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/***************************************************************************
* snippet feature from kdevelop/plugins/snippet/ *
* *
* Copyright (C) 2007 by Robert Gruber *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "snippetdlg.h"
#include <kdialog.h>
#include <klineedit.h>
#include <klocale.h>
#include <tqlabel.h>
#include <tqlayout.h>
#include <kpushbutton.h>
#include <ktextedit.h>
#include "kkeybutton.h"
#include "kactioncollection.h"
#include "kmessagebox.h"
/*
* Constructs a SnippetDlg as a child of 'parent', with the
* name 'name' and widget flags set to 'f'.
*
* The dialog will by default be modeless, unless you set 'modal' to
* TRUE to construct a modal dialog.
*/
SnippetDlg::SnippetDlg( KActionCollection* ac, TQWidget* parent, const char* name, bool modal, WFlags fl )
: SnippetDlgBase( parent, name, modal, fl ), actionCollection( ac )
{
if ( !name )
setName( "SnippetDlg" );
textLabel3 = new TQLabel( this, "textLabel3" );
keyButton = new KKeyButton( this );
connect( keyButton, TQT_SIGNAL( capturedShortcut( const KShortcut& ) ),
this, TQT_SLOT( slotCapturedShortcut( const KShortcut& ) ) );
btnAdd->setEnabled( false );
connect( snippetName, TQT_SIGNAL(textChanged(const TQString &)),
this, TQT_SLOT(slotTextChanged(const TQString &)) );
connect( snippetName, TQT_SIGNAL(returnPressed()),
this, TQT_SLOT(slotReturnPressed()) );
tqlayout3->addWidget( textLabel3, 7, 0 );
tqlayout3->addWidget( keyButton, 7, 1 );
// tab order
setTabOrder( snippetText, keyButton );
setTabOrder( keyButton, btnAdd );
setTabOrder( btnAdd, btnCancel );
textLabel3->setBuddy( keyButton );
languageChange();
}
/*
* Destroys the object and frees any allocated resources
*/
SnippetDlg::~SnippetDlg()
{
// no need to delete child widgets, Qt does it all for us
}
/*
* Sets the strings of the subwidgets using the current
* language.
*/
void SnippetDlg::languageChange()
{
textLabel3->setText( i18n( "Sh&ortcut:" ) );
}
static bool shortcutIsValid( const KActionCollection* actionCollection, const KShortcut &sc )
{
KActionPtrList actions = actionCollection->actions();
KActionPtrList::Iterator it( actions.begin() );
for ( ; it != actions.end(); it++ ) {
if ( (*it)->shortcut() == sc ) return false;
}
return true;
}
void SnippetDlg::slotCapturedShortcut( const KShortcut& sc )
{
if ( sc == keyButton->shortcut() ) return;
if ( sc.toString().isNull() ) {
// null is fine, that's reset, but sc.Ń–sNull() will be false :/
keyButton->setShortcut( KShortcut::null(), false );
} else {
if( !shortcutIsValid( actionCollection, sc ) ) {
TQString msg( i18n( "The selected shortcut is already used, "
"please select a different one." ) );
KMessageBox::sorry( this, msg );
} else {
keyButton->setShortcut( sc, false );
}
}
}
void SnippetDlg::setShowShortcut( bool show )
{
textLabel3->setShown( show );
keyButton->setShown( show );
}
void SnippetDlg::slotTextChanged( const TQString &text )
{
btnAdd->setEnabled( !text.isEmpty() );
}
void SnippetDlg::slotReturnPressed()
{
if ( !snippetName->text().isEmpty() ) {
accept();
}
}
#include "snippetdlg.moc"
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