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diff --git a/doc/html/tutorial2-06.html b/doc/html/tutorial2-06.html new file mode 100644 index 000000000..c126b1899 --- /dev/null +++ b/doc/html/tutorial2-06.html @@ -0,0 +1,370 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial2.doc:729 --> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>Canvas Control</title> +<style type="text/css"><!-- +fn { margin-left: 1cm; text-indent: -1cm; } +a:link { color: #004faf; text-decoration: none } +a:visited { color: #672967; text-decoration: none } +body { background: #ffffff; color: black; } +--></style> +</head> +<body> + +<table border="0" cellpadding="0" cellspacing="0" width="100%"> +<tr bgcolor="#E5E5E5"> +<td valign=center> + <a href="index.html"> +<font color="#004faf">Home</font></a> + | <a href="classes.html"> +<font color="#004faf">All Classes</font></a> + | <a href="mainclasses.html"> +<font color="#004faf">Main Classes</font></a> + | <a href="annotated.html"> +<font color="#004faf">Annotated</font></a> + | <a href="groups.html"> +<font color="#004faf">Grouped Classes</font></a> + | <a href="functions.html"> +<font color="#004faf">Functions</font></a> +</td> +<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Canvas Control</h1> + + +<p> +<p> We draw pie segments (or bar chart bars), and any labels, on a canvas. +The canvas is presented to the user through a canvas view. The +drawElements() function is called to redraw the canvas when necessary. +<p> (Extracts from <tt>chartform_canvas.cpp</tt>.) +<p> <h2> drawElements() +</h2> +<a name="1"></a><p> + +<pre> void ChartForm::drawElements() + { + <a href="qcanvasitemlist.html">TQCanvasItemList</a> list = m_canvas->allItems(); + for ( TQCanvasItemList::iterator it = list.<a href="qvaluelist.html#begin">begin</a>(); it != list.<a href="qvaluelist.html#end">end</a>(); ++it ) + delete *it; +</pre> +<p> The first thing we do in drawElements() is delete all the existing +canvas items. +<p> <pre> // 360 * 16 for pies; TQt works with 16ths of degrees + int scaleFactor = m_chartType == PIE ? 5760 : + m_chartType == VERTICAL_BAR ? m_canvas->height() : + m_canvas->width(); +</pre> +<p> Next we calculate the scale factor which depends on the type of chart +we're going to draw. +<p> <pre> double biggest = 0.0; + int count = 0; + double total = 0.0; + static double scales[MAX_ELEMENTS]; + + for ( int i = 0; i < MAX_ELEMENTS; ++i ) { + if ( m_elements[i].isValid() ) { + double value = m_elements[i].value(); + count++; + total += value; + if ( value > biggest ) + biggest = value; + scales[i] = m_elements[i].value() * scaleFactor; + } + } + + if ( count ) { + // 2nd loop because of total and biggest + for ( int i = 0; i < MAX_ELEMENTS; ++i ) + if ( m_elements[i].isValid() ) + if ( m_chartType == PIE ) + scales[i] = (m_elements[i].value() * scaleFactor) / total; + else + scales[i] = (m_elements[i].value() * scaleFactor) / biggest; +</pre> +<p> We will need to know how many values there are, the biggest value and +the total value so that we can create pie segments or bars that are +correctly scaled. We store the scaled values in the <tt>scales</tt> array. +<p> <pre> switch ( m_chartType ) { + case PIE: + drawPieChart( scales, total, count ); + break; + case VERTICAL_BAR: + drawVerticalBarChart( scales, total, count ); + break; + case HORIZONTAL_BAR: + drawHorizontalBarChart( scales, total, count ); + break; + } + } +</pre> +<p> Now that we have the necessary information we call the relevant +drawing function, passing in the scaled values, the total and the +count. +<p> <pre> m_canvas->update(); +</pre> +<p> Finally we update() the canvas to make the changes visible. +<p> <h3> drawHorizontalBarChart() +</h3> +<a name="1-1"></a><p> We'll review just one of the drawing functions, to see how canvas +items are created and placed on a canvas since this tutorial is about +TQt rather than good (or bad) algorithms for drawing charts. +<p> <pre> void ChartForm::drawHorizontalBarChart( + const double scales[], double total, int count ) + { +</pre> +<p> To draw a horizontal bar chart we need the array of scaled values, the +total value (so that we can calculate and draw percentages if +retquired) and a count of the number of values. +<p> <pre> double width = m_canvas->width(); + double height = m_canvas->height(); + int proheight = int(height / count); + int y = 0; +</pre> +<p> We retrieve the width and height of the canvas and calculate the +proportional height (<tt>proheight</tt>). We set the initial <tt>y</tt> position +to 0. +<p> <pre> <a href="qpen.html">TQPen</a> pen; + <a name="x2575"></a> pen.