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diff --git a/doc/html/opengl.html b/doc/html/opengl.html new file mode 100644 index 000000000..d1e73ba0b --- /dev/null +++ b/doc/html/opengl.html @@ -0,0 +1,105 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/opengl/qgl.cpp:2250 --> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>TQt OpenGL 3D Graphics</title> +<style type="text/css"><!-- +fn { margin-left: 1cm; text-indent: -1cm; } +a:link { color: #004faf; text-decoration: none } +a:visited { color: #672967; text-decoration: none } +body { background: #ffffff; color: black; } +--></style> +</head> +<body> + +<table border="0" cellpadding="0" cellspacing="0" width="100%"> +<tr bgcolor="#E5E5E5"> +<td valign=center> + <a href="index.html"> +<font color="#004faf">Home</font></a> + | <a href="classes.html"> +<font color="#004faf">All Classes</font></a> + | <a href="mainclasses.html"> +<font color="#004faf">Main Classes</font></a> + | <a href="annotated.html"> +<font color="#004faf">Annotated</font></a> + | <a href="groups.html"> +<font color="#004faf">Grouped Classes</font></a> + | <a href="functions.html"> +<font color="#004faf">Functions</font></a> +</td> +<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQt OpenGL 3D Graphics</h1> + + +<p> +<p> +<p> <h2> Introduction +</h2> +<a name="1"></a><p> OpenGL is a standard API for rendering 3D graphics. +<p> OpenGL only deals with 3D rendering and provides little or no support +for GUI programming issues. The user interface for an +OpenGL<sup>*</sup> application must be created with another toolkit, +such as <a href="motif-extension.html#Motif">Motif</a> on the X platform, Microsoft Foundation Classes (MFC) +under Windows, or TQt on <em>both</em> platforms. +<p> The TQt OpenGL module makes it easy to use OpenGL in TQt applications. +It provides an OpenGL widget class that can be used just like any +other TQt widget, except that it opens an OpenGL display buffer where +you can use the OpenGL API to render the contents. +<p> The TQt OpenGL module is implemented as a platform-independent TQt/C++ +wrapper around the platform-dependent GLX, WGL, or AGL C APIs. The +functionality provided is very similar to Mark Kilgard's GLUT library, +but with much more non-OpenGL-specific GUI functionality, i.e. the +whole TQt API. +<p> <h2> Installation +</h2> +<a name="2"></a><p> When you install TQt for X11, the configure script will autodetect if +OpenGL headers and libraries are installed on your system, and if so, +it will include the TQt OpenGL module in the TQt library. (If your +OpenGL headers or libraries are placed in a non-standard directory, +you may need to change the QMAKE_INCDIR_OPENGL and/or +QMAKE_LIBDIR_OPENGL in the config file for your system). Some +configurations retquire threading to be enabled for OpenGL, so if +OpenGL is not detected, try <tt>configure -thread</tt>. +<p> When you install TQt for Windows, the TQt OpenGL module is always +included. +<p> The TQt OpenGL module is not licensed for use with the TQt Professional +Edition. Consider upgrading to the TQt Enterprise Edition if you +retquire OpenGL support. +<p> Note about using Mesa on X11: Mesa versions earlier than 3.1 would use +the name "MesaGL" and "MesaGLU" for the libraries, instead of "GL" and +"GLU". If you want to use a pre-3.1 version of Mesa, you must change +the Makefiles to use these library names instead. The easiest way to +do this is to edit the QMAKE_LIBS_OPENGL line in the config file you +are using, changing "-lGL -lGLU" to "-lMesaGL -lMesaGLU"; then run +"configure" again. +<p> <h2> The <a href="qgl.html">TQGL</a> Classes +</h2> +<a name="3"></a><p> The OpenGL support classes in TQt are: +<ul> +<li> <a href="qglwidget.html">TQGLWidget</a>: An easy-to-use TQt +widget for rendering OpenGL scenes. +<li> <a href="qglcontext.html">TQGLContext</a>: Encapsulates an OpenGL rendering context. +<li> <a href="qglformat.html">TQGLFormat</a>: Specifies the +display format of a rendering context. +<li> <a href="qglcolormap.html">TQGLColormap</a>: Handles indexed +colormaps in GL-index mode. +</ul> +<p> Many applications only need the high-level <a href="qglwidget.html">TQGLWidget</a> class. The other +TQGL classes provide advanced features. X11 users might like to read +the notes on <a href="opengl-x11-overlays.html">overlays</a>. +<p> See also the <a href="opengl-examples.html">OpenGL examples</a>. +<p> The TQGL documentation assumes that you are familiar with OpenGL +programming. If you're new to the subject a good starting point is +<a href="http://www.opengl.org/">http://www.opengl.org/</a>. +<p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the +United States and other countries. +<p> +<!-- eof --> +<p><address><hr><div align=center> +<table width=100% cellspacing=0 border=0><tr> +<td>Copyright © 2007 +<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> +<td align=right><div align=right>TQt 3.3.8</div> +</table></div></address></body> +</html> |