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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/examples/tictac/tictac.doc:4 -->
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>Tic Tac Toe</title>
+<style type="text/css"><!--
+fn { margin-left: 1cm; text-indent: -1cm; }
+a:link { color: #004faf; text-decoration: none }
+a:visited { color: #672967; text-decoration: none }
+body { background: #ffffff; color: black; }
+--></style>
+</head>
+<body>
+
+<table border="0" cellpadding="0" cellspacing="0" width="100%">
+<tr bgcolor="#E5E5E5">
+<td valign=center>
+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
+ | <a href="mainclasses.html">
+<font color="#004faf">Main&nbsp;Classes</font></a>
+ | <a href="annotated.html">
+<font color="#004faf">Annotated</font></a>
+ | <a href="groups.html">
+<font color="#004faf">Grouped&nbsp;Classes</font></a>
+ | <a href="functions.html">
+<font color="#004faf">Functions</font></a>
+</td>
+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Tic Tac Toe</h1>
+
+
+<p>
+This is an implementation of the Tic-tac-toe game.
+<p> We didn't put much effort in making a clever algorithm so it's not a
+challenge to play against the computer. Instead, study the source code
+to see how you can make reusable components such as the <em>TicTacGameBoard</em>
+widget.
+<p> <hr>
+<p> Header file:
+<p> <pre>/****************************************************************************
+** $Id: qt/tictac.h 3.3.8 edited Jan 11 14:37 $
+**
+** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for TQt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#ifndef TICTAC_H
+#define TICTAC_H
+
+
+#include &lt;<a href="qpushbutton-h.html">qpushbutton.h</a>&gt;
+#include &lt;<a href="qptrvector-h.html">qptrvector.h</a>&gt;
+
+class TQComboBox;
+class TQLabel;
+
+
+// --------------------------------------------------------------------------
+// TicTacButton implements a single tic-tac-toe button
+//
+
+class TicTacButton : public <a href="qpushbutton.html">TQPushButton</a>
+{
+ <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
+public:
+ TicTacButton( <a href="qwidget.html">TQWidget</a> *parent );
+ enum Type { Blank, Circle, Cross };
+ Type type() const { return t; }
+ void setType( Type type ) { t = type; repaint(); }
+ <a href="qsizepolicy.html">TQSizePolicy</a> sizePolicy() const
+ { return TQSizePolicy( TQSizePolicy::Preferred, TQSizePolicy::Preferred ); }
+ <a href="qsize.html">TQSize</a> sizeHint() const { return TQSize( 32, 32 ); }
+ <a href="qsize.html">TQSize</a> minimumSizeHint() const { return TQSize( 10, 10 ); }
+protected:
+ void drawButtonLabel( <a href="qpainter.html">TQPainter</a> * );
+private:
+ Type t;
+};
+
+// Using template vector to make vector-class of TicTacButton.
+// This vector is used by the TicTacGameBoard class defined below.
+
+typedef TQPtrVector&lt;TicTacButton&gt; TicTacButtons;
+typedef TQMemArray&lt;int&gt; TicTacArray;
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard implements the tic-tac-toe game board.
+// TicTacGameBoard is a composite widget that contains N x N TicTacButtons.
+// N is specified in the constructor.
+//
+
+class TicTacGameBoard : public <a href="qwidget.html">TQWidget</a>
+{
+ Q_OBJECT
+public:
+ TicTacGameBoard( int n, TQWidget *parent=0, const char *name=0 );
+ ~TicTacGameBoard();
+ enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon };
+ State state() const { return st; }
+ void computerStarts( bool v );
+ void newGame();
+signals:
+ void finished(); // game finished
+private slots:
+ void buttonClicked();
+private:
+ void setState( State state ) { st = state; }
+ void updateButtons();
+ int checkBoard( TicTacArray * );
+ void computerMove();
+ State st;
+ int nBoard;
+ bool comp_starts;
+ TicTacArray *btArray;
+ TicTacButtons *buttons;
+};
+
+
+// --------------------------------------------------------------------------
+// TicTacToe implements the complete game.
+// TicTacToe is a composite widget that contains a TicTacGameBoard and
+// two push buttons for starting the game and tquitting.
