<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qpainter.cpp:68 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>TQPainter Class</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQPainter Class Reference</h1> <p>The TQPainter class does low-level painting e.g. on widgets. <a href="#details">More...</a> <p><tt>#include <<a href="qpainter-h.html">ntqpainter.h</a>></tt> <p>Inherits <a href="ntqt.html">TQt</a>. <p>Inherited by <a href="qdirectpainter.html">TQDirectPainter</a>. <p><a href="qpainter-members.html">List of all member functions.</a> <h2>Public Members</h2> <ul> <li class=fn>enum <a href="#CoordinateMode-enum"><b>CoordinateMode</b></a> { CoordDevice, CoordPainter }</li> <li class=fn><a href="#TQPainter"><b>TQPainter</b></a> ()</li> <li class=fn><a href="#TQPainter-2"><b>TQPainter</b></a> ( const TQPaintDevice * pd, bool unclipped = FALSE )</li> <li class=fn><a href="#TQPainter-3"><b>TQPainter</b></a> ( const TQPaintDevice * pd, const TQWidget * copyAttributes, bool unclipped = FALSE )</li> <li class=fn><a href="#~TQPainter"><b>~TQPainter</b></a> ()</li> <li class=fn>bool <a href="#begin"><b>begin</b></a> ( const TQPaintDevice * pd, bool unclipped = FALSE )</li> <li class=fn>bool <a href="#begin-2"><b>begin</b></a> ( const TQPaintDevice * pd, const TQWidget * copyAttributes, bool unclipped = FALSE )</li> <li class=fn>bool <a href="#end"><b>end</b></a> ()</li> <li class=fn>TQPaintDevice * <a href="#device"><b>device</b></a> () const</li> <li class=fn>bool <a href="#isActive"><b>isActive</b></a> () const</li> <li class=fn>void <a href="#flush"><b>flush</b></a> ( const TQRegion & region, CoordinateMode cm = CoordDevice )</li> <li class=fn>void <a href="#flush-2"><b>flush</b></a> ()</li> <li class=fn>void <a href="#save"><b>save</b></a> ()</li> <li class=fn>void <a href="#restore"><b>restore</b></a> ()</li> <li class=fn>TQFontMetrics <a href="#fontMetrics"><b>fontMetrics</b></a> () const</li> <li class=fn>TQFontInfo <a href="#fontInfo"><b>fontInfo</b></a> () const</li> <li class=fn>const TQFont & <a href="#font"><b>font</b></a> () const</li> <li class=fn>void <a href="#setFont"><b>setFont</b></a> ( const TQFont & font )</li> <li class=fn>const TQPen & <a href="#pen"><b>pen</b></a> () const</li> <li class=fn>void <a href="#setPen"><b>setPen</b></a> ( const TQPen & pen )</li> <li class=fn>void <a href="#setPen-2"><b>setPen</b></a> ( PenStyle style )</li> <li class=fn>void <a href="#setPen-3"><b>setPen</b></a> ( const TQColor & color )</li> <li class=fn>const TQBrush & <a href="#brush"><b>brush</b></a> () const</li> <li class=fn>void <a href="#setBrush-2"><b>setBrush</b></a> ( const TQBrush & brush )</li> <li class=fn>void <a href="#setBrush"><b>setBrush</b></a> ( BrushStyle style )</li> <li class=fn>void <a href="#setBrush-3"><b>setBrush</b></a> ( const TQColor & color )</li> <li class=fn>TQPoint pos () const <em>(obsolete)</em></li> <li class=fn>const TQColor & <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li> <li class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const TQColor & c )</li> <li class=fn>BGMode <a href="#backgroundMode"><b>backgroundMode</b></a> () const</li> <li class=fn>void <a href="#setBackgroundMode"><b>setBackgroundMode</b></a> ( BGMode m )</li> <li class=fn>RasterOp <a href="#rasterOp"><b>rasterOp</b></a> () const</li> <li class=fn>void <a href="#setRasterOp"><b>setRasterOp</b></a> ( RasterOp r )</li> <li class=fn>const TQPoint & <a href="#brushOrigin"><b>brushOrigin</b></a> () const</li> <li class=fn>void <a href="#setBrushOrigin"><b>setBrushOrigin</b></a> ( int x, int y )</li> <li class=fn>void <a href="#setBrushOrigin-2"><b>setBrushOrigin</b></a> ( const TQPoint & p )</li> <li class=fn>bool <a href="#hasViewXForm"><b>hasViewXForm</b></a> () const</li> <li class=fn>bool <a href="#hasWorldXForm"><b>hasWorldXForm</b></a> () const</li> <li class=fn>void <a href="#setViewXForm"><b>setViewXForm</b></a> ( bool enable )</li> <li class=fn>TQRect <a href="#window"><b>window</b></a> () const</li> <li class=fn>void <a href="#setWindow-2"><b>setWindow</b></a> ( const TQRect & r )</li> <li class=fn>void <a href="#setWindow"><b>setWindow</b></a> ( int x, int y, int w, int h )</li> <li class=fn>TQRect <a href="#viewport"><b>viewport</b></a> () const</li> <li class=fn>void <a href="#setViewport-2"><b>setViewport</b></a> ( const TQRect & r )</li> <li class=fn>void <a href="#setViewport"><b>setViewport</b></a> ( int x, int y, int w, int h )</li> <li class=fn>void <a href="#setWorldXForm"><b>setWorldXForm</b></a> ( bool enable )</li> <li class=fn>const TQWMatrix & <a href="#worldMatrix"><b>worldMatrix</b></a> () const</li> <li class=fn>void <a href="#setWorldMatrix"><b>setWorldMatrix</b></a> ( const TQWMatrix & m, bool combine = FALSE )</li> <li class=fn>void saveWorldMatrix () <em>(obsolete)</em></li> <li class=fn>void restoreWorldMatrix () <em>(obsolete)</em></li> <li class=fn>void <a href="#scale"><b>scale</b></a> ( double sx, double sy )</li> <li class=fn>void <a href="#shear"><b>shear</b></a> ( double sh, double sv )</li> <li class=fn>void <a href="#rotate"><b>rotate</b></a> ( double a )</li> <li class=fn>void <a href="#translate"><b>translate</b></a> ( double dx, double dy )</li> <li class=fn>void <a href="#resetXForm"><b>resetXForm</b></a> ()</li> <li class=fn>TQPoint <a href="#xForm"><b>xForm</b></a> ( const TQPoint & pv ) const</li> <li class=fn>TQRect <a href="#xForm-2"><b>xForm</b></a> ( const TQRect & rv ) const</li> <li class=fn>TQPointArray <a href="#xForm-3"><b>xForm</b></a> ( const TQPointArray & av ) const</li> <li class=fn>TQPointArray <a href="#xForm-4"><b>xForm</b></a> ( const TQPointArray & av, int index, int npoints ) const</li> <li class=fn>TQPoint <a href="#xFormDev-2"><b>xFormDev</b></a> ( const TQPoint & pd ) const</li> <li class=fn>TQRect <a href="#xFormDev"><b>xFormDev</b></a> ( const TQRect & rd ) const</li> <li class=fn>TQPointArray <a href="#xFormDev-3"><b>xFormDev</b></a> ( const TQPointArray & ad ) const</li> <li class=fn>TQPointArray <a href="#xFormDev-4"><b>xFormDev</b></a> ( const TQPointArray & ad, int index, int npoints ) const</li> <li class=fn>void <a href="#setClipping"><b>setClipping</b></a> ( bool enable )</li> <li class=fn>bool <a href="#hasClipping"><b>hasClipping</b></a> () const</li> <li class=fn>TQRegion <a href="#clipRegion"><b>clipRegion</b></a> ( CoordinateMode m = CoordDevice ) const</li> <li class=fn>void <a href="#setClipRect-2"><b>setClipRect</b></a> ( const TQRect & r, CoordinateMode m = CoordDevice )</li> <li class=fn>void <a href="#setClipRect"><b>setClipRect</b></a> ( int x, int y, int w, int h, CoordinateMode m = CoordDevice )</li> <li class=fn>void <a href="#setClipRegion"><b>setClipRegion</b></a> ( const TQRegion & rgn, CoordinateMode m = CoordDevice )</li> <li class=fn>void <a href="#drawPoint"><b>drawPoint</b></a> ( int x, int y )</li> <li class=fn>void <a href="#drawPoint-2"><b>drawPoint</b></a> ( const TQPoint & p )</li> <li class=fn>void <a href="#drawPoints"><b>drawPoints</b></a> ( const TQPointArray & a, int index = 0, int npoints = -1 )</li> <li class=fn>void moveTo ( int x, int y ) <em>(obsolete)</em></li> <li class=fn>void moveTo ( const TQPoint & p ) <em>(obsolete)</em></li> <li class=fn>void lineTo ( int x, int y ) <em>(obsolete)</em></li> <li class=fn>void lineTo ( const TQPoint & p ) <em>(obsolete)</em></li> <li class=fn>void <a href="#drawLine"><b>drawLine</b></a> ( int x1, int y1, int x2, int y2 )</li> <li class=fn>void <a href="#drawLine-2"><b>drawLine</b></a> ( const TQPoint & p1, const TQPoint & p2 )</li> <li class=fn>void <a href="#drawRect"><b>drawRect</b></a> ( int x, int y, int w, int h )</li> <li class=fn>void <a href="#drawRect-2"><b>drawRect</b></a> ( const TQRect & r )</li> <li class=fn>void <a href="#drawWinFocusRect-2"><b>drawWinFocusRect</b></a> ( int x, int y, int w, int h )</li> <li class=fn>void <a href="#drawWinFocusRect"><b>drawWinFocusRect</b></a> ( int x, int y, int w, int h, const TQColor & bgColor )</li> <li class=fn>void <a href="#drawWinFocusRect-3"><b>drawWinFocusRect</b></a> ( const TQRect & r )</li> <li class=fn>void <a href="#drawWinFocusRect-4"><b>drawWinFocusRect</b></a> ( const TQRect & r, const TQColor & bgColor )</li> <li class=fn>void <a href="#drawRoundRect"><b>drawRoundRect</b></a> ( int x, int y, int w, int h, int xRnd = 25, int yRnd = 25 )</li> <li class=fn>void <a href="#drawRoundRect-2"><b>drawRoundRect</b></a> ( const TQRect & r, int xRnd = 25, int yRnd = 25 )</li> <li class=fn>void <a href="#drawEllipse"><b>drawEllipse</b></a> ( int x, int y, int w, int h )</li> <li class=fn>void <a href="#drawEllipse-2"><b>drawEllipse</b></a> ( const TQRect & r )</li> <li class=fn>void <a href="#drawArc"><b>drawArc</b></a> ( int x, int y, int w, int h, int a, int alen )</li> <li class=fn>void <a href="#drawArc-2"><b>drawArc</b></a> ( const TQRect & r, int a, int alen )</li> <li class=fn>void <a href="#drawPie"><b>drawPie</b></a> ( int x, int y, int w, int h, int a, int alen )</li> <li class=fn>void <a href="#drawPie-2"><b>drawPie</b></a> ( const TQRect & r, int a, int alen )</li> <li class=fn>void <a href="#drawChord"><b>drawChord</b></a> ( int x, int y, int w, int h, int a, int alen )</li> <li class=fn>void <a href="#drawChord-2"><b>drawChord</b></a> ( const TQRect & r, int a, int alen )</li> <li class=fn>void <a href="#drawLineSegments"><b>drawLineSegments</b></a> ( const TQPointArray & a, int index = 0, int nlines = -1 )</li> <li class=fn>void <a href="#drawPolyline"><b>drawPolyline</b></a> ( const TQPointArray & a, int index = 0, int npoints = -1 )</li> <li class=fn>void <a href="#drawPolygon"><b>drawPolygon</b></a> ( const TQPointArray & a, bool winding = FALSE, int index = 0, int npoints = -1 )</li> <li class=fn>void <a href="#drawConvexPolygon"><b>drawConvexPolygon</b></a> ( const TQPointArray & pa, int index = 0, int npoints = -1 )</li> <li class=fn>void <a href="#drawCubicBezier"><b>drawCubicBezier</b></a> ( const TQPointArray & a, int index = 0 )</li> <li class=fn>void <a href="#drawPixmap"><b>drawPixmap</b></a> ( int x, int y, const TQPixmap & pixmap, int sx = 0, int sy = 0, int sw = -1, int sh = -1 )</li> <li class=fn>void <a href="#drawPixmap-2"><b>drawPixmap</b></a> ( const TQPoint & p, const TQPixmap & pm, const TQRect & sr )</li> <li class=fn>void <a href="#drawPixmap-3"><b>drawPixmap</b></a> ( const TQPoint & p, const TQPixmap & pm )</li> <li class=fn>void <a href="#drawPixmap-4"><b>drawPixmap</b></a> ( const TQRect & r, const TQPixmap & pm )</li> <li class=fn>void <a href="#drawImage"><b>drawImage</b></a> ( int x, int y, const TQImage & image, int sx = 0, int sy = 0, int sw = -1, int sh = -1, int conversionFlags = 0 )</li> <li class=fn>void <a href="#drawImage-2"><b>drawImage</b></a> ( const TQPoint &, const TQImage &, const TQRect & sr, int conversionFlags = 0 )</li> <li class=fn>void <a href="#drawImage-3"><b>drawImage</b></a> ( const TQPoint & p, const TQImage & i, int conversion_flags = 0 )</li> <li class=fn>void <a href="#drawImage-4"><b>drawImage</b></a> ( const TQRect & r, const TQImage & i )</li> <li class=fn>void <a href="#drawTiledPixmap"><b>drawTiledPixmap</b></a> ( int x, int y, int w, int h, const TQPixmap & pixmap, int sx = 0, int sy = 0 )</li> <li class=fn>void <a href="#drawTiledPixmap-2"><b>drawTiledPixmap</b></a> ( const TQRect & r, const TQPixmap & pm, const TQPoint & sp )</li> <li class=fn>void <a href="#drawTiledPixmap-3"><b>drawTiledPixmap</b></a> ( const TQRect & r, const TQPixmap & pm )</li> <li class=fn>void drawPicture ( const TQPicture & pic ) <em>(obsolete)</em></li> <li class=fn>void <a href="#drawPicture"><b>drawPicture</b></a> ( int x, int y, const TQPicture & pic )</li> <li class=fn>void <a href="#drawPicture-3"><b>drawPicture</b></a> ( const TQPoint & p, const TQPicture & pic )</li> <li class=fn>void <a href="#fillRect"><b>fillRect</b></a> ( int x, int y, int w, int h, const TQBrush & brush )</li> <li class=fn>void <a href="#fillRect-2"><b>fillRect</b></a> ( const TQRect & r, const TQBrush & brush )</li> <li class=fn>void <a href="#eraseRect"><b>eraseRect</b></a> ( int x, int y, int w, int h )</li> <li class=fn>void <a href="#eraseRect-2"><b>eraseRect</b></a> ( const TQRect & r )</li> <li class=fn>enum <a href="#TextDirection-enum"><b>TextDirection</b></a> { Auto, RTL, LTR }</li> <li class=fn>void <a href="#drawText-2"><b>drawText</b></a> ( int x, int y, const TQString &, int len = -1, TextDirection dir = Auto )</li> <li class=fn>void <a href="#drawText-3"><b>drawText</b></a> ( const TQPoint &, const TQString &, int len = -1, TextDirection dir = Auto )</li> <li