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Diffstat (limited to 'umbrello/umbrello/associationwidget.h')
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diff --git a/umbrello/umbrello/associationwidget.h b/umbrello/umbrello/associationwidget.h new file mode 100644 index 00000000..67739450 --- /dev/null +++ b/umbrello/umbrello/associationwidget.h @@ -0,0 +1,1045 @@ +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * copyright (C) 2002-2006 * + * Umbrello UML Modeller Authors <[email protected]> * + ***************************************************************************/ + +#ifndef ASSOCIATIONWIDGET_H +#define ASSOCIATIONWIDGET_H + +#include "widgetbase.h" +#include "linkwidget.h" +#include "umlwidgetlist.h" +#include "messagewidgetlist.h" +#include "associationwidgetlist.h" +#include "linepath.h" + +class IDChangeLog; +class ListPopupMenu; +class QBitmap; +class QPixmap; +class QDataStream; +class QCanvasLine; +class ClassifierWidget; +class UMLDoc; +class UMLView; +class UMLAssociation; +class UMLClassifierListItem; +class UMLAttribute; +class UMLOperation; + +/** + * This class represents an association inside a diagram. + * + * Associations exist not only between UML objects. For example, when a Note is + * attached to a UML object, the Note itself is not a UML object. + * This class supports both kinds of associations. An association where one or + * both roles are not a UML object is called a "pure widget association". + * + * An AssociationWidget where both roles are UML objects has a corresponding + * UMLAssociation. The UMLAssociation can be retrieved using the getAssociation + * method. + * A pure widget association does not have a corresponding UMLAssociation. + * The getAssociation method returns NULL in this case. + * + * + * @author Gustavo Madrigal + * @short This class represents an association inside a diagram. + * Bugs and comments to [email protected] or http://bugs.kde.org + */ +class AssociationWidget : public WidgetBase, public LinkWidget { + Q_OBJECT +public: + /** + * Enumeration used for stating where a line is on a widget. + */ + enum Region { + Error = 0, + West, North, East, South, + NorthWest, NorthEast, SouthEast, SouthWest, + Center + }; + + /** + * Constructor. + * + * @param view The parent view of this widget. + */ + AssociationWidget(UMLView *view); + + /** + * Constructor. + * + * @param view The parent view of this widget. + * @param WidgetA Pointer to the role A widget for the association. + * @param Type The Association_Type for this association. + * @param WidgetB Pointer to the role B widget for the association. + * @param umlobject Pointer to the underlying UMLObject (if applicable.) + */ + AssociationWidget(UMLView *view, UMLWidget* WidgetA, + Uml::Association_Type Type, UMLWidget* WidgetB, + UMLObject *umlobject = NULL); + + /** + * Deconstructor. + */ + virtual ~AssociationWidget(); + + /** + * Overrides the assignment operator. + */ + AssociationWidget& operator=(AssociationWidget & Other); + + /** + * Overrides the equality test operator. + */ + bool operator==(AssociationWidget & Other); + + /** + * Overrides the != operator. + */ + bool operator!=(AssociationWidget & Other); + + /** + * Activates the AssociationWidget after a load. + * + * @return true for success + */ + bool activate(); + + /** + * Set the widget of the given role. + * + * @param widget Pointer to the UMLWidget. + * @param role Role for which to set the widget. + */ + void setWidget(UMLWidget* widget, Uml::Role_Type role); + + /** + * Return the multiplicity FloatingTextWidget widget of the given role. + * + * @return Pointer to the multiplicity FloatingTextWidget object. + */ + FloatingTextWidget* getMultiWidget(Uml::Role_Type role); + + /** + * Return the given role's multiplicity text. + * + * @return Text of the given role's multiplicity widget. + */ + QString getMulti(Uml::Role_Type role) const; + + /** + * Read property of FloatingTextWidget* m_pName. + * + * @return Pointer to the FloatingTextWidget name widget. + */ + FloatingTextWidget* getNameWidget(); + + /** + * Returns the m_pName's text. + * + * @return Text of the FloatingTextWidget name widget. + */ + QString getName() const; + + /** + * Return the given role's FloatingTextWidget