From d796c9dd933ab96ec83b9a634feedd5d32e1ba3f Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Tue, 8 Nov 2011 12:31:36 -0600 Subject: Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731 --- doc/html/t14-cannon-h.html | 121 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 doc/html/t14-cannon-h.html (limited to 'doc/html/t14-cannon-h.html') diff --git a/doc/html/t14-cannon-h.html b/doc/html/t14-cannon-h.html new file mode 100644 index 000000000..b25530e22 --- /dev/null +++ b/doc/html/t14-cannon-h.html @@ -0,0 +1,121 @@ + + + + + +t14/cannon.h Example File + + + + + + + +
+ +Home + | +All Classes + | +Main Classes + | +Annotated + | +Grouped Classes + | +Functions +

t14/cannon.h Example File

+ + +
/****************************************************************
+**
+** Definition of CannonField class, TQt tutorial 14
+**
+****************************************************************/
+
+#ifndef CANNON_H
+#define CANNON_H
+
+class TQTimer;
+
+
+#include <qwidget.h>
+
+
+class CannonField : public TQWidget
+{
+    Q_OBJECT
+public:
+    CannonField( TQWidget *parent=0, const char *name=0 );
+
+    int   angle() const { return ang; }
+    int   force() const { return f; }
+    bool  gameOver() const { return gameEnded; }
+    bool  isShooting() const;
+    TQSize sizeHint() const;
+    TQSizePolicy sizePolicy() const;
+
+public slots:
+    void  setAngle( int degrees );
+    void  setForce( int newton );
+    void  shoot();
+    void  newTarget();
+    void  setGameOver();
+    void  restartGame();
+
+private slots:
+    void  moveShot();
+
+signals:
+    void  hit();
+    void  missed();
+    void  angleChanged( int );
+    void  forceChanged( int );
+    void  canShoot( bool );
+
+protected:
+    void  paintEvent( TQPaintEvent * );
+    void  mousePressEvent( TQMouseEvent * );
+    void  mouseMoveEvent( TQMouseEvent * );
+    void  mouseReleaseEvent( TQMouseEvent * );
+
+private:
+    void  paintShot( TQPainter * );
+    void  paintTarget( TQPainter * );
+    void  paintBarrier( TQPainter * );
+    void  paintCannon( TQPainter * );
+    TQRect cannonRect() const;
+    TQRect shotRect() const;
+    TQRect targetRect() const;
+    TQRect barrierRect() const;
+    bool  barrelHit( const TQPoint & ) const;
+
+    int ang;
+    int f;
+
+    int timerCount;
+    TQTimer * autoShootTimer;
+    float shoot_ang;
+    float shoot_f;
+
+    TQPoint target;
+
+    bool gameEnded;
+    bool barrelPressed;
+};
+
+
+#endif // CANNON_H
+
+


+ +
Copyright © 2007 +TrolltechTrademarks +
TQt 3.3.8
+
+ -- cgit v1.2.1