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author | Michele Calgaro <[email protected]> | 2024-11-22 18:41:30 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-11-22 18:41:30 +0900 |
commit | ee0d99607c14cb63d3ebdb3a970b508949fa8219 (patch) | |
tree | 94ac1efedb94cb38bf6879ba0610fe75b554216b /src/imageplugins/distortionfx/distortionfx.cpp | |
parent | 4adff739380e4ae9f30e443ee95644f184456869 (diff) | |
download | digikam-ee0d99607c14cb63d3ebdb3a970b508949fa8219.tar.gz digikam-ee0d99607c14cb63d3ebdb3a970b508949fa8219.zip |
Rename 'digikam' folder to 'src'
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'src/imageplugins/distortionfx/distortionfx.cpp')
-rw-r--r-- | src/imageplugins/distortionfx/distortionfx.cpp | 869 |
1 files changed, 869 insertions, 0 deletions
diff --git a/src/imageplugins/distortionfx/distortionfx.cpp b/src/imageplugins/distortionfx/distortionfx.cpp new file mode 100644 index 00000000..d17abd4f --- /dev/null +++ b/src/imageplugins/distortionfx/distortionfx.cpp @@ -0,0 +1,869 @@ +/* ============================================================ + * + * This file is a part of digiKam project + * http://www.digikam.org + * + * Date : 2005-07-18 + * Description : Distortion FX threaded image filter. + * + * Copyright (C) 2005-2007 by Gilles Caulier <caulier dot gilles at gmail dot com> + * Copyright (C) 2006-2007 by Marcel Wiesweg <marcel dot wiesweg at gmx dot de> + * + * Original Distortion algorithms copyrighted 2004-2005 by + * Pieter Z. Voloshyn <pieter dot voloshyn at gmail dot com>. + * + * This program is free software; you can redistribute it + * and/or modify it under the terms of the GNU General + * Public License as published by the Free Software Foundation; + * either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * ============================================================ */ + +// Represents 1 +#define ANGLE_RATIO 0.017453292519943295769236907685 + +// C++ includes. + +#include <cmath> +#include <cstdlib> + +// TQt includes. + +#include <tqdatetime.h> + +// Local includes. + +#include "dimg.h" +#include "dimgimagefilters.h" +#include "distortionfx.h" + +namespace DigikamDistortionFXImagesPlugin +{ + +DistortionFX::DistortionFX(Digikam::DImg *orgImage, TQObject *parent, int effectType, + int level, int iteration, bool antialiasing) + : Digikam::DImgThreadedFilter(orgImage, parent, "DistortionFX") +{ + m_effectType = effectType; + m_level = level; + m_iteration = iteration; + m_antiAlias = antialiasing; + + initFilter(); +} + +void DistortionFX::filterImage(void) +{ + int w = m_orgImage.width(); + int h = m_orgImage.height(); + int l = m_level; + int f = m_iteration; + + switch (m_effectType) + { + case FishEye: + fisheye(&m_orgImage, &m_destImage, (double)(l/5.0), m_antiAlias); + break; + + case Twirl: + twirl(&m_orgImage, &m_destImage, l, m_antiAlias); + break; + + case CilindricalHor: + cilindrical(&m_orgImage, &m_destImage, (double)l, true, false, m_antiAlias); + break; + + case CilindricalVert: + cilindrical(&m_orgImage, &m_destImage, (double)l, false, true, m_antiAlias); + break; + + case CilindricalHV: + cilindrical(&m_orgImage, &m_destImage, (double)l, true, true, m_antiAlias); + break; + + case Caricature: + fisheye(&m_orgImage, &m_destImage, (double)(-l/5.0), m_antiAlias); + break; + + case MultipleCorners: + multipleCorners(&m_orgImage, &m_destImage, l, m_antiAlias); + break; + + case WavesHorizontal: + waves(&m_orgImage, &m_destImage, l, f, true, true); + break; + + case WavesVertical: + waves(&m_orgImage, &m_destImage, l, f, true, false); + break; + + case BlockWaves1: + blockWaves(&m_orgImage, &m_destImage, l, f, false); + break; + + case BlockWaves2: + blockWaves(&m_orgImage, &m_destImage, l, f, true); + break; + + case CircularWaves1: + circularWaves(&m_orgImage, &m_destImage, w/2, h/2, (double)l, (double)f, 