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Diffstat (limited to 'examples/opengl/box/glbox.cpp')
-rw-r--r-- | examples/opengl/box/glbox.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/examples/opengl/box/glbox.cpp b/examples/opengl/box/glbox.cpp new file mode 100644 index 000000000..aa1792241 --- /dev/null +++ b/examples/opengl/box/glbox.cpp @@ -0,0 +1,170 @@ +/**************************************************************************** +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of an example program for TQt. This example +** program may be used, distributed and modified without limitation. +** +*****************************************************************************/ + +/**************************************************************************** +** +** This is a simple TQGLWidget displaying an openGL wireframe box +** +** The OpenGL code is mostly borrowed from Brian Pauls "spin" example +** in the Mesa distribution +** +****************************************************************************/ + +#include "glbox.h" + +#if defined(Q_CC_MSVC) +#pragma warning(disable:4305) // init: truncation from const double to float +#endif + +/*! + Create a GLBox widget +*/ + +GLBox::GLBox( TQWidget* parent, const char* name ) + : TQGLWidget( parent, name ) +{ + xRot = yRot = zRot = 0.0; // default object rotation + scale = 1.25; // default object scale + object = 0; +} + + +/*! + Release allocated resources +*/ + +GLBox::~GLBox() +{ + makeCurrent(); + glDeleteLists( object, 1 ); +} + + +/*! + Paint the box. The actual openGL commands for drawing the box are + performed here. +*/ + +void GLBox::paintGL() +{ + glClear( GL_COLOR_BUFFER_BIT ); + + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -10.0 ); + glScalef( scale, scale, scale ); + + glRotatef( xRot, 1.0, 0.0, 0.0 ); + glRotatef( yRot, 0.0, 1.0, 0.0 ); + glRotatef( zRot, 0.0, 0.0, 1.0 ); + + glCallList( object ); +} + + +/*! + Set up the OpenGL rendering state, and define display list +*/ + +void GLBox::initializeGL() +{ + qglClearColor( black ); // Let OpenGL clear to black + object = makeObject(); // Generate an OpenGL display list + glShadeModel( GL_FLAT ); +} + + + +/*! + Set up the OpenGL view port, matrix mode, etc. +*/ + +void GLBox::resizeGL( int w, int h ) +{ + glViewport( 0, 0, (GLint)w, (GLint)h ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); + glMatrixMode( GL_MODELVIEW ); +} + + +/*! + Generate an OpenGL display list for the object to be shown, i.e. the box +*/ + +GLuint GLBox::makeObject() +{ + GLuint list; + + list = glGenLists( 1 ); + + glNewList( list, GL_COMPILE ); + + qglColor( white ); // Shorthand for glColor3f or glIndex + + glLineWidth( 2.0 ); + + glBegin( GL_LINE_LOOP ); + glVertex3f( 1.0, 0.5, -0.4 ); + glVertex3f( 1.0, -0.5, -0.4 ); + glVertex3f( -1.0, -0.5, -0.4 ); + glVertex3f( -1.0, 0.5, -0.4 ); + glEnd(); + + glBegin( GL_LINE_LOOP ); + glVertex3f( 1.0, 0.5, 0.4 ); + glVertex3f( 1.0, -0.5, 0.4 ); + glVertex3f( -1.0, -0.5, 0.4 ); + glVertex3f( -1.0, 0.5, 0.4 ); + glEnd(); + + glBegin( GL_LINES ); + glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 ); + glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 ); + glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 ); + glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 ); + glEnd(); + + glEndList(); + + return list; +} + + +/*! + Set the rotation angle of the object to \e degrees around the X axis. +*/ + +void GLBox::setXRotation( int degrees ) +{ + xRot = (GLfloat)(degrees % 360); + updateGL(); +} + + +/*! + Set the rotation angle of the object to \e degrees around the Y axis. +*/ + +void GLBox::setYRotation( int degrees ) +{ + yRot = (GLfloat)(degrees % 360); + updateGL(); +} + + +/*! + Set the rotation angle of the object to \e degrees around the Z axis. +*/ + +void GLBox::setZRotation( int degrees ) +{ + zRot = (GLfloat)(degrees % 360); + updateGL(); +} |