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// Scintilla source code edit control
/** @file LexLua.cxx
** Lexer for Lua language.
**
** Written by Paul Winwood.
** Folder by Alexey Yutkin.
** Modified by Marcos E. Wurzius & Philippe Lhoste
**/
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "StyleContext.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
// Extended to accept accented characters
static inline bool IsAWordChar(int ch) {
return ch >= 0x80 ||
(isalnum(ch) || ch == '.' || ch == '_');
}
static inline bool IsAWordStart(int ch) {
return ch >= 0x80 ||
(isalpha(ch) || ch == '_');
}
static inline bool IsANumberChar(int ch) {
// Not exactly following number definition (several dots are seen as OK, etc.)
// but probably enough in most cases.
return (ch < 0x80) &&
(isdigit(ch) || toupper(ch) == 'E' ||
ch == '.' || ch == '-' || ch == '+' ||
(ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F'));
}
static inline bool IsLuaOperator(int ch) {
if (ch >= 0x80 || isalnum(ch)) {
return false;
}
// '.' left out as it is used to make up numbers
if (ch == '*' || ch == '/' || ch == '-' || ch == '+' ||
ch == '(' || ch == ')' || ch == '=' ||
ch == '{' || ch == '}' || ch == '~' ||
ch == '[' || ch == ']' || ch == ';' ||
ch == '<' || ch == '>' || ch == ',' ||
ch == '.' || ch == '^' || ch == '%' || ch == ':' ||
ch == '#') {
return true;
}
return false;
}
// Test for [=[ ... ]=] delimiters, returns 0 if it's only a [ or ],
// return 1 for [[ or ]], returns >=2 for [=[ or ]=] and so on.
// The maximum number of '=' characters allowed is 254.
static int LongDelimCheck(StyleContext &sc) {
int sep = 1;
while (sc.GetRelative(sep) == '=' && sep < 0xFF)
sep++;
if (sc.GetRelative(sep) == sc.ch)
return sep;
return 0;
}
static void ColouriseLuaDoc(
unsigned int startPos,
int length,
int initStyle,
WordList *keywordlists[],
Accessor &styler) {
WordList &keywords = *keywordlists[0];
WordList &keywords2 = *keywordlists[1];
WordList &keywords3 = *keywordlists[2];
WordList &keywords4 = *keywordlists[3];
WordList &keywords5 = *keywordlists[4];
WordList &keywords6 = *keywordlists[5];
WordList &keywords7 = *keywordlists[6];
WordList &keywords8 = *keywordlists[7];
int currentLine = styler.GetLine(startPos);
// Initialize long string [[ ... ]] or block comment --[[ ... ]] nesting level,
// if we are inside such a string. Block comment was introduced in Lua 5.0,
// blocks with separators [=[ ... ]=] in Lua 5.1.
int nestLevel = 0;
int sepCount = 0;
if (initStyle == SCE_LUA_LITERALSTRING || initStyle == SCE_LUA_COMMENT) {
int lineState = styler.GetLineState(currentLine - 1);
nestLevel = lineState >> 8;
sepCount = lineState & 0xFF;
}
// Do not leak onto next line
if (initStyle == SCE_LUA_STRINGEOL || initStyle == SCE_LUA_COMMENTLINE || initStyle == SCE_LUA_PREPROCESSOR) {
initStyle = SCE_LUA_DEFAULT;
}
StyleContext sc(startPos, length, initStyle, styler);
if (startPos == 0 && sc.ch == '#') {
// shbang line: # is a comment only if first char of the script
sc.SetState(SCE_LUA_COMMENTLINE);
}
for (; sc.More(); sc.Forward()) {
if (sc.atLineEnd) {
// Update the line state, so it can be seen by next line
currentLine = styler.GetLine(sc.currentPos);
switch (sc.state) {
case SCE_LUA_LITERALSTRING:
case SCE_LUA_COMMENT:
// Inside a literal string or block comment, we set the line state
styler.SetLineState(currentLine, (nestLevel << 8) | sepCount);
break;
default:
// Reset the line state
styler.SetLineState(currentLine, 0);
break;
}
}
if (sc.atLineStart && (sc.state == SCE_LUA_STRING)) {
// Prevent SCE_LUA_STRINGEOL from leaking back to previous line
sc.SetState(SCE_LUA_STRING);
}
// Handle string line continuation
if ((sc.state == SCE_LUA_STRING || sc.state == SCE_LUA_CHARACTER) &&
sc.ch == '\\') {
if (sc.chNext == '\n' || sc.chNext == '\r') {
sc.Forward();
if (sc.ch == '\r' && sc.chNext == '\n') {
sc.Forward();
}
continue;
}
}
// Determine if the current state should terminate.