object. + * + * @return Pointer to the role's FloatingTextWidget widget. + */ + FloatingTextWidget* getRoleWidget(Uml::Role_Type role); + + /** + * Return the FloatingTextWidget object indicated by the given Text_Role. + * + * @return Pointer to the text role's FloatingTextWidget widget. + */ + FloatingTextWidget* getTextWidgetByRole(Uml::Text_Role tr); + + /** + * Return the given role's FloatingTextWidget widget text. + * + * @return The name set at the FloatingTextWidget. + */ + QString getRoleName(Uml::Role_Type role) const; + + /** + * Returns the given role's documentation. + */ + QString getRoleDoc(Uml::Role_Type role) const; + + /** + * Sets the text in the FloatingTextWidget widget representing the Name + * of this association. + */ + void setName (const QString &strRole); + + /** + * Sets the text in the FloatingTextWidget representing the multiplicity + * at the given side of the association. + */ + void setMulti(const QString &strMulti, Uml::Role_Type role); + + /** + * Gets the visibility on the given role of the association. + */ + Uml::Visibility getVisibility (Uml::Role_Type role) const; + + /** + * Sets the visibility on the given role of the association. + */ + void setVisibility (Uml::Visibility visibility, Uml::Role_Type role ); + + /** + * Gets the changeability on the the given end of the Association. + */ + Uml::Changeability_Type getChangeability(Uml::Role_Type role) const; + + /** + * Sets the changeability on the the given end of the Association. + */ + void setChangeability (Uml::Changeability_Type value, Uml::Role_Type role); + + /** + * Gets the ID of the given role widget. + */ + Uml::IDType getWidgetID(Uml::Role_Type role) const; + + /** + * Gets the given role widget. + * + * @return Pointer to the role's UMLWidget. + */ + UMLWidget* getWidget(Uml::Role_Type role); + + /** + * Sets the associated widgets. + * + * @param widgetA Pointer the role A widget for the association. + * @param assocType The Association_Type for this association. + * @param widgetB Pointer the role B widget for the association. + */ + bool setWidgets( UMLWidget* widgetA, Uml::Association_Type assocType, UMLWidget* widgetB); + + /** + * Returns true if this association associates widgetA to widgetB, + * otherwise it returns false. + * + * @param widgetA Pointer the role A widget to check. + * @param widgetB Pointer the role B widget to check. + * @return True if widgetA and widgetB are associated. + */ + bool checkAssoc(UMLWidget * widgetA, UMLWidget *widgetB); + + /** + * Returns true if the Widget is either at the starting or ending side + * of the association. + * + * @return True if widget plays role A or B in this assoc. + */ + bool contains(UMLWidget* widget); + + /** + * Returns true if this AssociationWidget represents a collaboration message. + */ + bool isCollaboration(); + + /** + * Gets the association's type. + * + * @return This AssociationWidget's Association_Type. + */ + Uml::Association_Type getAssocType() const; + + /** + * Sets the association's type. + * + * @param type The Association_Type to set. + */ + void setAssocType(Uml::Association_Type type); + + /** + * Returns a QString object representing this AssociationWidget. + * + * @return Textual representation of the AssociationWidget. + */ + QString toString(); + + /** + * Read property of bool m_bActivated. + * + * @return True if this AssociationWidget has been activated. + */ + bool isActivated(); + + /** + * Set the m_bActivated flag of a widget but does not perform the + * activate method. + * + * @param active The flag status to set. + */ + void setActivated(bool active /*=true*/); + + /** + * Sets the state of whether the widget is selected. + * + * @param _select The state of whether the widget is selected. + */ + void setSelected(bool _select = true); + + /** + * Returns the state of whether the widget is selected. + * + * @return Returns the state of whether the widget is selected. + */ + bool getSelected() const { + return m_bSelected; + } + + /** + * Returns a pointer to the association widget's line path. + */ + LinePath* getLinePath() { + return &m_LinePath; + } + + /** + * Adjusts the ending point of the association that connects to Widget + * + * @param widget Pointer to the widget that was moved. + * @param x