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diff --git a/tools/tqvfb/README b/tools/tqvfb/README new file mode 100644 index 000000000..2bbb409df --- /dev/null +++ b/tools/tqvfb/README @@ -0,0 +1,55 @@ +Qt/Embedded Virtual Framebuffer +=============================== + +Please note that the tqvfb program needs to be compiled with the X11 version +of Qt. + +The virtual frame buffer allows a Qt/Embedded program to be developed on your +desktop machine, without switching between consoles and X11. The virtual +framebuffer consists of a shared memory region (the virtual frame buffer) +and a utility to display the framebuffer in a window. The display is updated +periodically, so you will see discrete snapshots of the framebuffer rather +than each individual drawing operation. For this reason drawing problems +such as flickering may not be apparent until the program is run using a real +framebuffer. + +To use the virtual framebuffer: + +1. Ensure QT_NO_QWS_VFB is not set in ntqconfig.h (when you configure Qt, + add the -tqvfb option). +2. Start tqvfb (tqvfb should be compiled as a normal Qt/X11 application, + NOT as a Qt/Embedded application!). +3. Start a Qt/Embedded server (i.e. construct QApplication with + QApplication::GuiServer flag, or run a client with the -qws option). + +tqvfb supports the following command line options: + +[-width width] the width of the virtual framebuffer (default: 240). +[-height height] the height of the virtual framebuffer (default: 320). +[-depth depth] the depth of the virtual framebuffer (1,4,8 or 32, default: 8). +[-nocursor] do not display the X11 cursor in the framebuffer window. +[-qwsdisplay] the Qt/Embedded display ID, e.g. -qwsdisplay :1 (default :0). +[-skin skinfile] tells tqvfb to load a skin file, e.g. -skin pda.skin + +Please refer to the file "pda.skin" for an example of what a skin file looks like. +The format for skin files is: + Image filename of skin with buttons in their up positions + Image filename of skin with buttons in their down positions + X offset of top left corner of the virtual screen on the skin image + Y offset of top left corner of the virtual screen on the skin image + Width of the virtual screen on the skin image + Height of the virtual screen on the skin image + Transparancy level of the Virtual Frame Buffer + Number of defined button regions +Then for each button region the format is: + Button identifier + Qt scan codes to generate for the button + Top left X coordinate of the button region + Top left Y coordinate of the button region + Bottom right X coordinate of the button region + Bottom right Y coordinate of the button region + +The virtual framebuffer is a development tool only. No security issues have +been considered in the virtual framebuffer design. It should not be used +in a production environment and QT_NO_QWS_VFB should always be in force +in production libraries. |