFailNetUnreachable = 5, // The network is unreachable kFailTimedOut = 6, // Timed out while waiting for an operation // to complete kFailConnDropped = 7, kFailConnRefused = 8, kFailNoResources = 9 }; enum Error { kErrNoError = 0, kErrUnknownError = 0x4000, kErrBadParameter = 0x4001, kErrBadUsage = 0x4002, kErrNoWinsock = 0x4003, // Win32 kErrHostNotFound = 0x5000, // UNIX kErrTryAgain = 0x5001, // UNIX kErrNoRecovery = 0x5002, // UNIX kErrNoData = 0x5003, // UNIX kErrNoAddress = 0x5004, // UNIX }; protected: <A HREF="protocol.html#DwProtocolClient">DwProtocolClient</A>(); public: virtual <A HREF="protocol.html#~DwProtocolClient">~DwProtocolClient</A>(); virtual int <A HREF="protocol.html#Open">Open</A>(const char* aServer, DwUint16 aPort); DwBool <A HREF="protocol.html#IsOpen">IsOpen</A>() const; int <A HREF="protocol.html#Close">Close</A>(); int <A HREF="protocol.html#SetReceiveTimeout">SetReceiveTimeout</A>(int aSecs); int <A HREF="protocol.html#LastCommand">LastCommand</A>() const; int <A HREF="protocol.html#LastFailure">LastFailure</A>() const; const char* <A HREF="protocol.html#LastFailureStr">LastFailureStr</A>() const; int <A HREF="protocol.html#LastError">LastError</A>() const; const char* <A HREF="protocol.html#LastErrorStr">LastErrorStr</A>() const; protected: enum { kWSAStartup=1, // Win32 kgethostbyname, tdesocket, ksetsockopt, kconnect, ksend, krecv, kclose, // UNIX kclosesocket, // Win32 tdeselect }; DwBool mIsDllOpen; DwBool mIsOpen; SOCKET mSocket; DwUint16 mPort; char* mServerName; int mReceiveTimeout; int mLastCommand; int mFailureCode; const char* mFailureStr; int mErrorCode; const char* mErrorStr; virtual void <A HREF="protocol.html#HandleError">HandleError</A>(int aErrorCode, int aSystemCall); int <A HREF="protocol.html#PSend">PSend</A>(const char* aBuf, int aBufLen); int <A HREF="protocol.html#PReceive">PReceive</A>(char* aBuf, int aBufSize); }; </PRE> <H2> <FONT COLOR="navy"> DESCRIPTION </FONT> </H2> <P> <B><TT>DwProtocolClient</TT></B> is the base class for other classes that implement specific protocols, such as SMTP, POP, and NNTP. <B><TT>DwProtocolClient</TT></B> serves two purposes. First, It combines operations common to all its derived classes, such as opening a TCP connection to the server. Second, it provides a platform-independent interface to the network services required by its subclasses. <P> There are two separate implementations of <B><TT>DwProtocolClient</TT></B>: one for Berkeley sockets under UNIX, and one for Winsock under Win32. The interface is the same for both implementations, thus providing platform independence. <P> There are two platform-specific details that you should be aware of. First, if you are writing a UNIX program, you should be sure to handle the SIGPIPE signal. This signal is raised when a program tries to write to a TCP connection that was shutdown by the remote host. The default action for this signal is to terminate the program. To prevent this from happening in your program, you should either catch the signal or tell the operating system to ignore it. Second, if you are writing a Win32 application for Windows NT or Windows95, you should be aware of the fact that the constructor calls the Winsock function <B><TT>WSAStartup()</TT></B> to initialize the Winsock DLL. (The destructor calls <B><TT>WSACleanup()</TT></B>.) Because it is possible for <B><TT>WSAStartup()</TT></B> to fail, it is also possible that the constructor may fail. To verify that the constructor has succeeded, call the member function <B><TT>LastError()</TT></B> and check that it returns zero. <P> To open a connection to a server, call <B><TT>Open()</TT></B> with the server name and TCP port number as arguments. <B><TT>Open()</TT></B> is declared virtual; derived classes may override this member function. <B><TT>Open()</TT></B> may fail, so you should check the return value to verify that it succeeded. To close the connection, call <B><TT>Close()</TT></B>. To check if a connection is open, call <B><TT>IsOpen()</TT></B>. <B><TT>IsOpen()</TT></B> returns a value that indicates whether or not a call to <B><TT>Open()</TT></B> was successful; it will not detect failure in the network or a close operation by the remote host. <P> <B><TT>DwProtocolClient</TT></B> sets a timeout on receive operations on the TCP connection. The default value of the timeout period is 90 seconds. To change the default value, call <B><TT>SetReceiveTimeout()</TT></B> and pass the new value as an argument. <P> Whenever <B><TT>DwProtocolClient</TT></B> cannot complete an operation, it is because an error has occurred. Most member functions indicate that an error has occurred via their return values. For most member functions, a return value of -1 indicates an error. To get the specific error that has occurred, call <B><TT>LastError()</TT></B>, which returns either the system error code or a MIME++ defined error code. To get a text string that describes the error, call <B><TT>LastErrorStr()</TT></B>. <P> Some errors are also considered "failures." A failure occurs when an operation cannot be completed because of conditions external to the program. For example, a failure occurs when the network is down or when an application's user enters bad input. Errors that occur because of programmer error are not considered failures. If an error occurs, you should call <B><TT>LastError()</TT></B> to determine the error, but you should also call <B><TT>LastFailure()</TT></B> to