class=fn>void <a href="#drawText-4"><b>drawText</b></a> ( int x, int y, const TQString &, int pos, int len, TextDirection dir = Auto )</li> <li class=fn>void <a href="#drawText"><b>drawText</b></a> ( const TQPoint & p, const TQString &, int pos, int len, TextDirection dir = Auto )</li> <li class=fn>void <a href="#drawText-5"><b>drawText</b></a> ( int x, int y, int w, int h, int flags, const TQString &, int len = -1, TQRect * br = 0, TQTextParag ** internal = 0 )</li> <li class=fn>void <a href="#drawText-6"><b>drawText</b></a> ( const TQRect & r, int tf, const TQString & str, int len = -1, TQRect * brect = 0, TQTextParag ** internal = 0 )</li> <li class=fn>TQRect <a href="#boundingRect"><b>boundingRect</b></a> ( int x, int y, int w, int h, int flags, const TQString &, int len = -1, TQTextParag ** intern = 0 )</li> <li class=fn>TQRect <a href="#boundingRect-2"><b>boundingRect</b></a> ( const TQRect & r, int flags, const TQString & str, int len = -1, TQTextParag ** internal = 0 )</li> <li class=fn>int <a href="#tabStops"><b>tabStops</b></a> () const</li> <li class=fn>void <a href="#setTabStops"><b>setTabStops</b></a> ( int ts )</li> <li class=fn>int * <a href="#tabArray"><b>tabArray</b></a> () const</li> <li class=fn>void <a href="#setTabArray"><b>setTabArray</b></a> ( int * ta )</li> <li class=fn>HDC <a href="#handle"><b>handle</b></a> () const</li> </ul> <h2>Static Public Members</h2> <ul> <li class=fn>void <a href="#redirect"><b>redirect</b></a> ( TQPaintDevice * pdev, TQPaintDevice * replacement )</li> </ul> <h2>Related Functions</h2> <ul> <li class=fn>void <a href="#qDrawShadeLine"><b>qDrawShadeLine</b></a> ( TQPainter * p, int x1, int y1, int x2, int y2, const TQColorGroup & g, bool sunken, int lineWidth, int midLineWidth )</li> <li class=fn>void <a href="#qDrawShadeRect"><b>qDrawShadeRect</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, int lineWidth, int midLineWidth, const TQBrush * fill )</li> <li class=fn>void <a href="#qDrawShadePanel"><b>qDrawShadePanel</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, int lineWidth, const TQBrush * fill )</li> <li class=fn>void <a href="#qDrawWinButton"><b>qDrawWinButton</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, const TQBrush * fill )</li> <li class=fn>void <a href="#qDrawWinPanel"><b>qDrawWinPanel</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, const TQBrush * fill )</li> <li class=fn>void <a href="#qDrawPlainRect"><b>qDrawPlainRect</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColor & c, int lineWidth, const TQBrush * fill )</li> </ul> <hr><a name="details"></a><h2>Detailed Description</h2> The TQPainter class does low-level painting e.g. on widgets. <p> <p> The painter provides highly optimized functions to do most of the drawing GUI programs require. TQPainter can draw everything from simple lines to complex shapes like pies and chords. It can also draw aligned text and pixmaps. Normally, it draws in a "natural" coordinate system, but it can also do view and world transformation. <p> The typical use of a painter is: <p> <ul> <li> Construct a painter. <li> Set a pen, a brush etc. <li> Draw. <li> Destroy the painter. </ul> <p> Mostly, all this is done inside a paint event. (In fact, 99% of all TQPainter use is in a reimplementation of <a href="ntqwidget.html#paintEvent">TQWidget::paintEvent</a>(), and the painter is heavily optimized for such use.) Here's one very simple example: <p> <pre> void SimpleExampleWidget::paintEvent() { TQPainter paint( this ); paint.<a href="#setPen">setPen</a>( TQt::blue ); paint.<a href="#drawText">drawText</a>( rect(), AlignCenter, "The Text" ); } </pre> <p> Usage is simple, and there are many settings you can use: <p> <ul> <p> <li> <a href="#font">font</a>() is the currently set font. If you set a font that isn't available, TQt finds a close match. In fact font() returns what you set using <a href="#setFont">setFont</a>() and <a href="#fontInfo">fontInfo</a>() returns the font actually being used (which may be the same). <p> <li> <a href="#brush">brush</a>() is the currently set brush; the color or pattern that's used for filling e.g. circles. <p> <li> <a href="#pen">pen</a>() is the currently set pen; the color or stipple that's used for drawing lines or boundaries. <p> <li> <a href="#backgroundMode">backgroundMode</a>() is <tt>Opaque</tt> or <tt>Transparent</tt>, i.e. whether <a href="#backgroundColor">backgroundColor</a>() is used or not. <p> <li> backgroundColor() only applies when backgroundMode() is Opaque and pen() is a stipple. In that case, it describes the color of the background pixels in the stipple. <p> <li> <a href="#rasterOp">rasterOp</a>() is how pixels drawn interact with the pixels already there. <p> <li> <a href="#brushOrigin">brushOrigin</a>() is the origin of the tiled brushes, normally the origin of the window. <p> <li> <a href="#viewport">viewport</a>(), <a href="#window">window</a>(), <a href="#worldMatrix">worldMatrix</a>() and many more make up the painter's coordinate transformation system. See <a href="coordsys.html">The Coordinate System</a> for an explanation of this, or see below for a very brief overview of the functions. <p> <li> <a href="#hasClipping">hasClipping</a>() is whether the painter clips at all. (The paint device clips, too.) If the painter clips, it clips to <a href="#clipRegion">clipRegion</a>(). <p> <li> <a href="#pos">pos</a>() is the current position, set by <a href="#moveTo">moveTo</a>() and used by <a href="#lineTo">lineTo</a>(). <p> </ul> <p> Note that some of these settings mirror settings in some paint devices, e.g. <a href="ntqwidget.html#font">TQWidget::font</a>(). <a href="#begin">TQPainter::begin</a>() (or the TQPainter constructor) copies these attributes from the paint device. Calling, for example, <a href="ntqwidget.html#setFont">TQWidget::setFont</a>() doesn't take effect until the next time a painter begins painting on it. <p> <a href="#save">save</a>() saves all of these settings on an internal stack, <a href="#restore">restore</a>() pops them back. <p> The core functionality of TQPainter is drawing, and there are functions to draw most primitives: <a href="#drawPoint">drawPoint</a>(), <a href="#drawPoints">drawPoints</a>(), <a href="#drawLine">drawLine</a>(), <a href="#drawRect">drawRect</a>(), <a href="#drawWinFocusRect">drawWinFocusRect</a>(), <a href="#drawRoundRect">drawRoundRect</a>(), <a href="#drawEllipse">drawEllipse</a>(), <a href="#drawArc">drawArc</a>(), <a href="#drawPie">drawPie</a>(), <a href="#drawChord">drawChord</a>(), <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolyline">drawPolyline</a>(), <a href="#drawPolygon">drawPolygon</a>(), <a href="#drawConvexPolygon">drawConvexPolygon</a>() and <a href="#drawCubicBezier">drawCubicBezier</a>(). All of these functions take integer coordinates; there are no floating-point versions since we want drawing to be as fast as possible. <p> There are functions to draw pixmaps/images, namely <a href="#drawPixmap">drawPixmap</a>(), <a href="#drawImage">drawImage</a>() and <a href="#drawTiledPixmap">drawTiledPixmap</a>(). drawPixmap() and drawImage() produce the same result, except that drawPixmap() is faster on-screen and drawImage() faster and sometimes better on <a href="ntqprinter.html">TQPrinter</a> and <a href="ntqpicture.html">TQPicture</a>. <p> Text drawing is done using <a href="#drawText">drawText</a>(), and when you need fine-grained positioning, <a href="#boundingRect">boundingRect</a>() tells you where a given drawText() command would draw. <p> There is a <a href="#drawPicture">drawPicture</a>() function that draws the contents of an entire TQPicture using this painter. drawPicture() is the only function that disregards all the painter's settings: the TQPicture has its own settings. <p> Normally, the TQPainter operates on the device's own coordinate system (usually pixels), but TQPainter has good support for coordinate transformation. See <a href="coordsys.html">The Coordinate System</a> for a more general overview and a simple example. <p> The most common functions used are <a href="#scale">scale</a>(), <a href="#rotate">rotate</a>(), <a href="#translate">translate</a>() and <a href="#shear">shear</a>(), all of which operate on the <a href="#worldMatrix">worldMatrix</a>(). <a href="#setWorldMatrix">setWorldMatrix</a>() can replace or add to the currently set worldMatrix(). <p> <a href="#setViewport">setViewport</a>() sets the rectangle on which TQPainter operates. The default is the entire device, which is usually fine, except on printers. <a href="#setWindow">setWindow</a>() sets the coordinate system, that is, the rectangle that maps to <a href="#viewport">viewport</a>(). What's drawn inside the <a href="#window">window</a>() ends up being inside the viewport(). The window's default is the same as the viewport, and if you don't use the transformations, they are optimized away, gaining another little bit of speed. <p> After all the coordinate transformation is done, TQPainter can clip the drawing to an arbitrary rectangle or region. <a href="#hasClipping">hasClipping</a>() is TRUE if TQPainter clips, and <a href="#clipRegion">clipRegion</a>() returns the clip region. You can set it using either <a href="#setClipRegion">setClipRegion</a>() or <a href="#setClipRect">setClipRect</a>(). Note that the clipping can be slow. It's all system-dependent, but as a rule of thumb, you can assume that drawing speed is inversely proportional to the number of rectangles in the clip region. <p> After TQPainter's clipping, the paint device may also clip. For example, most widgets clip away the pixels used by child widgets, and most printers clip away an area near the edges of the paper. This additional clipping is not reflected by the return value of clipRegion() or hasClipping(). <p> TQPainter also includes some less-used functions that are very useful on those occasions when they're needed. <p> <a href="#isActive">isActive</a>() indicates whether the painter is active. <a href="#begin">begin</a>() (and the most usual constructor) makes it active. <a href="#end">end</a>() (and the destructor) deactivates it. If the painter is active, <a href="#device">device</a>() returns the paint device on which the painter paints. <p> Sometimes it is desirable to make someone else paint on an unusual <a href="ntqpaintdevice.html">TQPaintDevice</a>. TQPainter supports a static function to do this, <a href="#redirect">redirect</a>(). We recommend not using it, but for some hacks it's perfect. <p> <a href="#setTabStops">setTabStops</a>() and <a href="#setTabArray">setTabArray</a>() can change where the tab stops are, but these are very seldomly used. <p> <b>Warning:</b> Note that TQPainter does not attempt to work around coordinate limitations in the underlying window system. Some platforms may behave incorrectly with coordinates as small as +/-4000. <p> <p>See also <a href="ntqpaintdevice.html">TQPaintDevice</a>, <a href="ntqwidget.html">TQWidget</a>, <a href="ntqpixmap.html">TQPixmap</a>, <a href="ntqprinter.html">TQPrinter</a>, <a href="ntqpicture.html">TQPicture</a>, <a href="simple-application.html">Application Walkthrough</a>, <a href="coordsys.html">Coordinate System Overview</a>, <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>. <hr><h2>Member Type Documentation</h2> <h3 class=fn><a name="CoordinateMode-enum"></a>TQPainter::CoordinateMode</h3> <ul> <li><tt>TQPainter::CoordDevice</tt> <li><tt>TQPainter::CoordPainter</tt> </ul><p> <p>See also <a href="#clipRegion">clipRegion</a>(). <h3 class=fn><a name="TextDirection-enum"></a>TQPainter::TextDirection</h3> <ul> <li><tt>TQPainter::Auto</tt> <li><tt>TQPainter::RTL</tt> - right to left <li><tt>TQPainter::LTR</tt> - left to right </ul><p> <p>See also <a href="#drawText">drawText</a>(). <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="TQPainter"></a>TQPainter::TQPainter () </h3> Constructs a painter. <p> Notice that all painter settings (setPen, setBrush etc.) are reset to default values when <a href="#begin">begin</a>() is called. <p> <p>See also <a href="#begin">begin</a>() and <a href="#end">end</a>(). <h3 class=fn><a name="TQPainter-2"></a>TQPainter::TQPainter ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, bool unclipped = FALSE ) </h3> Constructs a painter that begins painting the paint device <em>pd</em> immediately. Depending on the underlying graphic system the painter will paint over children of the paintdevice if <em>unclipped</em> is TRUE. <p> This constructor is convenient for short-lived painters, e.g. in a <a href="ntqwidget.html#paintEvent">paint event</a> and should be used only once. The constructor calls <a href="#begin">begin</a>() for you and the TQPainter destructor automatically calls <a href="#end">end</a>(). <p> Here's an example using begin() and end(): <pre> void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ) { TQPainter p; p.