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-rw-r--r--doc/man/man3/qobject.3qt10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/man/man3/qobject.3qt b/doc/man/man3/qobject.3qt
index f83c0ab16..e1e5e7a1b 100644
--- a/doc/man/man3/qobject.3qt
+++ b/doc/man/man3/qobject.3qt
@@ -555,7 +555,7 @@ Example:
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QKeyEvent *k = (QKeyEvent*)ev;
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- qDebug( "Ate key press %d", k->key() );
+ tqDebug( "Ate key press %d", k->key() );
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return TRUE;
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@@ -668,7 +668,7 @@ Here's a \fCKeyPressEater\fR class that eats the key presses of its monitored ob
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QKeyEvent *k = (QKeyEvent *)e;
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- qDebug( "Ate key press %d", k->key() );
+ tqDebug( "Ate key press %d", k->key() );
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return TRUE; // eat event
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@@ -903,7 +903,7 @@ Example:
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{
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- qDebug( "timer event, id %d", e->timerId() );
+ tqDebug( "timer event, id %d", e->timerId() );
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}
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@@ -945,11 +945,11 @@ You can find an object by name (and type) using child(). You can find a set of o
.PP
The object name is set by the constructor or by the setName() function. The object name is not very useful in the current version of Qt, but will become increasingly important in the future.
.PP
-If the object does not have a name, the name() function returns" unnamed", so printf() (used in qDebug()) will not be asked to output a null pointer. If you want a null pointer to be returned for unnamed objects, you can call name( 0 ).
+If the object does not have a name, the name() function returns" unnamed", so printf() (used in tqDebug()) will not be asked to output a null pointer. If you want a null pointer to be returned for unnamed objects, you can call name( 0 ).
.PP
.nf
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- qDebug( "MyClass::setPrecision(): (%s) invalid precision %f",
+ tqDebug( "MyClass::setPrecision(): (%s) invalid precision %f",
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name(), newPrecision );
.br