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authorTimothy Pearson <[email protected]>2011-11-08 12:31:36 -0600
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+<title>TQt Tutorial - Chapter 4: Let There Be Widgets</title>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQt Tutorial - Chapter 4: Let There Be Widgets</h1>
+
+
+<p> <center><img src="t4.png" alt="Screenshot of tutorial four"></center>
+<p> This example shows how to create your own widget, describes how to control the
+minimum and maximum sizes of a widget, and introduces widget names.
+<p> <pre>/****************************************************************
+**
+** TQt tutorial 4
+**
+****************************************************************/
+
+#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
+#include &lt;<a href="qpushbutton-h.html">qpushbutton.h</a>&gt;
+#include &lt;<a href="qfont-h.html">qfont.h</a>&gt;
+
+
+class MyWidget : public <a href="qwidget.html">TQWidget</a>
+{
+public:
+ MyWidget( <a href="qwidget.html">TQWidget</a> *parent=0, const char *name=0 );
+};
+
+
+<a name="f552"></a>MyWidget::MyWidget( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="qwidget.html">TQWidget</a>( parent, name )
+{
+ <a href="qwidget.html#setMinimumSize">setMinimumSize</a>( 200, 120 );
+ <a href="qwidget.html#setMaximumSize">setMaximumSize</a>( 200, 120 );
+
+ <a href="qpushbutton.html">TQPushButton</a> *tquit = new <a href="qpushbutton.html">TQPushButton</a>( "Quit", this, "tquit" );
+ tquit-&gt;<a href="qwidget.html#setGeometry">setGeometry</a>( 62, 40, 75, 30 );
+ tquit-&gt;<a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
+
+ <a href="qobject.html#connect">connect</a>( tquit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) );
+}
+
+
+int main( int argc, char **argv )
+{
+ <a href="qapplication.html">TQApplication</a> a( argc, argv );
+
+ MyWidget w;
+ w.<a href="qwidget.html#setGeometry">setGeometry</a>( 100, 100, 200, 120 );
+ a.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &amp;w );
+ w.<a href="qwidget.html#show">show</a>();
+ return a.<a href="qapplication.html#exec">exec</a>();
+}
+</pre>
+
+
+
+<p> <h2> Line-by-line Walkthrough
+</h2>
+<a name="1"></a><p> <pre> class MyWidget : public <a href="qwidget.html">TQWidget</a>
+ {
+ public:
+ MyWidget( <a href="qwidget.html">TQWidget</a> *parent=0, const char *name=0 );
+ };
+</pre>
+<p> Here we create a new class. Because this class inherits from <a href="qwidget.html">TQWidget</a>,
+the new class is a widget and may be a top level window or a child
+widget (like the push button in Chapter 3).
+<p> This class has only one member, a constructor (in addition to the
+members it inherits from TQWidget). The constructor is a standard TQt
+widget constructor; you should always include a similar constructor
+when you create widgets.
+<p> The first argument is its parent widget. To create a top-level window
+you specify a null pointer as the parent. As you can see, this widget
+defaults to be a top-level window.
+<p> The second argument is the widget's name. This is <em>not</em> the text
+that appears in the window's title bar or in the button. It is a name
+associated with a widget to make it possible to <a href="qobject.html#queryList">look up</a> this widget later, and there is
+also a <a href="qobject.html#dumpObjectTree">handy debugging function</a> that will list a complete widget hierarchy.
+<p> <pre> MyWidget::MyWidget( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="qwidget.html">TQWidget</a>( parent, name )
+</pre>
+<p> The implementation of the constructor starts here. Like most widgets,
+it just passes on the <tt>parent</tt> and <tt>name</tt> to the <a href="qwidget.html">TQWidget</a>
+constructor.
+<p> <pre> {
+ <a href="qwidget.html#setMinimumSize">setMinimumSize</a>( 200, 120 );
+ <a href="qwidget.html#setMaximumSize">setMaximumSize</a>( 200, 120 );
+</pre>
+<p> Because this widget doesn't know how to handle resizing, we fix its size
+by setting the minimum and maximum to be equal. In the next chapter
+we will show how a widget can respond to resize event from the user.
+<p> <pre> <a href="qpushbutton.html">TQPushButton</a> *tquit = new <a href="qpushbutton.html">TQPushButton</a>( "Quit", this, "tquit" );
+ <a name="x2308"></a> tquit-&gt;<a href="qwidget.html#setGeometry">setGeometry</a>( 62, 40, 75, 30 );
+ <a name="x2307"></a> tquit-&gt;<a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
+</pre>
+<p> Here we create and set up a child widget of this widget (the new widget's
+parent is <tt>this</tt>) which has the widget name "tquit". The widget
+name has nothing to do with the button text; it just happens to be
+similar in this case.
+<p> Note that <tt>tquit</tt> is a local variable in the constructor. MyWidget
+does not keep track of it, but TQt does, and will by default delete it
+when MyWidget is deleted. This is why MyWidget doesn't need a
+destructor. (On the other hand, there is no harm in deleting a child
+when you choose to, the child will automatically tell TQt about its
+imminent death.)
+<p> The setGeometry() call does the same as move() and resize() did in the
+previous chapters.
+<p> <pre> <a name="x2306"></a><a name="x2304"></a> <a href="qobject.html#connect">connect</a>( tquit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) );
+ }
+</pre>
+<p> Because the MyWidget class doesn't know about the application object, it
+has to connect to TQt's pointer to it, <tt>qApp</tt>.
+<p> A widget is a software component and should know as little as possible
+about its environment in order to be as general and reusable as
+possible.
+<p> Knowing the name of the application object would break this principle,
+so TQt offers an alias, qApp, for the cases in which a component such as
+MyWidget needs to talk to the application object.
+<p> <pre> int main( int argc, char **argv )
+ {
+ <a href="qapplication.html">TQApplication</a> a( argc, argv );
+
+ MyWidget w;
+ w.<a href="qwidget.html#setGeometry">setGeometry</a>( 100, 100, 200, 120 );
+ <a name="x2305"></a> a.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &amp;w );
+ <a name="x2309"></a> w.<a href="qwidget.html#show">show</a>();
+ <a name="x2303"></a> return a.<a href="qapplication.html#exec">exec</a>();
+ }
+</pre>
+<p> Here we instantiate our new child, set it to be the main widget, and
+execute the application.
+<p> <h2> Behavior
+</h2>
+<a name="2"></a><p> This program is very similar in behavior to the previous one. The
+difference lies in the way we have implemented it. It does behave
+slightly differently, however. Just try to resize it to see.
+<p> (See <a href="tutorial1-01.html#compiling">Compiling</a> for how to create a
+makefile and build the application.)
+<p> <h2> Exercises
+</h2>
+<a name="3"></a><p> Try to create another MyWidget object in main(). What happens?
+<p> Try to add more buttons or put in widgets other than <a href="qpushbutton.html">TQPushButton</a>.
+<p> You're now ready for <a href="tutorial1-05.html">Chapter 5.</a>
+<p> [<a href="tutorial1-03.html">Previous tutorial</a>]
+[<a href="tutorial1-05.html">Next tutorial</a>]
+[<a href="tutorial.html">Main tutorial page</a>]
+<p>
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
+</table></div></address></body>
+</html>