New X coordinate of the widget. + * @param y New Y coordinate of the widget. + */ + void widgetMoved(UMLWidget* widget, int x, int y); + + /** + * Auxiliary method for widgetMoved(): + * Saves all ideally computed floatingtext positions before doing any + * kind of change. This is necessary because a single invocation of + * calculateEndingPoints() modifies the LinePath ending points on ALL + * AssociationWidgets. This means that if we don't save the old ideal + * positions then they are irretrievably lost as soon as + * calculateEndingPoints() is invoked. + */ + void saveIdealTextPositions(); + + /** + * Calculates the m_unNameLineSegment value according to the new + * NameText topleft corner PT. + * It iterates through all LinePath's segments and for each one + * calculates the sum of PT's distance to the start point + PT's + * distance to the end point. The segment with the smallest sum will + * be the RoleTextSegment (if this segment moves then the RoleText + * will move with it). It sets m_unNameLineSegment to the start point + * of the chosen segment. + * + * Overrides operation from LinkWidget (i.e. this method is also + * required by FloatingTextWidget.) + */ + void calculateNameTextSegment(); + + /** + * Adds a break point (if left mouse button). + */ + void mouseDoubleClickEvent(QMouseEvent * me); + + /** + * Sets the association to be selected. + */ + void mousePressEvent(QMouseEvent * me); + + /** + * Displays the right mouse buttom menu if right button is pressed. + */ + void mouseReleaseEvent(QMouseEvent * me); + + /** + * Moves the break point being dragged. + */ + void mouseMoveEvent(QMouseEvent * me); + + /** + * Returns true if the given point is on the Association. + */ + bool onAssociation(const QPoint & point); + + /** + * Returns true if the given point is on the connecting line to + * the association class. Returns false if there is no association + * class attached, or if the given point is not on the connecting + * line. + */ + bool onAssocClassLine(const QPoint & point); + + /** + * Creates the association class connecting line. + */ + void createAssocClassLine(); + + /** + * Creates the association class connecting line using the specified + * ClassifierWidget. + * + * @param classifierWidget The ClassifierWidget to use. + * @param linePathSegmentIndex The index of the segment where the + * association class is created. + */ + void createAssocClassLine(ClassifierWidget* classifierWidget, + int linePathSegmentIndex); + + /** + * Renders the association class connecting line selected. + */ + void selectAssocClassLine(bool sel = true); + + /** + * Moves all the mid points (all expcept start /end ) by the given amount. + */ + void moveMidPointsBy( int x, int y ); + + /** + * Moves the entire association by the given offset. + */ + void moveEntireAssoc( int x, int y ); + + /** + * Returns the bounding rectangle of all segments of the association. + */ + QRect getAssocLineRectangle(); + + /** + * Return the first font found being used by any child widget. (They + * could be different fonts, so this is a slightly misleading method.) + */ + QFont getFont () const; + + /** + * Overrides the method from WidgetBase. + */ + void setLineColor(const QColor &colour); + + /** + * Overrides the method from WidgetBase. + */ + void setLineWidth(uint width); + + /** + * Set all 'owned' child widgets to this font. + */ + void lwSetFont (QFont font); + + /** + * Return the given role's changeability FloatingTextWidget widget. + */ + FloatingTextWidget* getChangeWidget(Uml::Role_Type role); + + /** + * Sets the text to the FloatingTextWidget that display the Role text of this + * association. + * For this function to work properly, the associated widget + * should already be set. + */ + void setRoleName(const QString &strRole, Uml::Role_Type role); + + /** + * Set the documentation on the given role. + */ + void setRoleDoc(const QString &doc, Uml::Role_Type role); + + /** + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + * @todo Move to LinkWidget. + */ + UMLClassifier *getOperationOwner(); + + /** + * Implements operation from LinkWidget. + * Motivated by FloatingTextWidget. + */ + UMLOperation *getOperation(); + + /** + * Implements operation from LinkWidget. + * Motivated by