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+/* ============================================================
+ *
+ * This file is a part of digiKam project
+ * http://www.digikam.org
+ *
+ * Date : 2005-05-25
+ * Description : Blur FX threaded image filter.
+ *
+ * Copyright 2005-2007 by Gilles Caulier <caulier dot gilles at gmail dot com>
+ * Copyright 2006-2007 by Marcel Wiesweg <marcel dot wiesweg at gmx dot de>
+ *
+ * Original Blur algorithms copyrighted 2004 by
+ * Pieter Z. Voloshyn <pieter dot voloshyn at gmail dot com>.
+ *
+ * This program is free software; you can redistribute it
+ * and/or modify it under the terms of the GNU General
+ * Public License as published by the Free Software Foundation;
+ * either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * ============================================================ */
+
+// Represents 1
+#define ANGLE_RATIO 0.017453292519943295769236907685
+
+// C++ includes.
+
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+
+// TQt includes.
+
+#include <tqdatetime.h>
+
+// Local includes.
+
+#include "dimg.h"
+#include "dimggaussianblur.h"
+#include "blurfx.h"
+
+namespace DigikamBlurFXImagesPlugin
+{
+
+BlurFX::BlurFX(Digikam::DImg *orgImage, TQObject *parent, int blurFXType, int distance, int level)
+ : Digikam::DImgThreadedFilter(orgImage, parent, "BlurFX")
+{
+ m_blurFXType = blurFXType;
+ m_distance = distance;
+ m_level = level;
+
+ initFilter();
+}
+
+void BlurFX::filterImage(void)
+{
+ int w = m_orgImage.width();
+ int h = m_orgImage.height();
+
+ switch (m_blurFXType)
+ {
+ case ZoomBlur:
+ zoomBlur(&m_orgImage, &m_destImage, w/2, h/2, m_distance);
+ break;
+
+ case RadialBlur:
+ radialBlur(&m_orgImage, &m_destImage, w/2, h/2, m_distance);
+ break;
+
+ case FarBlur:
+ farBlur(&m_orgImage, &m_destImage, m_distance);
+ break;
+
+ case MotionBlur:
+ motionBlur(&m_orgImage, &m_destImage, m_distance, (double)m_level);
+ break;
+
+ case SoftenerBlur:
+ softenerBlur(&m_orgImage, &m_destImage);
+ break;
+
+ case ShakeBlur:
+ shakeBlur(&m_orgImage, &m_destImage, m_distance);
+ break;
+
+ case FocusBlur:
+ focusBlur(&m_orgImage, &m_destImage, w/2, h/2, m_distance, m_level*10);
+ break;
+
+ case SmartBlur:
+ smartBlur(&m_orgImage, &m_destImage, m_distance, m_level);
+ break;
+
+ case FrostGlass:
+ frostGlass(&m_orgImage, &m_destImage, m_distance);
+ break;
+
+ case Mosaic:
+ mosaic(&m_orgImage, &m_destImage, m_distance, m_distance);
+ break;
+ }
+}
+
+/* Function to apply the ZoomBlur effect backported from ImageProcessing version 2
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * X, Y => Center of zoom in the image
+ * Distance => Distance value
+ * pArea => Preview area.
+ *
+ * Theory => Here we have a effect similar to RadialBlur mode Zoom from
+ * Photoshop. The theory is very similar to RadialBlur, but has one
+ * difference. Instead we use pixels with the same radius and
+ * near angles, we take pixels with the same angle but near radius
+ * This radius is always from the center to out of the image, we
+ * calc a proportional radius from the center.
+ */
+void BlurFX::zoomBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage, int X, int Y, int Distance, TQRect pArea)
+{
+ if (Distance <= 1) return;
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ // We working on full image.
+ int xMin = 0;
+ int xMax = Width;
+ int yMin = 0;
+ int yMax = Height;
+
+ // If we working in preview mode, else we using the preview area.
+ if ( pArea.isValid() )
+ {
+ xMin = pArea.x();
+ xMax = pArea.x() + pArea.width();
+ yMin = pArea.y();
+ yMax = pArea.y() + pArea.height();
+ }
+
+ int h, w, nh, nw, r;
+ int sumR, sumG, sumB, nCount;
+ double lfRadius, lfNewRadius, lfRadMax, lfAngle;
+
+ Digikam::DColor color;
+ int offset;
+
+ lfRadMax = sqrt (Height * Height + Width * Width);
+
+ // number of added pixels
+ nCount = 0;
+
+ // we have reached the main loop
+ for (h = yMin; !m_cancel && (h < yMax); h++)
+ {
+ for (w = xMin; !m_cancel && (w < xMax); w++)
+ {
+ // ...we enter this loop to sum the bits
+
+ // we initialize the variables
+ sumR = sumG = sumB = nCount = 0;
+
+ nw = X - w;
+ nh = Y - h;
+
+ lfRadius = sqrt (nw * nw + nh * nh);
+ lfAngle = atan2 ((double)nh, (double)nw);
+ lfNewRadius = (lfRadius * Distance) / lfRadMax;
+
+ for (r = 0; !m_cancel && (r <= lfNewRadius); r++)
+ {
+ // we need to calc the positions
+ nw = (int)(X - (lfRadius - r) * cos (lfAngle));
+ nh = (int)(Y - (lfRadius - r) * sin (lfAngle));
+
+ if (IsInside(Width, Height, nw, nh))
+ {
+ // read color
+ offset = GetOffset(Width, nw, nh, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ // we sum the bits
+ sumR += color.red();
+ sumG += color.green();
+ sumB += color.blue();
+ nCount++;
+ }
+ }
+
+ if (nCount == 0) nCount = 1;
+
+ // calculate pointer
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read color to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+
+ // now, we have to calc the arithmetic average
+ color.setRed (sumR / nCount);
+ color.setGreen(sumG / nCount);
+ color.setBlue (sumB / nCount);
+
+ // write color to destination
+ color.setPixel(pResBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)(h - yMin) * 100.0) / (yMax - yMin));
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+}
+
+/* Function to apply the radialBlur effect backported from ImageProcessing version 2
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * X, Y => Center of radial in the image
+ * Distance => Distance value
+ * pArea => Preview area.
