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-rw-r--r--doc/tutorial.doc30
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/tutorial.doc b/doc/tutorial.doc
index 8bd721860..0896a925b 100644
--- a/doc/tutorial.doc
+++ b/doc/tutorial.doc
@@ -50,7 +50,7 @@ Chapter one starts with a ten-line hello-world and each subsequent
chapter introduces one or a few more concepts. By Chapter 14, the ten
lines from Chapter 1 have turned into a 650-line game.
-If you're completely new to Qt, please read \link how-to-learn-qt.html
+If you're completely new to Qt, please read \link how-to-learn-ntqt.html
How to Learn Qt\endlink if you haven't already done so.
Tutorial chapters:
@@ -235,7 +235,7 @@ We will also use a font that is more exciting than the default one.
\skipto qfont
\printline qfont
-Since this program uses QFont, it needs to include qfont.h. Qt's font
+Since this program uses QFont, it needs to include ntqfont.h. Qt's font
abstraction is rather different from the horror provided by X, and
loading and using fonts has been highly optimized.
@@ -318,10 +318,10 @@ We'll keep it simple and use just a single parent and a lone child.
\section1 Line-by-line Walkthrough
-\skipto qvbox.h
-\printline qvbox.h
+\skipto ntqvbox.h
+\printline ntqvbox.h
-We add an include of qvbox.h to get the layout class we'll use.
+We add an include of ntqvbox.h to get the layout class we'll use.
\skipto QVBox
\printline QVBox
@@ -504,8 +504,8 @@ by using signals and slots, and how to handle resize events.
\skipto qapp
\printuntil qvbox
-Three new include files are shown here. qslider.h and qlcdnumber.h are there
-because we use two new widgets, QSlider and QLCDNumber. qvbox.h is
+Three new include files are shown here. ntqslider.h and ntqlcdnumber.h are there
+because we use two new widgets, QSlider and QLCDNumber. ntqvbox.h is
here because we use Qt's automatic layout support.
\skipto MyWidget
@@ -706,10 +706,10 @@ header file.
\printline include
-\c qvbox.h is included. LCDRange inherits QVBox, and the header file
+\c ntqvbox.h is included. LCDRange inherits QVBox, and the header file
of a parent class must always be included. We cheated a bit in the
-previous chapters, and we let \c qwidget.h be included indirectly via
-other header files such as \c qpushbutton.h.
+previous chapters, and we let \c ntqwidget.h be included indirectly via
+other header files such as \c ntqpushbutton.h.
\printline QSlider
@@ -1654,7 +1654,7 @@ the point calculated above. In the same operation we convert the
point into the widget's coordinate system (see \link coordsys.html The
Coordinate System\endlink).
-The qRound() function is an inline function defined in qglobal.h (included
+The qRound() function is an inline function defined in ntqglobal.h (included
by all other Qt header files). qRound() rounds a double to the closest
integer.
@@ -2085,7 +2085,7 @@ not a widget, it manages one.)
\skipto layout
\printline layout
-We need to include qlayout.h now to get the other layout management
+We need to include ntqlayout.h now to get the other layout management
API.
\printline LCDRange
@@ -2541,7 +2541,7 @@ This function returns TRUE if the point is in the barrel; otherwise it returns
FALSE.
Here we use the class \l QWMatrix. It is defined in the header file
-qwmatrix.h, which is included by qpainter.h.
+ntqwmatrix.h, which is included by ntqpainter.h.
QWMatrix defines a coordinate system mapping. It can perform the same
transformations as the QPainter.
@@ -2561,8 +2561,8 @@ matrix and return TRUE if it is inside the original barrel rectangle.
\quotefile t14/gamebrd.cpp
-\skipto qaccel.h
-\printline qaccel.h
+\skipto ntqaccel.h
+\printline ntqaccel.h
We include the class definition of \l QAccel.