#include #include #include #include "weather_icon.h" WeatherIcon::WeatherIcon( int condition, bool night ) { iconLoader = new TDEIconLoader("kweather"); TQStringList fallback; switch( condition ) { case Sunny: { if( night ) { fallback << "weather-clear-night"; //xdg, kweather } fallback << "weather-clear"; // xdg, kweather break; } case Fog: { if( night ) { fallback << "weather-fog-night"; // themes, kweather } fallback << "weather-fog"; // xdg, kweather break; } case Mist: { if( night ) { fallback << "weather-mist-night"; // themes, kweather } fallback << "weather-mist"; // themes, kweather if( night ) { fallback << "weather-fog-night"; // themes, kweather } fallback << "weather-fog"; // xdg, kweather break; } case Overcast: { fallback << "weather-overcast"; // xdg, kweather break; } case Hail: { fallback << "weather-hail"; // themes fallback << "weather-freezing-rain"; // themes, kweather fallback << "weather-snow"; // xdg, kweather break; } case LightRain: { fallback << "weather-showers-scattered"; // xdg, kweather break; } case Sleet: { fallback << "weather-snow-rain"; // themes, kweather fallback << "weather-snow"; // xdg, kweather break; } } iconName = findIcon(fallback); return; } WeatherIcon::WeatherIcon( int condition, bool night, unsigned int strength ) { iconLoader = new TDEIconLoader("kweather"); TQStringList fallback; switch ( condition ) { case Cloudy: { switch ( strength ) { case 1: { if( night ) { fallback << "weather-few-clouds-night"; // xdg, kweather } fallback << "weather-few-clouds"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-moderate-clouds-night"; // kweather } fallback << "weather-moderate-clouds"; // kweather if( night ) { fallback << "weather-few-clouds-night"; // xdg, kweather } fallback << "weather-few-clouds"; // xdg, kweather break; } case 3: { if( night ) { fallback << "weather-clouds-night"; // themes, kweather } fallback << "weather-clouds"; // themes, kweather if( night ) { fallback << "weather-few-clouds-night"; // xdg, kweather } fallback << "weather-few-clouds"; // xdg, kweather break; } case 4: { if( night ) { fallback << "weather-ample-clouds-night"; // kweather } fallback << "weather-ample-clouds"; // kweather fallback << "weather-many-clouds"; // themes, kweather fallback << "weather-overcast"; // xdg, kweather break; } case 5: { fallback << "weather-many-clouds"; // themes, kweather fallback << "weather-overcast"; // xdg, kweather break; } default: { fallback << "weather-clouds"; // themes, kweather fallback << "weather-few-clouds"; // xdg, kweather break; } } break; } case Showers: { switch ( strength ) { case 1: { if( night ) { fallback << "weather-showers-scattered-night"; // themes, kweather } else { fallback << "weather-showers-scattered-day"; // themes, kweather } fallback << "weather-showers-scattered"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-showers-night"; // themes, kweather } else { fallback << "weather-showers-day"; // themes, kweather } fallback << "weather-showers"; // xdg, kweather break; } case 3: default: { fallback << "weather-showers"; // xdg, kweather break; } } break; } case Snow: { switch( strength ) { case 1: { if( night ) { fallback << "weather-snow-scattered-night"; // themes, kweather } else { fallback << "weather-snow-scattered-day"; // themes, kweather } fallback << "weather-snow-scattered"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-snow-moderate-night"; // kweather } else { fallback << "weather-snow-moderate-day"; // kweather } fallback << "weather-snow-moderate"; // kweather if( night ) { fallback << "weather-snow-scattered-night"; // themes, kweather } else { fallback << "weather-snow-scattered-day"; // themes, kweather } fallback << "weather-snow-scattered"; // xdg, kweather break; } case 3: { if( night ) { fallback << "weather-snow-ample-night"; // kweather } else { fallback << "weather-snow-ample-day"; // kweather } fallback << "weather-snow-ample"; // kweather fallback << "weather-snow"; // xdg, kweather break; } case 4: { fallback << "weather-snow-scattered"; // xdg, kweather break; } case 5: default: { fallback << "weather-snow"; // xdg, kweather break; } } break; } case Thunderstorm: switch ( strength ) { case 1: { if( night ) { fallback << "weather-storm-night"; // themes, kweather } else { fallback << "weather-storm-day"; // themes, kweather } fallback << "weather-storm"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-storm-moderate-night"; // kweather } else { fallback << "weather-storm-moderate-day"; // kweather } fallback << "weather-storm-moderate"; // kweather if( night ) { fallback << "weather-storm-night"; // themes, kweather } else { fallback << "weather-storm-day"; // themes, kweather } fallback << "weather-storm"; // xdg, kweather break; } case 3: default: { fallback << "weather-storm"; // xdg, kweather break; } } break; } iconName = findIcon(fallback); return; } WeatherIcon::~WeatherIcon() {} TQString WeatherIcon::findIcon( TQStringList fallback ) { // Check in theme for ( TQStringList::Iterator icon = fallback.begin(); icon != fallback.end(); ++icon ) { kdDebug() << "[WeatherIcon::findIcon] Searching for `" << *icon << "` in theme" << endl; if( iconExists(*icon) ) { kdDebug() << "[WeatherIcon::findIcon] FOUND `" << *icon << "` in theme" << endl; return *icon; } } // Check in kweather fallback for ( TQStringList::Iterator icon = fallback.begin(); icon != fallback.end(); ++icon ) { kdDebug() << "[WeatherIcon::findIcon] Searching for `" << *icon << "` in kweather icons" << endl; if( iconExists(*icon, false) ) { kdDebug() << "[WeatherIcon::findIcon] FOUND `" << *icon << "` in kweather icons" << endl; return *icon; } } return unknown(); } bool WeatherIcon::iconExists( TQString& icon, bool inTheme ) { if( inTheme ) { return !( iconLoader->iconPath(icon, TDEIcon::Desktop, true).isNull() ); } else { return !( locate( "data", "kweather/" + icon + ".png" ).isNull() ); } }