+ *
+ * Theory => Similar to RadialBlur from Photoshop, its an amazing effect
+ * Very easy to understand but a little hard to implement.
+ * We have all the image and find the center pixel. Now, we analize
+ * all the pixels and calc the radius from the center and find the
+ * angle. After this, we sum this pixel with others with the same
+ * radius, but different angles. Here I'm using degrees angles.
+ */
+void BlurFX::radialBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage, int X, int Y, int Distance, TQRect pArea)
+{
+ if (Distance <= 1) return;
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ // We working on full image.
+ int xMin = 0;
+ int xMax = Width;
+ int yMin = 0;
+ int yMax = Height;
+
+ // If we working in preview mode, else we using the preview area.
+ if ( pArea.isValid() )
+ {
+ xMin = pArea.x();
+ xMax = pArea.x() + pArea.width();
+ yMin = pArea.y();
+ yMax = pArea.y() + pArea.height();
+ }
+
+ int sumR, sumG, sumB, nw, nh;
+ double Radius, Angle, AngleRad;
+
+ Digikam::DColor color;
+ int offset;
+
+ double *nMultArray = new double[Distance * 2 + 1];
+
+ for (int i = -Distance; i <= Distance; i++)
+ nMultArray[i + Distance] = i * ANGLE_RATIO;
+
+ // number of added pixels
+ int nCount = 0;
+
+ // we have reached the main loop
+
+ for (int h = yMin; !m_cancel && (h < yMax); h++)
+ {
+ for (int w = xMin; !m_cancel && (w < xMax); w++)
+ {
+ // ...we enter this loop to sum the bits
+
+ // we initialize the variables
+ sumR = sumG = sumB = nCount = 0;
+
+ nw = X - w;
+ nh = Y - h;
+
+ Radius = sqrt (nw * nw + nh * nh);
+ AngleRad = atan2 ((double)nh, (double)nw);
+
+ for (int a = -Distance; !m_cancel && (a <= Distance); a++)
+ {
+ Angle = AngleRad + nMultArray[a + Distance];
+ // we need to calc the positions
+ nw = (int)(X - Radius * cos (Angle));
+ nh = (int)(Y - Radius * sin (Angle));
+
+ if (IsInside(Width, Height, nw, nh))
+ {
+ // read color
+ offset = GetOffset(Width, nw, nh, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ // we sum the bits
+ sumR += color.red();
+ sumG += color.green();
+ sumB += color.blue();
+ nCount++;
+ }
+ }
+
+ if (nCount == 0) nCount = 1;
+
+ // calculate pointer
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read color to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+
+ // now, we have to calc the arithmetic average
+ color.setRed (sumR / nCount);
+ color.setGreen(sumG / nCount);
+ color.setBlue (sumB / nCount);
+
+ // write color to destination
+ color.setPixel(pResBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)(h - yMin) * 100.0) / (yMax - yMin));
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ delete [] nMultArray;
+}
+
+/* Function to apply the focusBlur effect backported from ImageProcessing version 2
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * BlurRadius => Radius of blurred image.
+ * BlendRadius => Radius of blending effect.
+ * bInversed => If true, invert focus effect.
+ * pArea => Preview area.
+ *
+ */
+void BlurFX::focusBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage,
+ int X, int Y, int BlurRadius, int BlendRadius,
+ bool bInversed, TQRect pArea)
+{
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ // We working on full image.
+ int xMin = 0;
+ int xMax = Width;
+ int yMin = 0;
+ int yMax = Height;
+
+ // If we working in preview mode, else we using the preview area.
+ if ( pArea.isValid() )
+ {
+ xMin = pArea.x();
+ xMax = pArea.x() + pArea.width();
+ yMin = pArea.y();
+ yMax = pArea.y() + pArea.height();
+ }
+
+ if (pArea.isValid())
+ {
+ //UNTESTED (unused)
+
+ // We do not have access to the loop of the Gaussian blur,
+ // so we have to cut the image that we run the effect on.
