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Diffstat (limited to 'src/libs/sqlite2/vdbeaux.c')
-rw-r--r-- | src/libs/sqlite2/vdbeaux.c | 1061 |
1 files changed, 1061 insertions, 0 deletions
diff --git a/src/libs/sqlite2/vdbeaux.c b/src/libs/sqlite2/vdbeaux.c new file mode 100644 index 00000000..c206bad4 --- /dev/null +++ b/src/libs/sqlite2/vdbeaux.c @@ -0,0 +1,1061 @@ +/* +** 2003 September 6 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** This file contains code used for creating, destroying, and populating +** a VDBE (or an "sqlite_vm" as it is known to the outside world.) Prior +** to version 2.8.7, all this code was combined into the vdbe.c source file. +** But that file was getting too big so this subroutines were split out. +*/ +#include "sqliteInt.h" +#include "os.h" +#include <ctype.h> +#include "vdbeInt.h" + + +/* +** When debugging the code generator in a symbolic debugger, one can +** set the sqlite_vdbe_addop_trace to 1 and all opcodes will be printed +** as they are added to the instruction stream. +*/ +#ifndef NDEBUG +int sqlite_vdbe_addop_trace = 0; +#endif + + +/* +** Create a new virtual database engine. +*/ +Vdbe *sqliteVdbeCreate(sqlite *db){ + Vdbe *p; + p = sqliteMalloc( sizeof(Vdbe) ); + if( p==0 ) return 0; + p->db = db; + if( db->pVdbe ){ + db->pVdbe->pPrev = p; + } + p->pNext = db->pVdbe; + p->pPrev = 0; + db->pVdbe = p; + p->magic = VDBE_MAGIC_INIT; + return p; +} + +/* +** Turn tracing on or off +*/ +void sqliteVdbeTrace(Vdbe *p, FILE *trace){ + p->trace = trace; +} + +/* +** Add a new instruction to the list of instructions current in the +** VDBE. Return the address of the new instruction. +** +** Parameters: +** +** p Pointer to the VDBE +** +** op The opcode for this instruction +** +** p1, p2 First two of the three possible operands. +** +** Use the sqliteVdbeResolveLabel() function to fix an address and +** the sqliteVdbeChangeP3() function to change the value of the P3 +** operand. +*/ +int sqliteVdbeAddOp(Vdbe *p, int op, int p1, int p2){ + int i; + VdbeOp *pOp; + + i = p->nOp; + p->nOp++; + assert( p->magic==VDBE_MAGIC_INIT ); + if( i>=p->nOpAlloc ){ + int oldSize = p->nOpAlloc; + Op *aNew; + p->nOpAlloc = p->nOpAlloc*2 + 100; + aNew = sqliteRealloc(p->aOp, p->nOpAlloc*sizeof(Op)); + if( aNew==0 ){ + p->nOpAlloc = oldSize; + return 0; + } + p->aOp = aNew; + memset(&p->aOp[oldSize], 0, (p->nOpAlloc-oldSize)*sizeof(Op)); + } + pOp = &p->aOp[i]; + pOp->opcode = op; + pOp->p1 = p1; + if( p2<0 && (-1-p2)<p->nLabel && p->aLabel[-1-p2]>=0 ){ + p2 = p->aLabel[-1-p2]; + } + pOp->p2 = p2; + pOp->p3 = 0; + pOp->p3type = P3_NOTUSED; +#ifndef NDEBUG + if( sqlite_vdbe_addop_trace ) sqliteVdbePrintOp(0, i, &p->aOp[i]); +#endif + return i; +} + +/* +** Add an opcode that includes the p3 value. +*/ +int sqliteVdbeOp3(Vdbe *p, int op, int p1, int p2, const char *zP3, int p3type){ + int addr = sqliteVdbeAddOp(p, op, p1, p2); + sqliteVdbeChangeP3(p, addr, zP3, p3type); + return addr; +} + +/* +** Add multiple opcodes. The list is terminated by an opcode of 0. +*/ +int sqliteVdbeCode(Vdbe *p, ...){ + int addr; + va_list ap; + int opcode, p1, p2; + va_start(ap, p); + addr = p->nOp; + while( (opcode = va_arg(ap,int))!