<a href="#begin">begin</a>( this ); p.<a href="#drawLine">drawLine</a>( ... ); // drawing code p.<a href="#end">end</a>(); } </pre> <p> The same example using this constructor: <pre> void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ) { TQPainter p( this ); p.<a href="#drawLine">drawLine</a>( ... ); // drawing code } </pre> <p> Since the constructor cannot provide feedback when the initialization of the painter failed you should rather use begin() and end() to paint on external devices, e.g. printers. <p> <p>See also <a href="#begin">begin</a>() and <a href="#end">end</a>(). <h3 class=fn><a name="TQPainter-3"></a>TQPainter::TQPainter ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, const <a href="ntqwidget.html">TQWidget</a> * copyAttributes, bool unclipped = FALSE ) </h3> Constructs a painter that begins painting the paint device <em>pd</em> immediately, with the default arguments taken from <em>copyAttributes</em>. The painter will paint over children of the paint device if <em>unclipped</em> is TRUE (although this is not supported on all platforms). <p> <p>See also <a href="#begin">begin</a>(). <h3 class=fn><a name="~TQPainter"></a>TQPainter::~TQPainter () </h3> Destroys the painter. <h3 class=fn>const <a href="ntqcolor.html">TQColor</a> & <a name="backgroundColor"></a>TQPainter::backgroundColor () const </h3> <p> Returns the current background color. <p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>() and <a href="ntqcolor.html">TQColor</a>. <h3 class=fn><a href="ntqt.html#BGMode-enum">BGMode</a> <a name="backgroundMode"></a>TQPainter::backgroundMode () const </h3> <p> Returns the current background mode. <p> <p>See also <a href="#setBackgroundMode">setBackgroundMode</a>() and <a href="ntqt.html#BGMode-enum">BGMode</a>. <h3 class=fn>bool <a name="begin"></a>TQPainter::begin ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, bool unclipped = FALSE ) </h3> Begins painting the paint device <em>pd</em> and returns TRUE if successful; otherwise returns FALSE. If <em>unclipped</em> is TRUE, the painting will not be clipped at the paint device's boundaries, (although this is not supported by all platforms). <p> The errors that can occur are serious problems, such as these: <p> <pre> p->begin( 0 ); // impossible - paint device cannot be 0 <a href="ntqpixmap.html">TQPixmap</a> pm( 0, 0 ); p->begin( pm ); // impossible - pm.<a href="ntqpixmap.html#isNull">isNull</a>(); p->begin( myWidget ); p2->begin( myWidget ); // impossible - only one painter at a time </pre> <p> Note that most of the time, you can use one of the constructors instead of <a href="#begin">begin</a>(), and that <a href="#end">end</a>() is automatically done at destruction. <p> <b>Warning:</b> A paint device can only be painted by one painter at a time. <p> <p>See also <a href="#end">end</a>() and <a href="#flush">flush</a>(). <p>Examples: <a href="aclock-example.html#x1183">aclock/aclock.cpp</a>, <a href="desktop-example.html#x1733">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1067">drawdemo/drawdemo.cpp</a>, <a href="hello-example.html#x1633">hello/hello.cpp</a>, <a href="picture-example.html#x111">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2348">t10/cannon.cpp</a>, and <a href="xform-example.html#x1233">xform/xform.cpp</a>. <h3 class=fn>bool <a name="begin-2"></a>TQPainter::begin ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, const <a href="ntqwidget.html">TQWidget</a> * copyAttributes, bool unclipped = FALSE ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> This version opens the painter on a paint device <em>pd</em> and sets the initial pen, background color and font from <em>copyAttributes</em>, painting over the paint device's children when <em>unclipped</em> is TRUE. This is equivalent to: <p> <pre> TQPainter p; p.<a href="#begin">begin</a>( pd ); p.<a href="#setPen">setPen</a>( copyAttributes->foregroundColor() ); p.<a href="#setBackgroundColor">setBackgroundColor</a>( copyAttributes->backgroundColor() ); p.<a href="#setFont">setFont</a>( copyAttributes->font() ); </pre> <p> This begin function is convenient for double buffering. When you draw in a pixmap instead of directly in a widget (to later bitBlt the pixmap into the widget) you will need to set the widget's font etc. This function does exactly that. <p> Example: <pre> void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ) { <a href="ntqpixmap.html">TQPixmap</a> pm(size()); TQPainter p; p.<a href="#begin">begin</a>(&pm, this); // ... potentially flickering paint operation ... p.<a href="#end">end</a>(); <a href="ntqimage.html#bitBlt">bitBlt</a>(this, 0, 0, &pm); } </pre> <p> <p>See also <a href="#end">end</a>(). <h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect"></a>TQPainter::boundingRect ( int x, int y, int w, int h, int flags, const <a href="ntqstring.html">TQString</a> &, int len = -1, TQTextParag ** intern = 0 ) </h3> <p> Returns the bounding rectangle of the aligned text that would be printed with the corresponding <a href="#drawText">drawText</a>() function using the first <em>len</em> characters of the string if <em>len</em> is > -1, or the whole of the string if <em>len</em> is -1. The drawing, and hence the bounding rectangle, is constrained to the rectangle that begins at point <em>(x, y)</em> with width <em>w</em> and hight <em>h</em>, or to the rectangle required to draw the text, whichever is the larger. <p> The <em>flags</em> argument is the bitwise OR of the following flags: <center><table cellpadding="4" cellspacing="2" border="0"> <tr bgcolor="#a2c511"> <th valign="top">Flag <th valign="top">Meaning <tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignAuto</a> <td valign="top">aligns according to the language, usually left. <tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignLeft</a> <td valign="top">aligns to the left border. <tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignRight</a> <td valign="top">aligns to the right border. <tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignHCenter</a> <td valign="top">aligns horizontally centered. <tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignTop</a> <td valign="top">aligns to the top border. <tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignBottom</a> <td valign="top">aligns to the bottom border. <tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignVCenter</a> <td valign="top">aligns vertically centered. <tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignCenter</a> <td valign="top">(== <a href="ntqt.html#AlignmentFlags-enum">AlignHCenter</a> | <a href="ntqt.html#AlignmentFlags-enum">AlignVCenter</a>). <tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">SingleLine</a> <td valign="top">ignores newline characters in the text. <tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">ExpandTabs</a> <td valign="top">expands tabs. <tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">ShowPrefix</a> <td valign="top">interprets "&x" as "<u>x</u>". <tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">WordBreak</a> <td valign="top">breaks the text to fit the rectangle. </table></center> <p> Horizontal alignment defaults to <a href="ntqt.html#AlignmentFlags-enum">AlignLeft</a> and vertical alignment defaults to <a href="ntqt.html#AlignmentFlags-enum">AlignTop</a>. <p> If several of the horizontal or several of the vertical alignment flags are set, the resulting alignment is undefined. <p> The <em>intern</em> parameter should not be used. <p> <p>See also <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a>. <h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect-2"></a>TQPainter::boundingRect ( const <a href="ntqrect.html">TQRect</a> & r, int flags, const <a href="ntqstring.html">TQString</a> & str, int len = -1, TQTextParag ** internal = 0 ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the bounding rectangle of the aligned text that would be printed with the corresponding <a href="#drawText">drawText</a>() function using the first <em>len</em> characters from <em>str</em> if <em>len</em> is > -1, or the whole of <em>str</em> if <em>len</em> is -1. The drawing, and hence the bounding rectangle, is constrained to the rectangle <em>r</em>, or to the rectangle required to draw the text, whichever is the larger. <p> The <em>internal</em> parameter should not be used. <p> <p>See also <a href="#drawText">drawText</a>(), <a href="#fontMetrics">fontMetrics</a>(), <a href="ntqfontmetrics.html#boundingRect">TQFontMetrics::boundingRect</a>(), and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a>. <h3 class=fn>const <a href="ntqbrush.html">TQBrush</a> & <a name="brush"></a>TQPainter::brush () const </h3> <p> Returns the painter's current brush. <p> <p>See also <a href="#setBrush">TQPainter::setBrush</a>(). <p>Examples: <a href="themes-example.html#x283">themes/metal.cpp</a> and <a href="themes-example.html#x212">themes/wood.cpp</a>. <h3 class=fn>const <a href="ntqpoint.html">TQPoint</a> & <a name="brushOrigin"></a>TQPainter::brushOrigin () const </h3> <p> Returns the brush origin currently set. <p> <p>See also <a href="#setBrushOrigin">setBrushOrigin</a>(). <h3 class=fn><a href="ntqregion.html">TQRegion</a> <a name="clipRegion"></a>TQPainter::clipRegion ( <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) const </h3> Returns the currently set clip region. Note that the clip region is given in physical device coordinates and <em>not</em> subject to any <a href="coordsys.html">coordinate transformation</a> if <em>m</em> is equal to <a href="#CoordinateMode-enum">CoordDevice</a> (the default). If <em>m</em> equals <a href="#CoordinateMode-enum">CoordPainter</a> the returned region is in model coordinates. <p> <p>See also <a href="#setClipRegion">setClipRegion</a>(), <a href="#setClipRect">setClipRect</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">TQPainter::CoordinateMode</a>. <p>Example: <a href="themes-example.html#x213">themes/wood.cpp</a>. <h3 class=fn><a href="ntqpaintdevice.html">TQPaintDevice</a> * <a name="device"></a>TQPainter::device () const </h3> <p> Returns the paint device on which this painter is currently painting, or 0 if the painter is not active. <p> <p>See also <a href="ntqpaintdevice.html#paintingActive">TQPaintDevice::paintingActive</a>(). <p>Examples: <a href="qaction-application-example.html#x1145">action/application.cpp</a>, <a href="simple-application-example.html#x1563">application/application.cpp</a>, <a href="helpviewer-example.html#x999">helpviewer/helpwindow.cpp</a>, <a href="listboxcombo-example.html#x1413">listboxcombo/listboxcombo.cpp</a>, and <a href="mdi-example.html#x2044">mdi/application.cpp</a>. <h3 class=fn>void <a name="drawArc"></a>TQPainter::drawArc ( int x, int y, int w, int h, int a, int alen ) </h3> Draws an arc defined by the rectangle <em>(x, y, w, h)</em>, the start angle <em>a</em> and the arc length <em>alen</em>. <p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em> mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. <p> Example: <pre> TQPainter p( myWidget ); p.