/* Copyright (C) 2005 Gerd Fleischer * Copyright (C) 2003 by Sandro Giessl * based on the nice CVS KDesktop KShadowEngine class. thanks! * looking forward to see KShadowEngine in kdefx somewhen btw.. :) * ------------------------------------------------------------------------ * these are the original copyright notes: * This file is proposed to be part of the KDE libraries. * Copyright (C) 2003 Laur Ivan * * Many thanks to: * - Bernardo Hung for the enhanced shadow * algorithm (currently used) * - Tim Jansen for the API updates and fixes. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301 USA. */ #include "shadow.h" #include ShadowEngine::ShadowEngine() { thickness_ = 1; multiplicationFactor_ = 10.0; } ShadowEngine::~ShadowEngine() { } QImage ShadowEngine::makeShadow(const QPixmap& textPixmap, const QColor &bgColor) { QImage result; // create a new image for for the shaddow int w = textPixmap.width(); int h = textPixmap.height(); // avoid calling these methods for every pixel int bgRed = bgColor.red(); int bgGreen = bgColor.green(); int bgBlue = bgColor.blue(); float alphaShadow; /* * This is the source pixmap */ QImage img = textPixmap.convertToImage().convertDepth(32); /* * Resize the image if necessary */ if ((result.width() != w) || (result.height() != h)) { result.create(w, h, 32); } result.fill(0); // all black result.setAlphaBuffer(true); for (int i = thickness_; i < w - thickness_; i++) { for (int j = thickness_; j < h - thickness_; j++) { alphaShadow = decay(img, i, j); alphaShadow = (alphaShadow > 180.0) ? 180.0 : alphaShadow; // update the shadow's i,j pixel. result.setPixel(i,j, qRgba(bgRed, bgGreen , bgBlue, (int) alphaShadow)); } } return result; } float ShadowEngine::decay(QImage& source, int i, int j) { // create a new image for the shadow int w = source.width(); int h = source.height(); int sx, sy; float alphaShadow = 0; float opacity = 0; for (int k = 1; k <= thickness_; k++) { /* Generate a shadow thickness_ pixels thicker * on either side than the text image. Ensure * that i +/- k and j +/- k are within the * bounds of the text pixmap. */ opacity = 0; for (int l = -k; l <= k; l++) { if (i < k) sx = 0; else if (i >= w - k) sx = w - 1; else sx = i + l; for (int m = -k; m <= k; m++) { if (j < k) sy = 0; else if (j >= h - k) sy = h - 1; else sy = j + m; opacity += qGray(source.pixel(sx, sy)); } } alphaShadow += opacity / multiplicationFactor_; } return alphaShadow; }