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authorSlávek Banko <[email protected]>2020-06-29 19:14:27 +0200
committerSlávek Banko <[email protected]>2020-06-29 19:14:27 +0200
commit4ca91724d7700edb009a3037c7020aa033ce14d7 (patch)
tree7bda9d552603888a4805b5c3fec4bdde10947ae7 /src/app/actions.cpp
parent7090ff34ea4f78bb5ae8a2b644ed44893996cce6 (diff)
downloadcodeine-4ca91724d7700edb009a3037c7020aa033ce14d7.tar.gz
codeine-4ca91724d7700edb009a3037c7020aa033ce14d7.zip
Drop the use of the HAVE_XINE_H definition.
Add include <xine.h> to the appropriate headers. Clean up the arrangement of include files. Signed-off-by: Slávek Banko <[email protected]>
Diffstat (limited to 'src/app/actions.cpp')
-rw-r--r--src/app/actions.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/app/actions.cpp b/src/app/actions.cpp
index 7447320..65e1f39 100644
--- a/src/app/actions.cpp
+++ b/src/app/actions.cpp
@@ -1,12 +1,14 @@
// Copyright 2005 Max Howell ([email protected])
// See COPYING file for licensing information
-#include "actions.h"
+#include <tqtoolbutton.h>
+
#include "../debug.h"
#include "../mxcl.library.h"
-#include <tqtoolbutton.h>
+#include "actions.h"
#include "xineEngine.h"
+
namespace Codeine
{
PlayAction::PlayAction( TQObject *receiver, const char *slot, TDEActionCollection *ac )