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-rw-r--r--doc/html/t13-cannon-cpp.html52
1 files changed, 26 insertions, 26 deletions
diff --git a/doc/html/t13-cannon-cpp.html b/doc/html/t13-cannon-cpp.html
index 8ce4fd1af..07a6aa5e2 100644
--- a/doc/html/t13-cannon-cpp.html
+++ b/doc/html/t13-cannon-cpp.html
@@ -41,7 +41,7 @@ body { background: #ffffff; color: black; }
#include "cannon.h"
#include &lt;<a href="tqtimer-h.html">tqtimer.h</a>&gt;
#include &lt;<a href="tqpainter-h.html">tqpainter.h</a>&gt;
-#include &lt;<a href="qpixmap-h.html">ntqpixmap.h</a>&gt;
+#include &lt;<a href="tqpixmap-h.html">tqpixmap.h</a>&gt;
#include &lt;<a href="tqdatetime-h.html">tqdatetime.h</a>&gt;
#include &lt;math.h&gt;
@@ -111,10 +111,10 @@ void <a name="f98"></a>CannonField::newTarget()
<a href="tqtime.html">TQTime</a> midnight( 0, 0, 0 );
srand( midnight.<a href="tqtime.html#secsTo">secsTo</a>(TQTime::<a href="tqtime.html#currentTime">currentTime</a>()) );
}
- <a href="ntqregion.html">TQRegion</a> r( targetRect() );
+ <a href="tqregion.html">TQRegion</a> r( targetRect() );
target = TQPoint( 200 + rand() % 190,
10 + rand() % 255 );
- <a href="tqwidget.html#repaint">repaint</a>( r.<a href="ntqrect.html#unite">unite</a>( targetRect() ) );
+ <a href="tqwidget.html#repaint">repaint</a>( r.<a href="tqrect.html#unite">unite</a>( targetRect() ) );
}
void <a name="f99"></a>CannonField::setGameOver()
@@ -138,21 +138,21 @@ void <a name="f100"></a>CannonField::restartGame()
void <a name="f101"></a>CannonField::moveShot()
{
- <a href="ntqregion.html">TQRegion</a> r( shotRect() );
+ <a href="tqregion.html">TQRegion</a> r( shotRect() );
timerCount++;
- <a href="ntqrect.html">TQRect</a> shotR = shotRect();
+ <a href="tqrect.html">TQRect</a> shotR = shotRect();
- if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) {
+ if ( shotR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) ) {
autoShootTimer-&gt;<a href="tqtimer.html#stop">stop</a>();
emit hit();
emit canShoot( TRUE );
- } else if ( shotR.<a href="ntqrect.html#x">x</a>() &gt; width() || shotR.<a href="ntqrect.html#y">y</a>() &gt; height() ) {
+ } else if ( shotR.<a href="tqrect.html#x">x</a>() &gt; width() || shotR.<a href="tqrect.html#y">y</a>() &gt; height() ) {
autoShootTimer-&gt;<a href="tqtimer.html#stop">stop</a>();
emit missed();
emit canShoot( TRUE );
} else {
- r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) );
+ r = r.<a href="tqrect.html#unite">unite</a>( TQRegion( shotR ) );
}
<a href="tqwidget.html#repaint">repaint</a>( r );
@@ -161,7 +161,7 @@ void <a name="f101"></a>CannonField::moveShot()
void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tqpaintevent.html">TQPaintEvent</a> *e )
{
- <a href="ntqrect.html">TQRect</a> updateR = e-&gt;<a href="tqpaintevent.html#rect">rect</a>();
+ <a href="tqrect.html">TQRect</a> updateR = e-&gt;<a href="tqpaintevent.html#rect">rect</a>();
<a href="tqpainter.html">TQPainter</a> p( this );
if ( gameEnded ) {
@@ -169,11 +169,11 @@ void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tq
p.<a href="tqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) );
p.<a href="tqpainter.html#drawText">drawText</a>( <a href="tqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
}
- if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) )
+ if ( updateR.<a href="tqrect.html#intersects">intersects</a>( cannonRect() ) )
paintCannon( &amp;p );
- if ( isShooting() &amp;&amp; updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) )
+ if ( isShooting() &amp;&amp; updateR.<a href="tqrect.html#intersects">intersects</a>( shotRect() ) )