+//
+
+class TicTacToe : public <a href="qwidget.html">TQWidget</a>
+{
+ Q_OBJECT
+public:
+ TicTacToe( int boardSize=3, TQWidget *parent=0, const char *name=0 );
+private slots:
+ void newGameClicked();
+ void gameOver();
+private:
+ void newState();
+ <a href="qcombobox.html">TQComboBox</a> *whoStarts;
+ <a href="qpushbutton.html">TQPushButton</a> *newGame;
+ <a href="qpushbutton.html">TQPushButton</a> *tquit;
+ <a href="qlabel.html">TQLabel</a> *message;
+ TicTacGameBoard *board;
+};
+
+
+#endif // TICTAC_H
+</pre>
+
+<p> <hr>
+<p> Implementation:
+<p> <pre>/****************************************************************************
+** $Id: qt/tictac.cpp 3.3.8 edited Jan 11 14:37 $
+**
+** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for TQt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#include "tictac.h"
+#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
+#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;
+#include &lt;<a href="qdrawutil-h.html">qdrawutil.h</a>&gt;
+#include &lt;<a href="qcombobox-h.html">qcombobox.h</a>&gt;
+#include &lt;<a href="qcheckbox-h.html">qcheckbox.h</a>&gt;
+#include &lt;<a href="qlabel-h.html">qlabel.h</a>&gt;
+#include &lt;<a href="qlayout-h.html">qlayout.h</a>&gt;
+#include &lt;stdlib.h&gt; // rand() function
+#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt; // seed for rand()
+
+
+//***************************************************************************
+//* TicTacButton member functions
+//***************************************************************************
+
+// --------------------------------------------------------------------------
+// Creates a TicTacButton
+//
+
+<a name="f188"></a>TicTacButton::TicTacButton( <a href="qwidget.html">TQWidget</a> *parent ) : <a href="qpushbutton.html">TQPushButton</a>( parent )
+{
+ t = Blank; // initial type
+}
+
+// --------------------------------------------------------------------------
+// Paints TicTacButton
+//
+
+<a name="x31"></a>void TicTacButton::<a href="qbutton.html#drawButtonLabel">drawButtonLabel</a>( <a href="qpainter.html">TQPainter</a> *p )
+{
+ <a href="qrect.html">TQRect</a> r = <a href="qwidget.html#rect">rect</a>();
+ p-&gt;<a href="qpainter.html#setPen">setPen</a>( TQPen( white,2 ) ); // set fat pen
+ if ( t == Circle ) {
+<a name="x36"></a><a name="x35"></a><a name="x28"></a> p-&gt;<a href="qpainter.html#drawEllipse">drawEllipse</a>( r.<a href="qrect.html#left">left</a>()+4, r.<a href="qrect.html#top">top</a>()+4, r.<a href="qrect.html#width">width</a>()-8, r.<a href="qrect.html#height">height</a>()-8 );
+ } else if ( t == Cross ) { // draw cross
+<a name="x37"></a><a name="x33"></a> p-&gt;<a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#topLeft">topLeft</a>() +TQPoint(4,4), r.<a href="qrect.html#bottomRight">bottomRight</a>()-TQPoint(4,4));
+<a name="x38"></a><a name="x32"></a> p-&gt;<a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#bottomLeft">bottomLeft</a>()+TQPoint(4,-4),r.<a href="qrect.html#topRight">topRight</a>() -TQPoint(4,-4));
+ }
+}
+
+
+//***************************************************************************
+//* TicTacGameBoard member functions
+//***************************************************************************
+
+// --------------------------------------------------------------------------
+// Creates a game board with N x N buttons and connects the "clicked()"
+// signal of all buttons to the "buttonClicked()" slot.