<a href="qpen.html#setStyle">setStyle</a>( NoPen ); +</pre> +<p> We create a pen that we will use to draw each bar (rectangle); we set +it to <tt>NoPen</tt> so that no outlines are drawn. +<p> <pre> for ( int i = 0; i < MAX_ELEMENTS; ++i ) { + if ( m_elements[i].isValid() ) { + int extent = int(scales[i]); +</pre> +<p> We iterate over every element in the element vector, skipping invalid +elements. The extent of each bar (its length) is simply its scaled +value. +<p> <pre> <a href="qcanvasrectangle.html">TQCanvasRectangle</a> *rect = new <a href="qcanvasrectangle.html">TQCanvasRectangle</a>( + 0, y, extent, proheight, m_canvas ); + <a name="x2572"></a> rect-><a href="qcanvaspolygonalitem.html#setBrush">setBrush</a>( TQBrush( m_elements[i].valueColor(), + BrushStyle(m_elements[i].valuePattern()) ) ); + <a name="x2573"></a> rect-><a href="qcanvaspolygonalitem.html#setPen">setPen</a>( pen ); + <a name="x2570"></a> rect-><a href="qcanvasitem.html#setZ">setZ</a>( 0 ); + <a name="x2571"></a> rect-><a href="qcanvasitem.html#show">show</a>(); +</pre> +<p> We create a new <a href="qcanvasrectangle.html">TQCanvasRectangle</a> for each bar with an x position of 0 +(since this is a horizontal bar chart every bar begins at the left), a +y value that starts at 0 and grows by the height of each bar as each +one is drawn, the height of the bar and the canvas that the bar should +be drawn on. We then set the bar's brush to the color and pattern that +the user has specified for the element, set the pen to the pen we +created earlier (i.e. to <tt>NoPen</tt>) and we place the bar at position 0 +in the Z-order. Finally we call show() to draw the bar on the canvas. +<p> <pre> <a href="qstring.html">TQString</a> label = m_elements[i].label(); + <a name="x2576"></a> if ( !label.<a href="qstring.html#isEmpty">isEmpty</a>() || m_addValues != NO ) { + double proX = m_elements[i].proX( HORIZONTAL_BAR ); + double proY = m_elements[i].proY( HORIZONTAL_BAR ); + if ( proX < 0 || proY < 0 ) { + proX = 0; + proY = y / height; + } +</pre> +<p> If the user has specified a label for the element or asked for the +values (or percentages) to be shown, we also draw a canvas text item. +We created our own CanvasText class (see later) because we want to +store the corresponding element index (in the element vector) in each +canvas text item. We extract the proportional x and y values from the +element. If either is < 0 then they have not been positioned by the +user so we must calculate positions for them. We set the label's x +value to 0 (left) and the y value to the top of the bar (so that the +label's top-left will be at this x, y position). +<p> <pre> label = valueLabel( label, m_elements[i].value(), total ); +</pre> +<p> We then call a helper function valueLabel() which returns a string +containing the label text. (The valueLabel() function adds on the +value or percentage to the textual label if the user has set the +appropriate options.) +<p> <pre> CanvasText *text = new CanvasText( i, label, m_font, m_canvas ); + <a name="x2574"></a> text-><a href="qcanvastext.html#setColor">setColor</a>( m_elements[i].labelColor() ); + <a name="x2568"></a> text-><a href="qcanvasitem.html#setX">setX</a>( proX * width ); + <a name="x2569"></a> text-><a href="qcanvasitem.html#setY">setY</a>( proY * height ); + text-><a href="qcanvasitem.html#setZ">setZ</a>( 1 ); + text-><a href="qcanvasitem.html#show">show</a>(); + m_elements[i].setProX( HORIZONTAL_BAR, proX ); + m_elements[i].setProY( HORIZONTAL_BAR, proY ); +</pre> +<p> We then create a CanvasText item, passing it the index of this element +in the element vector, and the label, font and canvas to use. We set +the text item's text color to the color specified by the user and set +the item's x and y positions proportional to the canvas's width and +height. We set the Z-order to 1 so that the text item will always be +above (in front of) the bar (whose Z-order is 0). We call show() to +draw the text item on the canvas, and set the element's relative x and +y