=0 ){ + p1 = va_arg(ap,int); + p2 = va_arg(ap,int); + sqliteVdbeAddOp(p, opcode, p1, p2); + } + va_end(ap); + return addr; +} + + + +/* +** Create a new symbolic label for an instruction that has yet to be +** coded. The symbolic label is really just a negative number. The +** label can be used as the P2 value of an operation. Later, when +** the label is resolved to a specific address, the VDBE will scan +** through its operation list and change all values of P2 which match +** the label into the resolved address. +** +** The VDBE knows that a P2 value is a label because labels are +** always negative and P2 values are suppose to be non-negative. +** Hence, a negative P2 value is a label that has yet to be resolved. +*/ +int sqliteVdbeMakeLabel(Vdbe *p){ + int i; + i = p->nLabel++; + assert( p->magic==VDBE_MAGIC_INIT ); + if( i>=p->nLabelAlloc ){ + int *aNew; + p->nLabelAlloc = p->nLabelAlloc*2 + 10; + aNew = sqliteRealloc( p->aLabel, p->nLabelAlloc*sizeof(p->aLabel[0])); + if( aNew==0 ){ + sqliteFree(p->aLabel); + } + p->aLabel = aNew; + } + if( p->aLabel==0 ){ + p->nLabel = 0; + p->nLabelAlloc = 0; + return 0; + } + p->aLabel[i] = -1; + return -1-i; +} + +/* +** Resolve label "x" to be the address of the next instruction to +** be inserted. The parameter "x" must have been obtained from +** a prior call to sqliteVdbeMakeLabel(). +*/ +void sqliteVdbeResolveLabel(Vdbe *p, int x){ + int j; + assert( p->magic==VDBE_MAGIC_INIT ); + if( x<0 && (-x)<=p->nLabel && p->aOp ){ + if( p->aLabel[-1-x]==p->nOp ) return; + assert( p->aLabel[-1-x]<0 ); + p->aLabel[-1-x] = p->nOp; + for(j=0; j<p->nOp; j++){ + if( p->aOp[j].p2==x ) p->aOp[j].p2 = p->nOp; + } + } +} + +/* +** Return the address of the next instruction to be inserted. +*/ +int sqliteVdbeCurrentAddr(Vdbe *p){ + assert( p->magic==VDBE_MAGIC_INIT ); + return p->nOp; +} + +/* +** Add a whole list of operations to the operation stack. Return the +** address of the first operation added. +*/ +int sqliteVdbeAddOpList(Vdbe *p, int nOp, VdbeOpList const *aOp){ + int addr; + assert( p->magic==VDBE_MAGIC_INIT ); + if( p->nOp + nOp >= p->nOpAlloc ){ + int oldSize = p->nOpAlloc; + Op *aNew; + p->nOpAlloc = p->nOpAlloc*2 + nOp + 10; + aNew = sqliteRealloc(p->aOp, p->nOpAlloc*sizeof(Op)); + if( aNew==0 ){ + p->nOpAlloc = oldSize; + return 0; + } + p->aOp = aNew; + memset(&p->aOp[oldSize], 0, (p->nOpAlloc-oldSize)*sizeof(Op)); + } + addr = p->nOp; + if( nOp>0 ){ + int i; + VdbeOpList const *pIn = aOp; + for(i=0; i<nOp; i++, pIn++){ + int p2 = pIn->p2; + VdbeOp *pOut = &p->aOp[i+addr]; + pOut->opcode = pIn->opcode; + pOut->p1 = pIn->p1; + pOut->p2 = p2<0 ? addr + ADDR(p2) : p2; + pOut->p3 = pIn->p3; + pOut->p3type = pIn->p3 ? P3_STATIC : P3_NOTUSED; +#ifndef NDEBUG + if( sqlite_vdbe_addop_trace ){ + sqliteVdbePrintOp(0, i+addr, &p->aOp[i+addr]); + } +#endif + } + p->nOp += nOp; + } + return addr; +} + +/* +** Change the value of the P1 operand for a specific instruction. +** This routine is useful when a large program is loaded from a +** static array using sqliteVdbeAddOpList but we want to make a +** few minor changes to the program. +*/ +void sqliteVdbeChangeP1(Vdbe *p, int addr, int val){ + assert( p->magic==VDBE_MAGIC_INIT ); + if( p && addr>=0 && p->nOp>addr && p->aOp ){ + p->aOp[addr].p1 = val; + } +} + +/* +** Change the value of the P2 operand for a specific instruction. +** This routine is useful for setting a jump destination. +*/ +void sqliteVdbeChangeP2(Vdbe *p, int addr, int val){ + assert( val>=0 ); + assert( p->magic==VDBE_MAGIC_INIT ); + if( p && addr>=0 && p->nOp>addr && p->aOp ){ + p->aOp[addr].p2 = val; + } +} + +/* +** Change the value of the P3 operand for a specific instruction. +** This routine is useful when a large program is loaded from a +** static array using sqliteVdbeAddOpList but we want to make a +** few minor changes to the program. +** +** If n>=0 then the P3 operand is dynamic, meaning that a copy of +** the string is made into memory obtained from sqliteMalloc(). +** A value of n==0 means copy bytes of zP3 up to and including the +** first null byte. If n>0 then copy n+1 bytes of zP3. +** +** If n==P3_STATIC it means that zP3 is a pointer to a constant static +** string and we can just copy the pointer. n==P3_POINTER means zP3 is +** a pointer to some object other than a string. +** +** If addr<0 then change P3 on the most recently inserted instruction. +*/ +void sqliteVdbeChangeP3(Vdbe *p, int addr, const char *zP3, int n){ + Op *pOp; + assert( p->magic==VDBE_MAGIC_INIT ); + if( p==0 || p->aOp==0 ) return; + if( addr<0 || addr>=p->nOp ){ + addr = p->nOp - 1; + if( addr<0 ) return; + } + pOp = &p->aOp[addr]; + if( pOp->p3 && pOp->p3type==P3_DYNAMIC ){ + sqliteFree(pOp->p3); + pOp->p3 = 0; + } + if( zP3==0 ){ + pOp->p3 = 0; + pOp->p3type = P3_NOTUSED; + }else if( n<0 ){ + pOp->p3 = (char*)zP3; + pOp->p3type = n; + }else{ + sqliteSetNString(&pOp->p3, zP3, n, 0); + pOp->p3type = P3_DYNAMIC; + } +} + +/* +** If the P3 operand to the specified instruction appears +** to be a quoted string token, then this procedure removes +** the quotes. +** +** The quoting operator can be either a grave ascent (ASCII 0x27) +** or a double quote character (ASCII 0x22). Two quotes in a row +** resolve to be a single actual quote character within the string. +*/ +void sqliteVdbeDequoteP3(Vdbe *p, int addr){ + Op *pOp; + assert( p->magic==VDBE_MAGIC_INIT ); + if( p->aOp==0 ) return; + if( addr<0 || addr>=p->nOp ){ + addr = p->nOp - 1; + if( addr<0 ) return; + } + pOp = &p->aOp[addr]; + if( pOp->p3==0 || pOp->p3[0]==0 ) return; + if( pOp->p3type==P3_POINTER ) return; + if( pOp->p3type!=P3_DYNAMIC ){ + pOp->p3 = sqliteStrDup(pOp->p3); + pOp->p3type = P3_DYNAMIC; + } + sqliteDequote(pOp->p3); +} + +/* +** On the P3 argument of the given instruction, change all +** strings of whitespace characters into a single space and +** delete leading and trailing whitespace. +*/ +void sqliteVdbeCompressSpace(Vdbe *p, int addr){ + unsigned char *z; + int i, j; + Op *pOp; + assert( p->magic==VDBE_MAGIC_INIT ); + if( p->aOp==0 || addr<0 || addr>=p->nOp ) return; + pOp = &p->aOp[addr]; + if( pOp->p3type==P3_POINTER ){ + return; + } + if( pOp->p3type!=P3_DYNAMIC ){ + pOp->p3 = sqliteStrDup(pOp->p3); + pOp->p3type = P3_DYNAMIC; + } + z = (unsigned char*)pOp->p3; + if( z==0 ) return; + i = j = 0; + while( isspace(z[i]) ){ i++; } + while( z[i] ){ + if( isspace(z[i]) ){ + z[j++] = ' '; + while( isspace(z[++i]) ){} + }else{ + z[j++] = z[i++]; + } + } + while( j>0 && isspace(z[j-1]) ){ j--; } + z[j] = 0; +} + +/* +** Search for the current program for the given opcode and P2 +** value. Return the address plus 1 if found and 0 if not found. +*/ +int sqliteVdbeFindOp(Vdbe *p, int op, int p2){ + int i; + assert( p->magic==VDBE_MAGIC_INIT ); + for(i=0; i<p->nOp; i++){ + if( p->aOp[i].opcode==op && p->aOp[i].p2==p2 ) return