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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-01-05 00:01:18 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-01-05 00:01:18 +0000
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Copy of aRts for Trinity modifications
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+The GSL Engine
+==============
+
+The following gives an outline of the conceptual approach to
+simulate flow-system behavior and carries details of the
+implementation along.
+
+Introductionary remarks:
+------------------------
+The GSL Engine simulates signal flow systems by mapping them
+onto a network of signal processing modules which are connected
+via signal streams.
+The signal streams are value quantized and time discrete, where
+floats are used to store the quantized values and the samples are
+taken at arbitrary but equidistant points in time. Also, the
+sampling periods are assumed to be synchronous for all nodes.
+In the public GSL C API, engine modules are exposed as GslModule
+structures, for the internal engine implementation, each
+GslModule is embedded in an OpNode structure.
+
+Node Model:
+-----------
+* a node has n_istreams input streams
+* a node has n_jstreams joint input streams facilities, that is,
+ an unlimited number of ouput streams can be connected to each
+ "joint" input stream
+* a node has n_ostreams output streams
+* all streams are equally value quantized as IEEE754 floats,
+ usually within the range -1..1
+* all streams are synchronously time discrete
+* the flow-system behavior can be iteratively approximated
+ by calculating a node's output streams from its input streams
+* since all streams are equally time discrete, n output
+ values for all output streams can be calculated from n input
+ values at all input streams of a single network
+* some nodes always react delayed ("deferred" nodes) and can
+ guarantee that they can always produce n output values ahead
+ of receiving the corresponding n input values, with n>=1
+* a node that has no output facilities (n_ostreams==0) is
+ considered a "consumer" and has to be processed // FIXME
+
+Node Methods:
+-------------
+->process()
+ This method specifies through one of its arguments
+ the number of iterations the node has to perform,
+ and therefore the number of values that are supplied
+ in its stream input buffers and which have to be supplied
+ in its stream output buffers.
+->process_deferred()
+ This method specifies the number of input values supplied
+ and the number of output values that should be supplied.
+ The number of input values may be smaller than the number
+ of output values requested, in which case the node may return
+ less output values than requested.
+
+Node Relationships:
+-------------------
+Node B is an "input" of node A if:
+ * one of A's input streams is connected to one of B's output streams,
+ or
+ * node C is an "input" of A and B is an "input" of C
+
+Processing Order:
+-----------------
+If node A has an input node B and A is not a deferred node, B has to
+be processed prior to processing A.
+
+Connection Cycles:
+------------------
+Nodes A and B "form a cycle" if A is an input to B and B is an
+input to A.
+
+Invalid Connections:
+--------------------
+For nodes A and B (not necessarily distinct) which form a cycle,
+the connections that the cycle consists of are only valid if
+the following is true:
+ (C is a deferred node) and
+ (C==A or C==B or (if C is completely disconnected, the nodes
+ A and B do not anymore form the cycle))
+
+
+Implementation Notes
+====================
+* if a node is deferred, all output channels are delayed
+* independent leaf nodes (nodes that have no inputs) can be
+ scheduled separately
+* nodes contained in a cycle have to be scheduled together
+
+Scheduling Algorithm
+--------------------
+To schedule a consumer and its dependency nodes, schedule_query() it:
+
+Query and Schedule Node:
+* tag current node
+* ignore scheduled input nodes
+* schedule_query_node on untagged input nodes, then do one of:
+ * schedule input node (if it has no cycles)
+ * resolve all input nodes cycles and then schedule
+ the input nodes cycle (if not self in cycle)
+ * take over cycle dependencies from input node
+* a tagged node is added to the precondition list (opens new cycle)
+* own leaf level is MAX() of input node leaf-levels + 1
+* untag node
+
+Resolving Cycles:
+* eliminate child from precondition list, once the list
+ is empty the cycle is resolved
+* at least one node being eliminated has to be deferred
+ for the cycle to be valid
+
+Scheduling:
+* nodes need to be processed in the order of leaf-level
+* within leaf-levels, processing is determined by a per-node
+ processing costs hint (cheap, normal, expensive)
+
+Implementation Considerations:
+------------------------------
+For deferred nodes, the number n specifying the amount of output
+values that are produced ahead of input can be considered
+mostly-fixed. that is, it's unlikely to change often and will do
+so only at block boundaries.
