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-rw-r--r--doc/html/t13-gamebrd-cpp.html70
1 files changed, 35 insertions, 35 deletions
diff --git a/doc/html/t13-gamebrd-cpp.html b/doc/html/t13-gamebrd-cpp.html
index 41ecdaca3..cde268bbe 100644
--- a/doc/html/t13-gamebrd-cpp.html
+++ b/doc/html/t13-gamebrd-cpp.html
@@ -40,23 +40,23 @@ body { background: #ffffff; color: black; }
#include "gamebrd.h"
-#include &lt;<a href="qfont-h.html">qfont.h</a>&gt;
-#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
-#include &lt;<a href="qlabel-h.html">qlabel.h</a>&gt;
-#include &lt;<a href="qpushbutton-h.html">qpushbutton.h</a>&gt;
-#include &lt;<a href="qlcdnumber-h.html">qlcdnumber.h</a>&gt;
-#include &lt;<a href="qlayout-h.html">qlayout.h</a>&gt;
+#include &lt;<a href="qfont-h.html">ntqfont.h</a>&gt;
+#include &lt;<a href="qapplication-h.html">ntqapplication.h</a>&gt;
+#include &lt;<a href="qlabel-h.html">ntqlabel.h</a>&gt;
+#include &lt;<a href="qpushbutton-h.html">ntqpushbutton.h</a>&gt;
+#include &lt;<a href="qlcdnumber-h.html">ntqlcdnumber.h</a>&gt;
+#include &lt;<a href="qlayout-h.html">ntqlayout.h</a>&gt;
#include "lcdrange.h"
#include "cannon.h"
-<a name="f109"></a>GameBoard::GameBoard( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
- : <a href="qwidget.html">TQWidget</a>( parent, name )
+<a name="f109"></a>GameBoard::GameBoard( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="ntqwidget.html">TQWidget</a>( parent, name )
{
- <a href="qpushbutton.html">TQPushButton</a> *quit = new <a href="qpushbutton.html">TQPushButton</a>( "&amp;Quit", this, "quit" );
- quit-&gt;<a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
+ <a href="ntqpushbutton.html">TQPushButton</a> *quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;Quit", this, "quit" );
+ quit-&gt;<a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
+ <a href="ntqobject.html#connect">connect</a>( quit, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
angle-&gt;setRange( 5, 70 );
@@ -66,39 +66,39 @@ body { background: #ffffff; color: black; }
cannonField = new CannonField( this, "cannonField" );
- <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
+ <a href="ntqobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
cannonField, SLOT(setAngle(int)) );
- <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
+ <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
angle, SLOT(setValue(int)) );
- <a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),
+ <a href="ntqobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),
cannonField, SLOT(setForce(int)) );
- <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),
+ <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),
force, SLOT(setValue(int)) );
- <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),
+ <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),
this, SLOT(hit()) );
- <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),
+ <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),
this, SLOT(missed()) );
- <a href="qpushbutton.html">TQPushButton</a> *shoot = new <a href="qpushbutton.html">TQPushButton</a>( "&amp;Shoot", this, "shoot" );
- shoot-&gt;<a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
+ <a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;Shoot", this, "shoot" );
+ shoot-&gt;<a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) );
- <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),
- shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) );
+ <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), SLOT(fire()) );
+ <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),
+ shoot, SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) );
TQPushButton *restart
- = new <a href="qpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
+ = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
restart-&gt;setFont( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
+ <a href="ntqobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
- hits = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
- shotsLeft = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
- <a href="qlabel.html">TQLabel</a> *hitsL = new <a href="qlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" );
+ hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
+ shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
+ <a href="ntqlabel.html">TQLabel</a> *hitsL = new <a href="ntqlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" );
TQLabel *shotsLeftL
- = new <a href="qlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );
+ = new <a href="ntqlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );
<a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );
grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );
@@ -122,7 +122,7 @@ body { background: #ffffff; color: black; }
angle-&gt;setValue( 60 );
force-&gt;setValue( 25 );
- angle-&gt;<a href="qwidget.html#setFocus">setFocus</a>();
+ angle-&gt;<a href="ntqwidget.html#setFocus">setFocus</a>();
newGame();
}
@@ -132,15 +132,15 @@ void <a name="f110"></a>GameBoard::fire()
{
if ( cannonField-&gt;gameOver() || cannonField-&gt;isShooting() )
return;
- shotsLeft-&gt;<a href="qlcdnumber.html#display">display</a>( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() - 1 );
+ shotsLeft-&gt;<a href="ntqlcdnumber.html#display">display</a>( shotsLeft-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() - 1 );
cannonField-&gt;shoot();
}
void <a name="f111"></a>GameBoard::hit()
{
- hits-&gt;<a href="qlcdnumber.html#display">display</a>( hits-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() + 1 );
- if ( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
+ hits-&gt;<a href="ntqlcdnumber.html#display">display</a>( hits-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() + 1 );
+ if ( shotsLeft-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 )
cannonField-&gt;setGameOver();
else
cannonField-&gt;newTarget();
@@ -149,15 +149,15 @@ void <a name="f111"></a>GameBoard::hit()
void <a name="f112"></a>GameBoard::missed()
{
- if ( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
+ if ( shotsLeft-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 )
cannonField-&gt;setGameOver();
}
void <a name="f113"></a>GameBoard::newGame()
{
- shotsLeft-&gt;<a href="qlcdnumber.html#display">display</a>( 15 );
- hits-&gt;<a href="qlcdnumber.html#display">display</a>( 0 );
+ shotsLeft-&gt;<a href="ntqlcdnumber.html#display">display</a>( 15 );
+ hits-&gt;<a href="ntqlcdnumber.html#display">display</a>( 0 );
cannonField-&gt;restartGame();
cannonField-&gt;newTarget();
}