1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
/**********************************************************************
**
** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved.
**
** This file is part of TQt Designer.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at [email protected].
**
** Licensees holding valid TQt Commercial licenses may use this file in
** accordance with the TQt Commercial License Agreement provided with
** the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "glwidget.h"
/*!
Create a GLWidget widget
*/
GLWidget::GLWidget( TQWidget* parent, const char* name )
: TQGLWidget( parent, name )
{
xrot = yrot = zrot = 25; // default object rotation
scale_ = 1.25; // default object scale
object = 0;
}
/*!
Release allocated resources
*/
GLWidget::~GLWidget()
{
glDeleteLists( object, 1 );
}
/*!
Paint the box. The actual openGL commands for drawing the box are
performed here.
*/
void GLWidget::paintGL()
{
glClear( GL_COLOR_BUFFER_BIT );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -10.0 );
glScalef( scale_, scale_, scale_ );
glRotatef( xrot, 1.0, 0.0, 0.0 );
glRotatef( yrot, 0.0, 1.0, 0.0 );
glRotatef( zrot, 0.0, 0.0, 1.0 );
glCallList( object );
}
/*!
Set up the OpenGL rendering state, and define display list
*/
void GLWidget::initializeGL()
{
qglClearColor( black ); // Let OpenGL clear to black
object = makeObject(); // Generate an OpenGL display list
glShadeModel( GL_FLAT );
}
/*!
Set up the OpenGL view port, matrix mode, etc.
*/
void GLWidget::resizeGL( int w, int h )
{
glViewport( 0, 0, (GLint)w, (GLint)h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
glMatrixMode( GL_MODELVIEW );
}
/*!
Generate an OpenGL display list for the object to be shown, i.e. the box
*/
GLuint GLWidget::makeObject()
{
GLuint list;
list = glGenLists( 1 );
glNewList( list, GL_COMPILE );
qglColor( white ); // Shorthand for glColor3f or glIndex
glLineWidth( 2.0 );
glBegin( GL_LINE_LOOP );
glVertex3f( 1.0f, 0.5f, -0.4f );
glVertex3f( 1.0f, -0.5f, -0.4f );
glVertex3f( -1.0f, -0.5f, -0.4f );
glVertex3f( -1.0f, 0.5f, -0.4f );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex3f( 1.0f, 0.5f, 0.4f );
glVertex3f( 1.0f, -0.5f, 0.4f );
glVertex3f( -1.0f, -0.5f, 0.4f );
glVertex3f( -1.0f, 0.5f, 0.4f );
glEnd();
glBegin( GL_LINES );
glVertex3f( 1.0f, 0.5f, -0.4f ); glVertex3f( 1.0f, 0.5f, 0.4f );
glVertex3f( 1.0f, -0.5f, -0.4f ); glVertex3f( 1.0f, -0.5f, 0.4f );
glVertex3f( -1.0f, -0.5f, -0.4f ); glVertex3f( -1.0f, -0.5f, 0.4f );
glVertex3f( -1.0f, 0.5f, -0.4f ); glVertex3f( -1.0f, 0.5f, 0.4f );
glEnd();
glEndList();
return list;
}
void GLWidget::setXRot( double x )
{
xrot = x;
update();
}
void GLWidget::setYRot( double y )
{
yrot = y;
update();
}
void GLWidget::setZRot( double z )
{
zrot = z;
update();
}
void GLWidget::setScale( double s )
{
scale_ = s;
update();
}
|