paintShot( &amp;p );
- if ( !gameEnded &amp;&amp; updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) )
+ if ( !gameEnded &amp;&amp; updateR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) )
paintTarget( &amp;p );
}
@@ -194,32 +194,32 @@ void <a name="f103"></a>CannonField::paintTarget( <a href="tqpainter.html">TQPai
}
-const <a href="ntqrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
+const <a href="tqrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
void <a name="f104"></a>CannonField::paintCannon( <a href="tqpainter.html">TQPainter</a> *p )
{
- <a href="ntqrect.html">TQRect</a> cr = cannonRect();
- <a href="ntqpixmap.html">TQPixmap</a> pix( cr.<a href="ntqrect.html#size">size</a>() );
- pix.<a href="ntqpixmap.html#fill">fill</a>( this, cr.<a href="ntqrect.html#topLeft">topLeft</a>() );
+ <a href="tqrect.html">TQRect</a> cr = cannonRect();
+ <a href="tqpixmap.html">TQPixmap</a> pix( cr.<a href="tqrect.html#size">size</a>() );
+ pix.<a href="tqpixmap.html#fill">fill</a>( this, cr.<a href="tqrect.html#topLeft">topLeft</a>() );
<a href="tqpainter.html">TQPainter</a> tmp( &amp;pix );
tmp.<a href="tqpainter.html#setBrush">setBrush</a>( blue );
tmp.<a href="tqpainter.html#setPen">setPen</a>( NoPen );
- tmp.<a href="tqpainter.html#translate">translate</a>( 0, pix.<a href="ntqpixmap.html#height">height</a>() - 1 );
+ tmp.<a href="tqpainter.html#translate">translate</a>( 0, pix.<a href="tqpixmap.html#height">height</a>() - 1 );
tmp.<a href="tqpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
tmp.<a href="tqpainter.html#rotate">rotate</a>( -ang );
tmp.<a href="tqpainter.html#drawRect">drawRect</a>( barrelRect );
tmp.<a href="tqpainter.html#end">end</a>();
- p-&gt;<a href="tqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="ntqrect.html#topLeft">topLeft</a>(), pix );
+ p-&gt;<a href="tqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="tqrect.html#topLeft">topLeft</a>(), pix );
}
TQRect <a name="f105"></a>CannonField::cannonRect() const
{
- <a href="ntqrect.html">TQRect</a> r( 0, 0, 50, 50 );
- r.<a href="ntqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="tqwidget.html#rect">rect</a>().bottomLeft() );
+ <a href="tqrect.html">TQRect</a> r( 0, 0, 50, 50 );
+ r.<a href="tqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="tqwidget.html#rect">rect</a>().bottomLeft() );
return r;
}
@@ -234,21 +234,21 @@ TQRect <a name="f106"></a>CannonField::shotRect() const
double velx = velocity*cos( radians );
double vely = velocity*sin( radians );
- double x0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*cos(radians);
- double y0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*sin(radians);
+ double x0 = ( barrelRect.<a href="tqrect.html#right">right</a>() + 5 )*cos(radians);
+ double y0 = ( barrelRect.<a href="tqrect.html#right">right</a>() + 5 )*sin(radians);
double x = x0 + velx*time;
double y = y0 + vely*time - 0.5*gravity*time*time;
- <a href="ntqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
- r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) );
+ <a href="tqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
+ r.<a href="tqrect.html#moveCenter">moveCenter</a>( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) );
return r;
}
TQRect <a name="f107"></a>CannonField::targetRect() const
{
- <a href="ntqrect.html">TQRect</a> r( 0, 0, 20, 10 );
- r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
+ <a href="tqrect.html">TQRect</a> r( 0, 0, 20, 10 );
+ r.<a href="tqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
return r;
}