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Diffstat (limited to 'qtinterface/qt4/Qt/qglshaderprogram.h')
-rw-r--r-- | qtinterface/qt4/Qt/qglshaderprogram.h | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/qtinterface/qt4/Qt/qglshaderprogram.h b/qtinterface/qt4/Qt/qglshaderprogram.h new file mode 100644 index 0000000..9771834 --- /dev/null +++ b/qtinterface/qt4/Qt/qglshaderprogram.h @@ -0,0 +1,298 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation ([email protected]) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial Usage +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Nokia. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you have questions regarding the use of this file, please contact +** Nokia at [email protected]. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QGLSHADERPROGRAM_H +#define QGLSHADERPROGRAM_H + +#include <QtOpenGL/qgl.h> +#include <QtGui/qvector2d.h> +#include <QtGui/qvector3d.h> +#include <QtGui/qvector4d.h> +#include <QtGui/qmatrix4x4.h> + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(OpenGL) + +#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) + +class QGLShaderProgram; +class QGLShaderPrivate; + +class Q_OPENGL_EXPORT QGLShader : public QObject +{ + Q_OBJECT +public: + enum ShaderTypeBit + { + Vertex = 0x0001, + Fragment = 0x0002 + }; + Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) + + explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); + QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); + virtual ~QGLShader(); + + QGLShader::ShaderType shaderType() const; + + bool compileSourceCode(const char *source); + bool compileSourceCode(const QByteArray& source); + bool compileSourceCode(const QString& source); + bool compileSourceFile(const QString& fileName); + + QByteArray sourceCode() const; + + bool isCompiled() const; + QString log() const; + + GLuint shaderId() const; + +private: + friend class QGLShaderProgram; + + Q_DISABLE_COPY(QGLShader) + Q_DECLARE_PRIVATE(QGLShader) +}; + +Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) + + +class QGLShaderProgramPrivate; + +class Q_OPENGL_EXPORT QGLShaderProgram : public QObject +{ + Q_OBJECT +public: + explicit QGLShaderProgram(QObject *parent = 0); + explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); + virtual ~QGLShaderProgram(); + + bool addShader(QGLShader *shader); + void removeShader(QGLShader *shader); + QList<QGLShader *> shaders() const; + + bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source); + bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName); + + void removeAllShaders(); + + virtual bool link(); + bool isLinked() const; + QString log() const; + + bool bind(); + void release(); + + GLuint programId() const; + + void bindAttributeLocation(const char *name, int location); + void bindAttributeLocation(const QByteArray& name, int location); + void bindAttributeLocation(const QString& name, int location); + + int attributeLocation(const char *name) const; + int attributeLocation(const QByteArray& name) const; + int attributeLocation(const QString& name) const; + + void setAttributeValue(int location, GLfloat value); + void setAttributeValue(int location, GLfloat x, GLfloat y); + void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); + void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setAttributeValue(int location, const QVector2D& value); + void setAttributeValue(int location, const QVector3D& value); + void setAttributeValue(int location, const QVector4D& value); + void setAttributeValue(int location, const QColor& value); + void setAttributeValue(int location, const GLfloat *values, int columns, int rows); + + void setAttributeValue(const char *name, GLfloat value); + void setAttributeValue(const char *name, GLfloat x, GLfloat y); + void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); + void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setAttributeValue(const char *name, const QVector2D& value); + void setAttributeValue(const char *name, const QVector3D& value); + void setAttributeValue(const char *name, const QVector4D& value); + void setAttributeValue(const char *name, const QColor& value); + void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); + + void setAttributeArray + (int location, const GLfloat *values, int tupleSize, int stride = 0); + void setAttributeArray + (int location, const QVector2D *values, int stride = 0); + void setAttributeArray + (int location, const QVector3D *values, int stride = 0); + void setAttributeArray + (int location, const QVector4D *values, int stride = 0); + void setAttributeArray + (const char *name, const GLfloat *values, int tupleSize, int stride = 0); + void setAttributeArray + (const char *name, const QVector2D *values, int stride = 0); + void setAttributeArray + (const char *name, const QVector3D *values, int stride = 0); + void setAttributeArray + (const char *name, const QVector4D *values, int stride = 0); + + void enableAttributeArray(int location); + void enableAttributeArray(const char *name); + void disableAttributeArray(int location); + void disableAttributeArray(const char *name); + + int uniformLocation(const char *name) const; + int uniformLocation(const QByteArray& name) const; + int uniformLocation(const QString& name) const; + +#ifdef Q_MAC_COMPAT_GL_FUNCTIONS + void setUniformValue(int location, QMacCompatGLint value); + void setUniformValue(int location, QMacCompatGLuint value); + void setUniformValue(const char *name, QMacCompatGLint value); + void setUniformValue(const char *name, QMacCompatGLuint value); + void setUniformValueArray(int location, const QMacCompatGLint *values, int count); + void setUniformValueArray(int location, const QMacCompatGLuint *values, int count); + void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count); + void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count); +#endif + + void setUniformValue(int location, GLfloat value); + void setUniformValue(int location, GLint value); + void setUniformValue(int location, GLuint value); + void setUniformValue(int location, GLfloat x, GLfloat y); + void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); + void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setUniformValue(int location, const QVector2D& value); + void setUniformValue(int location, const QVector3D& value); + void setUniformValue(int location, const QVector4D& value); + void setUniformValue(int location, const QColor& color); + void setUniformValue(int location, const QPoint& point); + void setUniformValue(int location, const QPointF& point); + void setUniformValue(int location, const QSize& size); + void setUniformValue(int location, const QSizeF& size); + void setUniformValue(int location, const QMatrix2x2& value); + void setUniformValue(int location, const QMatrix2x3& value); + void setUniformValue(int location, const QMatrix2x4& value); + void setUniformValue(int location, const QMatrix3x2& value); + void setUniformValue(int location, const QMatrix3x3& value); + void setUniformValue(int location, const QMatrix3x4& value); + void setUniformValue(int location, const QMatrix4x2& value); + void setUniformValue(int location, const QMatrix4x3& value); + void setUniformValue(int location, const QMatrix4x4& value); + void setUniformValue(int location, const GLfloat value[4][4]); + void setUniformValue(int location, const QTransform& value); + + void setUniformValue(const char *name, GLfloat value); + void setUniformValue(const char *name, GLint value); + void setUniformValue(const char *name, GLuint value); + void setUniformValue(const char *name, GLfloat x, GLfloat y); + void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); + void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setUniformValue(const char *name, const QVector2D& value); + void setUniformValue(const char *name, const QVector3D& value); + void setUniformValue(const char *name, const QVector4D& value); + void setUniformValue(const char *name, const QColor& color); + void setUniformValue(const char *name, const QPoint& point); + void setUniformValue(const char *name, const QPointF& point); + void setUniformValue(const char *name, const QSize& size); + void setUniformValue(const char *name, const QSizeF& size); + void setUniformValue(const char *name, const QMatrix2x2& value); + void setUniformValue(const char *name, const QMatrix2x3& value); + void setUniformValue(const char *name, const QMatrix2x4& value); + void setUniformValue(const char *name, const QMatrix3x2& value); + void setUniformValue(const char *name, const QMatrix3x3& value); + void setUniformValue(const char *name, const QMatrix3x4& value); + void setUniformValue(const char *name, const QMatrix4x2& value); + void setUniformValue(const char *name, const QMatrix4x3& value); + void setUniformValue(const char *name, const QMatrix4x4& value); + void setUniformValue(const char *name, const GLfloat value[4][4]); + void setUniformValue(const char *name, const QTransform& value); + + void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); + void setUniformValueArray(int location, const GLint *values, int count); + void setUniformValueArray(int location, const GLuint *values, int count); + void setUniformValueArray(int location, const QVector2D *values, int count); + void setUniformValueArray(int location, const QVector3D *values, int count); + void setUniformValueArray(int location, const QVector4D *values, int count); + void setUniformValueArray(int location, const QMatrix2x2 *values, int count); + void setUniformValueArray(int location, const QMatrix2x3 *values, int count); + void setUniformValueArray(int location, const QMatrix2x4 *values, int count); + void setUniformValueArray(int location, const QMatrix3x2 *values, int count); + void setUniformValueArray(int location, const QMatrix3x3 *values, int count); + void setUniformValueArray(int location, const QMatrix3x4 *values, int count); + void setUniformValueArray(int location, const QMatrix4x2 *values, int count); + void setUniformValueArray(int location, const QMatrix4x3 *values, int count); + void setUniformValueArray(int location, const QMatrix4x4 *values, int count); + + void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); + void setUniformValueArray(const char *name, const GLint *values, int count); + void setUniformValueArray(const char *name, const GLuint *values, int count); + void setUniformValueArray(const char *name, const QVector2D *values, int count); + void setUniformValueArray(const char *name, const QVector3D *values, int count); + void setUniformValueArray(const char *name, const QVector4D *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); + + static bool hasOpenGLShaderPrograms(const QGLContext *context = 0); + +private Q_SLOTS: + void shaderDestroyed(); + +private: + Q_DISABLE_COPY(QGLShaderProgram) + Q_DECLARE_PRIVATE(QGLShaderProgram) + + bool init(); +}; + +#endif + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif |