/**************************************************************************** ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of an example program for TQt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include #include #include #include #include #include #include #include #include "globjwin.h" #include "glbox.h" GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) : TQWidget( parent, name ) { // Create a menu TQPopupMenu *file = new TQPopupMenu( this ); file->insertItem( "Delete Left TQGLWidget", this, SLOT(deleteFirstWidget()) ); file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); m->setSeparator( TQMenuBar::InWindowsStyle ); m->insertItem("&File", file ); // Create nice frames to put around the OpenGL widgets TQFrame* f1 = new TQFrame( this, "frame1" ); f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); f1->setLineWidth( 2 ); TQFrame* f2 = new TQFrame( this, "frame2" ); f2->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); f2->setLineWidth( 2 ); // Create an OpenGL widget c1 = new GLBox( f1, "glbox1" ); // Create another OpenGL widget that shares display lists with the first c2 = new GLBox( f2, "glbox2", c1 ); // Create the three sliders; one for each rotation axis // Make them spin the boxes, but not in synch TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); x->setTickmarks( TQSlider::Left ); connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) ); TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); y->setTickmarks( TQSlider::Left ); connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) ); TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); z->setTickmarks( TQSlider::Left ); connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Put the sliders on top of each other TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout"); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widgets inside the frames TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1"); flayout1->addWidget( c1, 1 ); TQHBoxLayout* flayout2 = new TQHBoxLayout( f2, 2, 2, "flayout2"); flayout2->addWidget( c2, 1 ); // Top level layout, puts the sliders to the left of the frame/GL widget TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout"); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f1, 1 ); hlayout->addWidget( f2, 1 ); } void GLObjectWindow::deleteFirstWidget() { // Delete only c1; c2 will keep working and use the shared display list if ( c1 ) { delete c1; c1 = 0; } }