+ int xMinBlur = xMin - BlurRadius;
+ int xMaxBlur = xMax + BlurRadius;
+ int yMinBlur = yMin - BlurRadius;
+ int yMaxBlur = yMax + BlurRadius;
+ Digikam::DImg areaImage = orgImage->copy(xMinBlur, yMaxBlur, xMaxBlur - xMinBlur, yMaxBlur - yMinBlur);
+
+ Digikam::DImgGaussianBlur(this, *orgImage, *destImage, 10, 75, BlurRadius);
+
+ // I am unsure about differences of 1 pixel
+ destImage->bitBltImage(&areaImage, xMinBlur, yMinBlur);
+ destImage->bitBltImage(orgImage, 0, 0, Width, yMinBlur, 0, 0);
+ destImage->bitBltImage(orgImage, 0, yMinBlur, xMinBlur, yMaxBlur - yMinBlur, 0, yMinBlur);
+ destImage->bitBltImage(orgImage, xMaxBlur + 1, yMinBlur, Width - xMaxBlur - 1, yMaxBlur - yMinBlur, yMaxBlur, yMinBlur);
+ destImage->bitBltImage(orgImage, 0, yMaxBlur + 1, Width, Height - yMaxBlur - 1, 0, yMaxBlur);
+
+ postProgress(80);
+ }
+ else
+ {
+ // copy bits for blurring
+ memcpy(pResBits, data, orgImage->numBytes());
+
+ // Gaussian blur using the BlurRadius parameter.
+ Digikam::DImgGaussianBlur(this, *orgImage, *destImage, 10, 80, BlurRadius);
+ }
+
+ // Blending results.
+
+ int nBlendFactor;
+ double lfRadius;
+ int offset;
+
+ Digikam::DColor colorOrgImage, colorBlurredImage;
+ int alpha;
+ uchar *ptr;
+
+ // get composer for default blending
+ Digikam::DColorComposer *composer = Digikam::DColorComposer::getComposer(Digikam::DColorComposer::PorterDuffNone);
+
+ int nh = 0, nw = 0;
+
+ for (int h = yMin; !m_cancel && (h < yMax); h++)
+ {
+ nh = Y - h;
+
+ for (int w = xMin; !m_cancel && (w < xMax); w++)
+ {
+ nw = X - w;
+
+ lfRadius = sqrt (nh * nh + nw * nw);
+
+ if (sixteenBit)
+ nBlendFactor = LimitValues16 ((int)(65535.0 * lfRadius / (double)BlendRadius));
+ else
+ nBlendFactor = LimitValues8 ((int)(255.0 * lfRadius / (double)BlendRadius));
+
+ // Read color values
+ offset = GetOffset(Width, w, h, bytesDepth);
+ ptr = pResBits + offset;
+ colorOrgImage.setColor(data + offset, sixteenBit);
+ colorBlurredImage.setColor(ptr, sixteenBit);
+
+ // Preserve alpha
+ alpha = colorOrgImage.alpha();
+
+ // In normal mode, the image is focused in the middle
+ // and less focused towards the border.
+ // In inversed mode, the image is more focused towards the edge
+ // and less focused in the middle.
+ // This is achieved by swapping src and dest while blending.
+ if (bInversed)
+ {
+ // set blending alpha value as src alpha. Original value is stored above.
+ colorOrgImage.setAlpha(nBlendFactor);
+ // compose colors, writing to dest - colorBlurredImage
+ composer->compose(colorBlurredImage, colorOrgImage);
+ // restore alpha
+ colorBlurredImage.setAlpha(alpha);
+ // write color to destination
+ colorBlurredImage.setPixel(ptr);
+ }
+ else
+ {
+ // set blending alpha value as src alpha. Original value is stored above.
+ colorBlurredImage.setAlpha(nBlendFactor);
+ // compose colors, writing to dest - colorOrgImage
+ composer->compose(colorOrgImage, colorBlurredImage);
+ // restore alpha
+ colorOrgImage.setAlpha(alpha);
+ // write color to destination
+ colorOrgImage.setPixel(ptr);
+ }
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (80.0 + ((double)(h - yMin) * 20.0) / (yMax - yMin));
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ delete composer;
+}
+
+/* Function to apply the farBlur effect backported from ImageProcessing version 2
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Distance => Distance value
+ *
+ * Theory => This is an interesting effect, the blur is applied in that
+ * way: (the value "1" means pixel to be used in a blur calc, ok?)
+ * e.g. With distance = 2
+ * |1|1|1|1|1|
+ * |1|0|0|0|1|
+ * |1|0|C|0|1|
+ * |1|0|0|0|1|
+ * |1|1|1|1|1|
+ * We sum all the pixels with value = 1 and apply at the pixel with*
+ * the position "C".
+ */
+void BlurFX::farBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Distance)
+{
+ if (Distance < 1) return;
+
+ // we need to create our kernel
+ // e.g. distance = 3, so kernel={3 1 1 2 1 1 3}
+
+ int *nKern = new int[Distance * 2 + 1];
+
+ for (int i = 0; i < Distance * 2 + 1; i++)
+ {
+ // the first element is 3
+ if (i == 0)
+ nKern[i] = 2;
+ // the center element is 2
+ else if (i == Distance)
+ nKern[i] = 3;
+ // the last element is 3
+ else if (i == Distance * 2)
+ nKern[i] = 3;
+ // all other elements will be 1
+ else
+ nKern[i] = 1;
+ }
+
+ // now, we apply a convolution with kernel
+ MakeConvolution(orgImage, destImage, Distance, nKern);
+
+ // we must delete to free memory
+ delete [] nKern;
+}
+
+/* Function to apply the SmartBlur effect
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Radius => blur matrix radius.
