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authorMichele Calgaro <[email protected]>2024-08-12 22:02:11 +0900
committerMichele Calgaro <[email protected]>2024-08-12 22:02:11 +0900
commit42957a3f812a1db64a9ae452baa2d3fbc35f2466 (patch)
tree0928f4e01a3dcc0698b46c7608d8310e471bdb49 /doc/html/tutorial1-11.html
parentfef846914f8db6dc117e206ef913d519bf6bb33e (diff)
downloadtqt3-42957a3f812a1db64a9ae452baa2d3fbc35f2466.tar.gz
tqt3-42957a3f812a1db64a9ae452baa2d3fbc35f2466.zip
Rename more widget nt* related files to equivalent tq*
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'doc/html/tutorial1-11.html')
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1 files changed, 1 insertions, 1 deletions
diff --git a/doc/html/tutorial1-11.html b/doc/html/tutorial1-11.html
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@@ -221,7 +221,7 @@ integer.
<p> In the constructor we create and set up the Shoot button exactly like we
did with the Quit button. Note that the first argument to the constructor
is the button text, and the third is the widget's name.
-<p> <pre> <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) );
+<p> <pre> <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="tqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) );
</pre>
<p> Connects the clicked() signal of the Shoot button to the shoot() slot
of the CannonField.