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authorTimothy Pearson <[email protected]>2011-11-14 22:33:41 -0600
committerTimothy Pearson <[email protected]>2011-11-14 22:33:41 -0600
commit0f92dd542b65bc910caaf190b7c623aa5158c86a (patch)
tree120ab7e08fa0ffc354ef58d100f79a33c92aa6e6 /doc/html/tutorial1-10.html
parentd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (diff)
downloadtqt3-0f92dd542b65bc910caaf190b7c623aa5158c86a.tar.gz
tqt3-0f92dd542b65bc910caaf190b7c623aa5158c86a.zip
Fix native TQt3 accidental conversion to tquit
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1 files changed, 1 insertions, 1 deletions
diff --git a/doc/html/tutorial1-10.html b/doc/html/tutorial1-10.html
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@@ -119,7 +119,7 @@ the drawing a little bit.
emit forceChanged( f );
}
</pre>
-<p> The implementation of setForce() is tquite similar to that of
+<p> The implementation of setForce() is quite similar to that of
setAngle(). The only difference is that because we don't show the force
value, we don't need to repaint the widget.
<p> <pre> void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )