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author | Timothy Pearson <[email protected]> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /examples/opengl/overlay/glteapots.cpp | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'examples/opengl/overlay/glteapots.cpp')
-rw-r--r-- | examples/opengl/overlay/glteapots.cpp | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/examples/opengl/overlay/glteapots.cpp b/examples/opengl/overlay/glteapots.cpp new file mode 100644 index 000000000..7aff716de --- /dev/null +++ b/examples/opengl/overlay/glteapots.cpp @@ -0,0 +1,457 @@ +/**************************************************************************** +** +** Implementation of GLTeapots +** This is a TQGLWidget displaying a group of teapots and a rubber-band +** in an overlay plane +** +** The OpenGL code in this example is mostly borrowed from the "teapots" +** example program in the "OpenGL Programming Guide", by Jackie Neider, +** Tom Davis, and Mason Woo, Addison Wesley 1993. +** It can be obtained from ftp.sgi.com and contains the following copyright +** notice: + + * (c) Copyright 1993, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSETQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + +****************************************************************************/ + +#include "glteapots.h" +#include <qapplication.h> + +#if defined(Q_CC_MSVC) +#pragma warning(disable:4305) // init: truncation from const double to float +#endif + +/*! + Create a GLTeapots widget. + + Specifies the following frame buffer retquirements to the TQGLWidget + constructor: + <ul> + <li> HasOverlay - we want an overlay context to draw the rubber-band in + <li> SingleBuffer - makes the drawing process of the teapots visible + </ul> +*/ + + +GLTeapots::GLTeapots( TQWidget* parent, const char* name ) + : TQGLWidget( TQGLFormat( TQGL::SingleBuffer | TQGL::HasOverlay ), + parent, name ) +{ + teapotList = 0; + rubberOn = FALSE; +} + +/*! + Release allocated resources +*/ + +GLTeapots::~GLTeapots() +{ + makeCurrent(); + glDeleteLists( teapotList, 1 ); +} + + +/*! + Do the main plane painting: a set of teapots. +*/ + +void GLTeapots::paintGL() +{ + TQApplication::setOverrideCursor( waitCursor ); // Since it takes some time + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + renderTeapot( 2.0, 17.0, 0.0215, 0.1745, 0.0215, + 0.07568, 0.61424, 0.07568, + 0.633, 0.727811, 0.633, 0.6 ); + renderTeapot( 2.0, 14.0, 0.135, 0.2225, 0.1575, + 0.54, 0.89, 0.63, 0.316228, + 0.316228, 0.316228, 0.1 ); + renderTeapot( 2.0, 11.0, 0.05375, 0.05, 0.06625, + 0.18275, 0.17, 0.22525, + 0.332741, 0.328634, 0.346435, 0.3 ); + renderTeapot( 2.0, 8.0, 0.25, 0.20725, 0.20725, + 1, 0.829, 0.829, 0.296648, + 0.296648, 0.296648, 0.088 ); + renderTeapot( 2.0, 5.0, 0.1745, 0.01175, 0.01175, + 0.61424, 0.04136, 0.04136, + 0.727811, 0.626959, 0.626959, 0.6); + renderTeapot( 2.0, 2.0, 0.1, 0.18725, 0.1745, + 0.396, 0.74151, 0.69102, + 0.297254, 0.30829, 0.306678, 0.1 ); + + renderTeapot( 6.0, 17.0, 0.329412, 0.223529, 0.027451, + 0.780392, 0.568627, 0.113725, + 0.992157, 0.941176, 0.807843, 0.21794872 ); + renderTeapot( 6.0, 14.0, 0.2125, 0.1275, 0.054, + 0.714, 0.4284, 0.18144, + 0.393548, 0.271906, 0.166721, 0.2 ); + renderTeapot( 6.0, 11.0, 0.25, 0.25, 0.25, + 0.4, 0.4, 0.4, + 0.774597, 0.774597, 0.774597, 0.6 ); + renderTeapot( 6.0, 8.0, 0.19125, 0.0735, 0.0225, + 0.7038, 0.27048, 0.0828, + 0.256777, 0.137622, 0.086014, 0.1 ); + renderTeapot( 6.0, 5.0, 0.24725, 0.1995, 0.0745, + 0.75164, 0.60648, 0.22648, + 0.628281, 0.555802, 0.366065, 0.4 ); + renderTeapot( 6.0, 2.0, 0.19225, 0.19225, 0.19225, + 0.50754, 0.50754, 0.50754, + 0.508273, 0.508273, 0.508273, 0.4 ); + + renderTeapot( 10.0, 17.0, 0.0, 0.0, 0.0, + 0.01, 0.01, 0.01, + 0.50, 0.50, 0.50, .25 ); + renderTeapot( 10.0, 14.0, 0.0, 0.1, 0.06, + 0.0, 0.50980392, 0.50980392, + 0.50196078, 0.50196078, 0.50196078, .25 ); + renderTeapot( 10.0, 11.0, 0.0, 0.0, 0.0, + 0.1, 0.35, 0.1, + 0.45, 0.55, 0.45, .25 ); + renderTeapot( 10.0, 8.0, 0.0, 0.0, 0.0, + 0.5, 0.0, 0.0, + 0.7, 0.6, 0.6, .25 ); + renderTeapot( 10.0, 5.0, 0.0, 0.0, 0.0, + 0.55, 0.55, 0.55, + 0.70, 0.70, 0.70, .25 ); + renderTeapot( 10.0, 2.0, 0.0, 0.0, 0.0, + 0.5, 0.5, 0.0, + 0.60, 0.60, 0.50, .25 ); + + renderTeapot( 14.0, 17.0, 0.02, 0.02, 0.02, + 0.01, 0.01, 0.01, + 0.4, 0.4, 0.4, .078125 ); + renderTeapot( 14.0, 14.0, 0.0, 0.05, 0.05, + 0.4, 0.5, 0.5, + 0.04, 0.7, 0.7, .078125 ); + renderTeapot( 14.0, 11.0, 0.0, 0.05, 0.0, + 0.4, 0.5, 0.4, + 0.04, 0.7, 0.04, .078125 ); + renderTeapot( 14.0, 8.0, 0.05, 0.0, 0.0, + 0.5, 0.4, 0.4, + 0.7, 0.04, 0.04, .078125 ); + renderTeapot( 14.0, 5.0, 0.05, 0.05, 0.05, + 0.5, 0.5, 0.5, + 0.7, 0.7, 0.7, .078125 ); + renderTeapot( 14.0, 2.0, 0.05, 0.05, 0.0, + 0.5, 0.5, 0.4, + 0.7, 0.7, 0.04, .078125 ); + + // May add a glFinish() here to make sure the GL rendering has finished + // before the mouse cursor is reset from "waiting" to normal. + TQApplication::restoreOverrideCursor(); +} + + +/*! + Set up the OpenGL rendering state of the main plane +*/ + +void GLTeapots::initializeGL() +{ + GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; + GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 }; + + GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; + GLfloat local_view[] = { 0.0 }; + + glLightfv( GL_LIGHT0, GL_AMBIENT, ambient ); + glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse ); + glLightfv( GL_LIGHT0, GL_POSITION, position ); + glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lmodel_ambient ); + glLightModelfv( GL_LIGHT_MODEL_LOCAL_VIEWER, local_view ); + + glFrontFace( GL_CW ); + glEnable( GL_LIGHTING ); + glEnable( GL_LIGHT0 ); + glEnable( GL_AUTO_NORMAL ); + glEnable( GL_NORMALIZE ); + glEnable( GL_DEPTH_TEST ); + glDepthFunc( GL_LESS ); +} + + + +/*! + Set up the main plane's view port, matrix mode, etc. suitably for + viewing the teapots. +*/ + +void GLTeapots::resizeGL( int w, int h ) +{ + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if ( w <= h ) + glOrtho( 0.0, 20.0, 0.0, 20.0*(GLfloat)h/(GLfloat)w, -10.0, 10.0 ); + else + glOrtho( 0.0, 20.0*(GLfloat)w/(GLfloat)h, 0.0, 20.0, -10.0, 10.0 ); + glMatrixMode(GL_MODELVIEW); +} + + +/*! + Set up the OpenGL rendering state of the overlay plane +*/ + +void GLTeapots::initializeOverlayGL() +{ + glLineWidth( 2 ); + glLineStipple( 3, 0xAAAA ); + glEnable( GL_LINE_STIPPLE ); +} + + +/*! + Do the overlay plane painting: a rubber-band (if the user has + dragged out one). + +*/ + +void GLTeapots::paintOverlayGL() +{ + glClear( GL_COLOR_BUFFER_BIT ); + if ( rubberOn ) { + qglColor( TQColor( 255, 255, 0 ) ); + glBegin( GL_LINE_LOOP ); + glVertex2i( rubberP1.x(), rubberP1.y() ); + glVertex2i( rubberP2.x(), rubberP1.y() ); + glVertex2i( rubberP2.x(), rubberP2.y() ); + glVertex2i( rubberP1.x(), rubberP2.y() ); + glEnd(); + } +} + + +/*! + Set up the overlay plane's view port, matrix mode, etc. suitably for + viewing the rubber-band. +*/ + +void GLTeapots::resizeOverlayGL( int w, int h ) +{ + glViewport( 0, 0, w, h ); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D( 0, w, h, 0 ); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + + +/*! + User presses a mouse button: start pulling out a rubber-band rectangle +*/ + +// We do a simple rubber-band drawing here; erasing the whole overlay +// plane for each repaint. For less flickering of the rubber-band +// itself, we could remember the coordinates of the last rectangle +// drawn, and then erase only that by painting it again with +// transparent color. + +void GLTeapots::mousePressEvent( TQMouseEvent* e ) +{ + rubberP1 = e->pos(); + rubberP2 = rubberP1; + rubberOn = TRUE; +} + +/*! + User drags the mouse: Update the rubber-band coordinates and repaint + the overlay. +*/ + +void GLTeapots::mouseMoveEvent( TQMouseEvent* e ) +{ + if ( rubberOn ) { + rubberP2 = e->pos(); + updateOverlayGL(); + } +} + +/*! + User releases the mouse button: remove the rubber-band. +*/ + +void GLTeapots::mouseReleaseEvent( TQMouseEvent* ) +{ + if ( rubberOn ) { + rubberOn = FALSE; + updateOverlayGL(); + } +} + + +/*! + Renders a teapot with the given material properties +*/ + +void GLTeapots::renderTeapot( GLfloat x, GLfloat y, GLfloat ambr, + GLfloat ambg, GLfloat ambb, GLfloat difr, + GLfloat difg, GLfloat difb, + GLfloat specr, GLfloat specg, + GLfloat specb, GLfloat shine ) +{ + float mat[4]; + + glPushMatrix(); + glTranslatef (x, y, 0.0); + mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0; + glMaterialfv (GL_FRONT, GL_AMBIENT, mat); + mat[0] = difr; mat[1] = difg; mat[2] = difb; + glMaterialfv (GL_FRONT, GL_DIFFUSE, mat); + mat[0] = specr; mat[1] = specg; mat[2] = specb; + glMaterialfv (GL_FRONT, GL_SPECULAR, mat); + glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0); + teapot(); + glPopMatrix(); +} + + +/*! + Draw a classic OpenGL teapot +*/ + +void GLTeapots::teapot() +{ + static long patchdata[][16] = { + {102,103,104,105,4,5,6,7,8,9,10,11,12,13,14,15}, + {12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, + {24,25,26,27,29,30,31,32,33,34,35,36,37,38,39,40}, + {96,96,96,96,97,98,99,100,101,101,101,101,0,1,2,3,}, + {0,1,2,3,106,107,108,109,110,111,112,113,114,115,116,117}, + {118,118,118,118,124,122,119,121,123,126,125,120,40,39,38,37}, + {41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56}, + {53,54,55,56,57,58,59,60,61,62,63,64,28,65,66,67}, + {68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83}, + {80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95} + }; + + static float