i+1; + } + return 0; +} + +/* +** Return the opcode for a given address. +*/ +VdbeOp *sqliteVdbeGetOp(Vdbe *p, int addr){ + assert( p->magic==VDBE_MAGIC_INIT ); + assert( addr>=0 && addr<p->nOp ); + return &p->aOp[addr]; +} + +/* +** The following group or routines are employed by installable functions +** to return their results. +** +** The sqlite_set_result_string() routine can be used to return a string +** value or to return a NULL. To return a NULL, pass in NULL for zResult. +** A copy is made of the string before this routine returns so it is safe +** to pass in an ephemeral string. +** +** sqlite_set_result_error() works like sqlite_set_result_string() except +** that it signals a fatal error. The string argument, if any, is the +** error message. If the argument is NULL a generic substitute error message +** is used. +** +** The sqlite_set_result_int() and sqlite_set_result_double() set the return +** value of the user function to an integer or a double. +** +** These routines are defined here in vdbe.c because they depend on knowing +** the internals of the sqlite_func structure which is only defined in +** this source file. +*/ +char *sqlite_set_result_string(sqlite_func *p, const char *zResult, int n){ + assert( !p->isStep ); + if( p->s.flags & MEM_Dyn ){ + sqliteFree(p->s.z); + } + if( zResult==0 ){ + p->s.flags = MEM_Null; + n = 0; + p->s.z = 0; + p->s.n = 0; + }else{ + if( n<0 ) n = strlen(zResult); + if( n<NBFS-1 ){ + memcpy(p->s.zShort, zResult, n); + p->s.zShort[n] = 0; + p->s.flags = MEM_Str | MEM_Short; + p->s.z = p->s.zShort; + }else{ + p->s.z = sqliteMallocRaw( n+1 ); + if( p->s.z ){ + memcpy(p->s.z, zResult, n); + p->s.z[n] = 0; + } + p->s.flags = MEM_Str | MEM_Dyn; + } + p->s.n = n+1; + } + return p->s.z; +} +void sqlite_set_result_int(sqlite_func *p, int iResult){ + assert( !p->isStep ); + if( p->s.flags & MEM_Dyn ){ + sqliteFree(p->s.z); + } + p->s.i = iResult; + p->s.flags = MEM_Int; +} +void sqlite_set_result_double(sqlite_func *p, double rResult){ + assert( !p->isStep ); + if( p->s.flags & MEM_Dyn ){ + sqliteFree(p->s.z); + } + p->s.r = rResult; + p->s.flags = MEM_Real; +} +void sqlite_set_result_error(sqlite_func *p, const char *zMsg, int n){ + assert( !p->isStep ); + sqlite_set_result_string(p, zMsg, n); + p->isError = 1; +} + +/* +** Extract the user data from a sqlite_func structure and return a +** pointer to it. +*/ +void *sqlite_user_data(sqlite_func *p){ + assert( p && p->pFunc ); + return p->pFunc->pUserData; +} + +/* +** Allocate or return the aggregate context for a user function. A new +** context is allocated on the first call. Subsequent calls return the +** same context that was returned on prior calls. +** +** This routine is defined here in vdbe.c because it depends on knowing +** the internals of the sqlite_func structure which is only defined in +** this source file. +*/ +void *sqlite_aggregate_context(sqlite_func *p, int nByte){ + assert( p && p->pFunc && p->pFunc->xStep ); + if( p->pAgg==0 ){ + if( nByte<=NBFS ){ + p->pAgg = (void*)p->s.z; + memset(p->pAgg, 0, nByte); + }else{ + p->pAgg = sqliteMalloc( nByte ); + } + } + return p->pAgg; +} + +/* +** Return the number of times the Step function of a aggregate has been +** called. +** +** This routine is defined here in vdbe.c because it depends on knowing +** the internals of the sqlite_func