namespace Unity
{
internal class Class
{
public void Foo()
{
if (data) go = new ClassA();
else go = new ClassB();
if (evt.alt) modifiers += "Alt+";
if (evt.command) modifiers += "Cmd+";
if (evt.control) modifiers += "Ctrl+";
if (evt.shift) modifiers += "Shift+";
}
}
}