positions. +<p> <pre> } + y += proheight; +</pre> +<p> After drawing a bar and possibly its label, we increment y by the +proportional height ready to draw the next element. +<p> <pre> } + } + } +</pre> +<p> <h2> Subclassing <a href="qcanvastext.html">TQCanvasText</a> +</h2> +<a name="2"></a><p> (Extracts from <tt>canvastext.h</tt>.) +<p> + +<pre> class CanvasText : public <a href="qcanvastext.html">TQCanvasText</a> + { + public: + enum { CANVAS_TEXT = 1100 }; + + CanvasText( int index, TQCanvas *canvas ) + : <a href="qcanvastext.html">TQCanvasText</a>( canvas ), m_index( index ) {} + CanvasText( int index, const <a href="qstring.html">TQString</a>& text, TQCanvas *canvas ) + : <a href="qcanvastext.html">TQCanvasText</a>( text, canvas ), m_index( index ) {} + CanvasText( int index, const <a href="qstring.html">TQString</a>& text, TQFont font, TQCanvas *canvas ) + : <a href="qcanvastext.html">TQCanvasText</a>( text, font, canvas ), m_index( index ) {} + + int index() const { return m_index; } + void setIndex( int index ) { m_index = index; } + + int rtti() const { return CANVAS_TEXT; } + + private: + int m_index; + }; +</pre> +<p> Our CanvasText subclass is a very simple specialisation of +<a href="qcanvastext.html">TQCanvasText</a>. All we've done is added a single private member <tt>m_index</tt> which holds the element vector index of the element associated +with this text item, and provided a getter and setter for this value. +<p> <h2> Subclassing <a href="qcanvasview.html">TQCanvasView</a> +</h2> +<a name="3"></a><p> (Extracts from <tt>canvasview.h</tt>.) +<p> + +<pre> class CanvasView : public <a href="qcanvasview.html">TQCanvasView</a> + { + <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a> + public: + CanvasView( <a href="qcanvas.html">TQCanvas</a> *canvas, ElementVector *elements, + <a href="qwidget.html">TQWidget</a>* parent = 0, const char* name = "canvas view", + WFlags f = 0 ) + : <a href="qcanvasview.html">TQCanvasView</a>( canvas, parent, name, f ), m_movingItem(0), + m_elements( elements ) {} + + protected: + void viewportResizeEvent( <a href="qresizeevent.html">TQResizeEvent</a> *e ); + void contentsMousePressEvent( <a href="qmouseevent.html">TQMouseEvent</a> *e ); + void contentsMouseMoveEvent( <a href="qmouseevent.html">TQMouseEvent</a> *e ); + void contentsContextMenuEvent( <a href="qcontextmenuevent.html">TQContextMenuEvent</a> *e ); + + private: + <a href="qcanvasitem.html">TQCanvasItem</a> *m_movingItem; + <a href="qpoint.html">TQPoint</a> m_pos; + ElementVector *m_elements; + }; +</pre> +<p> We need to subclass <a href="qcanvasview.html">TQCanvasView</a> so that we can handle: +<ol type=1> +<li> Context menu requests. +<li> Form resizing. +<li> Users dragging labels to arbitrary positions. +</ol> +<p> To support these we store a pointer to the canvas item that is being +moved and its last position. We also store a pointer to the element +vector. +<p> <h3> Supporting Context Menus +</h3> +<a name="3-1"></a><p> (Extracts from <tt>canvasview.cpp</tt>.) +<p> + +<pre> <a name="x2584"></a>void CanvasView::<a href="qscrollview.html#contentsContextMenuEvent">contentsContextMenuEvent</a>( <a href="qcontextmenuevent.html">TQContextMenuEvent</a> * ) + { + <a name="x2579"></a> ((ChartForm*)<a href="qobject.html#parent">parent</a>())->optionsMenu->exec( TQCursor::<a href="qcursor.html#pos">pos</a>() ); + } +</pre> +<p> When the user invokes a context menu (e.g. by right-clicking on most +platforms) we cast the canvas view's parent (which is the chart form) +to the right type and then exec()ute the options menu at the cursor +position. +<p> <h3> Handling Resizing +</h3> +<a name="3-2"></a><p> <pre> <a name="x2587"></a>void CanvasView::<a href="qscrollview.html#viewportResizeEvent">viewportResizeEvent</a>( <a href="qresizeevent.html">TQResizeEvent</a> *e ) + { + <a name="x2583"></a> <a href="qcanvasview.html#canvas">canvas</a>()->resize( e-><a href="qresizeevent.html#size">size</a>().width(), e-><a href="qresizeevent.html#size">size</a>().height() ); + ((ChartForm*)<a href="qobject.html#parent">parent</a>())->drawElements(); + } +</pre> +<p> To resize we simply resize the canvas that the canvas view is +presenting to the width and height of the form's client area, then +call drawElements() to redraw the chart. Because drawElements() draws +everything