<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/tools/qwaitcondition_unix.cpp:57 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>TQWaitCondition Class</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQWaitCondition Class Reference</h1> <p>The TQWaitCondition class allows waiting/waking for conditions between threads. <a href="#details">More...</a> <p>All the functions in this class are <a href="threads.html#threadsafe">thread-safe</a> when TQt is built with thread support.</p> <p><tt>#include <<a href="qwaitcondition-h.html">ntqwaitcondition.h</a>></tt> <p><a href="qwaitcondition-members.html">List of all member functions.</a> <h2>Public Members</h2> <ul> <li class=fn><a href="#TQWaitCondition"><b>TQWaitCondition</b></a> ()</li> <li class=fn>virtual <a href="#~TQWaitCondition"><b>~TQWaitCondition</b></a> ()</li> <li class=fn>bool <a href="#wait"><b>wait</b></a> ( unsigned long time = ULONG_MAX )</li> <li class=fn>bool <a href="#wait-2"><b>wait</b></a> ( TQMutex * mutex, unsigned long time = ULONG_MAX )</li> <li class=fn>void <a href="#wakeOne"><b>wakeOne</b></a> ()</li> <li class=fn>void <a href="#wakeAll"><b>wakeAll</b></a> ()</li> </ul> <hr><a name="details"></a><h2>Detailed Description</h2> The TQWaitCondition class allows waiting/waking for conditions between threads. <p> <p> TQWaitConditions allow a thread to tell other threads that some sort of condition has been met; one or many threads can block waiting for a TQWaitCondition to set a condition with <a href="#wakeOne">wakeOne</a>() or <a href="#wakeAll">wakeAll</a>(). Use wakeOne() to wake one randomly selected event or wakeAll() to wake them all. For example, say we have three tasks that should be performed every time the user presses a key; each task could be split into a thread, each of which would have a run() body like this: <p> <pre> TQWaitCondition key_pressed; for (;;) { key_pressed.<a href="#wait">wait</a>(); // This is a TQWaitCondition global variable // Key was pressed, do something interesting do_something(); } </pre> <p> A fourth thread would read key presses and wake the other three threads up every time it receives one, like this: <p> <pre> TQWaitCondition key_pressed; for (;;) { getchar(); // Causes any thread in key_pressed.<a href="#wait">wait</a>() to return from // that method and continue processing key_pressed.<a href="#wakeAll">wakeAll</a>(); } </pre> <p> Note that the order the three threads are woken up in is undefined, and that if some or all of the threads are still in do_something() when the key is pressed, they won't be woken up (since they're not waiting on the condition variable) and so the task will not be performed for that key press. This can be avoided by, for example, doing something like this: <p> <pre> <a href="ntqmutex.html">TQMutex</a> mymutex; TQWaitCondition key_pressed; int mycount=0; // Worker thread code for (;;) { key_pressed.<a href="#wait">wait</a>(); // This is a TQWaitCondition global variable mymutex.<a href="ntqmutex.html#lock">lock</a>(); mycount++; mymutex.<a href="ntqmutex.html#unlock">unlock</a>(); do_something(); mymutex.<a href="ntqmutex.html#lock">lock</a>(); mycount--; mymutex.<a href="ntqmutex.html#unlock">unlock</a>(); } // Key reading thread code for (;;) { getchar(); mymutex.<a href="ntqmutex.html#lock">lock</a>(); // Sleep until there are no busy worker threads while( mycount > 0 ) { mymutex.<a href="ntqmutex.html#unlock">unlock</a>(); sleep( 1 ); mymutex.<a href="ntqmutex.html#lock">lock</a>(); } mymutex.<a href="ntqmutex.html#unlock">unlock</a>(); key_pressed.<a href="#wakeAll">wakeAll</a>(); } </pre> <p> The mutexes are necessary because the results of two threads attempting to change the value of the same variable simultaneously are unpredictable. <p>See also <a href="environment.html">Environment Classes</a> and <a href="thread.html">Threading</a>. <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="TQWaitCondition"></a>TQWaitCondition::TQWaitCondition () </h3> Constructs a new event signalling, i.e. wait condition, object. <h3 class=fn><a name="~TQWaitCondition"></a>TQWaitCondition::~TQWaitCondition ()<tt> [virtual]</tt> </h3> Deletes the event signalling, i.e. wait condition, object. <h3 class=fn>bool <a name="wait"></a>TQWaitCondition::wait ( unsigned long time = ULONG_MAX ) </h3> Wait on the thread event object. The thread calling this will block until either of these conditions is met: <ul> <li> Another thread signals it using <a href="#wakeOne">wakeOne</a>() or <a href="#wakeAll">wakeAll</a>(). This function will return TRUE in this case. <li> <em>time</em> milliseconds has elapsed. If <em>time</em> is ULONG_MAX (the default), then the wait will never timeout (the event must be signalled). This function will return FALSE if the wait timed out. </ul> <p> <p>See also <a href="#wakeOne">wakeOne</a>() and <a href="#wakeAll">wakeAll</a>(). <h3 class=fn>bool <a name="wait-2"></a>TQWaitCondition::wait ( <a href="ntqmutex.html">TQMutex</a> * mutex, unsigned long time = ULONG_MAX ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Release the locked <em>mutex</em> and wait on the thread event object. The <em>mutex</em> must be initially locked by the calling thread. If <em>mutex</em> is not in a locked state, this function returns immediately. If <em>mutex</em> is a recursive mutex, this function returns immediately. The <em>mutex</em> will be unlocked, and the calling thread will block until either of these conditions is met: <ul> <li> Another thread signals it using <a href="#wakeOne">wakeOne</a>() or <a href="#wakeAll">wakeAll</a>(). This function will return TRUE in this case. <li> <em>time</em> milliseconds has elapsed. If <em>time</em> is ULONG_MAX (the default), then the wait will never timeout (the event must be signalled). This function will return FALSE if the wait timed out. </ul> <p> The mutex will be returned to the same locked state. This function is provided to allow the atomic transition from the locked state to the wait state. <p> <p>See also <a href="#wakeOne">wakeOne</a>() and <a href="#wakeAll">wakeAll</a>(). <h3 class=fn>void <a name="wakeAll"></a>TQWaitCondition::wakeAll () </h3> This wakes all threads waiting on the TQWaitCondition. The order in which the threads are woken up depends on the operating system's scheduling policies, and cannot be controlled or predicted. <p> <p>See also <a href="#wakeOne">wakeOne</a>(). <h3 class=fn>void <a name="wakeOne"></a>TQWaitCondition::wakeOne () </h3> This wakes one thread waiting on the TQWaitCondition. The thread that is woken up depends on the operating system's scheduling policies, and cannot be controlled or predicted. <p> <p>See also <a href="#wakeAll">wakeAll</a>(). <!-- eof --> <hr><p> This file is part of the <a href="index.html">TQt toolkit</a>. Copyright © 1995-2007 <a href="http://www.trolltech.com/">Trolltech</a>. 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