determine if a failure occurred. In interactive applications, failures should always be reported to the application's user. To get a text string that describes a failure, call <B><TT>LastFailureStr()</TT></B>. <P> It is possible to translate the error and failure message strings to a language other than English. To do this, you may override the virtual function <B><TT>HandleError()</TT></B>. <H2> <FONT COLOR="navy"> Public Member Functions </FONT> </H2> <P> <FONT COLOR="teal"><B> virtual <A NAME="~DwProtocolClient">~DwProtocolClient</A>() </B></FONT> <P> Frees the resources used by this object. In a Win32 environment, the destructor calls <B><TT>WSACleanup()</TT></B>. <P> <FONT COLOR="teal"><B> virtual int <A NAME="Open">Open</A>(const char* aServer, DwUint16 aPort) </B></FONT> <P> Opens a TCP connection to the server <B><TT>aServer</TT></B> at port <B><TT>aPort</TT></B>. <B><TT>aServer</TT></B> may be either a host name, such as "smtp.acme.com" or an IP number in dotted decimal format, such as "147.81.64.59". If the connection attempt succeeds, <B><TT>Open()</TT></B> returns 0; othewise, it returns -1. To determine what error occurred when the connection attempt fails, call the member function <B><TT>LastError()</TT></B>. To determine if a failure also occurred, call the member function <B><TT>LastFailure()</TT></B>. <P> <FONT COLOR="teal"><B> DwBool <A NAME="IsOpen">IsOpen</A>() const </B></FONT> <P> Returns true value if a connection to the server is open. <B><TT>IsOpen()</TT></B> will return a true value if a call to <B><TT>Open()</TT></B> was successful; it will not detect failure in the network or a close operation by the remote host. <P> <FONT COLOR="teal"><B> int <A NAME="Close">Close</A>() </B></FONT> <P> Closes the connection to the server. Returns 0 if successful, or returns -1 if unsuccessful. <P> <FONT COLOR="teal"><B> int <A NAME="SetReceiveTimeout">SetReceiveTimeout</A>(int aSecs) </B></FONT> <P> Changes the default timeout for receive operations on the socket to <B><TT>aSecs</TT></B> seconds. The default value is 90 seconds. <P> <FONT COLOR="teal"><B> int <A NAME="LastCommand">LastCommand</A>() const </B></FONT> <P> Returns an enumerated value indicating the last command sent to the server. Enumerated values are defined in subclasses of <B><TT>DwProtocolClient</TT></B>. <P> <FONT COLOR="teal"><B> int <A NAME="LastFailure">LastFailure</A>() const </B></FONT> <P> Returns an enumerated value indicating what failure last occurred. <P> <FONT COLOR="teal"><B> const char* <A NAME="LastFailureStr">LastFailureStr</A>() const </B></FONT> <P> Returns a failure message string associated with the failure code returned by <B><TT>LastFailure()</TT></B>. <P> <FONT COLOR="teal"><B> int <A NAME="LastError">LastError</A>() const </B></FONT> <P> Returns an error code for the last error that occurred. Normally, the error code returned is an error code returned by a system call; <B><TT>DwProtocolClient</TT></B> does no translation of error codes returned by system calls. In some cases, an error code defined by MIME++ may returned to indicate improper use of the <B><TT>DwProtocolClient</TT></B> class. <P> <FONT COLOR="teal"><B> const char* <A NAME="LastErrorStr">LastErrorStr</A>() const </B></FONT> <P> Returns an error message string associated with the error code returned by <B><TT>LastError()</TT></B>. <H2> <FONT COLOR="navy"> Protected Member Functions </FONT> </H2> <P> <B><FONT COLOR="teal"> <A NAME="DwProtocolClient">DwProtocolClient</A>() </FONT></B> <P> Initializes the <B><TT>DwProtocolClient</TT></B> object. In a Win32 environment, this constructor calls <B><TT>WSAStartup()</TT></B> to initialize the Winsock DLL. To verify that the DLL was initialized successfully, call the member function <B><TT>LastError()</TT></B> and verify that it returns zero. <P> <B><FONT COLOR="teal"> virtual void <A NAME="HandleError">HandleError</A>(int aErrorCode, int aSystemCall) </FONT></B> <P> Interprets error codes. <B><TT>aErrorCode</TT></B> is an error code, which may be a system error code, or an error code defined by <B><TT>DwProtocolClient</TT></B>. <B><TT>aSystemCall</TT></B> is an enumerated value defined by <B><TT>DwProtocolClient</TT></B> that indicates the last system call made, which should be the system call that set the error code. <B><TT>HandleError()</TT></B> sets values for <B><TT>mErrorStr</TT></B>, <B><TT>mFailureCode</TT></B>, and <B><TT>mFailureStr</TT></B>. <P> <B><FONT COLOR="teal"> int <A NAME="PSend">PSend</A>(const char* aBuf, int aBufLen) </FONT></B> <P> Sends <B><TT>aBufLen</TT></B> characters from the buffer <B><TT>aBuf</TT></B>. Returns the number of characters sent. If the number of characters sent is less than the number of characters specified in <B><TT>aBufLen</TT></B>, the caller should call <B><TT>LastError()</TT></B> to determine what, if any, error occurred. To determine if a failure also occurred, call the member function <B><TT>LastFailure()</TT></B>. <P> <B><FONT COLOR="teal"> int <A NAME="PReceive">PReceive</A>(char* aBuf, int aBufSize) </FONT></B> <P> Receives up to <B><TT>aBufSize</TT></B> characters into the buffer <B><TT>aBuf</TT></B>. Returns the number of characters received. If zero is returned, the caller should call the member function <B><TT>LastError()</TT></B> to determine what, if any, error occurred. To determine if a failure also occurred, call the member function <B><TT>LastFailure()</TT></B>. </BODY></HTML>