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author | Timothy Pearson <[email protected]> | 2012-01-26 23:32:43 -0600 |
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committer | Timothy Pearson <[email protected]> | 2012-01-26 23:32:43 -0600 |
commit | ea318d1431c89e647598c510c4245c6571aa5f46 (patch) | |
tree | 996d29b80c30d453dda86d1a23162d441628f169 /doc/html/object.html | |
parent | aaf89d4b48f69c9293feb187db26362e550b5561 (diff) | |
download | tqt3-ea318d1431c89e647598c510c4245c6571aa5f46.tar.gz tqt3-ea318d1431c89e647598c510c4245c6571aa5f46.zip |
Update to latest tqt3 automated conversion
Diffstat (limited to 'doc/html/object.html')
-rw-r--r-- | doc/html/object.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/html/object.html b/doc/html/object.html index f89a61c97..8b395ad44 100644 --- a/doc/html/object.html +++ b/doc/html/object.html @@ -53,12 +53,12 @@ that make it possible to elegantly integrate many tasks in an event-driven GUI; <li> hierarchical and queryable <a href="objecttrees.html">object trees</a> that organize object ownership in a natural way; -<li> guarded pointers, <a href="qguardedptr.html">TQGuardedPtr</a>, that are automatically +<li> guarded pointers, <a href="ntqguardedptr.html">TQGuardedPtr</a>, that are automatically set to 0 when the referenced object is destroyed, unlike normal C++ pointers which become "dangling pointers" when their objects are destroyed. </ul> <p> Many of these TQt features are implemented with standard C++ -techniques, based on inheritance from <a href="qobject.html">TQObject</a>. Others, like the +techniques, based on inheritance from <a href="ntqobject.html">TQObject</a>. Others, like the object communication mechanism and the dynamic property system, require the <a href="metaobjects.html">Meta Object System</a> provided by TQt's own <a href="moc.html">Meta Object Compiler (moc)</a>. |