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-'\" t
-.TH QSound 3qt "2 February 2007" "Trolltech AS" \" -*- nroff -*-
-.\" Copyright 1992-2007 Trolltech ASA. All rights reserved. See the
-.\" license file included in the distribution for a complete license
-.\" statement.
-.\"
-.ad l
-.nh
-.SH NAME
-QSound \- Access to the platform audio facilities
-.SH SYNOPSIS
-\fC#include <ntqsound.h>\fR
-.PP
-Inherits QObject.
-.PP
-.SS "Public Members"
-.in +1c
-.ti -1c
-.BI "\fBQSound\fR ( const QString & filename, QObject * parent = 0, const char * name = 0 )"
-.br
-.ti -1c
-.BI "\fB~QSound\fR ()"
-.br
-.ti -1c
-.BI "int \fBloops\fR () const"
-.br
-.ti -1c
-.BI "int \fBloopsRemaining\fR () const"
-.br
-.ti -1c
-.BI "void \fBsetLoops\fR ( int l )"
-.br
-.ti -1c
-.BI "QString \fBfileName\fR () const"
-.br
-.ti -1c
-.BI "bool \fBisFinished\fR () const"
-.br
-.in -1c
-.SS "Public Slots"
-.in +1c
-.ti -1c
-.BI "void \fBplay\fR ()"
-.br
-.ti -1c
-.BI "void \fBstop\fR ()"
-.br
-.in -1c
-.SS "Static Public Members"
-.in +1c
-.ti -1c
-.BI "bool \fBisAvailable\fR ()"
-.br
-.ti -1c
-.BI "void \fBplay\fR ( const QString & filename )"
-.br
-.ti -1c
-.BI "bool \fBavailable\fR ()"
-.br
-.in -1c
-.SH DESCRIPTION
-The QSound class provides access to the platform audio facilities.
-.PP
-Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished with a single call:
-.PP
-.nf
-.br
- QSound::play("mysounds/bells.wav");
-.br
-.fi
-.PP
-A second API is provided in which a QSound object is created from a sound file and is played later:
-.PP
-.nf
-.br
- QSound bells("mysounds/bells.wav");
-.br
-.br
- bells.play();
-.br
-.fi
-.PP
-Sounds played using the second model may use more memory but play more immediately than sounds played using the first model, depending on the underlying platform audio facilities.
-.PP
-On Microsoft Windows the underlying multimedia system is used; only WAVE format sound files are supported.
-.PP
-On X11 the Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files.
-.PP
-On Macintosh, ironically, we use QT (QuickTime) for sound, this means all QuickTime formats are supported by Qt/Mac.
-.PP
-On Qt/Embedded, a built-in mixing sound server is used, which accesses \fC/dev/dsp\fR directly. Only the WAVE format is supported.
-.PP
-The availability of sound can be tested with QSound::isAvailable().
-.PP
-See also Multimedia Classes.
-.SH MEMBER FUNCTION DOCUMENTATION
-.SH "QSound::QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 )"
-Constructs a QSound that can quickly play the sound in a file named \fIfilename\fR.
-.PP
-This may use more memory than the static \fCplay\fR function.
-.PP
-The \fIparent\fR and \fIname\fR arguments (default 0) are passed on to the QObject constructor.
-.SH "QSound::~QSound ()"
-Destroys the sound object. If the sound is not finished playing stop() is called on it.
-.PP
-See also stop() and isFinished().
-.SH "bool QSound::available ()\fC [static]\fR"
-Returns TRUE if sound support is available; otherwise returns FALSE.
-.SH "QString QSound::fileName () const"
-Returns the filename associated with the sound.
-.SH "bool QSound::isAvailable ()\fC [static]\fR"
-Returns TRUE if sound facilities exist on the platform; otherwise returns FALSE. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user.
-.PP
-If no sound is available, all QSound operations work silently and quickly.
-.SH "bool QSound::isFinished () const"
-Returns TRUE if the sound has finished playing; otherwise returns FALSE.
-.PP
-\fBWarning:\fR On Windows this function always returns TRUE for unlooped sounds.
-.SH "int QSound::loops () const"
-Returns the number of times the sound will play.
-.SH "int QSound::loopsRemaining () const"
-Returns the number of times the sound will loop. This value decreases each time the sound loops.
-.SH "void QSound::play ( const QString & filename )\fC [static]\fR"
-Plays the sound in a file called \fIfilename\fR.
-.PP
-Example: sound/sound.cpp.
-.SH "void QSound::play ()\fC [slot]\fR"
-This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
-.PP
-Starts the sound playing. The function returns immediately. Depending on the platform audio facilities, other sounds may stop or may be mixed with the new sound.
-.PP
-The sound can be played again at any time, possibly mixing or replacing previous plays of the sound.
-.SH "void QSound::setLoops ( int l )"
-Sets the sound to repeat \fIl\fR times when it is played. Passing the value -1 will cause the sound to loop indefinitely.
-.PP
-See also loops().
-.SH "void QSound::stop ()\fC [slot]\fR"
-Stops the sound playing.
-.PP
-On Windows the current loop will finish if a sound is played in a loop.
-.PP
-See also play().
-
-.SH "SEE ALSO"
-.BR http://doc.trolltech.com/ntqsound.html
-.BR http://www.trolltech.com/faq/tech.html
-.SH COPYRIGHT
-Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com. See the
-license file included in the distribution for a complete license
-statement.
-.SH AUTHOR
-Generated automatically from the source code.
-.SH BUGS
-If you find a bug in Qt, please report it as described in
-.BR http://doc.trolltech.com/bughowto.html .
-Good bug reports help us to help you. Thank you.
-.P
-The definitive Qt documentation is provided in HTML format; it is
-located at $QTDIR/doc/html and can be read using Qt Assistant or with
-a web browser. This man page is provided as a convenience for those
-users who prefer man pages, although this format is not officially
-supported by Trolltech.
-.P
-If you find errors in this manual page, please report them to
-Please include the name of the manual page (qsound.3qt) and the Qt
-version (3.3.8).