relative to the canvas's width and height the chart is +drawn correctly. +<p> <h3> Dragging Labels into Position +</h3> +<a name="3-3"></a><p> When the user wants to drag a label into position they click it, then +drag and release at the new position. +<p> <pre> <a name="x2586"></a>void CanvasView::<a href="qscrollview.html#contentsMousePressEvent">contentsMousePressEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e ) + { + <a name="x2580"></a> <a href="qcanvasitemlist.html">TQCanvasItemList</a> list = <a href="qcanvasview.html#canvas">canvas</a>()->collisions( e-><a href="qmouseevent.html#pos">pos</a>() ); + <a name="x2589"></a><a name="x2588"></a> for ( TQCanvasItemList::iterator it = list.<a href="qvaluelist.html#begin">begin</a>(); it != list.<a href="qvaluelist.html#end">end</a>(); ++it ) + if ( (*it)->rtti() == CanvasText::CANVAS_TEXT ) { + m_movingItem = *it; + m_pos = e-><a href="qmouseevent.html#pos">pos</a>(); + return; + } + m_movingItem = 0; + } +</pre> +<p> When the user clicks the mouse we create a list of canvas items that +the mouse click "collided" with (if any). We then iterate over this +list and if we find a <tt>CanvasText</tt> item we set it as the moving item +and record its position. Otherwise we set there to be no moving item. +<p> <pre> <a name="x2585"></a>void CanvasView::<a href="qscrollview.html#contentsMouseMoveEvent">contentsMouseMoveEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e ) + { + if ( m_movingItem ) { + <a href="qpoint.html">TQPoint</a> offset = e-><a href="qmouseevent.html#pos">pos</a>() - m_pos; + <a name="x2582"></a><a name="x2581"></a> m_movingItem->moveBy( offset.<a href="qpoint.html#x">x</a>(), offset.<a href="qpoint.html#y">y</a>() ); + m_pos = e-><a href="qmouseevent.html#pos">pos</a>(); + ChartForm *form = (ChartForm*)<a href="qobject.html#parent">parent</a>(); + form->setChanged( TRUE ); + int chartType = form->chartType(); + CanvasText *item = (CanvasText*)m_movingItem; + int i = item->index(); + + (*m_elements)[i].setProX( chartType, item->x() / canvas()->width() ); + (*m_elements)[i].setProY( chartType, item->y() / canvas()->height() ); + + <a href="qcanvasview.html#canvas">canvas</a>()->update(); + } + } +</pre> +<p> As the user drags the mouse, move events are generated. If there is a +moving item we calculate the offset from the last mouse position and +move the item by this offset amount. We record the new position as the +last position. Because the chart has now changed we call setChanged() +so that the user will be prompted to save if they attempt to exit or +to load an existing chart or to create a new chart. We also update the +element's proportional x and y positions for the current chart type to +the current x and y positions proportional to the width and height +respectively. We know which element to update because when we create +each canvas text item we pass it the index position of the element it +corresponds to. We subclassed <a href="qcanvastext.html">TQCanvasText</a> so that we could set and get +this index value. Finally we call update() to make the canvas redraw. +<p> <center><table cellpadding="4" cellspacing="2" border="0"> +<tr bgcolor="#f0f0f0"> +<td valign="top">A <a href="qcanvas.html">TQCanvas</a> has no visual representation. To see the contents of a +canvas you must create a <a href="qcanvasview.html">TQCanvasView</a> to present the canvas. Items only +appear in the canvas view if they have been show()n, and then, only if +<a href="qcanvas.html#update">TQCanvas::update</a>() has been called. By default a TQCanvas's background +color is white, and by default shapes drawn on the canvas, e.g. +<a href="qcanvasrectangle.html">TQCanvasRectangle</a>, <a href="qcanvasellipse.html">TQCanvasEllipse</a>, etc., have their fill color set to +white, so setting a non-white brush color is highly recommended! +</table></center> +<p> <p align="right"> +<a href="tutorial2-05.html">« Presenting the GUI</a> | +<a href="tutorial2.html">Contents</a> | +<a href="tutorial2-07.html">File Handling »</a> +</p> +<p> +<!-- eof --> +<p><address><hr><div align=center> +<table width=100% cellspacing=0 border=0><tr> +<td>Copyright © 2007 +<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> +<td align=right><div align=right>TQt 3.3.8</div> +</table></div></address></body> +</html> |