diff options
author | Timothy Pearson <[email protected]> | 2011-11-08 12:31:36 -0600 |
---|---|---|
committer | Timothy Pearson <[email protected]> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /examples/opengl/gear | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'examples/opengl/gear')
-rw-r--r-- | examples/opengl/gear/README | 4 | ||||
-rw-r--r-- | examples/opengl/gear/gear.cpp | 296 | ||||
-rw-r--r-- | examples/opengl/gear/gear.doc | 11 | ||||
-rw-r--r-- | examples/opengl/gear/gear.pro | 12 |
4 files changed, 323 insertions, 0 deletions
diff --git a/examples/opengl/gear/README b/examples/opengl/gear/README new file mode 100644 index 000000000..15f55e77d --- /dev/null +++ b/examples/opengl/gear/README @@ -0,0 +1,4 @@ + +The gear example + +This example program demonstrates how to use OpenGL display lists. diff --git a/examples/opengl/gear/gear.cpp b/examples/opengl/gear/gear.cpp new file mode 100644 index 000000000..843f56384 --- /dev/null +++ b/examples/opengl/gear/gear.cpp @@ -0,0 +1,296 @@ +/**************************************************************************** +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of an example program for TQt. This example +** program may be used, distributed and modified without limitation. +** +*****************************************************************************/ +// +// Draws a gear. +// +// Portions of this code have been borrowed from Brian Paul's Mesa +// distribution. +// + +#include <qgl.h> +#include <qapplication.h> +#include <math.h> + +#if defined(Q_CC_MSVC) +#pragma warning(disable:4305) // init: truncation from const double to float +#endif + +/* + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth ) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth/2.0; + r2 = outer_radius + tooth_depth/2.0; + + const double pi = 3.14159264; + da = 2.0*pi / teeth / 4.0; + + glShadeModel( GL_FLAT ); + + glNormal3f( 0.0, 0.0, 1.0 ); + + /* draw front face */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*pi / teeth; + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + } + glEnd(); + + /* draw front sides of teeth */ + glBegin( GL_QUADS ); + da = 2.0*pi / teeth / 4.0; + for (i=0;i<teeth;i++) { + angle = i * 2.0*pi / teeth; + + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + } + glEnd(); + + + glNormal3f( 0.0, 0.0, -1.0 ); + + /* draw back face */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*pi / teeth; + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + } + glEnd(); + + /* draw back sides of teeth */ + glBegin( GL_QUADS ); + da = 2.0*pi / teeth / 4.0; + for (i=0;i<teeth;i++) { + angle = i * 2.0*pi / teeth; + + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + } + glEnd(); + + + /* draw outward faces of teeth */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<teeth;i++) { + angle = i * 2.0*pi / teeth; + + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + u = r2*cos(angle+da) - r1*cos(angle); + v = r2*sin(angle+da) - r1*sin(angle); + len = sqrt( u*u + v*v ); + u /= len; + v /= len; + glNormal3f( v, -u, 0.0 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); + glNormal3f( cos(angle), sin(angle), 0.0 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); + u = r1*cos(angle+3*da) - r2*cos(angle+2*da); + v = r1*sin(angle+3*da) - r2*sin(angle+2*da); + glNormal3f( v, -u, 0.0 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glNormal3f( cos(angle), sin(angle), 0.0 ); + } + + glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 ); + glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 ); + + glEnd(); + + + glShadeModel( GL_SMOOTH ); + + /* draw inside radius cylinder */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*pi / teeth; + glNormal3f( -cos(angle), -sin(angle), 0.0 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + } + glEnd(); + +} + + +static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + + +static void draw() +{ + angle += 2.0; + view_roty += 1.0; + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef( view_rotx, 1.0, 0.0, 0.0 ); + glRotatef( view_roty, 0.0, 1.0, 0.0 ); + glRotatef( view_rotz, 0.0, 0.0, 1.0 ); + + glPushMatrix(); + glTranslatef( -3.0, -2.0, 0.0 ); + glRotatef( angle, 0.0, 0.0, 1.0 ); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( 3.1, -2.0, 0.0 ); + glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 ); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( -3.1, 2.2, -1.8 ); + glRotatef( 90.0, 1.0, 0.0, 0.0 ); + glRotatef( 2.0*angle-2.0, 0.0, 0.0, 1.0 ); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +static int timer_interval = 10; // timer interval (millisec) + + +class GearWidget : public TQGLWidget +{ +public: + GearWidget( TQWidget *parent=0, const char *name=0 ); +protected: + void initializeGL(); + void resizeGL( int, int ); + void paintGL(); + void timerEvent( TQTimerEvent * ); +}; + +GearWidget::GearWidget( TQWidget *parent, const char *name ) + : TQGLWidget( parent, name ) +{ + startTimer( timer_interval ); +} + +void GearWidget::initializeGL() +{ + static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 }; + static GLfloat ared[4] = {0.8, 0.1, 0.0, 1.0 }; + static GLfloat agreen[4] = {0.0, 0.8, 0.2, 1.0 }; + static GLfloat ablue[4] = {0.2, 0.2, 1.0, 1.0 }; + + glLightfv( GL_LIGHT0, GL_POSITION, pos ); + glEnable( GL_CULL_FACE ); + glEnable( GL_LIGHTING ); + glEnable( GL_LIGHT0 ); + glEnable( GL_DEPTH_TEST ); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared ); + gear( 1.0, 4.0, 1.0, 20, 0.7 ); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen ); + gear( 0.5, 2.0, 2.0, 10, 0.7 ); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue ); + gear( 1.3, 2.0, 0.5, 10, 0.7 ); + glEndList(); + + glEnable( GL_NORMALIZE ); +} + + +void GearWidget::resizeGL( int width, int height ) +{ + GLfloat w = (float) width / (float) height; + GLfloat h = 1.0; + + glViewport( 0, 0, width, height ); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum( -w, w, -h, h, 5.0, 60.0 ); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -40.0 ); +} + + +void GearWidget::paintGL() +{ + draw(); +} + +void GearWidget::timerEvent(TQTimerEvent*) +{ + updateGL(); +} + + + +int main( int argc, char **argv ) +{ + TQApplication::setColorSpec( TQApplication::CustomColor ); + TQApplication a( argc, argv ); + + if ( !TQGLFormat::hasOpenGL() ) { + qWarning( "This system has no OpenGL support. Exiting." ); + return -1; + } + + if ( argc >= 2 ) { + bool ok = TRUE; + timer_interval = TQString::fromLatin1( argv[1] ).toInt( &ok ); + if ( !ok ) + timer_interval = 10; + } + + GearWidget w; + a.setMainWidget( &w ); + w.show(); + return a.exec(); +} diff --git a/examples/opengl/gear/gear.doc b/examples/opengl/gear/gear.doc new file mode 100644 index 000000000..2fe049a93 --- /dev/null +++ b/examples/opengl/gear/gear.doc @@ -0,0 +1,11 @@ +/*! \page opengl-gear-example.html + + \ingroup opengl-examples + \title OpenGL Gear Example + + +This example demonstrates how to use OpenGL display lists. + +See \c{$QTDIR/examples/opengl/gear} for the source code. + +*/ diff --git a/examples/opengl/gear/gear.pro b/examples/opengl/gear/gear.pro new file mode 100644 index 000000000..b91691cba --- /dev/null +++ b/examples/opengl/gear/gear.pro @@ -0,0 +1,12 @@ +TEMPLATE = app +TARGET = gear + +CONFIG += qt opengl warn_on release +CONFIG -= dlopen_opengl +!mac:unix:LIBS += -lm +DEPENDPATH = ../include + +REQUIRES = opengl + +HEADERS = +SOURCES = gear.cpp |