+ * Strenght => Color strenght.
+ *
+ * Theory => Similar to SmartBlur from Photoshop, this function has the
+ * same engine as Blur function, but, in a matrix with n
+ * dimentions, we take only colors that pass by sensibility filter
+ * The result is a clean image, not totally blurred, but a image
+ * with correction between pixels.
+ */
+
+void BlurFX::smartBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Radius, int Strength)
+{
+ if (Radius <= 0) return;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ int progress;
+ int sumR, sumG, sumB, nCount, w, h, a;
+
+ int StrengthRange = Strength;
+ if (sixteenBit)
+ StrengthRange = (StrengthRange + 1) * 256 - 1;
+
+ Digikam::DColor color, radiusColor, radiusColorBlur;
+ int offset, loopOffset;
+
+ uchar* pBlur = new uchar[orgImage->numBytes()];
+
+ // We need to copy our bits to blur bits
+
+ memcpy (pBlur, data, orgImage->numBytes());
+
+ // we have reached the main loop
+
+ for (h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (w = 0; !m_cancel && (w < Width); w++)
+ {
+ // we initialize the variables
+ sumR = sumG = sumB = nCount = 0;
+
+ // read color
+ offset = GetOffset(Width, w, h, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ // ...we enter this loop to sum the bits
+ for (a = -Radius; !m_cancel && (a <= Radius); a++)
+ {
+ // verify if is inside the rect
+ if (IsInside( Width, Height, w + a, h))
+ {
+ // read color
+ loopOffset = GetOffset(Width, w+a, h, bytesDepth);
+ radiusColor.setColor(data + loopOffset, sixteenBit);
+
+ // now, we have to check if is inside the sensibility filter
+ if (IsColorInsideTheRange (color.red(), color.green(), color.blue(),
+ radiusColor.red(), radiusColor.green(), radiusColor.blue(),
+ StrengthRange))
+ {
+ // finally we sum the bits
+ sumR += radiusColor.red();
+ sumG += radiusColor.green();
+ sumB += radiusColor.blue();
+ }
+ else
+ {
+ // finally we sum the bits
+ sumR += color.red();
+ sumG += color.green();
+ sumB += color.blue();
+ }
+
+ // increment counter
+ nCount++;
+ }
+ }
+
+ // now, we have to calc the arithmetic average
+ color.setRed (sumR / nCount);
+ color.setGreen(sumG / nCount);
+ color.setBlue (sumB / nCount);
+
+ // write color to destination
+ color.setPixel(pBlur + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 50.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ // we have reached the second part of main loop
+
+ for (w = 0; !m_cancel && (w < Width); w++)
+ {
+ for (h = 0;!m_cancel && ( h < Height); h++)
+ {
+ // we initialize the variables
+ sumR = sumG = sumB = nCount = 0;
+
+ // read color
+ offset = GetOffset(Width, w, h, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ // ...we enter this loop to sum the bits
+ for (a = -Radius; !m_cancel && (a <= Radius); a++)
+ {
+ // verify if is inside the rect
+ if (IsInside( Width, Height, w, h + a))
+ {
+ // read color
+ loopOffset = GetOffset(Width, w, h+a, bytesDepth);
+ radiusColor.setColor(data + loopOffset, sixteenBit);
+
+ // now, we have to check if is inside the sensibility filter
+ if (IsColorInsideTheRange (color.red(), color.green(), color.blue(),
+ radiusColor.red(), radiusColor.green(), radiusColor.blue(),
+ StrengthRange))
+ {
+ radiusColorBlur.setColor(pBlur + loopOffset, sixteenBit);
+ // finally we sum the bits
+ sumR += radiusColorBlur.red();
+ sumG += radiusColorBlur.green();
+ sumB += radiusColorBlur.blue();
+ }
+ else
+ {
+ // finally we sum the bits
+ sumR += color.red();
+ sumG += color.green();
+ sumB += color.blue();
+ }
+
+ // increment counter
+ nCount++;
+ }
+ }
+
+ // now, we have to calc the arithmetic average
+ color.setRed (sumR / nCount);
+ color.setGreen(sumG / nCount);
+ color.setBlue (sumB / nCount);
+
+ // write color to destination
+ color.setPixel(pResBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (50.0 + ((double)w * 50.0) / Width);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ // now, we must free memory
+ delete [] pBlur;
+}
+
+/* Function to apply the motionBlur effect backported from ImageProcessing version 2
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Distance => Distance value
+ * Angle => Angle direction (degrees)
+ *
+ * Theory => Similar to MotionBlur from Photoshop, the engine is very
+ * simple to undertand, we take a pixel (duh!), with the angle we
+ * will taking near pixels. After this we blur (add and do a
+ * division).
