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diff --git a/doc/html/t13-cannon-h.html b/doc/html/t13-cannon-h.html new file mode 100644 index 000000000..c976f85a5 --- /dev/null +++ b/doc/html/t13-cannon-h.html @@ -0,0 +1,113 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial.doc:2026 --> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>t13/cannon.h Example File</title> +<style type="text/css"><!-- +fn { margin-left: 1cm; text-indent: -1cm; } +a:link { color: #004faf; text-decoration: none } +a:visited { color: #672967; text-decoration: none } +body { background: #ffffff; color: black; } +--></style> +</head> +<body> + +<table border="0" cellpadding="0" cellspacing="0" width="100%"> +<tr bgcolor="#E5E5E5"> +<td valign=center> + <a href="index.html"> +<font color="#004faf">Home</font></a> + | <a href="classes.html"> +<font color="#004faf">All Classes</font></a> + | <a href="mainclasses.html"> +<font color="#004faf">Main Classes</font></a> + | <a href="annotated.html"> +<font color="#004faf">Annotated</font></a> + | <a href="groups.html"> +<font color="#004faf">Grouped Classes</font></a> + | <a href="functions.html"> +<font color="#004faf">Functions</font></a> +</td> +<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t13/cannon.h Example File</h1> + + +<pre>/**************************************************************** +** +** Definition of CannonField class, TQt tutorial 13 +** +****************************************************************/ + +#ifndef CANNON_H +#define CANNON_H + +class TQTimer; + + +#include <<a href="qwidget-h.html">qwidget.h</a>> + + +class CannonField : public <a href="qwidget.html">TQWidget</a> +{ + Q_OBJECT +public: + CannonField( <a href="qwidget.html">TQWidget</a> *parent=0, const char *name=0 ); + + int angle() const { return ang; } + int force() const { return f; } + bool gameOver() const { return gameEnded; } + bool isShooting() const; + <a href="qsizepolicy.html">TQSizePolicy</a> sizePolicy() const; + +public slots: + void setAngle( int degrees ); + void setForce( int newton ); + void shoot(); + void newTarget(); + void setGameOver(); + void restartGame(); + +private slots: + void moveShot(); + +signals: + void hit(); + void missed(); + void angleChanged( int ); + void forceChanged( int ); + void canShoot( bool ); + +protected: + void paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ); + +private: + void paintShot( <a href="qpainter.html">TQPainter</a> * ); + void paintTarget( <a href="qpainter.html">TQPainter</a> * ); + void paintCannon( <a href="qpainter.html">TQPainter</a> * ); + <a href="qrect.html">TQRect</a> cannonRect() const; + <a href="qrect.html">TQRect</a> shotRect() const; + <a href="qrect.html">TQRect</a> targetRect() const; + + int ang; + int f; + + int timerCount; + <a href="qtimer.html">TQTimer</a> * autoShootTimer; + float shoot_ang; + float shoot_f; + + <a href="qpoint.html">TQPoint</a> target; + + bool gameEnded; +}; + + +#endif // CANNON_H +</pre><!-- eof --> +<p><address><hr><div align=center> +<table width=100% cellspacing=0 border=0><tr> +<td>Copyright © 2007 +<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> +<td align=right><div align=right>TQt 3.3.8</div> +</table></div></address></body> +</html> |