FloatingTextWidget. + */ + void setOperation(UMLOperation *op); + + /** + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + */ + QString getCustomOpText(); + + /** + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + */ + void setCustomOpText(const QString &opText); + + /** + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + * + * @param ft The text widget which to update. + */ + void setMessageText(FloatingTextWidget *ft); + + /** + * Returns the UMLAssociation representation of this object. + * + * @return Pointer to the UMLAssociation that is represented by + * this AsociationWidget. + */ + UMLAssociation * getAssociation() const; + + /** + * Returns the UMLAttribute representation of this object. + * + * @return Pointer to the UMLAttribute that is represented by + * this AsociationWidget. + */ + UMLAttribute * getAttribute() const; + + /** + * Sets the text of the given FloatingTextWidget. + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + */ + void setText(FloatingTextWidget *ft, const QString &text); + + /** + * Calls @ref setTextPosition() on all the labels. + * Overrides operation from LinkWidget. + */ + void resetTextPositions(); + + /** + * Constrains the FloatingTextWidget X and Y values supplied. + * Implements the abstract operation from LinkWidget. + * + * @param textX Candidate X value (may be modified by the constraint.) + * @param textY Candidate Y value (may be modified by the constraint.) + * @param textWidth Width of the text. + * @param textHeight Height of the text. + * @param tr Uml::Text_Role of the text. + */ + void constrainTextPos(int &textX, int &textY, int textWidth, int textHeight, + Uml::Text_Role tr); + + /** + * Shows the association properties dialog and updates the + * corresponding texts if its execution is successful. + * Returns true for success. + */ + bool showDialog(); + + /** + * Sets the Association line index for the given role. + */ + void setIndex(int index, Uml::Role_Type role); + + /** + * Returns the Association line index for the given role. + */ + int getIndex(Uml::Role_Type role) const; + + /** + * Sets the total count on the Association region. + */ + void setTotalCount(int count, Uml::Role_Type role); + + /** + * Returns the total count on the Association region. + */ + int getTotalCount(Uml::Role_Type role) const; + + /** + * Sets the total count on the Association region for widgetB. + */ + void setTotalCount(int count); + + /** + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + * + * @param seqNum The new sequence number string to set. + * @param op The new operation string to set. + */ + void setSeqNumAndOp(const QString &seqNum, const QString &op); + + /** + * Overrides operation from LinkWidget. + * Required by FloatingTextWidget. + * + * @param seqNum Return this AssociationWidget's sequence number string. + * @param op Return this AssociationWidget's operation string. + */ + UMLClassifier * getSeqNumAndOp(QString& seqNum, QString& op); + + /** + * Calculates and sets the first and last point in the association's + * LinePath. + * Each point is a middle point of its respective UMLWidget's bounding + * rectangle. + * This method picks which sides to use for the association. + */ + void calculateEndingPoints(); + + /** + * Remove dashed connecting line for association class. + */ + void removeAssocClassLine(); + + /** + * Compute the end points of m_pAssocClassLine in case this + * association has an attached association class. + */ + void computeAssocClassLine(); + + /** + * Overriding the method from WidgetBase because we need to do + * something extra in case this AssociationWidget represents + * an attribute of a classifier. + */ + void setUMLObject(UMLObject *obj); + + /** + * Saves this widget to the "assocwidget" XMI element. + */ + void saveToXMI( QDomDocument & qDoc, QDomElement & qElement ); + + /** + * Loads this widget from the "assocwidget" XMI element. + */ + bool loadFromXMI( QDomElement & qElement ); + + /** + * Same as above, but uses the supplied widgetList for resolving + * the role A and role B widgets. (The other loadFromXMI() queries + * the UMLView for these widgets.) + * Required for clipboard operations. + */ + bool loadFromXMI( QDomElement & qElement, const UMLWidgetList& widgets, + const