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using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Input
{
public class ActionMap : ScriptableObject, IControlDomainSource
{
public List<InputControl> BuildControlsList()
{
ControlSetup controlsSetup = new ControlSetup();
for (int i = 0; i < actions.Count; i++)
{
var action = actions[i];
// This line is kept with 71 spaces.
SupportedControl supportedControl = (SupportedControl)(typeof(SupportedControl)
.GetMethod("Get")
.MakeGenericMethod(actions[i].controlType)
.Invoke(null, new object[] { actions[i].name }));
action.controlIndex = controlsSetup.AddControl(supportedControl).index;
}
return controlsSetup.controls;
}
}
}
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