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//---------------------------------------------------------------------------
//
// spriteanim.h
//
// Copyright (c) 1999 Martin R. Jones <[email protected]>
//
#ifndef SPRITEANIM_H
#define SPRITEANIM_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tqpixmap.h>
#include <tqdict.h>
#include <tqptrlist.h>
#include <tqstrlist.h>
#include <tqcanvas.h>
#include <tdeconfigbase.h>
#include <ksimpleconfig.h>
//---------------------------------------------------------------------------
//
// SpriteObject stores the animations that create an object
//
class SpriteObject : public TQCanvasSprite
{
public:
SpriteObject(SpritePixmapSequence *seq, TQCanvas *c);
void setLifeSpan(int l) { mLifeSpan = l; }
void age();
bool dead() const { return (mLifeSpan == 0); }
void setBounds( int x1, int y1, int x2, int y2 );
bool outOfBounds() const;
protected:
int mCycle;
int mLifeSpan;
SpritePixmapSequence *mSeq;
TQRect mBound;
};
//---------------------------------------------------------------------------
//
// SpriteDef stores the definition of a sprite
//
class SpriteDef
{
public:
SpriteDef(TDEConfigBase &config);
SpriteObject *create( TQCanvas *c );
protected:
void read(TDEConfigBase &config);
protected:
SpriteRange mDirX;
SpriteRange mDirY;
SpriteRange mStartX;
SpriteRange mStartY;
SpriteRange mEndX;
SpriteRange mEndY;
int mLifeSpan;
int mZ;
SpritePixmapSequence *mSeq;
};
//---------------------------------------------------------------------------
//
// SpriteGroup
//
class SpriteGroup
{
public:
SpriteGroup(TQCanvas *c, TDEConfigBase &config);
void next();
void refresh();
int refreshTime() const { return mRefresh.random(); }
protected:
void read(TDEConfigBase &config);
protected:
TQPtrList<SpriteDef> mAvailable;
TQPtrList<SpriteObject> mActive;
int mCount;
SpriteRange mRefresh;
TQCanvas *mCanvas;
};
#endif // SPRITEANIM_H
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