+ */
+void BlurFX::motionBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Distance, double Angle)
+{
+ if (Distance == 0) return;
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ Digikam::DColor color;
+ int offset;
+
+ // we try to avoid division by 0 (zero)
+ if (Angle == 0.0) Angle = 360.0;
+
+ int sumR, sumG, sumB, nCount, nw, nh;
+ double nAngX, nAngY;
+
+ // we initialize cos and sin for a best performance
+ nAngX = cos ((2.0 * M_PI) / (360.0 / Angle));
+ nAngY = sin ((2.0 * M_PI) / (360.0 / Angle));
+
+ // total of bits to be taken is given by this formula
+ nCount = Distance * 2 + 1;
+
+ // we will alloc size and calc the possible results
+ int *lpXArray = new int[nCount];
+ int *lpYArray = new int[nCount];
+
+ for (int i = 0; i < nCount; i++)
+ {
+ lpXArray[i] = lround( (double)(i - Distance) * nAngX);
+ lpYArray[i] = lround( (double)(i - Distance) * nAngY);
+ }
+
+ // we have reached the main loop
+
+ for (int h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (int w = 0; !m_cancel && (w < Width); w++)
+ {
+ // we initialize the variables
+ sumR = sumG = sumB = 0;
+
+ // ...we enter this loop to sum the bits
+ for (int a = -Distance; !m_cancel && (a <= Distance); a++)
+ {
+ // we need to calc the positions
+ nw = w + lpXArray[a + Distance];
+ nh = h + lpYArray[a + Distance];
+
+ offset = GetOffsetAdjusted(Width, Height, nw, nh, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ // we sum the bits
+ sumR += color.red();
+ sumG += color.green();
+ sumB += color.blue();
+ }
+
+ if (nCount == 0) nCount = 1;
+
+ // calculate pointer
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read color to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+
+ // now, we have to calc the arithmetic average
+ color.setRed (sumR / nCount);
+ color.setGreen(sumG / nCount);
+ color.setBlue (sumB / nCount);
+
+ // write color to destination
+ color.setPixel(pResBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 100.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ delete [] lpXArray;
+ delete [] lpYArray;
+}
+
+/* Function to apply the softenerBlur effect
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ *
+ * Theory => An interesting blur-like function. In dark tones we apply a
+ * blur with 3x3 dimentions, in light tones, we apply a blur with
+ * 5x5 dimentions. Easy, hun?
+ */
+void BlurFX::softenerBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage)
+{
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ int SomaR = 0, SomaG = 0, SomaB = 0;
+ int Gray;
+
+ Digikam::DColor color, colorSoma;
+ int offset, offsetSoma;
+
+ int grayLimit = sixteenBit ? 32767 : 127;
+
+ for (int h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (int w = 0; !m_cancel && (w < Width); w++)
+ {
+ SomaR = SomaG = SomaB = 0;
+
+ offset = GetOffset(Width, w, h, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ Gray = (color.red() + color.green() + color.blue()) / 3;
+
+ if (Gray > grayLimit)
+ {
+ // 7x7
+ for (int a = -3; !m_cancel && (a <= 3); a++)
+ {
+ for (int b = -3; !m_cancel && (b <= 3); b++)
+ {
+ if ((h + a < 0) || (w + b < 0))
+ offsetSoma = offset;
+ else
+ offsetSoma = GetOffset(Width, (w + Lim_Max (w, b, Width)),
+ (h + Lim_Max (h, a, Height)), bytesDepth);
+ colorSoma.setColor(data + offsetSoma, sixteenBit);
+
+ SomaR += colorSoma.red();
+ SomaG += colorSoma.green();
+ SomaB += colorSoma.blue();
+ }
+ }
+
+ // 7*7 = 49
+ color.setRed (SomaR / 49);
+ color.setGreen(SomaG / 49);
+ color.setBlue (SomaB / 49);
+ color.setPixel(pResBits + offset);
+ }
+ else
+ {
+ // 3x3
+ for (int a = -1; !m_cancel && (a <= 1); a++)
+ {
+ for (int b = -1; !m_cancel && (b <= 1); b++)
+ {
+ if ((h + a < 0) || (w + b < 0))
+ offsetSoma = offset;
+ else
+ offsetSoma = GetOffset(Width, (w + Lim_Max (w, b, Width)),
+ (h + Lim_Max (h, a, Height)), bytesDepth);
+ colorSoma.setColor(data + offsetSoma, sixteenBit);
+
+ SomaR += colorSoma.red();
+ SomaG += colorSoma.green();
+ SomaB += colorSoma.blue();
+ }
+ }
+
+ // 3*3 = 9
+ color.setRed (SomaR / 9);
+ color.setGreen(SomaG / 9);
+ color.setBlue (SomaB / 9);
+ color.setPixel(pResBits + offset);
+ }
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 100.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+}
+
+/* Function to apply the shake blur effect
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Distance => Distance between layers (from origin)
+ *
+ * Theory => Similar to Fragment effect from Photoshop. We create 4 layers
+ * each one has the same distance from the origin, but have
+ * different positions (top, button, left and right), with these 4
+ * layers, we join all the pixels.