<a href="#drawArc">drawArc</a>( 10,10, 70,100, 100*16, 160*16 ); // draws a "(" arc </pre> <p> <p>See also <a href="#drawPie">drawPie</a>() and <a href="#drawChord">drawChord</a>(). <h3 class=fn>void <a name="drawArc-2"></a>TQPainter::drawArc ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the arc that fits inside the rectangle <em>r</em> with start angle <em>a</em> and arc length <em>alen</em>. <h3 class=fn>void <a name="drawChord"></a>TQPainter::drawChord ( int x, int y, int w, int h, int a, int alen ) </h3> Draws a chord defined by the rectangle <em>(x, y, w, h)</em>, the start angle <em>a</em> and the arc length <em>alen</em>. <p> The chord is filled with the current <a href="#brush">brush</a>(). <p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em> mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. <p> <p>See also <a href="#drawArc">drawArc</a>() and <a href="#drawPie">drawPie</a>(). <h3 class=fn>void <a name="drawChord-2"></a>TQPainter::drawChord ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a chord that fits inside the rectangle <em>r</em> with start angle <em>a</em> and arc length <em>alen</em>. <h3 class=fn>void <a name="drawConvexPolygon"></a>TQPainter::drawConvexPolygon ( const <a href="ntqpointarray.html">TQPointArray</a> & pa, int index = 0, int npoints = -1 ) </h3> Draws the convex polygon defined by the <em>npoints</em> points in <em>pa</em> starting at <em>pa[index]</em> (<em>index</em> defaults to 0). <p> If the supplied polygon is not convex, the results are undefined. <p> On some platforms (e.g. X Window), this is faster than <a href="#drawPolygon">drawPolygon</a>(). <p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed values are truncated. This limitation is expected to go away in TQt 4. <p>Example: <a href="coordsys.html#x2271">aclock/aclock.cpp</a>. <h3 class=fn>void <a name="drawCubicBezier"></a>TQPainter::drawCubicBezier ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0 ) </h3> Draws a cubic Bezier curve defined by the control points in <em>a</em>, starting at <em>a[index]</em> (<em>index</em> defaults to 0). <p> Control points after <em>a[index + 3]</em> are ignored. Nothing happens if there aren't enough control points. <p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed values are truncated. This limitation is expected to go away in TQt 4. <h3 class=fn>void <a name="drawEllipse"></a>TQPainter::drawEllipse ( int x, int y, int w, int h ) </h3> Draws an ellipse with center at <em>(x + w/2, y + h/2)</em> and size <em>(w, h)</em>. <p>Examples: <a href="drawdemo-example.html#x1068">drawdemo/drawdemo.cpp</a>, <a href="qaxserver-example-multiple.html#x2545">multiple/ax2.h</a>, <a href="picture-example.html#x112">picture/picture.cpp</a>, and <a href="tictac-example.html#x28">tictac/tictac.cpp</a>. <h3 class=fn>void <a name="drawEllipse-2"></a>TQPainter::drawEllipse ( const <a href="ntqrect.html">TQRect</a> & r ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the ellipse that fits inside rectangle <em>r</em>. <h3 class=fn>void <a name="drawImage"></a>TQPainter::drawImage ( int x, int y, const <a href="ntqimage.html">TQImage</a> & image, int sx = 0, int sy = 0, int sw = -1, int sh = -1, int conversionFlags = 0 ) </h3> Draws at (<em>x</em>, <em>y</em>) the <em>sw</em> by <em>sh</em> area of pixels from (<em>sx</em>, <em>sy</em>) in <em>image</em>, using <em>conversionFlags</em> if the image needs to be converted to a pixmap. The default value for <em>conversionFlags</em> is 0; see convertFromImage() for information about what other values do. <p> This function may convert <em>image</em> to a pixmap and then draw it, if <a href="#device">device</a>() is a <a href="ntqpixmap.html">TQPixmap</a> or a <a href="ntqwidget.html">TQWidget</a>, or else draw it directly, if device() is a <a href="ntqprinter.html">TQPrinter</a> or <a href="ntqpicture.html">TQPicture</a>. <p> Currently alpha masks of the image are ignored when painting on a TQPrinter. <p> <p>See also <a href="#drawPixmap">drawPixmap</a>() and <a href="ntqpixmap.html#convertFromImage">TQPixmap::convertFromImage</a>(). <p>Example: <a href="canvas-example.html#x2941">canvas/canvas.cpp</a>. <h3 class=fn>void <a name="drawImage-2"></a>TQPainter::drawImage ( const <a href="ntqpoint.html">TQPoint</a> &, const <a href="ntqimage.html">TQImage</a> &, const <a href="ntqrect.html">TQRect</a> & sr, int conversionFlags = 0 ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the rectangle <em>sr</em> from the image at the given point. <h3 class=fn>void <a name="drawImage-3"></a>TQPainter::drawImage ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqimage.html">TQImage</a> & i, int conversion_flags = 0 ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the image <em>i</em> at point <em>p</em>. <p> If the image needs to be modified to fit in a lower-resolution result (e.g. converting from 32-bit to 8-bit), use the <em>conversion_flags</em> to specify how you'd prefer this to happen. <p> <p>See also <a href="ntqt.html#ImageConversionFlags-enum">TQt::ImageConversionFlags</a>. <h3 class=fn>void <a name="drawImage-4"></a>TQPainter::drawImage ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqimage.html">TQImage</a> & i ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the image <em>i</em> into the rectangle <em>r</em>. The image will be scaled to fit the rectangle if image and rectangle dimensions differ. <h3 class=fn>void <a name="drawLine"></a>TQPainter::drawLine ( int x1, int y1, int x2, int y2 ) </h3> Draws a line from (<em>x1</em>, <em>y1</em>) to (<em>x2</em>, <em>y2</em>) and sets the current pen position to (<em>x2</em>, <em>y2</em>). <p> <p>See also <a href="#pen">pen</a>(). <p>Examples: <a href="coordsys.html#x2272">aclock/aclock.cpp</a>, <a href="drawlines-example.html#x1655">drawlines/connect.cpp</a>, <a href="progress-example.html#x73">progress/progress.cpp</a>, <a href="splitter-example.html#x1297">splitter/splitter.cpp</a>, <a href="themes-example.html#x284">themes/metal.cpp</a>, and <a href="themes-example.html#x214">themes/wood.cpp</a>. <h3 class=fn>void <a name="drawLine-2"></a>TQPainter::drawLine ( const <a href="ntqpoint.html">TQPoint</a> & p1, const <a href="ntqpoint.html">TQPoint</a> & p2 ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a line from point <em>p1</em> to point <em>p2</em>. <h3 class=fn>void <a name="drawLineSegments"></a>TQPainter::drawLineSegments ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int nlines = -1 ) </h3> Draws <em>nlines</em> separate lines from points defined in <em>a</em>, starting at <em>a[index]</em> (<em>index</em> defaults to 0). If <em>nlines</em> is -1 (the default) all points until the end of the array are used (i.e. (a.size()-index)/2 lines are drawn). <p> Draws the 1st line from <em>a[index]</em> to <em>a[index+1]</em>. Draws the 2nd line from <em>a[index+2]</em> to <em>a[index+3]</em> etc. <p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed values are truncated. This limitation is expected to go away in TQt 4. <p> <p>See also <a href="#drawPolyline">drawPolyline</a>(), <a href="#drawPolygon">drawPolygon</a>(), and <a href="ntqpen.html">TQPen</a>. <h3 class=fn>void <a name="drawPicture"></a>TQPainter::drawPicture ( int x, int y, const <a href="ntqpicture.html">TQPicture</a> & pic ) </h3> Replays the picture <em>pic</em> translated by (<em>x</em>, <em>y</em>). <p> This function does exactly the same as <a href="ntqpicture.html#play">TQPicture::play</a>() when called with (<em>x</em>, <em>y</em>) = (0, 0). <p>Examples: <a href="picture-example.html#x113">picture/picture.cpp</a> and <a href="xform-example.html#x1234">xform/xform.cpp</a>. <h3 class=fn>void <a name="drawPicture-2"></a>TQPainter::drawPicture ( const <a href="ntqpicture.html">TQPicture</a> & pic ) </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Use one of the other <a href="#drawPicture">TQPainter::drawPicture</a>() functions with a (0, 0) offset instead. <h3 class=fn>void <a name="drawPicture-3"></a>TQPainter::drawPicture ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpicture.html">TQPicture</a> & pic ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws picture <em>pic</em> at point <em>p</em>. <h3 class=fn>void <a name="drawPie"></a>TQPainter::drawPie ( int x, int y, int w, int h, int a, int alen ) </h3> Draws a pie defined by the rectangle <em>(x, y, w, h)</em>, the start angle <em>a</em> and the arc length <em>alen</em>. <p> The pie is filled with the current <a href="#brush">brush</a>(). <p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em> mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. <p> <p>See also <a href="#drawArc">drawArc</a>() and <a href="#drawChord">drawChord</a>(). <p>Examples: <a href="drawdemo-example.html#x1069">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2757">grapher/grapher.cpp</a>, <a href="tutorial1-10.html#x2349">t10/cannon.cpp</a>, and <a href="tutorial1-09.html#x2340">t9/cannon.cpp</a>. <h3 class=fn>void <a name="drawPie-2"></a>TQPainter::drawPie ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a pie segment that fits inside the rectangle <em>r</em> with start angle <em>a</em> and arc length <em>alen</em>. <h3 class=fn>void <a name="drawPixmap"></a>TQPainter::drawPixmap ( int x, int y, const <a href="ntqpixmap.html">TQPixmap</a> & pixmap, int sx = 0, int sy = 0, int sw = -1, int sh = -1 ) </h3> Draws a pixmap at <em>(x, y)</em> by copying a part of <em>pixmap</em> into the paint device. <p> <em>(x, y)</em> specifies the top-left point in the paint device that is to be drawn onto. <em>(sx, sy)</em> specifies the top-left point in <em>pixmap</em> that is to be drawn. The default is (0, 0). <p> <em>(sw, sh)</em> specifies the size of the pixmap that is to be drawn. The default, (-1, -1), means all the way to the bottom right of the pixmap. <p> Currently the mask of the pixmap or it's alpha channel are ignored when painting on a <a href="ntqprinter.html">TQPrinter</a>. <p> <p>See also <a href="ntqimage.html#bitBlt">bitBlt</a>() and <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>(). <p>Examples: <a href="grapher-nsplugin-example.html#x2758">grapher/grapher.cpp</a>, <a href="picture-example.html#x114">picture/picture.cpp</a>, <a href="qdir-example.html#x1832">qdir/qdir.cpp</a>, <a href="qmag-example.html#x1782">qmag/qmag.cpp</a>, <a href="showimg-example.html#x1337">showimg/showimg.cpp</a>, <a href="tutorial1-10.html#x2350">t10/cannon.cpp</a>, and <a href="xform-example.html#x1235">xform/xform.cpp</a>. <h3 class=fn>void <a name="drawPixmap-2"></a>TQPainter::drawPixmap ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpixmap.html">TQPixmap</a> & pm, const <a href="ntqrect.html">TQRect</a> & sr ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the rectangle <em>sr</em> of pixmap <em>pm</em> with its origin at point <em>p</em>. <h3 class=fn>void <a name="drawPixmap-3"></a>TQPainter::drawPixmap ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpixmap.html">TQPixmap</a> & pm ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the pixmap <em>pm</em> with its origin at point <em>p</em>. <h3 class=fn>void <a name="drawPixmap-4"></a>TQPainter::drawPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the pixmap <em>pm</em> into the rectangle <em>r</em>. The pixmap is scaled to fit the rectangle, if image and rectangle size disagree. <h3 class=fn>void <a name="drawPoint"></a>TQPainter::drawPoint ( int x, int y ) </h3> Draws/plots a single point at <em>(x, y)</em> using the current pen. <p> <p>See also <a href="ntqpen.html">TQPen</a>. <p>Examples: <a href="desktop-example.html#x1734">desktop/desktop.cpp</a> and <a href="drawlines-example.html#x1656">drawlines/connect.cpp</a>. <h3 class=fn>void <a name="drawPoint-2"></a>TQPainter::drawPoint ( const <a href="ntqpoint.html">TQPoint</a> & p ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the point <em>p</em>. <h3 class=fn>void <a name="drawPoints"></a>TQPainter::drawPoints ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int npoints = -1 ) </h3> Draws/plots an array of points, <em>a</em>, using the current pen. <p> If <em>index</em> is non-zero (the default is zero) only points from <em>index</em> are drawn. If <em>npoints</em> is negative (the default) the rest of the points from <em>index</em> are drawn. If <em>npoints</em> is zero or greater, <em>npoints</em> points are drawn. <p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed values are truncated. This limitation is expected to go away in TQt 4. <h3 class=fn>void <a name="drawPolygon"></a>TQPainter::drawPolygon ( const <a href="ntqpointarray.html">TQPointArray</a> & a, bool winding = FALSE, int index = 0, int npoints = -1 ) </h3> Draws the polygon defined by the <em>npoints</em> points in <em>a</em> starting at <em>a[index]</em>. (<em>index</em> defaults to 0.) <p> If <em>npoints</em> is -1 (the default) all points until the end of the array are used (i.e. a.size()-index line segments define the polygon). <p> The first point is always connected to the last point. <p> The polygon is filled with the current <a href="#brush">brush</a>(). If <em>winding</em> is TRUE, the polygon is filled using the winding fill algorithm. If <em>winding</em> is FALSE, the polygon is filled using the even-odd (alternative) fill algorithm. <p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed values are truncated. This limitation is expected to go away in TQt 4. <p> <p>See also <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolyline">drawPolyline</a>(), and <a href="ntqpen.html">TQPen</a>. <p>Examples: <a href="desktop-example.html#x1735">desktop/desktop.cpp</a> and <a href="picture-example.html#x115">picture/picture.cpp</a>. <h3 class=fn>void <a name="drawPolyline"></a>TQPainter::drawPolyline ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int npoints = -1 ) </h3> Draws the polyline defined by the <em>npoints</em> points in <em>a</em> starting at <em>a[index]</em>. (<em>index</em> defaults to 0.) <p> If <em>npoints</em> is -1 (the default) all points until the end of the array are used (i.e. a.size()-index-1 line segments are drawn). <p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed values are truncated. This limitation is expected to go away in TQt 4. <p> <p>See also <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolygon">drawPolygon</a>(), and <a href="ntqpen.html">TQPen</a>. <p>Examples: <a href="scribble-example.html#x917">scribble/scribble.cpp</a> and <a href="themes-example.html#x285">themes/metal.cpp</a>. <h3 class=fn>void <a name="drawRect"></a>TQPainter::drawRect ( int x, int y, int w, int h ) </h3> Draws a rectangle with upper left corner at <em>(x, y)</em> and with width <em>w</em> and height <em>h</em>. <p> <p>See also <a href="ntqpen.html">TQPen</a> and <a href="#drawRoundRect">drawRoundRect</a>(). <p>Examples: <a href="drawdemo-example.html#x1070">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x116">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2351">t10/cannon.cpp</a>, <a href="tutorial1-11.html#x2366">t11/cannon.cpp</a>, <a href="tutorial1-09.html#x2341">t9/cannon.cpp</a>, <a href="tooltip-example.html#x444">tooltip/tooltip.cpp</a>, and <a href="trivial-nsplugin-example.html#x2737">trivial/trivial.cpp</a>. <h3 class=fn>void <a name="drawRect-2"></a>TQPainter::drawRect ( const <a href="ntqrect.html">TQRect</a> & r ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the rectangle <em>r</em>. <h3 class=fn>void <a name="drawRoundRect"></a>TQPainter::drawRoundRect ( int x, int y, int w, int h, int xRnd = 25, int yRnd = 25 ) </h3> Draws a rectangle with rounded corners at <em>(x, y)</em>, with width <em>w</em> and height <em>h</em>. <p> The <em>xRnd</em> and <em>yRnd</em> arguments specify how rounded the corners should be. 0 is angled corners, 99 is maximum roundedness. <p> The width and height include all of the drawn lines. <p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqpen.html">TQPen</a>. <p>Examples: <a href="drawdemo-example.html#x1071">drawdemo/drawdemo.cpp</a> and <a href="themes-example.html#x215">themes/wood.cpp</a>. <h3 class=fn>void <a name="drawRoundRect-2"></a>TQPainter::drawRoundRect ( const <a href="ntqrect.html">TQRect</a> & r, int xRnd = 25, int yRnd = 25 ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a rounded rectangle <em>r</em>, rounding to the x position <em>xRnd</em> and the y position <em>yRnd</em> on each corner. <h3 class=fn>void <a name="drawText"></a>TQPainter::drawText ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqstring.html">TQString</a> &, int pos, int len, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) </h3> <p> Draws the text from position <em>pos</em>, at point <em>p</em>. If <em>len</em> is -1 the entire string is drawn, otherwise just the first <em>len</em> characters. The text's direction is specified by <em>dir</em>. <p> Note that the meaning of <em>y</em> is not the same for the two <a href="#drawText">drawText</a>() varieties. For overloads that take a simple <em>x</em>, <em>y</em> pair (or a point), the <em>y</em> value is the text's baseline; for overloads that take a rectangle, <em>rect.y()</em> is the top of the rectangle and the text is aligned within that rectangle in accordance with the alignment flags. <p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>. <p>Examples: <a href="desktop-example.html#x1736">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1072">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2760">grapher/grapher.cpp</a>, <a href="picture-example.html#x117">picture/picture.cpp</a>, <a href="progress-example.html#x74">progress/progress.cpp</a>, <a href="tutorial1-08.html#x2335">t8/cannon.cpp</a>, and <a href="trivial-nsplugin-example.html#x2738">trivial/trivial.cpp</a>. <h3 class=fn>void <a name="drawText-2"></a>TQPainter::drawText ( int x, int y, const <a href="ntqstring.html">TQString</a> &, int len = -1, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) </h3> <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the given text at position <em>x</em>, <em>y</em>. If <em>len</em> is -1 (the default) all the text is drawn, otherwise the first <em>len</em> characters are drawn. The text's direction is given by <em>dir</em>. <p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>. <h3 class=fn>void <a name="drawText-3"></a>TQPainter::drawText ( const <a href="ntqpoint.html">TQPoint</a> &, const <a href="ntqstring.html">TQString</a> &, int len = -1, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) </h3> <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the text at the given point. <p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>. <h3 class=fn>void <a name="drawText-4"></a>TQPainter::drawText ( int x, int y, const <a href="ntqstring.html">TQString</a> &, int pos, int len, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) </h3> <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the text from position <em>pos</em>, at point <em>(x, y)</em>. If <em>len</em> is -1 the entire string is drawn, otherwise just the first <em>len</em> characters. The text's direction is specified by <em>dir</em>. <h3 class=fn>void <a name="drawText-5"></a>TQPainter::drawText ( int x, int y, int w, int h, int flags, const <a href="ntqstring.html">TQString</a> &, int len = -1, <a href="ntqrect.html">TQRect</a> * br = 0, TQTextParag ** internal = 0 ) </h3> <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws the given text within the rectangle starting at <em>x</em>, <em>y</em>, with width <em>w</em> and height <em>h</em>. If <em>len</em> is -1 (the default) all the text is drawn, otherwise the first <em>len</em> characters are drawn. The text's flags that are given in the <em>flags</em> parameter are <a href="ntqt.html#AlignmentFlags-enum">TQt::AlignmentFlags</a> and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a> OR'd together. <em>br</em> (if not null) is set to the actual bounding rectangle of the output. The <em>internal</em> parameter is for internal use only. <h3 class=fn>void <a name="drawText-6"></a>TQPainter::drawText ( const <a href="ntqrect.html">TQRect</a> & r, int tf, const <a href="ntqstring.html">TQString</a> & str, int len = -1, <a href="ntqrect.html">TQRect</a> * brect = 0, TQTextParag ** internal = 0 ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws at most <em>len</em> characters from <em>str</em> in the rectangle <em>r</em>. <p> This function draws formatted text. The <em>tf</em> text format is really of type <a href="ntqt.html#AlignmentFlags-enum">TQt::AlignmentFlags</a> and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a> OR'd together. <p> Horizontal alignment defaults to AlignAuto and vertical alignment defaults to AlignTop. <p> <em>brect</em> (if not null) is set to the actual bounding rectangle of the output. <em>internal</em> is, yes, internal. <p> <p>See also <a href="#boundingRect">boundingRect</a>(). <h3 class=fn>void <a name="drawTiledPixmap"></a>TQPainter::drawTiledPixmap ( int x, int y, int w, int h, const <a href="ntqpixmap.html">TQPixmap</a> & pixmap, int sx = 0, int sy = 0 ) </h3> Draws a tiled <em>pixmap</em> in the specified rectangle. <p> <em>(x, y)</em> specifies the top-left point in the paint device that is to be drawn onto; with the width and height given by <em>w</em> and <em>h</em>. <em>(sx, sy)</em> specifies the top-left point in <em>pixmap</em> that is to be drawn. The default is (0, 0). <p> Calling <a href="#drawTiledPixmap">drawTiledPixmap</a>() is similar to calling <a href="#drawPixmap">drawPixmap</a>() several times to fill (tile) an area with a pixmap, but is potentially much more efficient depending on the underlying window system. <p> <p>See also <a href="#drawPixmap">drawPixmap</a>(). <h3 class=fn>void <a name="drawTiledPixmap-2"></a>TQPainter::drawTiledPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm, const <a href="ntqpoint.html">TQPoint</a> & sp ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a tiled pixmap, <em>pm</em>, inside rectangle <em>r</em> with its origin at point <em>sp</em>. <h3 class=fn>void <a name="drawTiledPixmap-3"></a>TQPainter::drawTiledPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a tiled pixmap, <em>pm</em>, inside rectangle <em>r</em>. <h3 class=fn>void <a name="drawWinFocusRect"></a>TQPainter::drawWinFocusRect ( int x, int y, int w, int h, const <a href="ntqcolor.html">TQColor</a> & bgColor ) </h3> Draws a Windows focus rectangle with upper left corner at (<em>x</em>, <em>y</em>) and with width <em>w</em> and height <em>h</em> using a pen color that contrasts with <em>bgColor</em>. <p> This function draws a stippled rectangle (XOR is not used) that is used to indicate <a href="focus.html#keyboard-focus">keyboard focus</a> (when the <a href="ntqapplication.html#style">TQApplication::style</a>() is <tt>WindowStyle</tt>). <p> The pen color used to draw the rectangle is either white or black depending on the color of <em>bgColor</em> (see TQColor::gray()). <p> <b>Warning:</b> This function draws nothing if the coordinate system has been <a href="#rotate">rotated</a> or <a href="#shear">sheared</a>. <p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqapplication.html#style">TQApplication::style</a>(). <h3 class=fn>void <a name="drawWinFocusRect-2"></a>TQPainter::drawWinFocusRect ( int x, int y, int w, int h ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a Windows focus rectangle with upper left corner at (<em>x</em>, <em>y</em>) and with width <em>w</em> and height <em>h</em>. <p> This function draws a stippled XOR rectangle that is used to indicate <a href="focus.html#keyboard-focus">keyboard focus</a> (when <a href="ntqapplication.html#style">TQApplication::style</a>() is <tt>WindowStyle</tt>). <p> <b>Warning:</b> This function draws nothing if the coordinate system has been <a href="#rotate">rotated</a> or <a href="#shear">sheared</a>. <p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqapplication.html#style">TQApplication::style</a>(). <h3 class=fn>void <a name="drawWinFocusRect-3"></a>TQPainter::drawWinFocusRect ( const <a href="ntqrect.html">TQRect</a> & r ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws rectangle <em>r</em> as a window focus rectangle. <h3 class=fn>void <a name="drawWinFocusRect-4"></a>TQPainter::drawWinFocusRect ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqcolor.html">TQColor</a> & bgColor ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws rectangle <em>r</em> as a window focus rectangle using background color <em>bgColor</em>. <h3 class=fn>bool <a name="end"></a>TQPainter::end () </h3> Ends painting. Any resources used while painting are released. <p> Note that while you mostly don't need to call <a href="#end">end</a>(), the destructor will do it, there is at least one common case when it is needed, namely double buffering. <p> <pre> TQPainter p( myPixmap, this ) // ... p.<a href="#end">end</a>(); // stops drawing on myPixmap p.<a href="#begin">begin</a>( this ); p.