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-rw-r--r--doc/html/properties.html36
1 files changed, 18 insertions, 18 deletions
diff --git a/doc/html/properties.html b/doc/html/properties.html
index c40fbaf0f..388fc48b1 100644
--- a/doc/html/properties.html
+++ b/doc/html/properties.html
@@ -40,9 +40,9 @@ features like <tt>__property</tt> or <tt>[property]</tt>. Our solution works wit
<em>any</em> standard C++ compiler on every platform we support. It's based
on the meta-object system that also provides object communication
through <a href="signalsandslots.html">signals and slots</a>.
-<p> The <tt>Q_PROPERTY</tt> macro in a class declaration declares a
-property. Properties can only be declared in classes that inherit <a href="ntqobject.html">TQObject</a>. A second macro, <tt>Q_OVERRIDE</tt>, can be used to override some
-aspects of an inherited property in a subclass. (See <a href="#override">Q_OVERRIDE</a>.)
+<p> The <tt>TQ_PROPERTY</tt> macro in a class declaration declares a
+property. Properties can only be declared in classes that inherit <a href="ntqobject.html">TQObject</a>. A second macro, <tt>TQ_OVERRIDE</tt>, can be used to override some
+aspects of an inherited property in a subclass. (See <a href="#override">TQ_OVERRIDE</a>.)
<p> To the outer world, a property appears to be similar to a data member.
But properties have several features that distinguish them from
ordinary data members:
@@ -100,9 +100,9 @@ functions in use:
</pre>
<p> The class has a property "priority" that is not yet known to the <a href="metaobjects.html#meta-object">meta object</a> system. In order to make the property known, you must
-declare it with the <tt>Q_PROPERTY</tt> macro. The syntax is as follows:
+declare it with the <tt>TQ_PROPERTY</tt> macro. The syntax is as follows:
<p> <pre>
-Q_PROPERTY( type name READ getFunction [WRITE setFunction]
+TQ_PROPERTY( type name READ getFunction [WRITE setFunction]
[RESET resetFunction] [DESIGNABLE bool]
[SCRIPTABLE bool] [STORED bool] )
</pre>
@@ -127,14 +127,14 @@ these cases the type must be specified as <a href="ntqvaluelist.html">TQValueLis
In the case of <a href="ntqvaluelist.html">TQValueList</a> and <a href="ntqmap.html">TQMap</a> properties the value passes
is a <a href="ntqvariant.html">TQVariant</a> whose value is the entire list or map.
-<p> Enumeration types are registered with the <tt>Q_ENUMS</tt> macro. Here's the
+<p> Enumeration types are registered with the <tt>TQ_ENUMS</tt> macro. Here's the
final class declaration including the property related declarations:
<p> <pre>
class MyClass : public <a href="ntqobject.html">TQObject</a>
{
TQ_OBJECT
- Q_PROPERTY( Priority priority READ priority WRITE setPriority )
- Q_ENUMS( Priority )
+ TQ_PROPERTY( Priority priority READ priority WRITE setPriority )
+ TQ_ENUMS( Priority )
public:
MyClass( <a href="ntqobject.html">TQObject</a> * parent=0, const char * name=0 );
~MyClass();
@@ -145,12 +145,12 @@ final class declaration including the property related declarations:
};
</pre>
-<p> Another similar macro is <tt>Q_SETS</tt>. Like <tt>Q_ENUMS</tt>, it registers an
+<p> Another similar macro is <tt>TQ_SETS</tt>. Like <tt>TQ_ENUMS</tt>, it registers an
enumeration type but marks it in addition as a "set", i.e. the
enumeration values can be OR-ed together. An I/O class might have
enumeration values "Read" and "Write" and accept "Read|Write": such an
-enum is best handled with <tt>Q_SETS</tt>, rather than <tt>Q_ENUMS</tt>.
-<p> The remaining keywords in the <tt>Q_PROPERTY</tt> section are <tt>RESET</tt>, <tt>DESIGNABLE</tt>, <tt>SCRIPTABLE</tt> and <tt>STORED</tt>.
+enum is best handled with <tt>TQ_SETS</tt>, rather than <tt>TQ_ENUMS</tt>.
+<p> The remaining keywords in the <tt>TQ_PROPERTY</tt> section are <tt>RESET</tt>, <tt>DESIGNABLE</tt>, <tt>SCRIPTABLE</tt> and <tt>STORED</tt>.
<p> <tt>RESET</tt> names a function that will set the property to its default
state (which may have changed since initialization). The function
must return void and take no arguments.
@@ -165,24 +165,24 @@ when storing an object's state. Stored makes only sense for writable
properties. The default value is <tt>TRUE</tt>. Technically superfluous
properties (like <a href="ntqpoint.html">TQPoint</a> pos if <a href="ntqrect.html">TQRect</a> geometry is already a property)
define this to be <tt>FALSE</tt>.
-<p> Connected to the property system is an additional macro, "Q_CLASSINFO",
+<p> Connected to the property system is an additional macro, "TQ_CLASSINFO",
that can be used to attach additional name/value-pairs to a class'
meta object, for example:
<p> <pre>
- Q_CLASSINFO( "Version", "3.0.0" )
+ TQ_CLASSINFO( "Version", "3.0.0" )
</pre>
<p> Like other meta data, class information is accessible at runtime
through the meta object, see <a href="ntqmetaobject.html#classInfo">TQMetaObject::classInfo</a>() for details.
<p> <a name="override"></a>
-<h2> Q_OVERRIDE
+<h2> TQ_OVERRIDE
</h2>
<a name="1"></a><p> When you inherit a <a href="ntqobject.html">TQObject</a> subclass you may wish to override some
aspects of some of the class's properties.
<p> For example, in <a href="ntqwidget.html">TQWidget</a> we have the autoMask property defined like
this:
<pre>
- Q_PROPERTY( bool autoMask READ autoMask WRITE setAutoMask DESIGNABLE false SCRIPTABLE false )
+ TQ_PROPERTY( bool autoMask READ autoMask WRITE setAutoMask DESIGNABLE false SCRIPTABLE false )
</pre>
<p> But we need to make the auto mask property designable in some TQWidget
@@ -191,20 +191,20 @@ scriptable (e.g. for TQSA). This is achieved by overriding these
features of the property in a subclass. In <a href="ntqcheckbox.html">TQCheckBox</a>, for example, we
achieve this using the following code:
<pre>
- Q_OVERRIDE( bool autoMask DESIGNABLE true SCRIPTABLE true )
+ TQ_OVERRIDE( bool autoMask DESIGNABLE true SCRIPTABLE true )
</pre>
<p> Another example is <a href="ntqtoolbutton.html">TQToolButton</a>. By default TQToolButton has a read-only
"toggleButton" property, because that's what it inherits from TQButton:
<pre>
- Q_PROPERTY( bool toggleButton READ isToggleButton )
+ TQ_PROPERTY( bool toggleButton READ isToggleButton )
</pre>
<p> But we want to make our tool buttons able to be toggled, so we write a
WRITE function in TQToolButton, and use the following property override
to make it acessible:
<pre>
- Q_OVERRIDE( bool toggleButton WRITE setToggleButton )
+ TQ_OVERRIDE( bool toggleButton WRITE setToggleButton )
</pre>
The result is read-write (and scriptable and designable, since we now