diff options
Diffstat (limited to 'doc/html/t13-cannon-cpp.html')
-rw-r--r-- | doc/html/t13-cannon-cpp.html | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/doc/html/t13-cannon-cpp.html b/doc/html/t13-cannon-cpp.html index 8ce4fd1af..07a6aa5e2 100644 --- a/doc/html/t13-cannon-cpp.html +++ b/doc/html/t13-cannon-cpp.html @@ -41,7 +41,7 @@ body { background: #ffffff; color: black; } #include "cannon.h" #include <<a href="tqtimer-h.html">tqtimer.h</a>> #include <<a href="tqpainter-h.html">tqpainter.h</a>> -#include <<a href="qpixmap-h.html">ntqpixmap.h</a>> +#include <<a href="tqpixmap-h.html">tqpixmap.h</a>> #include <<a href="tqdatetime-h.html">tqdatetime.h</a>> #include <math.h> @@ -111,10 +111,10 @@ void <a name="f98"></a>CannonField::newTarget() <a href="tqtime.html">TQTime</a> midnight( 0, 0, 0 ); srand( midnight.<a href="tqtime.html#secsTo">secsTo</a>(TQTime::<a href="tqtime.html#currentTime">currentTime</a>()) ); } - <a href="ntqregion.html">TQRegion</a> r( targetRect() ); + <a href="tqregion.html">TQRegion</a> r( targetRect() ); target = TQPoint( 200 + rand() % 190, 10 + rand() % 255 ); - <a href="tqwidget.html#repaint">repaint</a>( r.<a href="ntqrect.html#unite">unite</a>( targetRect() ) ); + <a href="tqwidget.html#repaint">repaint</a>( r.<a href="tqrect.html#unite">unite</a>( targetRect() ) ); } void <a name="f99"></a>CannonField::setGameOver() @@ -138,21 +138,21 @@ void <a name="f100"></a>CannonField::restartGame() void <a name="f101"></a>CannonField::moveShot() { - <a href="ntqregion.html">TQRegion</a> r( shotRect() ); + <a href="tqregion.html">TQRegion</a> r( shotRect() ); timerCount++; - <a href="ntqrect.html">TQRect</a> shotR = shotRect(); + <a href="tqrect.html">TQRect</a> shotR = shotRect(); - if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) { + if ( shotR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) ) { autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit hit(); emit canShoot( TRUE ); - } else if ( shotR.<a href="ntqrect.html#x">x</a>() > width() || shotR.<a href="ntqrect.html#y">y</a>() > height() ) { + } else if ( shotR.<a href="tqrect.html#x">x</a>() > width() || shotR.<a href="tqrect.html#y">y</a>() > height() ) { autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit missed(); emit canShoot( TRUE ); } else { - r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) ); + r = r.<a href="tqrect.html#unite">unite</a>( TQRegion( shotR ) ); } <a href="tqwidget.html#repaint">repaint</a>( r ); @@ -161,7 +161,7 @@ void <a name="f101"></a>CannonField::moveShot() void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tqpaintevent.html">TQPaintEvent</a> *e ) { - <a href="ntqrect.html">TQRect</a> updateR = e-><a href="tqpaintevent.html#rect">rect</a>(); + <a href="tqrect.html">TQRect</a> updateR = e-><a href="tqpaintevent.html#rect">rect</a>(); <a href="tqpainter.html">TQPainter</a> p( this ); if ( gameEnded ) { @@ -169,11 +169,11 @@ void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tq p.<a href="tqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) ); p.<a href="tqpainter.html#drawText">drawText</a>( <a href="tqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" ); } - if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) ) + if ( updateR.<a href="tqrect.html#intersects">intersects</a>( cannonRect() ) ) paintCannon( &p ); - if ( isShooting() && updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) ) + if ( isShooting() && updateR.<a href="tqrect.html#intersects">intersects</a>( shotRect() ) ) paintShot( &p ); - if ( !gameEnded && updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) + if ( !gameEnded && updateR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) ) paintTarget( &p ); } @@ -194,32 +194,32 @@ void <a name="f103"></a>CannonField::paintTarget( <a href="tqpainter.html">TQPai } -const <a href="ntqrect.html">TQRect</a> barrelRect(33, -4, 15, 8); +const <a href="tqrect.html">TQRect</a> barrelRect(33, -4, 15, 8); void <a name="f104"></a>CannonField::paintCannon( <a href="tqpainter.html">TQPainter</a> *p ) { - <a href="ntqrect.html">TQRect</a> cr = cannonRect(); - <a href="ntqpixmap.html">TQPixmap</a> pix( cr.<a href="ntqrect.html#size">size</a>() ); - pix.<a href="ntqpixmap.html#fill">fill</a>( this, cr.<a href="ntqrect.html#topLeft">topLeft</a>() ); + <a href="tqrect.html">TQRect</a> cr = cannonRect(); + <a href="tqpixmap.html">TQPixmap</a> pix( cr.<a href="tqrect.html#size">size</a>() ); + pix.<a href="tqpixmap.html#fill">fill</a>( this, cr.<a href="tqrect.html#topLeft">topLeft</a>() ); <a href="tqpainter.html">TQPainter</a> tmp( &pix ); tmp.<a href="tqpainter.html#setBrush">setBrush</a>( blue ); tmp.<a href="tqpainter.html#setPen">setPen</a>( NoPen ); - tmp.<a href="tqpainter.html#translate">translate</a>( 0, pix.<a href="ntqpixmap.html#height">height</a>() - 1 ); + tmp.<a href="tqpainter.html#translate">translate</a>( 0, pix.<a href="tqpixmap.html#height">height</a>() - 1 ); tmp.<a href="tqpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 ); tmp.<a href="tqpainter.html#rotate">rotate</a>( -ang ); tmp.<a href="tqpainter.html#drawRect">drawRect</a>( barrelRect ); tmp.<a href="tqpainter.html#end">end</a>(); - p-><a href="tqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="ntqrect.html#topLeft">topLeft</a>(), pix ); + p-><a href="tqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="tqrect.html#topLeft">topLeft</a>(), pix ); } TQRect <a name="f105"></a>CannonField::cannonRect() const { - <a href="ntqrect.html">TQRect</a> r( 0, 0, 50, 50 ); - r.<a href="ntqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="tqwidget.html#rect">rect</a>().bottomLeft() ); + <a href="tqrect.html">TQRect</a> r( 0, 0, 50, 50 ); + r.<a href="tqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="tqwidget.html#rect">rect</a>().bottomLeft() ); return r; } @@ -234,21 +234,21 @@ TQRect <a name="f106"></a>CannonField::shotRect() const double velx = velocity*cos( radians ); double vely = velocity*sin( radians ); - double x0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*cos(radians); - double y0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*sin(radians); + double x0 = ( barrelRect.<a href="tqrect.html#right">right</a>() + 5 )*cos(radians); + double y0 = ( barrelRect.<a href="tqrect.html#right">right</a>() + 5 )*sin(radians); double x = x0 + velx*time; double y = y0 + vely*time - 0.5*gravity*time*time; - <a href="ntqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 ); - r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) ); + <a href="tqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 ); + r.<a href="tqrect.html#moveCenter">moveCenter</a>( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) ); return r; } TQRect <a name="f107"></a>CannonField::targetRect() const { - <a href="ntqrect.html">TQRect</a> r( 0, 0, 20, 10 ); - r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) ); + <a href="tqrect.html">TQRect</a> r( 0, 0, 20, 10 ); + r.<a href="tqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) ); return r; } |