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authorTimothy Pearson <[email protected]>2012-01-26 23:32:43 -0600
committerTimothy Pearson <[email protected]>2012-01-26 23:32:43 -0600
commitea318d1431c89e647598c510c4245c6571aa5f46 (patch)
tree996d29b80c30d453dda86d1a23162d441628f169 /doc/html/object.html
parentaaf89d4b48f69c9293feb187db26362e550b5561 (diff)
downloadtqt3-ea318d1431c89e647598c510c4245c6571aa5f46.tar.gz
tqt3-ea318d1431c89e647598c510c4245c6571aa5f46.zip
Update to latest tqt3 automated conversion
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1 files changed, 2 insertions, 2 deletions
diff --git a/doc/html/object.html b/doc/html/object.html
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@@ -53,12 +53,12 @@ that make it possible to elegantly integrate many tasks in an
event-driven GUI;
<li> hierarchical and queryable <a href="objecttrees.html">object
trees</a> that organize object ownership in a natural way;
-<li> guarded pointers, <a href="qguardedptr.html">TQGuardedPtr</a>, that are automatically
+<li> guarded pointers, <a href="ntqguardedptr.html">TQGuardedPtr</a>, that are automatically
set to 0 when the referenced object is destroyed, unlike normal C++
pointers which become "dangling pointers" when their objects are destroyed.
</ul>
<p> Many of these TQt features are implemented with standard C++
-techniques, based on inheritance from <a href="qobject.html">TQObject</a>. Others, like the
+techniques, based on inheritance from <a href="ntqobject.html">TQObject</a>. Others, like the
object communication mechanism and the dynamic property system,
require the <a href="metaobjects.html">Meta Object System</a> provided
by TQt's own <a href="moc.html">Meta Object Compiler (moc)</a>.