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Diffstat (limited to 'examples/opengl/sharedbox/globjwin.cpp')
-rw-r--r-- | examples/opengl/sharedbox/globjwin.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/examples/opengl/sharedbox/globjwin.cpp b/examples/opengl/sharedbox/globjwin.cpp new file mode 100644 index 000000000..f908add4b --- /dev/null +++ b/examples/opengl/sharedbox/globjwin.cpp @@ -0,0 +1,99 @@ +/**************************************************************************** +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of an example program for TQt. This example +** program may be used, distributed and modified without limitation. +** +*****************************************************************************/ + +#include <qpushbutton.h> +#include <qslider.h> +#include <qlayout.h> +#include <qframe.h> +#include <qmenubar.h> +#include <qpopupmenu.h> +#include <qapplication.h> +#include <qkeycode.h> +#include "globjwin.h" +#include "glbox.h" + + +GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) + : TQWidget( parent, name ) +{ + // Create a menu + TQPopupMenu *file = new TQPopupMenu( this ); + file->insertItem( "Delete Left TQGLWidget", this, + SLOT(deleteFirstWidget()) ); + file->insertItem( "Exit", qApp, SLOT(tquit()), CTRL+Key_Q ); + + // Create a menu bar + TQMenuBar *m = new TQMenuBar( this ); + m->setSeparator( TQMenuBar::InWindowsStyle ); + m->insertItem("&File", file ); + + // Create nice frames to put around the OpenGL widgets + TQFrame* f1 = new TQFrame( this, "frame1" ); + f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); + f1->setLineWidth( 2 ); + TQFrame* f2 = new TQFrame( this, "frame2" ); + f2->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); + f2->setLineWidth( 2 ); + + // Create an OpenGL widget + c1 = new GLBox( f1, "glbox1" ); + + // Create another OpenGL widget that shares display lists with the first + c2 = new GLBox( f2, "glbox2", c1 ); + + // Create the three sliders; one for each rotation axis + // Make them spin the boxes, but not in synch + TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); + x->setTickmarks( TQSlider::Left ); + connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); + connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) ); + + TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); + y->setTickmarks( TQSlider::Left ); + connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); + connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) ); + + TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); + z->setTickmarks( TQSlider::Left ); + connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); + connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) ); + + + // Now that we have all the widgets, put them into a nice layout + + // Put the sliders on top of each other + TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout"); + vlayout->addWidget( x ); + vlayout->addWidget( y ); + vlayout->addWidget( z ); + + // Put the GL widgets inside the frames + TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1"); + flayout1->addWidget( c1, 1 ); + TQHBoxLayout* flayout2 = new TQHBoxLayout( f2, 2, 2, "flayout2"); + flayout2->addWidget( c2, 1 ); + + // Top level layout, puts the sliders to the left of the frame/GL widget + TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout"); + hlayout->setMenuBar( m ); + hlayout->addLayout( vlayout ); + hlayout->addWidget( f1, 1 ); + hlayout->addWidget( f2, 1 ); + +} + + +void GLObjectWindow::deleteFirstWidget() +{ + // Delete only c1; c2 will keep working and use the shared display list + if ( c1 ) { + delete c1; + c1 = 0; + } +} |