<a href="#drawPixmap">drawPixmap</a>( 0, 0, myPixmap ); </pre> <p> Since you can't draw a <a href="ntqpixmap.html">TQPixmap</a> while it is being painted, it is necessary to close the active painter. <p> <p>See also <a href="#begin">begin</a>() and <a href="#isActive">isActive</a>(). <p>Examples: <a href="aclock-example.html#x1186">aclock/aclock.cpp</a>, <a href="desktop-example.html#x1737">desktop/desktop.cpp</a>, <a href="hello-example.html#x1635">hello/hello.cpp</a>, <a href="picture-example.html#x118">picture/picture.cpp</a>, <a href="scribble-example.html#x918">scribble/scribble.cpp</a>, <a href="tutorial1-10.html#x2352">t10/cannon.cpp</a>, and <a href="xform-example.html#x1238">xform/xform.cpp</a>. <h3 class=fn>void <a name="eraseRect"></a>TQPainter::eraseRect ( int x, int y, int w, int h ) </h3> <p> Erases the area inside <em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>. Equivalent to <tt>fillRect( x, y, w, h, backgroundColor() )</tt>. <p>Examples: <a href="listboxcombo-example.html#x1414">listboxcombo/listboxcombo.cpp</a> and <a href="showimg-example.html#x1338">showimg/showimg.cpp</a>. <h3 class=fn>void <a name="eraseRect-2"></a>TQPainter::eraseRect ( const <a href="ntqrect.html">TQRect</a> & r ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Erases the area inside the rectangle <em>r</em>. <h3 class=fn>void <a name="fillRect"></a>TQPainter::fillRect ( int x, int y, int w, int h, const <a href="ntqbrush.html">TQBrush</a> & brush ) </h3> Fills the rectangle <em>(x, y, w, h)</em> with the <em>brush</em>. <p> You can specify a <a href="ntqcolor.html">TQColor</a> as <em>brush</em>, since there is a <a href="ntqbrush.html">TQBrush</a> constructor that takes a TQColor argument and creates a solid pattern brush. <p> <p>See also <a href="#drawRect">drawRect</a>(). <p>Examples: <a href="listboxcombo-example.html#x1415">listboxcombo/listboxcombo.cpp</a>, <a href="qaxserver-example-multiple.html#x2543">multiple/ax1.h</a>, <a href="progress-example.html#x75">progress/progress.cpp</a>, <a href="qdir-example.html#x1833">qdir/qdir.cpp</a>, <a href="qfd-example.html#x1998">qfd/fontdisplayer.cpp</a>, <a href="themes-example.html#x286">themes/metal.cpp</a>, and <a href="themes-example.html#x216">themes/wood.cpp</a>. <h3 class=fn>void <a name="fillRect-2"></a>TQPainter::fillRect ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqbrush.html">TQBrush</a> & brush ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Fills the rectangle <em>r</em> using brush <em>brush</em>. <h3 class=fn>void <a name="flush"></a>TQPainter::flush ( const <a href="ntqregion.html">TQRegion</a> & region, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> cm = CoordDevice ) </h3> Flushes any buffered drawing operations inside the region <em>region</em> using clipping mode <em>cm</em>. <p> The flush may update the whole device if the platform does not support flushing to a specified region. <p> <p>See also <a href="#CoordinateMode-enum">CoordinateMode</a>. <h3 class=fn>void <a name="flush-2"></a>TQPainter::flush () </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Flushes any buffered drawing operations. <h3 class=fn>const <a href="ntqfont.html">TQFont</a> & <a name="font"></a>TQPainter::font () const </h3> <p> Returns the currently set painter font. <p> <p>See also <a href="#setFont">setFont</a>() and <a href="ntqfont.html">TQFont</a>. <p>Example: <a href="fileiconview-example.html#x861">fileiconview/qfileiconview.cpp</a>. <h3 class=fn><a href="ntqfontinfo.html">TQFontInfo</a> <a name="fontInfo"></a>TQPainter::fontInfo () const </h3> Returns the font info for the painter, if the painter is active. It is not possible to obtain font information for an inactive painter, so the return value is undefined if the painter is not active. <p> <p>See also <a href="#fontMetrics">fontMetrics</a>() and <a href="#isActive">isActive</a>(). <h3 class=fn><a href="ntqfontmetrics.html">TQFontMetrics</a> <a name="fontMetrics"></a>TQPainter::fontMetrics () const </h3> Returns the font metrics for the painter, if the painter is active. It is not possible to obtain metrics for an inactive painter, so the return value is undefined if the painter is not active. <p> <p>See also <a href="#fontInfo">fontInfo</a>() and <a href="#isActive">isActive</a>(). <p>Examples: <a href="qaction-application-example.html#x1147">action/application.cpp</a>, <a href="simple-application-example.html#x1565">application/application.cpp</a>, <a href="desktop-example.html#x1738">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1073">drawdemo/drawdemo.cpp</a>, <a href="helpviewer-example.html#x1001">helpviewer/helpwindow.cpp</a>, <a href="mdi-example.html#x2046">mdi/application.cpp</a>, and <a href="qwerty-example.html#x384">qwerty/qwerty.cpp</a>. <h3 class=fn>HDC <a name="handle"></a>TQPainter::handle () const </h3> <p> Returns the platform-dependent handle used for drawing. Using this function is not portable. <h3 class=fn>bool <a name="hasClipping"></a>TQPainter::hasClipping () const </h3> <p> Returns TRUE if clipping has been set; otherwise returns FALSE. <p> <p>See also <a href="#setClipping">setClipping</a>(). <p>Example: <a href="themes-example.html#x217">themes/wood.cpp</a>. <h3 class=fn>bool <a name="hasViewXForm"></a>TQPainter::hasViewXForm () const </h3> <p> Returns TRUE if view transformation is enabled; otherwise returns FALSE. <p> <p>See also <a href="#setViewXForm">setViewXForm</a>() and <a href="#xForm">xForm</a>(). <h3 class=fn>bool <a name="hasWorldXForm"></a>TQPainter::hasWorldXForm () const </h3> <p> Returns TRUE if world transformation is enabled; otherwise returns FALSE. <p> <p>See also <a href="#setWorldXForm">setWorldXForm</a>(). <h3 class=fn>bool <a name="isActive"></a>TQPainter::isActive () const </h3> <p> Returns TRUE if the painter is active painting, i.e. <a href="#begin">begin</a>() has been called and <a href="#end">end</a>() has not yet been called; otherwise returns FALSE. <p> <p>See also <a href="ntqpaintdevice.html#paintingActive">TQPaintDevice::paintingActive</a>(). <p>Examples: <a href="desktop-example.html#x1739">desktop/desktop.cpp</a> and <a href="helpviewer-example.html#x1002">helpviewer/helpwindow.cpp</a>. <h3 class=fn>void <a name="lineTo"></a>TQPainter::lineTo ( int x, int y ) </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Use <a href="#drawLine">drawLine</a>() instead. <p> Draws a line from the current pen position to <em>(x, y)</em> and sets <em>(x, y)</em> to be the new current pen position. <p> <p>See also <a href="ntqpen.html">TQPen</a>, <a href="#moveTo">moveTo</a>(), <a href="#drawLine">drawLine</a>(), and <a href="#pos">pos</a>(). <h3 class=fn>void <a name="lineTo-2"></a>TQPainter::lineTo ( const <a href="ntqpoint.html">TQPoint</a> & p ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Draws a line to the point <em>p</em>. <h3 class=fn>void <a name="moveTo"></a>TQPainter::moveTo ( int x, int y ) </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Sets the current pen position to <em>(x, y)</em> <p> <p>See also <a href="#lineTo">lineTo</a>() and <a href="#pos">pos</a>(). <h3 class=fn>void <a name="moveTo-2"></a>TQPainter::moveTo ( const <a href="ntqpoint.html">TQPoint</a> & p ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Moves to the point <em>p</em>. <h3 class=fn>const <a href="ntqpen.html">TQPen</a> & <a name="pen"></a>TQPainter::pen () const </h3> <p> Returns the painter's current pen. <p> <p>See also <a href="#setPen">setPen</a>(). <p>Examples: <a href="qaxserver-example-multiple.html#x2546">multiple/ax2.h</a>, <a href="progress-example.html#x76">progress/progress.cpp</a>, and <a href="themes-example.html#x218">themes/wood.cpp</a>. <h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="pos"></a>TQPainter::pos () const </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Returns the current position of the pen. <p> <p>See also <a href="#moveTo">moveTo</a>(). <h3 class=fn><a href="ntqt.html#RasterOp-enum">RasterOp</a> <a name="rasterOp"></a>TQPainter::rasterOp () const </h3> <p> Returns the current <a href="ntqt.html#RasterOp-enum">raster operation</a>. <p> <p>See also <a href="#setRasterOp">setRasterOp</a>() and <a href="ntqt.html#RasterOp-enum">RasterOp</a>. <h3 class=fn>void <a name="redirect"></a>TQPainter::redirect ( <a href="ntqpaintdevice.html">TQPaintDevice</a> * pdev, <a href="ntqpaintdevice.html">TQPaintDevice</a> * replacement )<tt> [static]</tt> </h3> Redirects all paint commands for a paint device, <em>pdev</em>, to another paint device, <em>replacement</em>, unless <em>replacement</em> is 0. If <em>replacement</em> is 0, the redirection for <em>pdev</em> is removed. <p> In general, you'll probably find calling <a href="ntqpixmap.html#grabWidget">TQPixmap::grabWidget</a>() or <a href="ntqpixmap.html#grabWindow">TQPixmap::grabWindow</a>() is an easier solution. <h3 class=fn>void <a name="resetXForm"></a>TQPainter::resetXForm () </h3> Resets any transformations that were made using <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setViewport">setViewport</a>() and <a href="#setWindow">setWindow</a>(). <p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#viewport">viewport</a>(), and <a href="#window">window</a>(). <h3 class=fn>void <a name="restore"></a>TQPainter::restore () </h3> Restores the current painter state (pops a saved state off the stack). <p> <p>See also <a href="#save">save</a>(). <p>Example: <a href="coordsys.html#x2273">aclock/aclock.cpp</a>. <h3 class=fn>void <a name="restoreWorldMatrix"></a>TQPainter::restoreWorldMatrix () </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> We recommend using <a href="#restore">restore</a>() instead. <h3 class=fn>void <a name="rotate"></a>TQPainter::rotate ( double a ) </h3> Rotates the coordinate system <em>a</em> degrees counterclockwise. <p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). <p>Examples: <a href="coordsys.html#x2274">aclock/aclock.cpp</a>, <a href="tutorial1-10.html#x2353">t10/cannon.cpp</a>, and <a href="tutorial1-09.html#x2342">t9/cannon.cpp</a>. <h3 class=fn>void <a name="save"></a>TQPainter::save () </h3> Saves the current painter state (pushes the state onto a stack). A <a href="#save">save</a>() must be followed by a corresponding <a href="#restore">restore</a>(). <a href="#end">end</a>() unwinds the stack. <p> <p>See also <a href="#restore">restore</a>(). <p>Example: <a href="coordsys.html#x2275">aclock/aclock.cpp</a>. <h3 class=fn>void <a name="saveWorldMatrix"></a>TQPainter::saveWorldMatrix () </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> We recommend using <a href="#save">save</a>() instead. <h3 class=fn>void <a name="scale"></a>TQPainter::scale ( double sx, double sy ) </h3> Scales the coordinate system by <em>(sx, sy)</em>. <p> <p>See also <a href="#translate">translate</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). <p>Example: <a href="xform-example.html#x1239">xform/xform.cpp</a>. <h3 class=fn>void <a name="setBackgroundColor"></a>TQPainter::setBackgroundColor ( const <a href="ntqcolor.html">TQColor</a> & c ) </h3> Sets the background color of the painter to <em>c</em>. <p> The background color is the color that is filled in when drawing opaque text, stippled lines and bitmaps. The background color has no effect in transparent background mode (which is the default). <p> <p>See also <a href="#backgroundColor">backgroundColor</a>(), <a href="#setBackgroundMode">setBackgroundMode</a>(), and <a href="ntqt.html#BackgroundMode-enum">BackgroundMode</a>. <h3 class=fn>void <a name="setBackgroundMode"></a>TQPainter::setBackgroundMode ( <a href="ntqt.html#BGMode-enum">BGMode</a> m ) </h3> Sets the background mode of the painter to <em>m</em>, which must be either <a href="ntqt.html#BGMode-enum">TransparentMode</a> (the default) or <a href="ntqt.html#BGMode-enum">OpaqueMode</a>. <p> Transparent mode draws stippled lines and text without setting the background pixels. Opaque mode fills these space with the current background color. <p> Note that in order to draw a bitmap or pixmap transparently, you must use <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>(). <p> <p>See also <a href="#backgroundMode">backgroundMode</a>() and <a href="#setBackgroundColor">setBackgroundColor</a>(). <p>Example: <a href="picture-example.html#x119">picture/picture.cpp</a>. <h3 class=fn>void <a name="setBrush"></a>TQPainter::setBrush ( <a href="ntqt.html#BrushStyle-enum">BrushStyle</a> style ) </h3> Sets the painter's brush to black color and the specified <em>style</em>. <p> <p>See also <a href="#brush">brush</a>() and <a href="ntqbrush.html">TQBrush</a>. <p>Examples: <a href="aclock-example.html#x1190">aclock/aclock.cpp</a>, <a href="drawdemo-example.html#x1074">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x120">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2354">t10/cannon.cpp</a>, <a href="tutorial1-09.html#x2343">t9/cannon.cpp</a>, <a href="themes-example.html#x219">themes/wood.cpp</a>, and <a href="tooltip-example.html#x445">tooltip/tooltip.cpp</a>. <h3 class=fn>void <a name="setBrush-2"></a>TQPainter::setBrush ( const <a href="ntqbrush.html">TQBrush</a> & brush ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the painter's brush to <em>brush</em>. <p> The <em>brush</em> defines how shapes are filled. <p> <p>See also <a href="#brush">brush</a>(). <h3 class=fn>void <a name="setBrush-3"></a>TQPainter::setBrush ( const <a href="ntqcolor.html">TQColor</a> & color ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the painter's brush to have style <a href="ntqt.html#BrushStyle-enum">SolidPattern</a> and the specified <em>color</em>. <p> <p>See also <a href="#brush">brush</a>() and <a href="ntqbrush.html">TQBrush</a>. <h3 class=fn>void <a name="setBrushOrigin"></a>TQPainter::setBrushOrigin ( int x, int y ) </h3> Sets the brush origin to <em>(x, y)</em>. <p> The brush origin specifies the (0, 0) coordinate of the painter's brush. This setting only applies to pattern brushes and pixmap brushes. <p> <p>See also <a