+Supporting n to be completely variable or considering it mostly
+fixed has certain implications. Here're the considerations that
+led to supporting a completely variable n for the implementation:
+
+n is block-boundary fixed:
++ for complex cycles (i.e. cycles that contain other cycles,
+ "subcycles"), the subcycles can be scheduled separately
+ if the n of the subcycle is >= block_size
+- if n is the only thing that changed at a block-boundary,
+ rescheduling the flow-graph is required in the cases
+ where n = old_n + x with old_n < block_size or if x < 0
+- deferred nodes can not change their delay in response to
+ values of an input stream
+
+n is variable for every iteration step:
++ no rescheduling is required if n changes at block-boundary
+- subcycles can not be scheduled separately from their outermost
+ cycle
++ the delay of deferred nodes can correlate to an input stream
+
+
+Threads, communication, main loops
+==================================
+
+Thread types:
+* UserThread; for the scope of the engine (the functions exposed in
+ gslengine.h), only one user thread may execute API functions
+ at a time.
+ i.e. if more than one user thread need to call engine API
+ functions, the user has to take measures to avoid concurrency
+ in calling these functions, e.g. by using a GslMutex which is
+ to be locked around engine API calls.
+* MasterThread; the engine, if configured accordingly,
+ sets up one master thread which
+ - processes transactions from the UserThread
+ - schedules processing order of engine modules
+ - processes single modules when required
+ - processes module cycles when required
+ - passes back processed transactions and flow jobs to the
+ UserThread for garbage collection
+* SlaveThread; the engine can be configured to spawn slave threads which,
+ in addition to the master thread
+ - process single modules when required
+ - process module cycles when required
+
+Communication at thread boundaries:
+* Job transaction queue; the UserThread constructs job transactions and
+ enqueues them for the MasterThread. The UserThread also dequeues already
+ processed transactions, in order for destroy functions of modules and
+ accessors to only be executed within the UserThread.
+ Also, the UserThread can wait (block) until all pending transactions
+ have been processed by the MasterThread (in order to sync state with
+ module network contained in the engine).
+* Flow job collection list; the MasterThread adds processed flow jobs into
+ a collection queue, the UserThread then collects the queued flow jobs
+ and frees them.
+* Module/cycle pool; the MasterThread fills in the module/cycle pool with
+ modules which need to be processed. The MasterThread and the SlaveThreads
+ pop modules/cycles from this pool, process them, and push back processed
+ nodes.
+* load control; // FIXME
+
+Main loop integration:
+in order to process certain engine modules only from within
+the UserThread and to drive the engine even without master
+or slave threads, the engine can be hooked up to a main loop
+mechanism supplied by the UserThread.
+The engine provides API entry points to:
+- export file descriptors and timeout, suitable for main loop backends
+ such as poll(2)
+- check whether dispatching is necessary
+- dispatch outstanding work to be performed by the engine
+FIXME: needs mentioning of pollfd/callback jobs
+
+
+TODO:
+=====
+- virtualization (poke ibuffer into outbuffer) flag (needs memcpy for deferred nodes)
+- flag UserThread nodes
+- sample timed jobs
+- need global timestamp
+- need async-queues that have time-stamped jobs
+- process only so much samples until a time-stamped
+ job needs to be processed
+- self-input cycles need to be resolved in parent as well
+- node-locale async timestamped jobs
+- engine-init: { block(pipe-fd), check }
+- sample-timed activation can offset node's block-boundary
+- need complete_blocks_only flag in node classes
+- cost rating: cost*n_inputs+cost*n_outputs
+- multi-input(joint) streams: job_disconnect(dmod,distr,smod,sistr); (jstreams)
+
+Jan 07 2002 Tim Janik
+ * cosmetic updates, flow jobs
+Aug 19 2001 Tim Janik
+ * notes on threads, communication, main loops
+Jul 29 2001 Tim Janik
+ * wording/spelling fixups
+May 05 2001 Tim Janik
+ * initial writeup
+
+LocalWords: GSL API GslModule OpNode istreams ostreams A's B's sync
+LocalWords: gslengine GslMutex UserThread MasterThread SlaveThread SlaveThreads