summaryrefslogtreecommitdiffstats
path: root/examples/tetrix/qtetrixb.h
diff options
context:
space:
mode:
Diffstat (limited to 'examples/tetrix/qtetrixb.h')
-rw-r--r--examples/tetrix/qtetrixb.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/tetrix/qtetrixb.h b/examples/tetrix/qtetrixb.h
new file mode 100644
index 000000000..236f02e18
--- /dev/null
+++ b/examples/tetrix/qtetrixb.h
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for TQt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#ifndef TQTETRIXB_H
+#define TQTETRIXB_H
+
+#include "gtetrix.h"
+#include <qframe.h>
+
+class TQTimer;
+
+class TQTetrixBoard : public TQFrame, public GenericTetrix
+{
+ Q_OBJECT
+public:
+ TQTetrixBoard( TQWidget *parent=0, const char *name=0 );
+
+ void gameOver();
+ void startGame(int gameType = 0,int fillRandomLines = 0);
+
+public slots:
+ void timeout();
+ void updateNext() { GenericTetrix::updateNext(); }
+ void key(TQKeyEvent *e) { keyPressEvent(e); }
+ void start() { startGame(); }
+ void pause();
+
+signals:
+ void gameOverSignal();
+ void drawNextSquareSignal(int x,int y,TQColor *color1);
+ void updateRemovedSignal(int noOfLines);
+ void updateScoreSignal(int score);
+ void updateLevelSignal(int level);
+
+public: // until we have keyboard focus, should be protected
+ void keyPressEvent( TQKeyEvent * );
+
+private:
+ void drawContents( TQPainter * );
+ void resizeEvent( TQResizeEvent * );
+ void drawSquare(int x,int y,int value);
+ void drawNextSquare(int x,int y,int value);
+ void updateRemoved(int noOfLines);
+ void updateScore(int newScore);
+ void updateLevel(int newLlevel);
+ void pieceDropped(int dropHeight);
+ void updateTimeoutTime();
+
+ TQTimer *timer;
+
+ int xOffset,yOffset;
+ int blockWidth,blockHeight;
+ int timeoutTime;
+ bool noGame;
+ bool isPaused;
+ bool waitingAfterLine;
+
+ TQColor colors[7];
+ TQPainter *paint;
+ TQWidget *paint_widget;
+};
+
+#endif