+//
+
+<a name="f189"></a>TicTacGameBoard::TicTacGameBoard( int n, TQWidget *parent, const char *name )
+ : <a href="qwidget.html">TQWidget</a>( parent, name )
+{
+ st = Init; // initial state
+ nBoard = n;
+ n *= n; // make square
+ comp_starts = FALSE; // human starts
+ buttons = new TicTacButtons(n); // create real buttons
+ btArray = new TicTacArray(n); // create button model
+ <a href="qgridlayout.html">TQGridLayout</a> * grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, nBoard, nBoard, 4 );
+ <a href="qpalette.html">TQPalette</a> p( blue );
+ for ( int i=0; i&lt;n; i++ ) { // create and connect buttons
+ TicTacButton *ttb = new TicTacButton( this );
+<a name="x45"></a> ttb-&gt;<a href="qwidget.html#setPalette">setPalette</a>( p );
+ ttb-&gt;<a href="qwidget.html#setEnabled">setEnabled</a>( FALSE );
+ <a href="qobject.html#connect">connect</a>( ttb, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(buttonClicked()) );
+ grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( ttb, i%nBoard, i/nBoard );
+ buttons-&gt;insert( i, ttb );
+ btArray-&gt;at(i) = TicTacButton::Blank; // initial button type
+ }
+<a name="x40"></a> <a href="qtime.html">TQTime</a> t = TQTime::<a href="qtime.html#currentTime">currentTime</a>(); // set random seed
+<a name="x43"></a><a name="x42"></a><a name="x41"></a> srand( t.<a href="qtime.html#hour">hour</a>()*12+t.<a href="qtime.html#minute">minute</a>()*60+t.<a href="qtime.html#second">second</a>()*60 );
+}
+
+TicTacGameBoard::~TicTacGameBoard()
+{
+ delete buttons;
+ delete btArray;
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::computerStarts( bool v )
+//
+// Computer starts if v=TRUE. The human starts by default.
+//
+
+void <a name="f190"></a>TicTacGameBoard::computerStarts( bool v )
+{
+ comp_starts = v;
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::newGame()
+//
+// Clears the game board and prepares for a new game
+//
+
+void <a name="f191"></a>TicTacGameBoard::newGame()
+{
+ st = HumansTurn;
+ for ( int i=0; i&lt;nBoard*nBoard; i++ )
+ btArray-&gt;at(i) = TicTacButton::Blank;
+ if ( comp_starts )
+ computerMove();
+ else
+ updateButtons();
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::buttonClicked() - SLOT
+//
+// This slot is activated when a TicTacButton emits the signal "clicked()",
+// i.e. the user has clicked on a TicTacButton.
+//
+
+void <a name="f192"></a>TicTacGameBoard::buttonClicked()
+{
+ if ( st != HumansTurn ) // not ready
+ return;
+ int i = buttons-&gt;findRef( (TicTacButton*)<a href="qobject.html#sender">sender</a>() );
+ TicTacButton *b = buttons-&gt;at(i); // get piece that was pressed
+ if ( b-&gt;type() == TicTacButton::Blank ) { // empty piece?
+ btArray-&gt;at(i) = TicTacButton::Circle;
+ updateButtons();
+ if ( checkBoard( btArray ) == 0 ) // not a winning move?
+ computerMove();
+ int s = checkBoard( btArray );
+ if ( s ) { // any winners yet?
+ st = s == TicTacButton::Circle ? HumanWon : ComputerWon;
+ emit finished();
+ }
+ }
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::updateButtons()
+//
+// Updates all buttons that have changed state
+//
+
+void <a name="f193"></a>TicTacGameBoard::updateButtons()
+{
+ for ( int i=0; i&lt;nBoard*nBoard; i++ ) {
+ if ( buttons-&gt;at(i)-&gt;type() != btArray-&gt;at(i) )
+ buttons-&gt;at(i)-&gt;setType( (TicTacButton::Type)btArray-&gt;at(i) );
+ buttons-&gt;at(i)-&gt;setEnabled( buttons-&gt;at(i)-&gt;type() ==
+ TicTacButton::Blank );
+ }
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::checkBoard()
+//
+// Checks if one of the players won the game, works for any board size.