0.0, false, m_antiAlias); + break; + + case CircularWaves2: + circularWaves(&m_orgImage, &m_destImage, w/2, h/2, (double)l, (double)f, 25.0, true, m_antiAlias); + break; + + case PolarCoordinates: + polarCoordinates(&m_orgImage, &m_destImage, true, m_antiAlias); + break; + + case UnpolarCoordinates: + polarCoordinates(&m_orgImage, &m_destImage, false, m_antiAlias); + break; + + case Tile: + tile(&m_orgImage, &m_destImage, 200-f, 200-f, l); + break; + } +} + +/* + This code is shared by six methods. + Write value of pixel w|h in data to pixel nw|nh in pResBits. + Antialias if requested. +*/ +void DistortionFX::setPixelFromOther(int Width, int Height, bool sixteenBit, int bytesDepth, + uchar *data, uchar *pResBits, + int w, int h, double nw, double nh, bool AntiAlias) +{ + Digikam::DColor color; + int offset, offsetOther; + + offset = getOffset(Width, w, h, bytesDepth); + + if (AntiAlias) + { + uchar *ptr = pResBits + offset; + if (sixteenBit) + { + unsigned short *ptr16 = (unsigned short *)ptr; + Digikam::DImgImageFilters().pixelAntiAliasing16((unsigned short *)data, Width, Height, nw, nh, + ptr16+3, ptr16+2, ptr16+1, ptr16); + } + else + { + Digikam::DImgImageFilters().pixelAntiAliasing(data, Width, Height, nw, nh, + ptr+3, ptr+2, ptr+1, ptr); + } + } + else + { + // we get the position adjusted + offsetOther = getOffsetAdjusted(Width, Height, (int)nw, (int)nh, bytesDepth); + // read color + color.setColor(data + offsetOther, sixteenBit); + // write color to destination + color.setPixel(pResBits + offset); + } +} + +/* Function to apply the fisheye effect backported from ImageProcessing version 2 + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Coeff => Distortion effect coeff. Positive value render 'Fish Eyes' effect, + * and negative values render 'Caricature' effect. + * Antialias => Smart bluring result. + * + * Theory => This is a great effect if you take employee photos + * Its pure trigonometry. I think if you study hard the code you + * understand very well. + */ +void DistortionFX::fisheye(Digikam::DImg *orgImage, Digikam::DImg *destImage, double Coeff, bool AntiAlias) +{ + if (Coeff == 0.0) return; + + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int h, w; + double nh, nw, th, tw; + + int progress; + int nHalfW = Width / 2, nHalfH = Height / 2; + + Digikam::DColor color; + int offset; + + double lfXScale = 1.0, lfYScale = 1.0; + double lfRadius, lfRadMax, lfAngle, lfCoeff, lfCoeffStep = Coeff / 1000.0; + + if (Width > Height) + lfYScale = (double)Width / (double)Height; + else if (Height > Width) + lfXScale = (double)Height / (double)Width; + + lfRadMax = (double)TQMAX(Height, Width) / 2.0; + lfCoeff = lfRadMax / log (fabs (lfCoeffStep) * lfRadMax + 1.0); + + // main loop + + for (h = 0; !m_cancel && (h < Height); h++) + { + th = lfYScale * (double)(h - nHalfH); + + for (w = 0; !m_cancel && (w < Width); w++) + { + tw = lfXScale * (double)(w - nHalfW); + + // we find the distance from the center + lfRadius = sqrt (th * th + tw * tw); + + if (lfRadius < lfRadMax) + { + lfAngle = atan2 (th, tw); + + if (Coeff > 0.0) + lfRadius = (exp (lfRadius / lfCoeff) - 1.0) / lfCoeffStep; + else + lfRadius = lfCoeff * log (1.0 + (-1.0 * lfCoeffStep) * lfRadius); + + nw = (double)nHalfW + (lfRadius / lfXScale) * cos (lfAngle); + nh = (double)nHalfH + (lfRadius / lfYScale) * sin (lfAngle); + + setPixelFromOther(Width, Height, sixteenBit, bytesDepth, data, pResBits, w, h, nw, nh, AntiAlias); + } + else + { + // copy pixel + offset = getOffset(Width, w, h, bytesDepth); + color.setColor(data + offset, sixteenBit); + color.setPixel(pResBits + offset); + } + } + + // Update the progress bar in dialog. + progress = (int) (((double)(h) * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the twirl effect backported from ImageProcessing version 2 + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Twirl => Distance