structure which is only defined in +** this source file. +*/ +int sqlite_aggregate_count(sqlite_func *p){ + assert( p && p->pFunc && p->pFunc->xStep ); + return p->cnt; +} + +#if !defined(NDEBUG) || defined(VDBE_PROFILE) +/* +** Print a single opcode. This routine is used for debugging only. +*/ +void sqliteVdbePrintOp(FILE *pOut, int pc, Op *pOp){ + char *zP3; + char zPtr[40]; + if( pOp->p3type==P3_POINTER ){ + sprintf(zPtr, "ptr(%#lx)", (long)pOp->p3); + zP3 = zPtr; + }else{ + zP3 = pOp->p3; + } + if( pOut==0 ) pOut = stdout; + fprintf(pOut,"%4d %-12s %4d %4d %s\n", + pc, sqliteOpcodeNames[pOp->opcode], pOp->p1, pOp->p2, zP3 ? zP3 : ""); + fflush(pOut); +} +#endif + +/* +** Give a listing of the program in the virtual machine. +** +** The interface is the same as sqliteVdbeExec(). But instead of +** running the code, it invokes the callback once for each instruction. +** This feature is used to implement "EXPLAIN". +*/ +int sqliteVdbeList( + Vdbe *p /* The VDBE */ +){ + sqlite *db = p->db; + int i; + int rc = SQLITE_OK; + static char *azColumnNames[] = { + "addr", "opcode", "p1", "p2", "p3", + "int", "text", "int", "int", "text", + 0 + }; + + assert( p->popStack==0 ); + assert( p->explain ); + p->azColName = azColumnNames; + p->azResColumn = p->zArgv; + for(i=0; i<5; i++) p->zArgv[i] = p->aStack[i].zShort; + i = p->pc; + if( i>=p->nOp ){ + p->rc = SQLITE_OK; + rc = SQLITE_DONE; + }else if( db->flags & SQLITE_Interrupt ){ + db->flags &= ~SQLITE_Interrupt; + if( db->magic!=SQLITE_MAGIC_BUSY ){ + p->rc = SQLITE_MISUSE; + }else{ + p->rc = SQLITE_INTERRUPT; + } + rc = SQLITE_ERROR; + sqliteSetString(&p->zErrMsg, sqlite_error_string(p->rc), (char*)0); + }else{ + sprintf(p->zArgv[0],"%d",i); + sprintf(p->zArgv[2],"%d", p->aOp[i].p1); + sprintf(p->zArgv[3],"%d", p->aOp[i].p2); + if( p->aOp[i].p3type==P3_POINTER ){ + sprintf(p->aStack[4].zShort, "ptr(%#lx)", (long)p->aOp[i].p3); + p->zArgv[4] = p->aStack[4].zShort; + }else{ + p->zArgv[4] = p->aOp[i].p3; + } + p->zArgv[1] = sqliteOpcodeNames[p->aOp[i].opcode]; + p->pc = i+1; + p->azResColumn = p->zArgv; + p->nResColumn = 5; + p->rc = SQLITE_OK; + rc = SQLITE_ROW; + } + return rc; +} + +/* +** Prepare a virtual machine for execution. This involves things such +** as allocating stack space and initializing the program counter. +** After the VDBE has be prepped, it can be executed by one or more +** calls to sqliteVdbeExec(). +*/ +void sqliteVdbeMakeReady( + Vdbe *p, /* The VDBE */ + int nVar, /* Number of '?' see in the SQL statement */ + int isExplain /* True if the EXPLAIN keywords is present */ +){ + int n; + + assert( p!=0 ); + assert( p->magic==VDBE_MAGIC_INIT ); + + /* Add a HALT instruction to the very end of the program. + */ + if( p->nOp==0 || (p->aOp && p->aOp[p->nOp-1].opcode!=OP_Halt) ){ + sqliteVdbeAddOp(p, OP_Halt, 0, 0); + } + + /* No instruction ever pushes more than a single element onto the + ** stack. And the stack never grows on successive executions of the + ** same loop. So the total number of instructions is an upper bound + ** on the maximum stack depth required. + ** + ** Allocation all the stack space we will ever need. + */ + if( p->aStack==0 ){ + p->nVar = nVar; + assert( nVar>=0 ); + n = isExplain ? 