MessageWidgetList* pMessages = NULL); + + /** + * Cleans up all the association's data in the related widgets. + */ + void cleanup(); + +private: + + /** set our internal umlAssociation */ + void setUMLAssociation (UMLAssociation * assoc); + + /** + * Merges/syncs the association widget data into UML object + * representation. + * CHECK: Can we get rid of this. + */ + void mergeAssociationDataIntoUMLRepresentation(); + + /** + * Finds out which region contains the point (PosX, PosY). + * + * The diagram is divided into four regions by its diagonals : + * + * Region 2 + * \ / + * \ / + * +--------+ + * | \ / | + * Region 1 | >< | Region 3 + * | / \ | + * +--------+ + * / \ + * / \ + * Region 4 + * + * + * @param Rect The bounding rectangle to investigate. + * @param PosX X coordinate of the point to seek. + * @param PosY Y coordinate of the point to seek. + * @return The region number of the region containing the point. + * 1 = Region 1 + * 2 = Region 2 + * 3 = Region 3 + * 4 = Region 4 + * 5 = On diagonal 2 between Region 1 and 2 + * 6 = On diagonal 1 between Region 2 and 3 + * 7 = On diagonal 2 between Region 3 and 4 + * 8 = On diagonal 1 between Region4 and 1 + * 9 = On diagonal 1 and On diagonal 2 (the center) + */ + static Region findPointRegion(const QRect& Rect, int PosX, int PosY); + + /** + * Given a rectangle and a point, findInterceptOnEdge computes the + * connecting line between the middle point of the rectangle and + * the point, and returns the intercept of this line with the + * the edge of the rectangle identified by `region'. + * When the region is North or South, the X value is returned (Y is + * constant.) + * When the region is East or West, the Y value is returned (X is + * constant.) + * @todo This is buggy. Try replacing by findIntercept() + */ + static int findInterceptOnEdge(const QRect &rect, Region region, const QPoint &point); + + static QPoint findIntercept(const QRect &rect, const QPoint &point); + + /** + * Overrides moveEvent. + */ + void moveEvent(QMoveEvent *me); + + /** + * This function calculates which role should be set for the m_pName + * FloatingTextWidget. + */ + Uml::Text_Role CalculateNameType(Uml::Text_Role defaultRoleType); + + /** + * Returns true if point (PosX, PosY) is close enough to any of the + * association's segments. + */ + bool isPointInsideBoundaries(int PosX, int PosY, QPoint & SPoint, + uint & StartSegmentIndex, uint & EndSegmentIndex); + + /** + * Returns a point with interchanged X and Y coordinates. + */ + static QPoint swapXY(const QPoint &p); + + /** + * Returns the total length of the association's LinePath: + * result = segment_1_length + segment_2_length + ... + segment_n_length + */ + float totalLength(); + + /** + * Calculates which point of segment P1P2 has a distance equal to + * Distance from P1. + * Let's say such point is PX, the distance from P1 to PX must be equal + * to Distance and if PX is not a point of the segment P1P2 then the + * function returns (-1,-1). + */ + static QPoint calculatePointAtDistance(const QPoint &P1, const QPoint &P2, float Distance); + + /** + * Calculates which point of a perpendicular line to segment P1P2 that + * contains P2 has a distance equal to Distance from P2. + * Let's say such point is PX, the distance from P2 to PX must be equal + * to Distance. + */ + static QPoint calculatePointAtDistanceOnPerpendicular(const QPoint &P1, const QPoint &P2, float Distance); + + /** + * Calculates the intersection between line P1P2 and a perpendicular + * line containing P3, the result is returned in ResultingPoint. + * The result value represents the distance between ResultingPoint and + * P3. If this value is negative an error ocurred. + * This method is not currently used. + */ + static float perpendicularProjection(const QPoint& P1, const QPoint& P2, const QPoint& P3, QPoint& ResultingPoint); + + /** + * Return the mid point between p0 and p1 + */ + static QPoint midPoint(const QPoint& p0, const QPoint& p1); + + /** + * Calculates the position of the text widget depending on the role + * that widget is playing. + * Returns the point at which to put the widget. + */ + QPoint calculateTextPosition(Uml::Text_Role role); + + /** + * Puts the text widget with the given role at the given position. + * This