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/*
Copyright (C) 2000 Stefan Westerfeld
[email protected]
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
/*
* BC - Status (2002-03-08): SocketConnection
*
* None of these classes is considered part of the public API. Do NOT use it
* in your apps. No BC guaranteed.
*/
#ifndef SOCKETCONNECTION_H
#define SOCKETCONNECTION_H
#include "buffer.h"
#include "iomanager.h"
#include "connection.h"
#include <list>
#include <string>
namespace Arts {
class SocketConnection :public Connection, public IONotify {
protected:
std::string serverID;
int fd;
bool _broken;
std::list<Buffer *> pending;
void writeBuffer(Buffer *buffer);
SocketConnection();
public:
SocketConnection(int _fd);
void qSendBuffer(Buffer *buffer);
void notifyIO(int _fd, int types);
void drop();
bool broken();
};
}
#endif /* SOCKETCONNECTION_H */
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