10 : p->nOp; + p->aStack = sqliteMalloc( + n*(sizeof(p->aStack[0]) + 2*sizeof(char*)) /* aStack and zArgv */ + + p->nVar*(sizeof(char*)+sizeof(int)+1) /* azVar, anVar, abVar */ + ); + p->zArgv = (char**)&p->aStack[n]; + p->azColName = (char**)&p->zArgv[n]; + p->azVar = (char**)&p->azColName[n]; + p->anVar = (int*)&p->azVar[p->nVar]; + p->abVar = (u8*)&p->anVar[p->nVar]; + } + + sqliteHashInit(&p->agg.hash, SQLITE_HASH_BINARY, 0); + p->agg.pSearch = 0; +#ifdef MEMORY_DEBUG + if( sqliteOsFileExists("vdbe_trace") ){ + p->trace = stdout; + } +#endif + p->pTos = &p->aStack[-1]; + p->pc = 0; + p->rc = SQLITE_OK; + p->uniqueCnt = 0; + p->returnDepth = 0; + p->errorAction = OE_Abort; + p->undoTransOnError = 0; + p->popStack = 0; + p->explain |= isExplain; + p->magic = VDBE_MAGIC_RUN; +#ifdef VDBE_PROFILE + { + int i; + for(i=0; i<p->nOp; i++){ + p->aOp[i].cnt = 0; + p->aOp[i].cycles = 0; + } + } +#endif +} + + +/* +** Remove any elements that remain on the sorter for the VDBE given. +*/ +void sqliteVdbeSorterReset(Vdbe *p){ + while( p->pSort ){ + Sorter *pSorter = p->pSort; + p->pSort = pSorter->pNext; + sqliteFree(pSorter->zKey); + sqliteFree(pSorter->pData); + sqliteFree(pSorter); + } +} + +/* +** Reset an Agg structure. Delete all its contents. +** +** For installable aggregate functions, if the step function has been +** called, make sure the finalizer function has also been called. The +** finalizer might need to free memory that was allocated as part of its +** private context. If the finalizer has not been called yet, call it +** now. +*/ +void sqliteVdbeAggReset(Agg *pAgg){ + int i; + HashElem *p; + for(p = sqliteHashFirst(&pAgg->hash); p; p = sqliteHashNext(p)){ + AggElem *pElem = sqliteHashData(p); + assert( pAgg->apFunc!=0 ); + for(i=0; i<pAgg->nMem; i++){ + Mem *pMem = &pElem->aMem[i]; + if( pAgg->apFunc[i] && (pMem->flags & MEM_AggCtx)!=0 ){ + sqlite_func ctx; + ctx.pFunc = pAgg->apFunc[i]; + ctx.s.flags = MEM_Null; + ctx.pAgg = pMem->z; + ctx.cnt = pMem->i; + ctx.isStep = 0; + ctx.isError = 0; + (*pAgg->apFunc[i]->xFinalize)(&ctx); + if( pMem->z!=0 && pMem->z!=pMem->zShort ){ + sqliteFree(pMem->z); + } + if( ctx.s.flags & MEM_Dyn ){ + sqliteFree(ctx.s.z); + } + }else if( pMem->flags & MEM_Dyn ){ + sqliteFree(pMem->z); + } + } + sqliteFree(pElem); + } + sqliteHashClear(&pAgg->hash); + sqliteFree(pAgg->apFunc); + pAgg->apFunc = 0; + pAgg->pCurrent = 0; + pAgg->pSearch = 0; + pAgg->nMem = 0; +} + +/* +** Delete a keylist +*/ +void sqliteVdbeKeylistFree(Keylist *p){ + while( p ){ + Keylist *pNext = p->pNext; + sqliteFree(p); + p = pNext; + } +} + +/* +** Close a cursor and release all the resources that cursor happens +** to hold. +*/ +void sqliteVdbeCleanupCursor(Cursor *pCx){ + if( pCx->pCursor ){ + sqliteBtreeCloseCursor(pCx->pCursor); + } + if( pCx->pBt ){ + sqliteBtreeClose(pCx->pBt); + } + sqliteFree(pCx->pData); + memset(pCx, 0, sizeof(Cursor)); +} + +/* +** Close all cursors +*/ +static void closeAllCursors(Vdbe *p){ + int i; + for(i=0; i<p->nCursor; i++){ + sqliteVdbeCleanupCursor(&p->aCsr[i]); + } + sqliteFree(p->aCsr); + p->aCsr = 0; + p->nCursor = 0; +} + +/* +** Clean up the VM after execution. +** +** This routine will automatically close any cursors, lists, and/or +** sorters that were left open. It also deletes the values of +** variables in the azVariable[] array. +*/ +static void Cleanup(Vdbe *p){ + int i; + if( p->aStack ){ + Mem *pTos = p->pTos; + while( pTos>=p->aStack ){ + if( pTos->flags & MEM_Dyn ){ + sqliteFree(pTos->z); + } + pTos--; + } + p->pTos = pTos; + } + closeAllCursors(p); + if( p->aMem ){ + for(i=0; i<p->nMem; i++){ + if( p->aMem[i].flags & MEM_Dyn ){ + sqliteFree(p->aMem[i].z); + } + } + } + sqliteFree(p->aMem); + p->aMem = 0; + p->nMem = 0; + if( p->pList ){ + sqliteVdbeKeylistFree(p->pList); + p->pList = 0; + } + sqliteVdbeSorterReset(p); + if( p->pFile ){ + if( p->pFile!=stdin ) fclose(p->pFile); + p->pFile = 0; + } + if( p->azField ){ + sqliteFree(p->azField); + p->azField = 0; + } + p->nField = 0; + if( p->zLine ){ + sqliteFree(p->zLine); + p->zLine = 0; + } + p->nLineAlloc = 0; + sqliteVdbeAggReset(&p->agg); + if( p->aSet ){ + for(i=0; i<p->nSet; i++){ + sqliteHashClear(&p->aSet[i].hash); + } + } + sqliteFree(p->aSet); + p->aSet = 0; + p->nSet = 0; + if( p->keylistStack ){ + int ii; + for(ii = 0; ii < p->keylistStackDepth; ii++){ + sqliteVdbeKeylistFree(p->keylistStack[ii]); + } + sqliteFree(p->keylistStack); + p->keylistStackDepth = 0; + p->keylistStack = 0; + } + sqliteFree(p->contextStack); + p->contextStack = 0; + sqliteFree(p->zErrMsg); + p->zErrMsg = 0; +} + +/* +** Clean up a VDBE after execution but do not delete the VDBE just yet. +** Write any error messages into *pzErrMsg. Return the result code. +** +** After this routine is run, the VDBE should be ready to be executed +** again. +*/ +int sqliteVdbeReset(Vdbe *p, char **pzErrMsg){ + sqlite *db = p->db; + int i; + + if( p->magic!=VDBE_MAGIC_RUN && p->magic!=VDBE_MAGIC_HALT ){ + sqliteSetString(pzErrMsg, sqlite_error_string(SQLITE_MISUSE), (char*)0); + return SQLITE_MISUSE; + } + if( p->zErrMsg ){ + if( pzErrMsg && *pzErrMsg==0 ){ + *pzErrMsg = p->zErrMsg; + }else{ + sqliteFree(p->zErrMsg); + } + p->zErrMsg = 0; + }else if( p->rc ){ + sqliteSetString(pzErrMsg, sqlite_error_string(p->rc), (char*)0); + } + Cleanup(p); + if( p->rc!=SQLITE_OK ){ + switch( p->errorAction ){ + case OE_Abort: { + if( !p->undoTransOnError ){ + for(i=0; i<db->nDb; i++){ + if( db->aDb[i].pBt ){ + sqliteBtreeRollbackCkpt(db->aDb[i].pBt); + } + } + break; + } + /* Fall through to ROLLBACK */ + } + case OE_Rollback: { + sqliteRollbackAll(db); + db->flags &= ~SQLITE_InTrans; + db->onError = OE_Default; + break; + } + default: { + if( p->undoTransOnError ){ + sqliteRollbackAll(db); + db->flags &= ~SQLITE_InTrans; + db->onError = OE_Default; + } + break; + } + } + sqliteRollbackInternalChanges(db); + } + for(i=0; i<db->nDb; i++){ + if( db->aDb[i].pBt && db->aDb[i].inTrans==2 ){ + sqliteBtreeCommitCkpt(db->aDb[i].pBt); + db->aDb[i].inTrans = 1; + } + } + assert( p->pTos<&p->aStack[p->pc] || sqlite_malloc_failed==1 ); +#ifdef VDBE_PROFILE + { + FILE *out = fopen("vdbe_profile.out", "a"); + if( out ){ + int i; + fprintf(out, "---- "); + for(i=0; i<p->nOp; i++){ + fprintf(out, "%02x", p->aOp[i].opcode); + } + fprintf(out, "\n"); + for(i=0; i<p->nOp; i++){ + fprintf(out, "%6d %10lld %8lld ", + p->aOp[i].cnt, + p->aOp[i].cycles, + p->aOp[i].cnt>0 ? p->aOp[i].cycles/p->aOp[i].cnt : 0 + ); + sqliteVdbePrintOp(out, i, &p->aOp[i]); + } + fclose(out); + } + } +#endif + p->magic = VDBE_MAGIC_INIT; + return p->rc; +} + +/* +** Clean up and delete a VDBE after execution. Return an integer which is +** the result code. Write any error message text into *pzErrMsg. +*/ +int sqliteVdbeFinalize(Vdbe *p, char **pzErrMsg){ + int rc; + sqlite *db; + + if( p->magic!