method calls @ref calculateTextPostion to get the needed position. + * I.e. the line segment it is on has moved and it should move the same + * amount as the line. + */ + void setTextPosition(Uml::Text_Role role); + + /** + * Moves the text widget with the given role by the difference between + * the two points. + */ + void setTextPositionRelatively(Uml::Text_Role role, const QPoint &oldPosition); + + /** + * Returns the Region the widget to line intersection is for the given + * widget in this Association. If the given widget is not in the + * Association then Region::Error is returned. + * Used by @ref calculateEndingPoints to work these positions out for + * another Association - since the number of Associations on the same + * region for the same widget will mean the lines will need to be + * spread out across the region. + */ + Region getWidgetRegion(AssociationWidget * widget) const; + + /** + * This is a pointer to the Floating Text widget which displays the + * name of this association. + */ + FloatingTextWidget* m_pName; + + /** + * The WidgetRole struct gathers all information pertaining to the role. + * The AssociationWidget class contains two WidgetRole objects, one for each + * side of the association (A and B). + */ + struct WidgetRole { + + /** + * This is a pointer to the Floating Text widget at the role's side + * of the association. + * This FloatingTextWidget displays the information regarding multiplicity. + */ + FloatingTextWidget* m_pMulti; + + /** + * This is a pointer to the Floating Text widget at the role's side + * of the association. + * This FloatingTextWidget displays the information regarding changeability. + */ + FloatingTextWidget* m_pChangeWidget; + + /** + * This member holds a pointer to the floating text that displays + * the role's label of this association. + */ + FloatingTextWidget* m_pRole; + + /** + * This member holds a pointer to the UMLWidget at this role's side + * of the association. + */ + UMLWidget* m_pWidget; + + /** + * This role's old top left corner before moving. + */ + QPoint m_OldCorner; + + /** + * The region of this role's widget. + */ + Region m_WidgetRegion; + + /** + * The index of where the line is on the region for this role. + */ + int m_nIndex; + + /** + * The total amount of associations on the region this role's line is on. + */ + int m_nTotalCount; + + // The following items are only used if m_pObject is not set. + Uml::Visibility m_Visibility; + Uml::Changeability_Type m_Changeability; + QString m_RoleDoc; + + } m_role[2]; + + /** + * Change, create, or delete the FloatingTextWidget indicated by the given Text_Role. + * + * @param tr Text_Role of the FloatingTextWidget to change or create. + * @param text Text string that controls the action: + * If empty and ft is NULL then setFloatingText() is a no-op. + * If empty and ft is non-NULL then the existing ft is deleted. + * If non-empty and ft is NULL then a new FloatingTextWidget is created + * and returned in ft with the text set. + * If non-empty and ft is non-NULL then the existing ft text is modified. + * @param ft Reference to the pointer to FloatingTextWidget to change or create. + * On creation/deletion, the pointer value will be changed. + */ + void setFloatingText(Uml::Text_Role tr, const QString &text, FloatingTextWidget* &ft); + + /** + * Called to tell the association that another association has added + * a line to the region of one of its widgets. The widget is identified + * by its role (A or B). + * + * Called by @ref updateAssociations which is called by + * @ref calculateEndingPoints when required. + */ + void updateRegionLineCount(int index, int totalCount, + AssociationWidget::Region region, Uml::Role_Type role); + + /** + * Tells all the other view associations the new count for the + * given widget on a certain region. And also what index they should be. + */ + void updateAssociations(int totalCount, Region region, Uml::Role_Type role); + + /** + * Returns the number of lines there are on the given region for + * either widget A or B of the association. + */ + int getRegionCount(Region region, Uml::Role_Type role); + + /** + * Initialize attributes of this class at construction time. + */ + void init (UMLView *view); + + /** + * Auxiliary method for