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/*
*
* $Id: k3bprojectplugin.h 619556 2007-01-03 17:38:12Z trueg $
* Copyright (C) 2004 Sebastian Trueg <[email protected]>
*
* This file is part of the K3b project.
* Copyright (C) 1998-2007 Sebastian Trueg <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* See the file "COPYING" for the exact licensing terms.
*/
#ifndef _K3B_PROJECT_PLUGIN_H_
#define _K3B_PROJECT_PLUGIN_H_
#include <k3bplugin.h>
#include <tqstring.h>
#include "k3b_export.h"
class K3bDoc;
/**
* In case your plugin provides a GUI it is recommended to use the
* K3bProjectPluginGUIBase interface. That way K3b can embed the GUI into
* a fancy dialog which fits the overall look.
*
* This is not derived from TQWidget to make it possible to inherit
* from other TQWidget derivates.
*/
class K3bProjectPluginGUIBase
{
public:
K3bProjectPluginGUIBase() {}
virtual ~K3bProjectPluginGUIBase() {}
virtual TQWidget* qWidget() = 0;
/**
* Title used for the GUI
*/
virtual TQString title() const = 0;
virtual TQString subTitle() const { return TQString(); }
virtual void readSettings( TDEConfigBase* ) {}
virtual void saveSettings( TDEConfigBase* ) {}
/**
* Load system defaults for the GUI
*/
virtual void loadDefaults() {}
/**
* Start the plugin. This method should do the actual work.
*/
virtual void activate() = 0;
};
/**
* A K3bProjectPlugin is supposed to modify a k3b project in some way or
* create additional data based on the project.
*
* Reimplement createGUI or activate and use setText, setToolTip, setWhatsThis, and setIcon
* to specify the gui elements used when presenting the plugin to the user.
*/
class LIBK3B_EXPORT K3bProjectPlugin : public K3bPlugin
{
TQ_OBJECT
public:
/**
* @param type The type of the plugin
* @param gui If true the plugin is supposed to provide a widget via @p createGUI(). In that case
* @p activate() will not be used. A plugin has a GUI if it's functionality is started
* by some user input.
*/
K3bProjectPlugin( int type, bool gui = false, TQObject* parent = 0, const char* name = 0 )
: K3bPlugin( parent, name ),
m_type(type),
m_hasGUI(gui) {
}
virtual ~K3bProjectPlugin() {
}
// TODO: move this to K3bDoc?
enum Type {
AUDIO_CD = 0x1,
DATA_CD = 0x2,
MIXED_CD = 0x4,
VIDEO_CD = 0x8,
MOVIX_CD = 0x10,
DATA_DVD = 0x20,
VIDEO_DVD = 0x40,
MOVIX_DVD = 0x80,
DATA_PROJECTS = DATA_CD|DATA_DVD,
MOVIX_PROJECTS = MOVIX_CD|MOVIX_DVD
};
// TODO: maybe we should use something like "ProjectPlugin/AudioCD" based on the type?
TQString group() const { return "ProjectPlugin"; }
/**
* audio, data, videocd, or videodvd
* Needs to return a proper type. The default implementation returns the type specified
* in the constructor.
*/
virtual int type() const { return m_type; }
/**
* Text used for menu entries and the like.
*/
const TQString& text() const { return m_text; }
const TQString& toolTip() const { return m_toolTip; }
const TQString& whatsThis() const { return m_whatsThis; }
const TQString& icon() const { return m_icon; }
bool hasGUI() const { return m_hasGUI; }
/**
* Create the GUI which provides the features for the plugin.
* This only needs to be implemented in case hasGUI returns true.
* The returned object has to be a TQWidget based class.
*
* @param doc based on the type returned by the factory
* this will be the doc to work on. It should
* be dynamically casted to the needed project type.
*/
virtual K3bProjectPluginGUIBase* createGUI( K3bDoc* doc, TQWidget* = 0, const char* = 0 ) { Q_UNUSED(doc); return 0; }
/**
* This is where the action happens.
* There is no need to implement this in case hasGUI returns true.
*
* @param doc based on the type returned by the factory
* this will be the doc to work on. It should
* be dynamically casted to the needed project type.
*
* @param parent the parent widget to be used for things like progress dialogs.
*/
virtual void activate( K3bDoc* doc, TQWidget* parent ) { Q_UNUSED(doc); Q_UNUSED(parent); }
protected:
void setText( const TQString& s ) { m_text = s; }
void setToolTip( const TQString& s ) { m_toolTip = s; }
void setWhatsThis( const TQString& s ) { m_whatsThis = s; }
void setIcon( const TQString& s ) { m_icon = s; }
private:
int m_type;
bool m_hasGUI;
TQString m_text;
TQString m_toolTip;
TQString m_whatsThis;
TQString m_icon;
};
#endif
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