=VDBE_MAGIC_RUN && p->magic!=VDBE_MAGIC_HALT ){ + sqliteSetString(pzErrMsg, sqlite_error_string(SQLITE_MISUSE), (char*)0); + return SQLITE_MISUSE; + } + db = p->db; + rc = sqliteVdbeReset(p, pzErrMsg); + sqliteVdbeDelete(p); + if( db->want_to_close && db->pVdbe==0 ){ + sqlite_close(db); + } + if( rc==SQLITE_SCHEMA ){ + sqliteResetInternalSchema(db, 0); + } + return rc; +} + +/* +** Set the values of all variables. Variable $1 in the original SQL will +** be the string azValue[0]. $2 will have the value azValue[1]. And +** so forth. If a value is out of range (for example $3 when nValue==2) +** then its value will be NULL. +** +** This routine overrides any prior call. +*/ +int sqlite_bind(sqlite_vm *pVm, int i, const char *zVal, int len, int copy){ + Vdbe *p = (Vdbe*)pVm; + if( p->magic!=VDBE_MAGIC_RUN || p->pc!=0 ){ + return SQLITE_MISUSE; + } + if( i<1 || i>p->nVar ){ + return SQLITE_RANGE; + } + i--; + if( p->abVar[i] ){ + sqliteFree(p->azVar[i]); + } + if( zVal==0 ){ + copy = 0; + len = 0; + } + if( len<0 ){ + len = strlen(zVal)+1; + } + if( copy ){ + p->azVar[i] = sqliteMalloc( len ); + if( p->azVar[i] ) memcpy(p->azVar[i], zVal, len); + }else{ + p->azVar[i] = (char*)zVal; + } + p->abVar[i] = copy; + p->anVar[i] = len; + return SQLITE_OK; +} + + +/* +** Delete an entire VDBE. +*/ +void sqliteVdbeDelete(Vdbe *p){ + int i; + if( p==0 ) return; + Cleanup(p); + if( p->pPrev ){ + p->pPrev->pNext = p->pNext; + }else{ + assert( p->db->pVdbe==p ); + p->db->pVdbe = p->pNext; + } + if( p->pNext ){ + p->pNext->pPrev = p->pPrev; + } + p->pPrev = p->pNext = 0; + if( p->nOpAlloc==0 ){ + p->aOp = 0; + p->nOp = 0; + } + for(i=0; i<p->nOp; i++){ + if( p->aOp[i].p3type==P3_DYNAMIC ){ + sqliteFree(p->aOp[i].p3); + } + } + for(i=0; i<p->nVar; i++){ + if( p->abVar[i] ) sqliteFree(p->azVar[i]); + } + sqliteFree(p->aOp); + sqliteFree(p->aLabel); + sqliteFree(p->aStack); + p->magic = VDBE_MAGIC_DEAD; + sqliteFree(p); +} + +/* +** Convert an integer in between the native integer format and +** the bigEndian format used as the record number for tables. +** +** The bigEndian format (most significant byte first) is used for +** record numbers so that records will sort into the correct order +** even though memcmp() is used to compare the keys. On machines +** whose native integer format is little endian (ex: i486) the +** order of bytes is reversed. On native big-endian machines +** (ex: Alpha, Sparc, Motorola) the byte order is the same. +** +** This function is its own inverse. In other words +** +** X == byteSwap(byteSwap(X)) +*/ +int sqliteVdbeByteSwap(int x){ + union { + char zBuf[sizeof(int)]; + int i; + } ux; + ux.zBuf[3] = x&0xff; + ux.zBuf[2] = (x>>8)&0xff; + ux.zBuf[1] = (x>>16)&0xff; + ux.zBuf[0] = (x>>24)&0xff; + return ux.i; +} + +/* +** If a MoveTo operation is pending on the given cursor, then do that +** MoveTo now. Return an error code. If no MoveTo is pending, this +** routine does nothing and returns SQLITE_OK. +*/ +int sqliteVdbeCursorMoveto(Cursor *p){ + if( p->deferredMoveto ){ + int res; + extern int sqlite_search_count; + sqliteBtreeMoveto(p->pCursor, (char*)&p->movetoTarget, sizeof(int), &res); + p->lastRecno = keyToInt(p->movetoTarget); + p->recnoIsValid = res==0; + if( res<0 ){ + sqliteBtreeNext(p->pCursor, &res); + } + sqlite_search_count++; + p->deferredMoveto = 0; + } + return SQLITE_OK; +} |