+//
+// Returns:
+// - TicTacButton::Cross if the player with X buttons won
+// - TicTacButton::Circle if the player with O buttons won
+// - Zero (0) if there is no winner yet
+//
+
+int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
+{
+ int t = 0;
+ int row, col;
+ bool won = FALSE;
+ for ( row=0; row&lt;nBoard &amp;&amp; !won; row++ ) { // check horizontal
+ t = a-&gt;at(row*nBoard);
+ if ( t == TicTacButton::Blank )
+ continue;
+ col = 1;
+ while ( col&lt;nBoard &amp;&amp; a-&gt;at(row*nBoard+col) == t )
+ col++;
+ if ( col == nBoard )
+ won = TRUE;
+ }
+ for ( col=0; col&lt;nBoard &amp;&amp; !won; col++ ) { // check vertical
+ t = a-&gt;at(col);
+ if ( t == TicTacButton::Blank )
+ continue;
+ row = 1;
+ while ( row&lt;nBoard &amp;&amp; a-&gt;at(row*nBoard+col) == t )
+ row++;
+ if ( row == nBoard )
+ won = TRUE;
+ }
+ if ( !won ) { // check diagonal top left
+ t = a-&gt;at(0); // to bottom right
+ if ( t != TicTacButton::Blank ) {
+ int i = 1;
+ while ( i&lt;nBoard &amp;&amp; a-&gt;at(i*nBoard+i) == t )
+ i++;
+ if ( i == nBoard )
+ won = TRUE;
+ }
+ }
+ if ( !won ) { // check diagonal bottom left
+ int j = nBoard-1; // to top right
+ int i = 0;
+ t = a-&gt;at(i+j*nBoard);
+ if ( t != TicTacButton::Blank ) {
+ i++; j--;
+ while ( i&lt;nBoard &amp;&amp; a-&gt;at(i+j*nBoard) == t ) {
+ i++; j--;
+ }
+ if ( i == nBoard )
+ won = TRUE;
+ }
+ }
+ if ( !won ) // no winner
+ t = 0;
+ return t;
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::computerMove()
+//
+// Puts a piece on the game board. Very, very simple.
+//
+
+void <a name="f195"></a>TicTacGameBoard::computerMove()
+{
+ int numButtons = nBoard*nBoard;
+ int *altv = new int[numButtons]; // buttons alternatives
+ int altc = 0;
+ int stopHuman = -1;
+ TicTacArray a = btArray-&gt;copy();
+ int i;
+ for ( i=0; i&lt;numButtons; i++ ) { // try all positions
+ if ( a[i] != TicTacButton::Blank ) // already a piece there
+ continue;
+ a[i] = TicTacButton::Cross; // test if computer wins
+ if ( checkBoard(&amp;a) == a[i] ) { // computer will win
+ st = ComputerWon;
+ stopHuman = -1;
+ break;
+ }
+ a[i] = TicTacButton::Circle; // test if human wins
+ if ( checkBoard(&amp;a) == a[i] ) { // oops...
+ stopHuman = i; // remember position
+ a[i] = TicTacButton::Blank; // restore button
+ continue; // computer still might win
+ }
+ a[i] = TicTacButton::Blank; // restore button
+ altv[altc++] = i; // remember alternative
+ }
+ if ( stopHuman &gt;= 0 ) // must stop human from winning
+ a[stopHuman] = TicTacButton::Cross;
+ else if ( i == numButtons ) { // tried all alternatives
+ if ( altc &gt; 0 ) // set random piece
+ a[altv[rand()%(altc--)]] = TicTacButton::Cross;
+ if ( altc == 0 ) { // no more blanks
+ st = NobodyWon;
+ emit finished();
+ }
+ }
+ *btArray = a; // update model
+ updateButtons(); // update buttons
+ delete[] altv;
+}
+
+
+//***************************************************************************
+//* TicTacToe member functions
+//***************************************************************************
+
+// --------------------------------------------------------------------------
+// Creates a game widget with a game board and two push buttons, and connects
+// signals of child widgets to slots.
