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void Func()
{
OtherFunc(
@"multi
line");
}
variablex = o.Func(
variabley);
variablex = o.Func2(a, b,
variabley);
o.Func(
variabley);
o.Func2(a, b,
variabley);
AnimatorStateMachine rootStateMachine = syncedIndex == -1
? animatorController.layers[selectedLayerIndex].stateMachine
: animatorController.layers[syncedIndex].stateMachine;
m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ?
AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine :
AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null;
public GUIStyle[] inSlots =
{
FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"),
};
public GUIStyle[] inSlots = { 1, 2, 3 };
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