calculateEndingPoints(). + */ + void doUpdates(int otherX, int otherY, Uml::Role_Type role); + + /** + * For internal purposes only. + * Other classes/users should use setChangeability() instead. + */ + void setChangeWidget(const QString &strChangeWidget, Uml::Role_Type role); + + /** + * Checks to see if the given point is one of the points of the line. + * If so will try and get the view to flag the point for moving. + * This is only valid if no other point id being moved and only + * while the left mouse button is down. + */ + void checkPoints(const QPoint &p); + + /** + * Returns true if the line path starts at the given widget. + */ + bool linePathStartsAt(const UMLWidget* widget); + + /** + * Auxiliary method for updateAssociations(): + * Put position into m_positions and assoc into m_ordered at the + * correct index. + * m_positions and m_ordered move in parallel and are sorted by + * ascending position. + */ + void insertIntoLists(int position, const AssociationWidget* assoc); + + int m_positions[100]; ///< auxiliary variable for updateAssociations() + int m_positions_len; ///< auxiliary variable for updateAssociations() + AssociationWidgetList m_ordered; ///< auxiliary variable for updateAssociations() + + /** + * Flag which is true if the activate method has been called for this + * class instance. + */ + bool m_bActivated; + + /** + * When the association has a Role Floating Text this text should move + * when the LinePath moves but only if the closest segment to the + * role text moves. + * This segment is: + * m_LinePath[m_unNameLineSegment] -- m_LinePath[m_unNameLineSegment+1] + */ + uint m_unNameLineSegment; + UMLDoc * m_umldoc; ///< just a shorthand for UMLApp::app()->getDocument() + ListPopupMenu *m_pMenu; + bool m_bSelected; + int m_nMovingPoint; + + /** + * Position of Name floatingtext saved by saveIdealTextPositions() + */ + QPoint m_oldNamePoint; + /** + * Position of role A multiplicity floatingtext saved by + * saveIdealTextPositions() + */ + QPoint m_oldMultiAPoint; + /** + * Position of role B multiplicity floatingtext saved by + * saveIdealTextPositions() + */ + QPoint m_oldMultiBPoint; + /** + * Position of role A changeability floatingtext saved by + * saveIdealTextPositions() + */ + QPoint m_oldChangeAPoint; + /** + * Position of role B changeability floatingtext saved by + * saveIdealTextPositions() + */ + QPoint m_oldChangeBPoint; + /** + * Position of role A name floatingtext saved by + * saveIdealTextPositions() + */ + QPoint m_oldRoleAPoint; + /** + * Position of role B name floatingtext saved by + * saveIdealTextPositions() + */ + QPoint m_oldRoleBPoint; + + int m_nLinePathSegmentIndex; ///< anchor for m_pAssocClassLine + QCanvasLine *m_pAssocClassLine; ///< used for connecting assoc. class + /// selection adornment for the endpoints of the assoc. class connecting line + QCanvasRectangle *m_pAssocClassLineSel0, *m_pAssocClassLineSel1; + + ClassifierWidget *m_pAssocClassWidget; ///< used if we have an assoc. class + + /** + * The definition points for the association line. + */ + LinePath m_LinePath; + + // The following items are only used if m_pObject is not set. + Uml::Association_Type m_AssocType; + +public slots: + /** + * Handles the selection from the popup menu. + */ + void slotMenuSelection(int sel); + + /** + * This slot is entered when an event has occurred on the views display, + * most likely a mouse event. Before it sends out that mouse event all + * children should make sure that they don't have a menu active or there + * could be more than one popup menu displayed. + */ + void slotRemovePopupMenu(); + + /** + * Handles any signals that tells everyone not to be selected. + */ + void slotClearAllSelected(); + + /** + * Connected to UMLClassifier::attributeRemoved() in case this + * AssociationWidget is linked to a classifer's attribute type. + * + * @param obj The UMLAttribute removed. + */ + void slotAttributeRemoved(UMLClassifierListItem* obj); + + /** + * Connected to UMLObject::modified() in case this + * AssociationWidget is linked to a classifer's attribute type. + * + * @param obj The UMLAttribute removed. + */ + void slotAttributeChanged(); + + /** + * Synchronize this widget from the UMLAssociation. + */ + void syncToModel(); +}; +#endif |