+//
+
+<a name="f196"></a>TicTacToe::TicTacToe( int boardSize, TQWidget *parent, const char *name )
+ : <a href="qwidget.html">TQWidget</a>( parent, name )
+{
+ <a href="qvboxlayout.html">TQVBoxLayout</a> * l = new <a href="qvboxlayout.html">TQVBoxLayout</a>( this, 6 );
+
+ // Create a message label
+
+ message = new <a href="qlabel.html">TQLabel</a>( this );
+<a name="x24"></a> message-&gt;<a href="qframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken );
+ message-&gt;<a href="qlabel.html#setAlignment">setAlignment</a>( AlignCenter );
+ l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( message );
+
+ // Create the game board and connect the signal finished() to this
+ // gameOver() slot
+
+ board = new TicTacGameBoard( boardSize, this );
+ <a href="qobject.html#connect">connect</a>( board, SIGNAL(finished()), SLOT(gameOver()) );
+ l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( board );
+
+ // Create a horizontal frame line
+
+ <a href="qframe.html">TQFrame</a> *line = new <a href="qframe.html">TQFrame</a>( this );
+ line-&gt;<a href="qframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::HLine | TQFrame::Sunken );
+ l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( line );
+
+ // Create the combo box for deciding who should start, and
+ // connect its clicked() signals to the buttonClicked() slot
+
+ whoStarts = new <a href="qcombobox.html">TQComboBox</a>( this );
+<a name="x23"></a> whoStarts-&gt;<a href="qcombobox.html#insertItem">insertItem</a>( "Computer starts" );
+ whoStarts-&gt;<a href="qcombobox.html#insertItem">insertItem</a>( "Human starts" );
+ l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( whoStarts );
+
+ // Create the push buttons and connect their clicked() signals
+ // to this right slots.
+
+ newGame = new <a href="qpushbutton.html">TQPushButton</a>( "Play!", this );
+ <a href="qobject.html#connect">connect</a>( newGame, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(newGameClicked()) );
+ tquit = new <a href="qpushbutton.html">TQPushButton</a>( "Quit", this );
+ <a href="qobject.html#connect">connect</a>( tquit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) );
+ <a href="qhboxlayout.html">TQHBoxLayout</a> * b = new <a href="qhboxlayout.html">TQHBoxLayout</a>;
+<a name="x19"></a> l-&gt;<a href="qboxlayout.html#addLayout">addLayout</a>( b );
+ b-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( newGame );
+ b-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( tquit );
+
+ newState();
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacToe::newGameClicked() - SLOT
+//
+// This slot is activated when the new game button is clicked.
+//
+
+void <a name="f197"></a>TicTacToe::newGameClicked()
+{
+<a name="x22"></a> board-&gt;computerStarts( whoStarts-&gt;<a href="qcombobox.html#currentItem">currentItem</a>() == 0 );
+ board-&gt;newGame();
+ newState();
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacToe::gameOver() - SLOT
+//
+// This slot is activated when the TicTacGameBoard emits the signal
+// "finished()", i.e. when a player has won or when it is a draw.
+//
+
+void <a name="f198"></a>TicTacToe::gameOver()
+{
+ newState(); // update text box
+}
+
+
+// --------------------------------------------------------------------------
+// Updates the message to reflect a new state.
+//
+
+void <a name="f199"></a>TicTacToe::newState()
+{
+ static const char *msg[] = { // TicTacGameBoard::State texts
+ "Click Play to start", "Make your move",
+ "You won!", "Computer won!", "It's a draw" };
+ message-&gt;<a href="qlabel.html#setText">setText</a>( msg[board-&gt;state()] );
+ return;
+}
+</pre>
+
+<p> <hr>
+<p> Main:
+<p> <pre>/****************************************************************************
+** $Id: qt/main.cpp 3.3.8 edited Jan 11 14:37 $
+**
+** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for TQt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
+#include &lt;stdlib.h&gt;
+#include "tictac.h"
+
+
+int main( int argc, char **argv )
+{
+ <a href="qapplication.html">TQApplication</a> a( argc, argv );
+ int n = 3;
+ if ( argc == 2 ) // get board size n
+ n = atoi(argv[1]);
+ if ( n &lt; 3 || n &gt; 10 ) { // out of range
+ <a href="qapplication.html#qWarning">qWarning</a>( "%s: Board size must be from 3x3 to 10x10", argv[0] );
+ return 1;
+ }
+ TicTacToe ttt( n ); // create game
+ a.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &amp;ttt );
+ ttt.<a href="qwidget.html#setCaption">setCaption</a>("TQt Example - TicTac");
+ ttt.<a href="qwidget.html#show">show</a>(); // show widget
+ return a.<a href="qapplication.html#exec">exec</a>(); // go
+}
+</pre>
+
+<p>See also <a href="examples.html">Examples</a>.
+
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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