+ */
+void BlurFX::shakeBlur(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Distance)
+{
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ Digikam::DColor color, colorLayer, color1, color2, color3, color4;
+ int offset, offsetLayer;
+
+ int numBytes = orgImage->numBytes();
+ uchar* Layer1 = new uchar[numBytes];
+ uchar* Layer2 = new uchar[numBytes];
+ uchar* Layer3 = new uchar[numBytes];
+ uchar* Layer4 = new uchar[numBytes];
+
+ int h, w, nw, nh;
+
+ for (h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (w = 0; !m_cancel && (w < Width); w++)
+ {
+ offsetLayer = GetOffset(Width, w, h, bytesDepth);
+
+ nh = (h + Distance >= Height) ? Height - 1 : h + Distance;
+ offset = GetOffset(Width, w, nh, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+ color.setPixel(Layer1 + offsetLayer);
+
+ nh = (h - Distance < 0) ? 0 : h - Distance;
+ offset = GetOffset(Width, w, nh, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+ color.setPixel(Layer2 + offsetLayer);
+
+ nw = (w + Distance >= Width) ? Width - 1 : w + Distance;
+ offset = GetOffset(Width, nw, h, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+ color.setPixel(Layer3 + offsetLayer);
+
+ nw = (w - Distance < 0) ? 0 : w - Distance;
+ offset = GetOffset(Width, nw, h, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+ color.setPixel(Layer4 + offsetLayer);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 50.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ for (int h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (int w = 0; !m_cancel && (w < Width); w++)
+ {
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read original data to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+ // read colors from all four layers
+ color1.setColor(Layer1 + offset, sixteenBit);
+ color2.setColor(Layer2 + offset, sixteenBit);
+ color3.setColor(Layer3 + offset, sixteenBit);
+ color4.setColor(Layer4 + offset, sixteenBit);
+
+ // set color components of resulting color
+ color.setRed ( (color1.red() + color2.red() + color3.red() + color4.red()) / 4 );
+ color.setGreen( (color1.green() + color2.green() + color3.green() + color4.green()) / 4 );
+ color.setBlue ( (color1.blue() + color2.blue() + color3.blue() + color4.blue()) / 4 );
+
+ color.setPixel(pResBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (50.0 + ((double)h * 50.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ delete [] Layer1;
+ delete [] Layer2;
+ delete [] Layer3;
+ delete [] Layer4;
+}
+
+/* Function to apply the frostGlass effect
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Frost => Frost value
+ *
+ * Theory => Similar to Diffuse effect, but the random byte is defined
+ * in a matrix. Diffuse uses a random diagonal byte.
+ */
+void BlurFX::frostGlass(Digikam::DImg *orgImage, Digikam::DImg *destImage, int Frost)
+{
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ Frost = (Frost < 1) ? 1 : (Frost > 10) ? 10 : Frost;
+
+ int h, w;
+
+ Digikam::DColor color;
+ int offset;
+
+ // Randomize.
+
+ TQDateTime dt = TQDateTime::currentDateTime();
+ TQDateTime Y2000( TQDate(2000, 1, 1), TQTime(0, 0, 0) );
+ uint seed = dt.secsTo(Y2000);
+
+ int range = sixteenBit ? 65535 : 255;
+
+ // it is a huge optimizsation to allocate these here once
+ uchar *IntensityCount = new uchar[range + 1];
+ uint *AverageColorR = new uint[range + 1];
+ uint *AverageColorG = new uint[range + 1];
+ uint *AverageColorB = new uint[range + 1];
+
+ for (h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (w = 0; !m_cancel && (w < Width); w++)
+ {
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read color to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+
+ // get random color from surrounding of w|h
+ color = RandomColor (data, Width, Height, sixteenBit, bytesDepth,
+ w, h, Frost, color.alpha(), &seed, range, IntensityCount,
+ AverageColorR, AverageColorG, AverageColorB);
+
+ // write color to destination
+ color.setPixel(pResBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 100.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ delete [] IntensityCount;
+ delete [] AverageColorR;
+ delete [] AverageColorG;
+ delete [] AverageColorB;
+}
+
+/* Function to apply the mosaic effect backported from ImageProcessing version 2
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Size => Size of mosaic .
+ *
+ * Theory => Ok, you can find some mosaic effects on PSC, but this one
+ * has a great feature, if you see a mosaic in other code you will
+ * see that the corner pixel doesn't change. The explanation is
+ * simple, the color of the mosaic is the same as the first pixel
+ * get. Here, the color of the mosaic is the same as the mosaic
+ * center pixel.
+ * Now the function scan the rows from the top (like photoshop).
