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void UNITY_INTERFACE_API XREnvironment::DepthSetNumberOfPointsImpl( IUnityXRDepthDataAllocator* allocator, size_t numPoints) { } UnityXRRaycastHit* (UNITY_INTERFACE_API* Raycast_SetNumberOfHits)( IUnityXRRaycastAllocator* allocator, size_t numHits);