value. + * Antialias => Smart bluring result. + * + * Theory => Take spiral studies, you will understand better, I'm studying + * hard on this effect, because it is not too fast. + */ +void DistortionFX::twirl(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Twirl, bool AntiAlias) +{ + // if twirl value is zero, we do nothing + + if (Twirl == 0) + return; + + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int h, w; + double tw, th, nh, nw; + + Digikam::DColor color; + int offset; + + int progress; + int nHalfW = Width / 2, nHalfH = Height / 2; + + double lfXScale = 1.0, lfYScale = 1.0; + double lfAngle, lfNewAngle, lfAngleStep, lfAngleSum, lfCurrentRadius, lfRadMax; + + if (Width > Height) + lfYScale = (double)Width / (double)Height; + else if (Height > Width) + lfXScale = (double)Height / (double)Width; + + // the angle step is twirl divided by 10000 + lfAngleStep = Twirl / 10000.0; + // now, we get the minimum radius + lfRadMax = (double)TQMAX(Width, Height) / 2.0; + + // main loop + + for (h = 0; !m_cancel && (h < Height); h++) + { + th = lfYScale * (double)(h - nHalfH); + + for (w = 0; !m_cancel && (w < Width); w++) + { + tw = lfXScale * (double)(w - nHalfW); + + // now, we get the distance + lfCurrentRadius = sqrt (th * th + tw * tw); + + // if distance is less than maximum radius... + if (lfCurrentRadius < lfRadMax) + { + // we find the angle from the center + lfAngle = atan2 (th, tw); + // we get the accumuled angle + lfAngleSum = lfAngleStep * (-1.0 * (lfCurrentRadius - lfRadMax)); + // ok, we sum angle with accumuled to find a new angle + lfNewAngle = lfAngle + lfAngleSum; + + // now we find the exact position's x and y + nw = (double)nHalfW + cos (lfNewAngle) * (lfCurrentRadius / lfXScale); + nh = (double)nHalfH + sin (lfNewAngle) * (lfCurrentRadius / lfYScale); + + setPixelFromOther(Width, Height, sixteenBit, bytesDepth, data, pResBits, w, h, nw, nh, AntiAlias); + } + else + { + // copy pixel + offset = getOffset(Width, w, h, bytesDepth); + color.setColor(data + offset, sixteenBit); + color.setPixel(pResBits + offset); + } + } + + // Update the progress bar in dialog. + progress = (int) (((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the Cilindrical effect backported from ImageProcessing version 2 + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Coeff => Cilindrical value. + * Horizontal => Apply horizontally. + * Vertical => Apply vertically. + * Antialias => Smart bluring result. + * + * Theory => This is a great effect, similar to Spherize (Photoshop). + * If you understand FishEye, you will understand Cilindrical + * FishEye apply a logarithm function using a sphere radius, + * Spherize use the same function but in a rectangular + * environment. + */ +void DistortionFX::cilindrical(Digikam::DImg *orgImage, Digikam::DImg *destImage, double Coeff, + bool Horizontal, bool Vertical, bool AntiAlias) + +{ + if ((Coeff == 0.0) || (! (Horizontal || Vertical))) + return; + + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int progress; + + int h, w; + double nh, nw; + + int nHalfW = Width / 2, nHalfH = Height / 2; + double lfCoeffX = 1.0, lfCoeffY = 1.0, lfCoeffStep = Coeff / 1000.0; + + if (Horizontal) + lfCoeffX = (double)nHalfW / log (fabs (lfCoeffStep) * nHalfW + 1.0); + if (Vertical) + lfCoeffY = (double)nHalfH / log (fabs (lfCoeffStep) * nHalfH + 1.0); + + // initial copy + memcpy (pResBits, data, orgImage->numBytes()); + + // main loop + + for (h = 0; !m_cancel && (h < Height); h++) + { + for (w = 0; !m_cancel && (w < Width); w++) + { + // we find the distance from the center + nh = fabs ((double)(h - nHalfH)); + nw = fabs ((double)(w - nHalfW)); + + if (Horizontal) + { + if (Coeff > 0.0) + nw = (exp (nw / lfCoeffX) - 1.0) / lfCoeffStep; + else + nw = lfCoeffX * log (1.0 + (-1.0 * lfCoeffStep) * nw); + } + + if (Vertical) + { + if (Coeff > 0.0) + nh = (exp (nh / lfCoeffY) - 1.0) / lfCoeffStep; + else + nh = lfCoeffY * log (1.0 + (-1.0 * lfCoeffStep) * nh); + } + + nw = (double)nHalfW + ((w >= nHalfW) ? nw : -nw); + nh = (double)nHalfH + ((h >= nHalfH) ? nh : -nh); + + setPixelFromOther(Width, Height, sixteenBit, bytesDepth, data, pResBits, w, h, nw, nh, AntiAlias); + } + + // Update the progress bar in dialog. + progress = (int) (((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the Multiple Corners effect backported from ImageProcessing version 2 + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Factor => nb corners. + * Antialias => Smart bluring result. + * + * Theory => This is an amazing function, you've never seen this before. + * I was testing some trigonometric functions, and I saw that if + * I multiply the angle by 2, the result is an image like this + * If we multiply by 3, we can create the SixCorners effect. + */ +void DistortionFX::multipleCorners(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Factor, bool AntiAlias) +{ + if (Factor == 0) return; + + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int h, w; + double nh, nw; + int progress; + + int nHalfW = Width / 2, nHalfH = Height / 2; + double lfAngle, lfNewRadius, lfCurrentRadius, lfRadMax; + + lfRadMax = sqrt (Height * Height + Width * Width) / 2.0; + + // main loop + + for (h = 0; !m_cancel && (h < Height); h++) + { + for (w = 0; !m_cancel && (w < Width); w++) + { + // we find the distance from the center + nh = nHalfH - h; + nw = nHalfW - w; + + // now, we get the distance + lfCurrentRadius = sqrt (nh * nh + nw * nw); + // we find the angle from the center + lfAngle = atan2 (nh, nw) * (double)Factor; + + // ok, we sum angle with accumuled to find a new angle + lfNewRadius = lfCurrentRadius * lfCurrentRadius / lfRadMax; + + // now we find the exact position's x and y + nw = (double)nHalfW - (cos (lfAngle) * lfNewRadius); + nh = (double)nHalfH - (sin (lfAngle) * lfNewRadius); + + setPixelFromOther(Width, Height, sixteenBit, bytesDepth, data, pResBits, w, h, nw, nh, AntiAlias); + } + + // Update the progress bar in dialog. + progress = (int) (((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the Polar Coordinates effect backported from ImageProcessing version 2 + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Type => if true Polar Coordinate to Polar else inverse. + * Antialias => Smart bluring result. + * + * Theory => Similar to PolarCoordinates from Photoshop. We apply the polar + * transformation in a proportional (Height and Width) radius. + */ +void DistortionFX::polarCoordinates(Digikam::DImg *orgImage, Digikam::DImg *destImage, bool Type, bool AntiAlias) +{ + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int h, w; + double nh, nw, th, tw; + int progress; + + int nHalfW = Width / 2, nHalfH = Height / 2; + double lfXScale = 1.0, lfYScale = 1.0; + double lfAngle, lfRadius, lfRadMax; + + if (Width > Height) + lfYScale = (double)Width / (double)Height; + else if (Height > Width) + lfXScale = (double)Height / (double)Width; + + lfRadMax = (double)TQMAX(Height, Width) / 2.0; + + // main loop + + for (h = 0; !m_cancel && (h < Height); h++) + { + th = lfYScale * (double)(h - nHalfH); + + for (w = 0; !m_cancel && (w < Width); w++) + { + tw = lfXScale * (double)(w - nHalfW); + + if (Type) + { + // now, we get the distance + lfRadius = sqrt (th * th + tw * tw); + // we find the angle from the center + lfAngle = atan2 (tw, th); + + // now we find the exact position's x and y + nh = lfRadius * (double) Height / lfRadMax; + nw = lfAngle * (double) Width / (2 * M_PI); + + nw = (double)nHalfW + nw; + } + else + { + lfRadius = (double)(h) * lfRadMax / (double)Height; + lfAngle = (double)(w) * (2 * M_PI) / (double) Width; + + nw = (double)nHalfW - (lfRadius / lfXScale) * sin (lfAngle); + nh = (double)nHalfH - (lfRadius / lfYScale) * cos (lfAngle); + } + + setPixelFromOther(Width, Height, sixteenBit, bytesDepth, data, pResBits, w, h, nw, nh, AntiAlias); + } + + // Update the progress bar in dialog. + progress = (int) (((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the circular waves effect backported from ImageProcessing version 2 + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * X, Y => Position of circle center on the image. + * Amplitude => Sinoidal maximum height + * Frequency => Frequency value. + * Phase => Phase value. + * WavesType => If true the amplitude is proportional to radius. + * Antialias => Smart bluring result. + * + * Theory => Similar to Waves effect, but here I apply a senoidal function + * with the angle point. + */ +void DistortionFX::circularWaves(Digikam::DImg *orgImage, Digikam::DImg *destImage, int X, int Y, double Amplitude, + double Frequency, double Phase, bool WavesType, bool AntiAlias) +{ + if (Amplitude < 0.0) Amplitude = 0.0; + if (Frequency < 0.0) Frequency = 0.0; + + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int h, w; + double nh, nw; + int progress; + + double lfRadius, lfRadMax, lfNewAmp = Amplitude; + double lfFreqAngle = Frequency * ANGLE_RATIO; + + Phase *= ANGLE_RATIO; + + lfRadMax = sqrt (Height * Height + Width * Width); + + for (h = 0; !m_cancel && (h < Height); h++) + { + for (w = 0; !m_cancel && (w < Width); w++) + { + nw = X - w; + nh = Y - h; + + lfRadius = sqrt (nw * nw + nh * nh); + + if (WavesType) + lfNewAmp = Amplitude * lfRadius / lfRadMax; + + nw = (double)w + lfNewAmp * sin(lfFreqAngle * lfRadius + Phase); + nh = (double)h + lfNewAmp * cos(lfFreqAngle * lfRadius + Phase); + + setPixelFromOther(Width, Height, sixteenBit, bytesDepth, data, pResBits, w, h, nw, nh, AntiAlias); + } + + // Update the progress bar in dialog. + progress = (int) (((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the waves effect + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Amplitude => Sinoidal maximum height. + * Frequency => Frequency value. + * FillSides => Like a boolean variable. + * Direction => Vertical or horizontal flag. + * + * Theory => This is an amazing effect, very funny, and very simple to + * understand. You just need understand how sin and cos works. + */ +void DistortionFX::waves(Digikam::DImg *orgImage, Digikam::DImg *destImage, + int Amplitude, int Frequency, + bool FillSides, bool Direction) +{ + if (Amplitude < 0) Amplitude = 0; + if (Frequency < 0) Frequency = 0; + + int Width = orgImage->width(); + int Height = orgImage->height(); + + int progress; + int h, w; + + if (Direction) // Horizontal + { + int tx; + + for (h = 0; !m_cancel && (h < Height); h++) + { + tx = lround(Amplitude * sin ((Frequency * 2) * h * (M_PI / 180))); + destImage->bitBltImage(orgImage, 0, h, Width, 1, tx, h); + + if (FillSides) + { + destImage->bitBltImage(orgImage, Width - tx, h, tx, 1, 0, h); + destImage->bitBltImage(orgImage, 0, h, Width - (Width - 2 * Amplitude + tx), 1, Width + tx, h); + } + + // Update the progress bar in dialog. + progress = (int) (((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } + } + else + { + int ty; + + for (w = 0; !m_cancel && (w < Width); w++) + { + ty = lround(Amplitude * sin ((Frequency * 2) * w * (M_PI / 180))); + destImage->bitBltImage(orgImage, w, 0, 1, Height, w, ty); + + if (FillSides) + { + destImage->bitBltImage(orgImage, w, Height - ty, 1, ty, w, 0); + destImage->bitBltImage(orgImage, w, 0, 1, Height - (Height - 2 * Amplitude + ty), w, Height + ty); + } + + // Update the progress bar in dialog. + progress = (int) (((double)w * 100.0) / Width); + + if (progress%5 == 0) + postProgress(progress); + } + } +} + +/* Function to apply the block waves effect + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * Amplitude => Sinoidal maximum height + * Frequency => Frequency value + * Mode => The mode to be applied. + * + * Theory => This