cpdata[][3] = { + {0.2,0,2.7},{0.2,-0.112,2.7},{0.112,-0.2,2.7},{0,-0.2,2.7}, + {1.3375,0,2.53125},{1.3375,-0.749,2.53125},{0.749,-1.3375,2.53125}, + {0,-1.3375,2.53125},{1.4375,0,2.53125},{1.4375,-0.805,2.53125}, + {0.805,-1.4375,2.53125},{0,-1.4375,2.53125},{1.5,0,2.4}, + {1.5,-0.84,2.4},{0.84,-1.5,2.4},{0,-1.5,2.4},{1.75,0,1.875}, + {1.75,-0.98,1.875},{0.98,-1.75,1.875},{0,-1.75,1.875},{2,0,1.35}, + {2,-1.12,1.35},{1.12,-2,1.35},{0,-2,1.35},{2,0,0.9},{2,-1.12,0.9}, + {1.12,-2,0.9},{0,-2,0.9},{-2,0,0.9},{2,0,0.45},{2,-1.12,0.45}, + {1.12,-2,0.45},{0,-2,0.45},{1.5,0,0.225},{1.5,-0.84,0.225}, + {0.84,-1.5,0.225},{0,-1.5,0.225},{1.5,0,0.15},{1.5,-0.84,0.15}, + {0.84,-1.5,0.15},{0,-1.5,0.15},{-1.6,0,2.025},{-1.6,-0.3,2.025}, + {-1.5,-0.3,2.25},{-1.5,0,2.25},{-2.3,0,2.025},{-2.3,-0.3,2.025}, + {-2.5,-0.3,2.25},{-2.5,0,2.25},{-2.7,0,2.025},{-2.7,-0.3,2.025}, + {-3,-0.3,2.25},{-3,0,2.25},{-2.7,0,1.8},{-2.7,-0.3,1.8},{-3,-0.3,1.8}, + {-3,0,1.8},{-2.7,0,1.575},{-2.7,-0.3,1.575},{-3,-0.3,1.35},{-3,0,1.35}, + {-2.5,0,1.125},{-2.5,-0.3,1.125},{-2.65,-0.3,0.9375},{-2.65,0,0.9375}, + {-2,-0.3,0.9},{-1.9,-0.3,0.6},{-1.9,0,0.6},{1.7,0,1.425}, + {1.7,-0.66,1.425},{1.7,-0.66,0.6},{1.7,0,0.6},{2.6,0,1.425}, + {2.6,-0.66,1.425},{3.1,-0.66,0.825},{3.1,0,0.825},{2.3,0,2.1}, + {2.3,-0.25,2.1},{2.4,-0.25,2.025},{2.4,0,2.025},{2.7,0,2.4}, + {2.7,-0.25,2.4},{3.3,-0.25,2.4},{3.3,0,2.4},{2.8,0,2.475}, + {2.8,-0.25,2.475},{3.525,-0.25,2.49375},{3.525,0,2.49375}, + {2.9,0,2.475},{2.9,-0.15,2.475},{3.45,-0.15,2.5125},{3.45,0,2.5125}, + {2.8,0,2.4},{2.8,-0.15,2.4},{3.2,-0.15,2.4},{3.2,0,2.4},{0,0,3.15}, + {0.8,0,3.15},{0.8,-0.45,3.15},{0.45,-0.8,3.15},{0,-0.8,3.15}, + {0,0,2.85},{1.4,0,2.4},{1.4,-0.784,2.4},{0.784,-1.4,2.4},{0,-1.4,2.4}, + {0.4,0,2.55},{0.4,-0.224,2.55},{0.224,-0.4,2.55},{0,-0.4,2.55}, + {1.3,0,2.55},{1.3,-0.728,2.55},{0.728,-1.3,2.55},{0,-1.3,2.55}, + {1.3,0,2.4},{1.3,-0.728,2.4},{0.728,-1.3,2.4},{0,-1.3,2.4},{0,0,0}, + {1.425,-0.798,0},{1.5,0,0.075},{1.425,0,0},{0.798,-1.425,0}, + {0,-1.5,0.075},{0,-1.425,0},{1.5,-0.84,0.075},{0.84,-1.5,0.075} + }; + + static float tex[2][2][2] = {{{0, 0},{1, 0}},{{0, 1},{1, 1}}}; + + if ( !glIsList( teapotList ) ) { + float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; + long grid = 14; + + teapotList = glGenLists( 1 ); + glNewList( teapotList, GL_COMPILE ); + glPushMatrix(); + glRotatef( 270.0, 1.0, 0.0, 0.0 ); + glScalef( 0.5, 0.5, 0.5 ); + glTranslatef( 0.0, 0.0, -1.5 ); + for ( long i = 0; i < 10; i++ ) { + for ( long j = 0; j < 4; j++ ) { + for ( long k = 0; k < 4; k++ ) { + for ( long l = 0; l < 3; l++ ) { + p[j][k][l] = cpdata[patchdata[i][j*4+k]][l]; + q[j][k][l] = cpdata[patchdata[i][j*4+(3-k)]][l]; + if ( l == 1 ) + q[j][k][l] *= -1.0; + if ( i < 6 ) { + r[j][k][l] = cpdata[patchdata[i][j*4+(3-k)]][l]; + if ( l == 0 ) + r[j][k][l] *= -1.0; + s[j][k][l] = cpdata[patchdata[i][j*4+k]][l]; + if ( l == 0 ) + s[j][k][l] *= -1.0; + if ( l == 1 ) + s[j][k][l] *= -1.0; + } + } + } + } + glMap2f( GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, + &tex[0][0][0] ); + glMap2f( GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0] ); + glEnable( GL_MAP2_VERTEX_3); + glEnable(GL_MAP2_TEXTURE_COORD_2 ); + glMapGrid2f( grid, 0.0, 1.0, grid, 0.0, 1.0 ); + glEvalMesh2( GL_LINE, 0, grid, 0, grid ); + glMap2f( GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0] ); + glEvalMesh2( GL_LINE, 0, grid, 0, grid ); + if ( i < 6 ) { + glMap2f( GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, + &r[0][0][0]); + glEvalMesh2( GL_LINE, 0, grid, 0, grid ); + glMap2f( GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, + &s[0][0][0] ); + glEvalMesh2( GL_LINE, 0, grid, 0, grid ); + } + } + glDisable(GL_MAP2_VERTEX_3); + glDisable(GL_MAP2_TEXTURE_COORD_2); + glPopMatrix(); + glEndList(); + } + + glCallList( teapotList ); +} |