href="#brushOrigin">brushOrigin</a>(). <h3 class=fn>void <a name="setBrushOrigin-2"></a>TQPainter::setBrushOrigin ( const <a href="ntqpoint.html">TQPoint</a> & p ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the brush origin to point <em>p</em>. <h3 class=fn>void <a name="setClipRect"></a>TQPainter::setClipRect ( int x, int y, int w, int h, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) </h3> <p> Sets the clip region to the rectangle <em>x</em>, <em>y</em>, <em>w</em>, <em>h</em> and enables clipping. The clip mode is set to <em>m</em>. <p> If <em>m</em> is <a href="#CoordinateMode-enum">CoordDevice</a> (the default), the coordinates given for the clip region are taken to be physical device coordinates and are <em>not</em> subject to any <a href="coordsys.html">coordinate transformations</a>. If <em>m</em> is <a href="#CoordinateMode-enum">CoordPainter</a>, the coordinates given for the clip region are taken to be model coordinates. <p> <p>See also <a href="#setClipRegion">setClipRegion</a>(), <a href="#clipRegion">clipRegion</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">TQPainter::CoordinateMode</a>. <p>Examples: <a href="grapher-nsplugin-example.html#x2762">grapher/grapher.cpp</a>, <a href="progress-example.html#x77">progress/progress.cpp</a>, <a href="showimg-example.html#x1339">showimg/showimg.cpp</a>, <a href="splitter-example.html#x1298">splitter/splitter.cpp</a>, and <a href="trivial-nsplugin-example.html#x2739">trivial/trivial.cpp</a>. <h3 class=fn>void <a name="setClipRect-2"></a>TQPainter::setClipRect ( const <a href="ntqrect.html">TQRect</a> & r, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the clip region to the rectangle <em>r</em> and enables clipping. The clip mode is set to <em>m</em>. <p> <p>See also <a href="#CoordinateMode-enum">CoordinateMode</a>. <h3 class=fn>void <a name="setClipRegion"></a>TQPainter::setClipRegion ( const <a href="ntqregion.html">TQRegion</a> & rgn, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) </h3> Sets the clip region to <em>rgn</em> and enables clipping. The clip mode is set to <em>m</em>. <p> Note that the clip region is given in physical device coordinates and <em>not</em> subject to any <a href="coordsys.html">coordinate transformation.</a> <p> <p>See also <a href="#setClipRect">setClipRect</a>(), <a href="#clipRegion">clipRegion</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">CoordinateMode</a>. <p>Examples: <a href="qfd-example.html#x1999">qfd/fontdisplayer.cpp</a> and <a href="themes-example.html#x220">themes/wood.cpp</a>. <h3 class=fn>void <a name="setClipping"></a>TQPainter::setClipping ( bool enable ) </h3> Enables clipping if <em>enable</em> is TRUE, or disables clipping if <em>enable</em> is FALSE. <p> <p>See also <a href="#hasClipping">hasClipping</a>(), <a href="#setClipRect">setClipRect</a>(), and <a href="#setClipRegion">setClipRegion</a>(). <p>Example: <a href="themes-example.html#x221">themes/wood.cpp</a>. <h3 class=fn>void <a name="setFont"></a>TQPainter::setFont ( const <a href="ntqfont.html">TQFont</a> & font ) </h3> Sets the painter's font to <em>font</em>. <p> This font is used by subsequent <a href="#drawText">drawText</a>() functions. The text color is the same as the pen color. <p> <p>See also <a href="#font">font</a>() and <a href="#drawText">drawText</a>(). <p>Examples: <a href="drawdemo-example.html#x1075">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2763">grapher/grapher.cpp</a>, <a href="hello-example.html#x1636">hello/hello.cpp</a>, <a href="picture-example.html#x121">picture/picture.cpp</a>, <a href="qwerty-example.html#x385">qwerty/qwerty.cpp</a>, <a href="tutorial1-13.html#x2403">t13/cannon.cpp</a>, and <a href="xform-example.html#x1240">xform/xform.cpp</a>. <h3 class=fn>void <a name="setPen"></a>TQPainter::setPen ( const <a href="ntqpen.html">TQPen</a> & pen ) </h3> Sets a new painter pen. <p> The <em>pen</em> defines how to draw lines and outlines, and it also defines the text color. <p> <p>See also <a href="#pen">pen</a>(). <p>Examples: <a href="desktop-example.html#x1741">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1076">drawdemo/drawdemo.cpp</a>, <a href="qaxserver-example-multiple.html#x2547">multiple/ax2.h</a>, <a href="progress-example.html#x78">progress/progress.cpp</a>, <a href="tutorial1-09.html#x2344">t9/cannon.cpp</a>, <a href="themes-example.html#x288">themes/metal.cpp</a>, and <a href="themes-example.html#x222">themes/wood.cpp</a>. <h3 class=fn>void <a name="setPen-2"></a>TQPainter::setPen ( <a href="ntqt.html#PenStyle-enum">PenStyle</a> style ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the painter's pen to have style <em>style</em>, width 0 and black color. <p> <p>See also <a href="#pen">pen</a>() and <a href="ntqpen.html">TQPen</a>. <h3 class=fn>void <a name="setPen-3"></a>TQPainter::setPen ( const <a href="ntqcolor.html">TQColor</a> & color ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the painter's pen to have style <a href="ntqt.html#PenStyle-enum">SolidLine</a>, width 0 and the specified <em>color</em>. <p> <p>See also <a href="#pen">pen</a>() and <a href="ntqpen.html">TQPen</a>. <h3 class=fn>void <a name="setRasterOp"></a>TQPainter::setRasterOp ( <a href="ntqt.html#RasterOp-enum">RasterOp</a> r ) </h3> Sets the <a href="ntqt.html#RasterOp-enum">raster operation</a> to <em>r</em>. The default is <a href="ntqt.html#RasterOp-enum">CopyROP</a>. <p> <p>See also <a href="#rasterOp">rasterOp</a>() and <a href="ntqt.html#RasterOp-enum">TQt::RasterOp</a>. <h3 class=fn>void <a name="setTabArray"></a>TQPainter::setTabArray ( int * ta ) </h3> Sets the tab stop array to <em>ta</em>. This puts tab stops at <em>ta[0]</em>, <em>ta[1]</em> and so on. The array is null-terminated. <p> If both a tab array and a tab top size is set, the tab array wins. <p> <p>See also <a href="#tabArray">tabArray</a>(), <a href="#setTabStops">setTabStops</a>(), <a href="#drawText">drawText</a>(), and <a href="#fontMetrics">fontMetrics</a>(). <h3 class=fn>void <a name="setTabStops"></a>TQPainter::setTabStops ( int ts ) </h3> Set the tab stop width to <em>ts</em>, i.e. locates tab stops at <em>ts</em>, 2*<em>ts</em>, 3*<em>ts</em> and so on. <p> Tab stops are used when drawing formatted text with <a href="ntqt.html#TextFlags-enum">ExpandTabs</a> set. This fixed tab stop value is used only if no tab array is set (which is the default case). <p> A value of 0 (the default) implies a tabstop setting of 8 times the width of the character 'x' in the font currently set on the painter. <p> <p>See also <a href="#tabStops">tabStops</a>(), <a href="#setTabArray">setTabArray</a>(), <a href="#drawText">drawText</a>(), and <a href="#fontMetrics">fontMetrics</a>(). <h3 class=fn>void <a name="setViewXForm"></a>TQPainter::setViewXForm ( bool enable ) </h3> Enables view transformations if <em>enable</em> is TRUE, or disables view transformations if <em>enable</em> is FALSE. <p> <p>See also <a href="#hasViewXForm">hasViewXForm</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), and <a href="#xForm">xForm</a>(). <h3 class=fn>void <a name="setViewport"></a>TQPainter::setViewport ( int x, int y, int w, int h ) </h3> Sets the viewport rectangle view transformation for the painter and enables view transformation. <p> The viewport rectangle is part of the view transformation. The viewport specifies the device coordinate system and is specified by the <em>x</em>, <em>y</em>, <em>w</em> width and <em>h</em> height parameters. Its sister, the <a href="#window">window</a>(), specifies the logical coordinate system. <p> The default viewport rectangle is the same as the device's rectangle. See the <a href="coordsys.html">Coordinate System Overview</a> for an overview of coordinate transformation. <p> <p>See also <a href="#viewport">viewport</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), and <a href="#xForm">xForm</a>(). <p>Example: <a href="coordsys.html#x2276">aclock/aclock.cpp</a>. <h3 class=fn>void <a name="setViewport-2"></a>TQPainter::setViewport ( const <a href="ntqrect.html">TQRect</a> & r ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the painter's viewport to rectangle <em>r</em>. <h3 class=fn>void <a name="setWindow"></a>TQPainter::setWindow ( int x, int y, int w, int h ) </h3> Sets the window rectangle view transformation for the painter and enables view transformation. <p> The window rectangle is part of the view transformation. The window specifies the logical coordinate system and is specified by the <em>x</em>, <em>y</em>, <em>w</em> width and <em>h</em> height parameters. Its sister, the <a href="#viewport">viewport</a>(), specifies the device coordinate system. <p> The default window rectangle is the same as the device's rectangle. See the <a href="coordsys.html">Coordinate System Overview</a> for an overview of coordinate transformation. <p> <p>See also <a href="#window">window</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#setWorldXForm">setWorldXForm</a>(). <p>Examples: <a href="coordsys.html#x2277">aclock/aclock.cpp</a> and <a href="drawdemo-example.html#x1077">drawdemo/drawdemo.cpp</a>. <h3 class=fn>void <a name="setWindow-2"></a>TQPainter::setWindow ( const <a href="ntqrect.html">TQRect</a> & r ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Sets the painter's window to rectangle <em>r</em>. <h3 class=fn>void <a name="setWorldMatrix"></a>TQPainter::setWorldMatrix ( const <a href="ntqwmatrix.html">TQWMatrix</a> & m, bool combine = FALSE ) </h3> Sets the world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> to <em>m</em> and enables world transformation. <p> If <em>combine</em> is TRUE, then <em>m</em> is combined with the current transformation matrix, otherwise <em>m</em> replaces the current transformation matrix. <p> If <em>m</em> is the identity matrix and <em>combine</em> is FALSE, this function calls <a href="#setWorldXForm">setWorldXForm</a>(FALSE). (The identity matrix is the matrix where <a href="ntqwmatrix.html#m11">TQWMatrix::m11</a>() and <a href="ntqwmatrix.html#m22">TQWMatrix::m22</a>() are 1.0 and the rest are 0.0.) <p> World transformations are applied after the view transformations (i.e. <a href="#setWindow">window</a> and <a href="#setViewport">viewport</a>). <p> The following functions can transform the coordinate system without using a TQWMatrix: <ul> <li> <a href="#translate">translate</a>() <li> <a href="#scale">scale</a>() <li> <a href="#shear">shear</a>() <li> <a href="#rotate">rotate</a>() </ul> <p> They operate on the painter's <a href="#worldMatrix">worldMatrix</a>() and are implemented like this: <p> <pre> void TQPainter::rotate( double a ) { <a href="ntqwmatrix.html">TQWMatrix</a> m; m.<a href="ntqwmatrix.html#rotate">rotate</a>( a ); <a href="#setWorldMatrix">setWorldMatrix</a>( m, TRUE ); } </pre> <p> Note that you should always use <em>combine</em> when you are drawing into a <a href="ntqpicture.html">TQPicture</a>. Otherwise it may not be possible to replay the picture with additional transformations. Using translate(), scale(), etc., is safe. <p> For a brief overview of coordinate transformation, see the <a href="coordsys.html">Coordinate System Overview.</a> <p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#xForm">xForm</a>(), and <a href="ntqwmatrix.html">TQWMatrix</a>. <p>Examples: <a href="drawdemo-example.html#x1078">drawdemo/drawdemo.cpp</a> and <a href="xform-example.html#x1242">xform/xform.cpp</a>. <h3 class=fn>void <a name="setWorldXForm"></a>TQPainter::setWorldXForm ( bool enable ) </h3> Enables world transformations if <em>enable</em> is TRUE, or disables world transformations if <em>enable</em> is FALSE. The world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> is not changed. <p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), and <a href="#xForm">xForm</a>(). <h3 class=fn>void <a name="shear"></a>TQPainter::shear ( double sh, double sv ) </h3> Shears the coordinate system by <em>(sh, sv)</em>. <p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). <h3 class=fn>int * <a name="tabArray"></a>TQPainter::tabArray () const </h3> <p> Returns the currently set tab stop array. <p> <p>See also <a href="#setTabArray">setTabArray</a>(). <h3 class=fn>int <a name="tabStops"></a>TQPainter::tabStops () const </h3> <p> Returns the tab stop setting. <p> <p>See also <a href="#setTabStops">setTabStops</a>(). <h3 class=fn>void <a name="translate"></a>TQPainter::translate ( double dx, double dy ) </h3> Translates the coordinate system by <em>(dx, dy)</em>. After this call, <em>(dx, dy)</em> is added to points. <p> For example, the following code draws the same point twice: <pre> void MyWidget::paintEvent() { TQPainter paint( this ); paint.