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/* aKode: Resampler (Secret Rabbit Code)
Copyright (C) 2004 Allan Sandfeld Jensen <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Steet, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
#ifndef _AKODE_SRC_RESAMPLER_H
#define _AKODE_SRC_RESAMPLER_H
#include "akodelib.h"
#include "resampler.h"
namespace aKode {
class AudioFrame;
//! High quality resampler using the Secret Rabbit Code library also known as libsamplerate
/*!
* This is the high quality resampler. Compared to the default resampler, it is
* lot slower, uses primarely float point, and is GPL.
*/
class SRCResampler : public Resampler {
public:
SRCResampler();
bool doFrame(AudioFrame* in, AudioFrame* out);
void setSampleRate(unsigned int rate);
void setSpeed(float speed);
float speed;
unsigned int sample_rate;
};
class SRCResamplerPlugin : public ResamplerPlugin {
public:
virtual SRCResampler* openResampler();
};
extern "C" SRCResamplerPlugin src_resampler;
} // namespace
#endif
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