/**************************************************************************** ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of an example program for TQt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include "tpiece.h" #include "qstring.h" #include void TetrixPiece::rotateLeft() { if ( pieceType == 5 ) // don't rotate square piece type return; int tmp; for (int i = 0 ; i < 4 ; i++) { tmp = getXCoord(i); setXCoord(i,getYCoord(i)); setYCoord(i,-tmp); } } void TetrixPiece::rotateRight() { if ( pieceType == 5 ) // don't rotate square piece type return; int tmp; for (int i = 0 ; i < 4 ; i++) { tmp = getXCoord(i); setXCoord(i,-getYCoord(i)); setYCoord(i,tmp); } } int TetrixPiece::getMinX() { int tmp = coordinates[0][0]; for(int i = 1 ; i < 4 ; i++) if (tmp > coordinates[i][0]) tmp = coordinates[i][0]; return tmp; } int TetrixPiece::getMaxX() { int tmp = coordinates[0][0]; for(int i = 1 ; i < 4 ; i++) if (tmp < coordinates[i][0]) tmp = coordinates[i][0]; return tmp; } int TetrixPiece::getMinY() { int tmp = coordinates[0][1]; for(int i = 1 ; i < 4 ; i++) if (tmp > coordinates[i][1]) tmp = coordinates[i][1]; return tmp; } int TetrixPiece::getMaxY() { int tmp = coordinates[0][1]; for(int i = 1 ; i < 4 ; i++) if (tmp < coordinates[i][1]) tmp = coordinates[i][1]; return tmp; } void TetrixPiece::initialize(int type) { static int pieceTypes[7][4][2] = {{{ 0,-1}, { 0, 0}, {-1, 0}, {-1, 1}}, {{ 0,-1}, { 0, 0}, { 1, 0}, { 1, 1}}, {{ 0,-1}, { 0, 0}, { 0, 1}, { 0, 2}}, {{-1, 0}, { 0, 0}, { 1, 0}, { 0, 1}}, {{ 0, 0}, { 1, 0}, { 0, 1}, { 1, 1}}, {{-1,-1}, { 0,-1}, { 0, 0}, { 0, 1}}, {{ 1,-1}, { 0,-1}, { 0, 0}, { 0, 1}}}; if (type < 1 || type > 7) type = 1; pieceType = type; for(int i = 0 ; i < 4 ; i++) { coordinates[i][0] = pieceTypes[type - 1][i][0]; coordinates[i][1] = pieceTypes[type - 1][i][1]; } } /* * Sigh, oh beautiful nostalgia! This random algorithm has * been taken from the book "Adventures with your pocket calculator" * and I used it in my first implemented and machine- * run program of any size to speak of. Imagine how hungry I * was after having programmed BASIC on paper for * half a year?!!?!?!?!?!? The first program I typed in was a * slot machine game and was made in BASIC on a SHARP * PC-1211 with 1,47 KB RAM (one point four seven kilobytes) and * a one-line LCD-display (I think it had 32 characters) in the * year of our lord 1981. The man I had bought the machine from worked * as a COBOL programmer and was amazed and impressed * when I demonstrated the program 2 days after I had * bought the machine, quote: "Gees, I have been looking so long * for a "random" command in that BASIC, what is it called?" * Oh, how I still get a thrill out of the thought of the * explanation I then gave him... */ /* * Sukk, aa vakre nostalgi! Denne random algoritmen er * tatt fra boka "Adventures with your pocket calculator" * og den brukte jeg i mitt foerste implementerte og maskin- * kjoerte program av nevneverdig stoerrelse. Tror du jeg var * noe sulten etter aa ha programmert BASIC paa papir i et * halvt aar?!!?!?!?!?!? Programmet jeg tasta inn foerst var et * "enarmet banditt" spill og ble laget i BASIC paa en SHARP * PC-1211 med 1,47 KB RAM (en komma foertisju kilobyte) og * et en-linjers LCD-display (tror det hadde 32 karakterer) i det * herrens aar 1981. Mannen jeg kjoepte maskinen av jobbet til * daglig med COBOL programmering og var forbloeffet og imponert * da jeg demonstrerte programmet 2 dager etter at jeg hadde * kjoept maskinen, sitat: "Joess, jeg som har leita saa lenge * etter en random kommando i den BASICen, hva var det den * het?" Aa, jeg frydes ennaa ved tanken paa forklaringen jeg * deretter ga ham... */ double TetrixPiece::randomSeed = 0.33333; void TetrixPiece::setRandomSeed(double seed) { TQCString buffer; if (seed < 0) seed = - seed; if (seed >= 1) seed = seed - (double) ((int) seed); buffer.sprintf("%1.5f",(float) seed); for (int i = 0 ; i < 5 ; i++) if ((buffer[i + 2] - '0') % 2 == 0) buffer[i + 2]++; randomSeed = atof(buffer); } int TetrixPiece::randomValue(int maxPlusOne) { randomSeed = randomSeed*147; randomSeed = randomSeed - (double) ((int) randomSeed); return (int) (randomSeed*maxPlusOne); }