if (sc.state == SCE_LUA_OPERATOR) {
sc.SetState(SCE_LUA_DEFAULT);
} else if (sc.state == SCE_LUA_NUMBER) {
// We stop the number definition on non-numerical non-dot non-eE non-sign non-hexdigit char
if (!IsANumberChar(sc.ch)) {
sc.SetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_IDENTIFIER) {
if (!IsAWordChar(sc.ch) || sc.Match('.', '.')) {
char s[100];
sc.GetCurrent(s, sizeof(s));
if (keywords.InList(s)) {
sc.ChangeState(SCE_LUA_WORD);
} else if (keywords2.InList(s)) {
sc.ChangeState(SCE_LUA_WORD2);
} else if (keywords3.InList(s)) {
sc.ChangeState(SCE_LUA_WORD3);
} else if (keywords4.InList(s)) {
sc.ChangeState(SCE_LUA_WORD4);
} else if (keywords5.InList(s)) {
sc.ChangeState(SCE_LUA_WORD5);
} else if (keywords6.InList(s)) {
sc.ChangeState(SCE_LUA_WORD6);
} else if (keywords6.InList(s)) {
sc.ChangeState(SCE_LUA_WORD6);
} else if (keywords7.InList(s)) {
sc.ChangeState(SCE_LUA_WORD7);
} else if (keywords8.InList(s)) {
sc.ChangeState(SCE_LUA_WORD8);
}
sc.SetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_COMMENTLINE || sc.state == SCE_LUA_PREPROCESSOR) {
if (sc.atLineEnd) {
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_STRING) {
if (sc.ch == '\\') {
if (sc.chNext == '\"' || sc.chNext == '\'' || sc.chNext == '\\') {
sc.Forward();
}
} else if (sc.ch == '\"') {
sc.ForwardSetState(SCE_LUA_DEFAULT);
} else if (sc.atLineEnd) {
sc.ChangeState(SCE_LUA_STRINGEOL);
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_CHARACTER) {
if (sc.ch == '\\') {
if (sc.chNext == '\"' || sc.chNext == '\'' || sc.chNext == '\\') {
sc.Forward();
}
} else if (sc.ch == '\'') {
sc.ForwardSetState(SCE_LUA_DEFAULT);
} else if (sc.atLineEnd) {
sc.ChangeState(SCE_LUA_STRINGEOL);
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_LITERALSTRING || sc.state == SCE_LUA_COMMENT) {
if (sc.ch == '[') {
int sep = LongDelimCheck(sc);
if (sep == 1 && sepCount == 1) { // [[-only allowed to nest
nestLevel++;
sc.Forward();
}
} else if (sc.ch == ']') {
int sep = LongDelimCheck(sc);
if (sep == 1 && sepCount == 1) { // un-nest with ]]-only
nestLevel--;
sc.Forward();
if (nestLevel == 0) {
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sep > 1 && sep == sepCount) { // ]=]-style delim
sc.Forward(sep);
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
}
}
// Determine if a new state should be entered.