+ */
+void BlurFX::mosaic(Digikam::DImg *orgImage, Digikam::DImg *destImage, int SizeW, int SizeH)
+{
+ int progress;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pResBits = destImage->bits();
+
+ // we need to check for valid values
+ if (SizeW < 1) SizeW = 1;
+ if (SizeH < 1) SizeH = 1;
+ if ((SizeW == 1) && (SizeH == 1)) return;
+
+ Digikam::DColor color;
+ int offsetCenter, offset;
+
+ // this loop will never look for transparent colors
+
+ for (int h = 0; !m_cancel && (h < Height); h += SizeH)
+ {
+ for (int w = 0; !m_cancel && (w < Width); w += SizeW)
+ {
+ // we have to find the center pixel for mosaic's rectangle
+
+ offsetCenter = GetOffsetAdjusted(Width, Height, w + (SizeW / 2), h + (SizeH / 2), bytesDepth);
+ color.setColor(data + offsetCenter, sixteenBit);
+
+ // now, we fill the mosaic's rectangle with the center pixel color
+
+ for (int subw = w; !m_cancel && (subw <= w + SizeW); subw++)
+ {
+ for (int subh = h; !m_cancel && (subh <= h + SizeH); subh++)
+ {
+ // if is inside...
+ if (IsInside(Width, Height, subw, subh))
+ {
+ // set color
+ offset = GetOffset(Width, subw, subh, bytesDepth);
+ color.setPixel(pResBits + offset);
+ }
+ }
+ }
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 100.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+}
+
+/* Function to get a color in a matriz with a determined size
+ *
+ * Bits => Bits array
+ * Width => Image width
+ * Height => Image height
+ * X => Position horizontal
+ * Y => Position vertical
+ * Radius => The radius of the matrix to be created
+ *
+ * Theory => This function takes from a distinct matrix a random color
+ */
+Digikam::DColor BlurFX::RandomColor(uchar *Bits, int Width, int Height, bool sixteenBit, int bytesDepth,
+ int X, int Y, int Radius,
+ int alpha, uint *randomSeed, int range, uchar *IntensityCount,
+ uint *AverageColorR, uint *AverageColorG, uint *AverageColorB)
+{
+ Digikam::DColor color;
+ int offset;
+
+ int w, h, counter = 0;
+
+ int I;
+
+ // For 16 bit we have a problem here because this takes 255 times longer,
+ // and the algorithm is really slow for 16 bit, but I think this cannot be avoided.
+ memset(IntensityCount, 0, range );
+ memset(AverageColorR, 0, range );
+ memset(AverageColorG, 0, range );
+ memset(AverageColorB, 0, range );
+
+ for (w = X - Radius; !m_cancel && (w <= X + Radius); w++)
+ {
+ for (h = Y - Radius; !m_cancel && (h <= Y + Radius); h++)
+ {
+ if ((w >= 0) && (w < Width) && (h >= 0) && (h < Height))
+ {
+ offset = GetOffset(Width, w, h, bytesDepth);
+ color.setColor(Bits + offset, sixteenBit);
+ I = GetIntensity (color.red(), color.green(), color.blue());
+ IntensityCount[I]++;
+ counter++;
+
+ if (IntensityCount[I] == 1)
+ {
+ AverageColorR[I] = color.red();
+ AverageColorG[I] = color.green();
+ AverageColorB[I] = color.blue();
+ }
+ else
+ {
+ AverageColorR[I] += color.red();
+ AverageColorG[I] += color.green();
+ AverageColorB[I] += color.blue();
+ }
+ }
+ }
+ }
+
+ // check for m_cancel here before entering the do loop (will crash with SIGFPE otherwise)
+ if (m_cancel)
+ return Digikam::DColor(0, 0, 0, 0, sixteenBit);
+
+ int RandNumber, count, Index, ErrorCount = 0;
+ int J;
+
+ do
+ {
+ RandNumber = abs( (int)((rand_r(randomSeed) + 1) * ((double)counter / (1 + (double) RAND_MAX))) );
+ count = 0;
+ Index = 0;
+
+ do
+ {
+ count += IntensityCount[Index];
+ Index++;
+ }
+ while (count < RandNumber && !m_cancel);
+
+ J = Index - 1;
+ ErrorCount++;
+ }
+ while ((IntensityCount[J] == 0) && (ErrorCount <= counter) && !m_cancel);
+
+ if (m_cancel)
+ return Digikam::DColor(0, 0, 0, 0, sixteenBit);
+
+
+ color.setSixteenBit(sixteenBit);
+ color.setAlpha(alpha);
+
+ if (ErrorCount >= counter)
+ {
+ color.setRed (AverageColorR[J] / counter);
+ color.setGreen(AverageColorG[J] / counter);
+ color.setBlue (AverageColorB[J] / counter);
+ }
+ else
+ {
+ color.setRed (AverageColorR[J] / IntensityCount[J]);
+ color.setGreen(AverageColorG[J] / IntensityCount[J]);
+ color.setBlue (AverageColorB[J] / IntensityCount[J]);
+ }
+
+ return color;
+}
+
+/* Function to simple convolve a unique pixel with a determined radius
+ *
+ * data => The image data in RGBA mode.
+ * Width => Width of image.
+ * Height => Height of image.
+ * Radius => kernel radius, e.g. rad=1, so array will be 3X3
+ * Kernel => kernel array to apply.