is an amazing effect, very funny when amplitude and + * frequency are small values. + */ +void DistortionFX::blockWaves(Digikam::DImg *orgImage, Digikam::DImg *destImage, + int Amplitude, int Frequency, bool Mode) +{ + if (Amplitude < 0) Amplitude = 0; + if (Frequency < 0) Frequency = 0; + + int Width = orgImage->width(); + int Height = orgImage->height(); + uchar* data = orgImage->bits(); + bool sixteenBit = orgImage->sixteenBit(); + int bytesDepth = orgImage->bytesDepth(); + uchar* pResBits = destImage->bits(); + + int nw, nh, progress; + double Radius; + + Digikam::DColor color; + int offset, offsetOther; + + int nHalfW = Width / 2, nHalfH = Height / 2; + + for (int w = 0; !m_cancel && (w < Width); w++) + { + for (int h = 0; !m_cancel && (h < Height); h++) + { + nw = nHalfW - w; + nh = nHalfH - h; + + Radius = sqrt (nw * nw + nh * nh); + + if (Mode) + { + nw = (int)(w + Amplitude * sin (Frequency * nw * (M_PI / 180))); + nh = (int)(h + Amplitude * cos (Frequency * nh * (M_PI / 180))); + } + else + { + nw = (int)(w + Amplitude * sin (Frequency * w * (M_PI / 180))); + nh = (int)(h + Amplitude * cos (Frequency * h * (M_PI / 180))); + } + + offset = getOffset(Width, w, h, bytesDepth); + offsetOther = getOffsetAdjusted(Width, Height, (int)nw, (int)nh, bytesDepth); + + // read color + color.setColor(data + offsetOther, sixteenBit); + // write color to destination + color.setPixel(pResBits + offset); + } + + // Update the progress bar in dialog. + progress = (int) (((double)w * 100.0) / Width); + + if (progress%5 == 0) + postProgress(progress); + } +} + +/* Function to apply the tile effect + * + * data => The image data in RGBA mode. + * Width => Width of image. + * Height => Height of image. + * WSize => Tile Width + * HSize => Tile Height + * Random => Maximum random value + * + * Theory => Similar to Tile effect from Photoshop and very easy to + * understand. We get a rectangular area using WSize and HSize and + * replace in a position with a random distance from the original + * position. + */ +void DistortionFX::tile(Digikam::DImg *orgImage, Digikam::DImg *destImage, + int WSize, int HSize, int Random) +{ + if (WSize < 1) WSize = 1; + if (HSize < 1) HSize = 1; + if (Random < 1) Random = 1; + + int Width = orgImage->width(); + int Height = orgImage->height(); + + TQDateTime dt = TQDateTime::currentDateTime(); + TQDateTime Y2000( TQDate(2000, 1, 1), TQTime(0, 0, 0) ); + uint seed = dt.secsTo(Y2000); + + int tx, ty, h, w, progress; + + for (h = 0; !m_cancel && (h < Height); h += HSize) + { + for (w = 0; !m_cancel && (w < Width); w += WSize) + { + tx = (int)(rand_r(&seed) % Random) - (Random / 2); + ty = (int)(rand_r(&seed) % Random) - (Random / 2); + destImage->bitBltImage(orgImage, w, h, WSize, HSize, w + tx, h + ty); + } + + // Update the progress bar in dialog. + progress = (int)(((double)h * 100.0) / Height); + + if (progress%5 == 0) + postProgress(progress); + } +} + +// UNUSED +/* Function to return the maximum radius with a determined angle + * + * Height => Height of the image + * Width => Width of the image + * Angle => Angle to analize the maximum radius + * + * Theory => This function calcule the maximum radius to that angle + * so, we can build an oval circunference + */ + /* +double DistortionFX::maximumRadius(int Height, int Width, double Angle) +{ + double MaxRad, MinRad; + double Radius, DegAngle = fabs (Angle * 57.295); // Rads -> Degrees + + MinRad = TQMIN (Height, Width) / 2.0; // Gets the minor radius + MaxRad = TQMAX (Height, Width) / 2.0; // Gets the major radius + + // Find the quadrant between -PI/2 and PI/2 + if (DegAngle > 90.0) + Radius = proportionalValue (MinRad, MaxRad, (DegAngle * (255.0 / 90.0))); + else + Radius = proportionalValue (MaxRad, MinRad, ((DegAngle - 90.0) * (255.0 / 90.0))); + return (Radius); +} + */ + +} // NameSpace DigikamDistortionFXImagesPlugin |