if (sc.state == SCE_LUA_DEFAULT) {
if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
sc.SetState(SCE_LUA_NUMBER);
if (sc.ch == '0' && toupper(sc.chNext) == 'X') {
sc.Forward(1);
}
} else if (IsAWordStart(sc.ch)) {
sc.SetState(SCE_LUA_IDENTIFIER);
} else if (sc.ch == '\"') {
sc.SetState(SCE_LUA_STRING);
} else if (sc.ch == '\'') {
sc.SetState(SCE_LUA_CHARACTER);
} else if (sc.ch == '[') {
sepCount = LongDelimCheck(sc);
if (sepCount == 0) {
sc.SetState(SCE_LUA_OPERATOR);
} else {
nestLevel = 1;
sc.SetState(SCE_LUA_LITERALSTRING);
sc.Forward(sepCount);
}
} else if (sc.Match('-', '-')) {
sc.SetState(SCE_LUA_COMMENTLINE);
if (sc.Match("--[")) {
sc.Forward(2);
sepCount = LongDelimCheck(sc);
if (sepCount > 0) {
nestLevel = 1;
sc.ChangeState(SCE_LUA_COMMENT);
sc.Forward(sepCount);
}
} else {
sc.Forward();
}
} else if (sc.atLineStart && sc.Match('$')) {
sc.SetState(SCE_LUA_PREPROCESSOR); // Obsolete since Lua 4.0, but still in old code
} else if (IsLuaOperator(static_cast<char>(sc.ch))) {
sc.SetState(SCE_LUA_OPERATOR);
}
}
}
sc.Complete();
}
static void FoldLuaDoc(unsigned int startPos, int length, int /* initStyle */, WordList *[],
Accessor &styler) {
unsigned int lengthDoc = startPos + length;
int visibleChars = 0;
int lineCurrent = styler.GetLine(startPos);
int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;
int levelCurrent = levelPrev;
char chNext = styler[startPos];
bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
int styleNext = styler.StyleAt(startPos);
char s[10];
for (unsigned int i = startPos; i < lengthDoc; i++) {
char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
int style = styleNext;
styleNext = styler.StyleAt(i + 1);
bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
if (style == SCE_LUA_WORD) {
if (ch == 'i' || ch == 'd' || ch == 'f' || ch == 'e' || ch == 'r' || ch == 'u') {
for (unsigned int j = 0; j < 8; j++) {
if (!iswordchar(styler[i + j])) {
break;
}
s[j] = styler[i + j];
s[j + 1] = '\0';
}
if ((strcmp(s, "if") == 0) || (strcmp(s, "do") == 0) || (strcmp(s, "function") == 0) || (strcmp(s, "repeat") == 0)) {
levelCurrent++;
}
if ((strcmp(s, "end") == 0) || (strcmp(s, "elseif") == 0) || (strcmp(s, "until") == 0)) {
levelCurrent--;
}
}
} else if (style == SCE_LUA_OPERATOR) {
if (ch == '{' || ch == '(') {
levelCurrent++;
} else if (ch == '}' || ch == ')') {
levelCurrent--;
}
} else if (style == SCE_LUA_LITERALSTRING || style == SCE_LUA_COMMENT) {
if (ch == '[') {
levelCurrent++;
} else if (ch == ']') {
levelCurrent--;
}
}
if (atEOL) {
int lev = levelPrev;
if (visibleChars == 0 && foldCompact) {
lev |= SC_FOLDLEVELWHITEFLAG;
}
if ((levelCurrent > levelPrev) && (visibleChars > 0)) {
lev |= SC_FOLDLEVELHEADERFLAG;
}
if (lev != styler.LevelAt(lineCurrent)) {
styler.SetLevel(lineCurrent, lev);
}
lineCurrent++;
levelPrev = levelCurrent;
visibleChars = 0;
}
if (!isspacechar(ch)) {
visibleChars++;
}
}
// Fill in the real level of the next line, keeping the current flags as they will be filled in later
int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;
styler.SetLevel(lineCurrent, levelPrev | flagsNext);
}
static const char * const luaWordListDesc[] = {
"Keywords",
"Basic functions",
"String, (table) & math functions",
"(coroutines), I/O & system facilities",
"user1",
"user2",
"user3",
"user4",
0
};
LexerModule lmLua(SCLEX_LUA, ColouriseLuaDoc, "lua", FoldLuaDoc, luaWordListDesc);
|