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+/* ============================================================
+ *
+ * This file is a part of digiKam project
+ * http://www.digikam.org
+ *
+ * Date : 2004-08-25
+ * Description : a plugin to simulate Oil Painting
+ *
+ * Copyright (C) 2004-2008 by Gilles Caulier <caulier dot gilles at gmail dot com>
+ *
+ * This program is free software; you can redistribute it
+ * and/or modify it under the terms of the GNU General
+ * Public License as published by the Free Software Foundation;
+ * either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * ============================================================ */
+
+// KDE includes.
+
+#include <tdelocale.h>
+#include <kgenericfactory.h>
+#include <klibloader.h>
+#include <tdeaction.h>
+#include <kcursor.h>
+#include <tdeapplication.h>
+
+// Local includes.
+
+#include "ddebug.h"
+#include "oilpainttool.h"
+#include "imageplugin_oilpaint.h"
+#include "imageplugin_oilpaint.moc"
+
+using namespace DigikamOilPaintImagesPlugin;
+
+K_EXPORT_COMPONENT_FACTORY(digikamimageplugin_oilpaint,
+ KGenericFactory<ImagePlugin_OilPaint>("digikamimageplugin_oilpaint"));
+
+ImagePlugin_OilPaint::ImagePlugin_OilPaint(TQObject *parent, const char*, const TQStringList&)
+ : Digikam::ImagePlugin(parent, "ImagePlugin_OilPaint")
+{
+ m_oilpaintAction = new TDEAction(i18n("Oil Paint..."), "oilpaint", 0,
+ this, TQ_SLOT(slotOilPaint()),
+ actionCollection(), "imageplugin_oilpaint");
+
+ setXMLFile( "digikamimageplugin_oilpaint_ui.rc" );
+
+ DDebug() << "ImagePlugin_OilPaint plugin loaded" << endl;
+}
+
+ImagePlugin_OilPaint::~ImagePlugin_OilPaint()
+{
+}
+
+void ImagePlugin_OilPaint::setEnabledActions(bool enable)
+{
+ m_oilpaintAction->setEnabled(enable);
+}
+
+void ImagePlugin_OilPaint::slotOilPaint()
+{
+ OilPaintTool *tool = new OilPaintTool(this);
+ loadTool(tool);
+}