<a href="#drawPoint">drawPoint</a>( 0, 0 ); paint.<a href="#translate">translate</a>( 100.0, 40.0 ); paint.<a href="#drawPoint">drawPoint</a>( -100, -40 ); } </pre> <p> <p>See also <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). <p>Examples: <a href="qaction-application-example.html#x1148">action/application.cpp</a>, <a href="simple-application-example.html#x1566">application/application.cpp</a>, <a href="tutorial1-10.html#x2356">t10/cannon.cpp</a>, <a href="tutorial1-09.html#x2345">t9/cannon.cpp</a>, <a href="themes-example.html#x289">themes/metal.cpp</a>, <a href="themes-example.html#x223">themes/wood.cpp</a>, and <a href="xform-example.html#x1243">xform/xform.cpp</a>. <h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="viewport"></a>TQPainter::viewport () const </h3> Returns the viewport rectangle. <p> <p>See also <a href="#setViewport">setViewport</a>() and <a href="#setViewXForm">setViewXForm</a>(). <p>Example: <a href="coordsys.html#x2278">aclock/aclock.cpp</a>. <h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="window"></a>TQPainter::window () const </h3> Returns the window rectangle. <p> <p>See also <a href="#setWindow">setWindow</a>() and <a href="#setViewXForm">setViewXForm</a>(). <h3 class=fn>const <a href="ntqwmatrix.html">TQWMatrix</a> & <a name="worldMatrix"></a>TQPainter::worldMatrix () const </h3> Returns the world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a>. <p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>(). <h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="xForm"></a>TQPainter::xForm ( const <a href="ntqpoint.html">TQPoint</a> & pv ) const </h3> Returns the point <em>pv</em> transformed from model coordinates to device coordinates. <p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="xForm-2"></a>TQPainter::xForm ( const <a href="ntqrect.html">TQRect</a> & rv ) const </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the rectangle <em>rv</em> transformed from model coordinates to device coordinates. <p> If world transformation is enabled and rotation or shearing has been specified, then the bounding rectangle is returned. <p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xForm-3"></a>TQPainter::xForm ( const <a href="ntqpointarray.html">TQPointArray</a> & av ) const </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the point array <em>av</em> transformed from model coordinates to device coordinates. <p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xForm-4"></a>TQPainter::xForm ( const <a href="ntqpointarray.html">TQPointArray</a> & av, int index, int npoints ) const </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the point array <em>av</em> transformed from model coordinates to device coordinates. The <em>index</em> is the first point in the array and <em>npoints</em> denotes the number of points to be transformed. If <em>npoints</em> is negative, all points from <em>av[index]</em> until the last point in the array are transformed. <p> The returned point array consists of the number of points that were transformed. <p> Example: <pre> <a href="ntqpointarray.html">TQPointArray</a> a(10); <a href="ntqpointarray.html">TQPointArray</a> b; b = painter.xForm(a, 2, 4); // b.<a href="ntqmemarray.html#size">size</a>() == 4 b = painter.xForm(a, 2, -1); // b.<a href="ntqmemarray.html#size">size</a>() == 8 </pre> <p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="xFormDev"></a>TQPainter::xFormDev ( const <a href="ntqrect.html">TQRect</a> & rd ) const </h3> Returns the rectangle <em>rd</em> transformed from device coordinates to model coordinates. <p> If world transformation is enabled and rotation or shearing is used, then the bounding rectangle is returned. <p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="xFormDev-2"></a>TQPainter::xFormDev ( const <a href="ntqpoint.html">TQPoint</a> & pd ) const </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the point <em>pd</em> transformed from device coordinates to model coordinates. <p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xFormDev-3"></a>TQPainter::xFormDev ( const <a href="ntqpointarray.html">TQPointArray</a> & ad ) const </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the point array <em>ad</em> transformed from device coordinates to model coordinates. <p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xFormDev-4"></a>TQPainter::xFormDev ( const <a href="ntqpointarray.html">TQPointArray</a> & ad, int index, int npoints ) const </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Returns the point array <em>ad</em> transformed from device coordinates to model coordinates. The <em>index</em> is the first point in the array and <em>npoints</em> denotes the number of points to be transformed. If <em>npoints</em> is negative, all points from <em>ad[index]</em> until the last point in the array are transformed. <p> The returned point array consists of the number of points that were transformed. <p> Example: <pre> <a href="ntqpointarray.html">TQPointArray</a> a(10); <a href="ntqpointarray.html">TQPointArray</a> b; b = painter.xFormDev(a, 1, 3); // b.<a href="ntqmemarray.html#size">size</a>() == 3 b = painter.xFormDev(a, 1, -1); // b.<a href="ntqmemarray.html#size">size</a>() == 9 </pre> <p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). <hr><h2>Related Functions</h2> <h3 class=fn>void <a name="qDrawPlainRect"></a>qDrawPlainRect ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="ntqcolor.html">TQColor</a> & c, int lineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill ) </h3> <p> <tt>#include <ntqdrawutil.h></tt> <p> Draws the plain rectangle specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. <p> The color argument <em>c</em> specifies the line color. <p> The <em>lineWidth</em> argument specifies the line width. <p> The rectangle's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0. <p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it display a plain rectangle, for example <tt>TQFrame::setFrameStyle( TQFrame::Box | TQFrame::Plain )</tt>. <p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or <a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make widgets that follow the current GUI style. <p> <p>See also <a href="#qDrawShadeRect">qDrawShadeRect</a>() and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). <h3 class=fn>void <a name="qDrawShadeLine"></a>qDrawShadeLine ( <a href="ntqpainter.html">TQPainter</a> * p, int x1, int y1, int x2, int y2, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, int midLineWidth ) </h3> <p> <tt>#include <ntqdrawutil.h></tt> <p> Draws a horizontal (<em>y1</em> == <em>y2</em>) or vertical (<em>x1</em> == <em>x2</em>) shaded line using the painter <em>p</em>. <p> Nothing is drawn if <em>y1</em> != <em>y2</em> and <em>x1</em> != <em>x2</em> (i.e. the line is neither horizontal nor vertical). <p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). <p> The line appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. <p> The <em>lineWidth</em> argument specifies the line width for each of the lines. It is not the total line width. <p> The <em>midLineWidth</em> argument specifies the width of a middle line drawn in the <a href="qcolorgroup.html#mid">TQColorGroup::mid</a>() color. <p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it display a shaded line, for example <tt>TQFrame::setFrameStyle( TQFrame::HLine | TQFrame::Sunken )</tt>. <p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or <a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make widgets that follow the current GUI style. <p> <p>See also <a href="#qDrawShadeRect">qDrawShadeRect</a>(), <a href="#qDrawShadePanel">qDrawShadePanel</a>(), and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). <h3 class=fn>void <a name="qDrawShadePanel"></a>qDrawShadePanel ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill ) </h3> <p> <tt>#include <ntqdrawutil.h></tt> <p> Draws the shaded panel specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. <p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). <p> The panel appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. <p> The <em>lineWidth</em> argument specifies the line width. <p> The panel's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0. <p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it display a shaded panel, for example <tt>TQFrame::setFrameStyle( TQFrame::Panel | TQFrame::Sunken )</tt>. <p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or <a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make widgets that follow the current GUI style. <p> <p>See also <a href="#qDrawWinPanel">qDrawWinPanel</a>(), <a href="#qDrawShadeLine">qDrawShadeLine</a>(), <a href="#qDrawShadeRect">qDrawShadeRect</a>(), and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). <h3 class=fn>void <a name="qDrawShadeRect"></a>qDrawShadeRect ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, int midLineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill ) </h3> <p> <tt>#include <ntqdrawutil.h></tt> <p> Draws the shaded rectangle specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. <p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). <p> The rectangle appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. <p> The <em>lineWidth</em> argument specifies the line width for each of the lines. It is not the total line width. <p> The <em>midLineWidth</em> argument specifies the width of a middle line drawn in the <a href="qcolorgroup.html#mid">TQColorGroup::mid</a>() color. <p> The rectangle's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0. <p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it display a shaded rectangle, for example <tt>TQFrame::setFrameStyle( TQFrame::Box | TQFrame::Raised )</tt>. <p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or <a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make widgets that follow the current GUI style. <p> <p>See also <a href="#qDrawShadeLine">qDrawShadeLine</a>(), <a href="#qDrawShadePanel">qDrawShadePanel</a>(), <a href="#qDrawPlainRect">qDrawPlainRect</a>(), <a href="ntqstyle.html#drawItem">TQStyle::drawItem</a>(), <a href="ntqstyle.html#drawControl">TQStyle::drawControl</a>(), and <a href="ntqstyle.html#drawComplexControl">TQStyle::drawComplexControl</a>(). <h3 class=fn>void <a name="qDrawWinButton"></a>qDrawWinButton ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, const <a href="ntqbrush.html">TQBrush</a> * fill ) </h3> <p> <tt>#include <ntqdrawutil.h></tt> <p> Draws the Windows-style button specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. <p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). <p> The button appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. <p> The line width is 2 pixels. <p> The button's interior is filled with the <em>*fill</em> brush unless <em>fill</em> is 0. <p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or <a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make widgets that follow the current GUI style. <p> <p>See also <a href="#qDrawWinPanel">qDrawWinPanel</a>() and <a href="ntqstyle.html#drawControl">TQStyle::drawControl</a>(). <h3 class=fn>void <a name="qDrawWinPanel"></a>qDrawWinPanel ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, const <a href="ntqbrush.html">TQBrush</a> * fill ) </h3> <p> <tt>#include <ntqdrawutil.h></tt> <p> Draws the Windows-style panel specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. <p> The color group argument <em>g</em> specifies the shading colors. <p> The panel appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. <p> The line width is 2 pixels. <p> The button's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0. <p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it display a shaded panel, for example <tt>TQFrame::setFrameStyle( TQFrame::WinPanel | TQFrame::Raised )</tt>. <p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or <a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make widgets that follow the current GUI style. <p> <p>See also <a href="#qDrawShadePanel">qDrawShadePanel</a>(), <a href="#qDrawWinButton">qDrawWinButton</a>(), and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). <!-- eof --> <hr><p> This file is part of the <a href="index.html">TQt toolkit</a>. Copyright © 1995-2007 <a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2007 <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> <td align=right><div align=right>TQt 3.3.8</div> </table></div></address></body> </html>