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-rw-r--r--examples/opengl/sharedbox/globjwin.cpp99
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diff --git a/examples/opengl/sharedbox/globjwin.cpp b/examples/opengl/sharedbox/globjwin.cpp
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+++ b/examples/opengl/sharedbox/globjwin.cpp
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+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for TQt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#include <qpushbutton.h>
+#include <qslider.h>
+#include <qlayout.h>
+#include <qframe.h>
+#include <qmenubar.h>
+#include <qpopupmenu.h>
+#include <qapplication.h>
+#include <qkeycode.h>
+#include "globjwin.h"
+#include "glbox.h"
+
+
+GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
+ : TQWidget( parent, name )
+{
+ // Create a menu
+ TQPopupMenu *file = new TQPopupMenu( this );
+ file->insertItem( "Delete Left TQGLWidget", this,
+ SLOT(deleteFirstWidget()) );
+ file->insertItem( "Exit", qApp, SLOT(tquit()), CTRL+Key_Q );
+
+ // Create a menu bar
+ TQMenuBar *m = new TQMenuBar( this );
+ m->setSeparator( TQMenuBar::InWindowsStyle );
+ m->insertItem("&File", file );
+
+ // Create nice frames to put around the OpenGL widgets
+ TQFrame* f1 = new TQFrame( this, "frame1" );
+ f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
+ f1->setLineWidth( 2 );
+ TQFrame* f2 = new TQFrame( this, "frame2" );
+ f2->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
+ f2->setLineWidth( 2 );
+
+ // Create an OpenGL widget
+ c1 = new GLBox( f1, "glbox1" );
+
+ // Create another OpenGL widget that shares display lists with the first
+ c2 = new GLBox( f2, "glbox2", c1 );
+
+ // Create the three sliders; one for each rotation axis
+ // Make them spin the boxes, but not in synch
+ TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" );
+ x->setTickmarks( TQSlider::Left );
+ connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) );
+ connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) );
+
+ TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" );
+ y->setTickmarks( TQSlider::Left );
+ connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) );
+ connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) );
+
+ TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" );
+ z->setTickmarks( TQSlider::Left );
+ connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) );
+ connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) );
+
+
+ // Now that we have all the widgets, put them into a nice layout
+
+ // Put the sliders on top of each other
+ TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout");
+ vlayout->addWidget( x );
+ vlayout->addWidget( y );
+ vlayout->addWidget( z );
+
+ // Put the GL widgets inside the frames
+ TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1");
+ flayout1->addWidget( c1, 1 );
+ TQHBoxLayout* flayout2 = new TQHBoxLayout( f2, 2, 2, "flayout2");
+ flayout2->addWidget( c2, 1 );
+
+ // Top level layout, puts the sliders to the left of the frame/GL widget
+ TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout");
+ hlayout->setMenuBar( m );
+ hlayout->addLayout( vlayout );
+ hlayout->addWidget( f1, 1 );
+ hlayout->addWidget( f2, 1 );
+
+}
+
+
+void GLObjectWindow::deleteFirstWidget()
+{
+ // Delete only c1; c2 will keep working and use the shared display list
+ if ( c1 ) {
+ delete c1;
+ c1 = 0;
+ }
+}