+ *
+ * Theory => I've worked hard here, but I think this is a very smart
+ * way to convolve an array, its very hard to explain how I reach
+ * this, but the trick here its to store the sum used by the
+ * previous pixel, so we sum with the other pixels that wasn't get
+ */
+void BlurFX::MakeConvolution (Digikam::DImg *orgImage, Digikam::DImg *destImage, int Radius, int Kernel[])
+{
+ if (Radius <= 0) return;
+
+ int Width = orgImage->width();
+ int Height = orgImage->height();
+ uchar* data = orgImage->bits();
+ bool sixteenBit = orgImage->sixteenBit();
+ int bytesDepth = orgImage->bytesDepth();
+ uchar* pOutBits = destImage->bits();
+
+ int progress;
+ int n, h, w;
+
+ int nSumR, nSumG, nSumB, nCount;
+ int nKernelWidth = Radius * 2 + 1;
+ int range = sixteenBit ? 65536 : 256;
+ Digikam::DColor color;
+ int offset;
+
+ uchar* pBlur = new uchar[orgImage->numBytes()];
+
+ // We need to copy our bits to blur bits
+
+ memcpy (pBlur, data, orgImage->numBytes());
+
+ // We need to alloc a 2d array to help us to store the values
+
+ int** arrMult = Alloc2DArray (nKernelWidth, range);
+
+ for (int i = 0; i < nKernelWidth; i++)
+ for (int j = 0; j < range; j++)
+ arrMult[i][j] = j * Kernel[i];
+
+ // Now, we enter in the main loop
+
+ for (h = 0; !m_cancel && (h < Height); h++)
+ {
+ for (w = 0; !m_cancel && (w < Width); w++)
+ {
+ // initialize the variables
+ nSumR = nSumG = nSumB = nCount = 0;
+
+ // first of all, we need to blur the horizontal lines
+
+ for (n = -Radius; !m_cancel && (n <= Radius); n++)
+ {
+ // if is inside...
+ if (IsInside (Width, Height, w + n, h))
+ {
+ // read color from orgImage
+ offset = GetOffset(Width, w+n, h, bytesDepth);
+ color.setColor(data + offset, sixteenBit);
+
+ // finally, we sum the pixels using a method similar to assigntables
+ nSumR += arrMult[n + Radius][color.red()];
+ nSumG += arrMult[n + Radius][color.green()];
+ nSumB += arrMult[n + Radius][color.blue()];
+
+ // we need to add the kernel value to the counter
+ nCount += Kernel[n + Radius];
+ }
+ }
+
+ if (nCount == 0) nCount = 1;
+
+ // calculate pointer
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read color from orgImage to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+
+ // now, we have to calc the arithmetic average
+ if (sixteenBit)
+ {
+ color.setRed (LimitValues16(nSumR / nCount));
+ color.setGreen(LimitValues16(nSumG / nCount));
+ color.setBlue (LimitValues16(nSumB / nCount));
+ }
+ else
+ {
+ color.setRed (LimitValues8(nSumR / nCount));
+ color.setGreen(LimitValues8(nSumG / nCount));
+ color.setBlue (LimitValues8(nSumB / nCount));
+ }
+
+ // write color to blur bits
+ color.setPixel(pBlur + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (((double)h * 50.0) / Height);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ // We enter in the second main loop
+ for (w = 0; !m_cancel && (w < Width); w++)
+ {
+ for (h = 0; !m_cancel && (h < Height); h++)
+ {
+ // initialize the variables
+ nSumR = nSumG = nSumB = nCount = 0;
+
+ // first of all, we need to blur the vertical lines
+ for (n = -Radius; !m_cancel && (n <= Radius); n++)
+ {
+ // if is inside...
+ if (IsInside(Width, Height, w, h + n))
+ {
+ // read color from blur bits
+ offset = GetOffset(Width, w, h+n, bytesDepth);
+ color.setColor(pBlur + offset, sixteenBit);
+
+ // finally, we sum the pixels using a method similar to assigntables
+ nSumR += arrMult[n + Radius][color.red()];
+ nSumG += arrMult[n + Radius][color.green()];
+ nSumB += arrMult[n + Radius][color.blue()];
+
+ // we need to add the kernel value to the counter
+ nCount += Kernel[n + Radius];
+ }
+ }
+
+ if (nCount == 0) nCount = 1;
+
+ // calculate pointer
+ offset = GetOffset(Width, w, h, bytesDepth);
+ // read color from orgImage to preserve alpha
+ color.setColor(data + offset, sixteenBit);
+
+ // now, we have to calc the arithmetic average
+ if (sixteenBit)
+ {
+ color.setRed (LimitValues16(nSumR / nCount));
+ color.setGreen(LimitValues16(nSumG / nCount));
+ color.setBlue (LimitValues16(nSumB / nCount));
+ }
+ else
+ {
+ color.setRed (LimitValues8(nSumR / nCount));
+ color.setGreen(LimitValues8(nSumG / nCount));
+ color.setBlue (LimitValues8(nSumB / nCount));
+ }
+
+ // write color to destination
+ color.setPixel(pOutBits + offset);
+ }
+
+ // Update the progress bar in dialog.
+ progress = (int) (50.0 + ((double)w * 50.0) / Width);
+
+ if (progress%5 == 0)
+ postProgress(progress);
+ }
+
+ // now, we must free memory
+ Free2DArray (arrMult, nKernelWidth);
+ delete [] pBlur;
+}
+
+} // NameSpace DigikamBlurFXImagesPlugin