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/*
*
* $Id: k3baudioview.cpp 619556 2007-01-03 17:38:12Z trueg $
* Copyright (C) 2003 Sebastian Trueg <[email protected]>
*
* This file is part of the K3b project.
* Copyright (C) 1998-2007 Sebastian Trueg <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* See the file "COPYING" for the exact licensing terms.
*/
#include <config.h>
#include "k3baudioview.h"
#include "k3baudiotrackview.h"
#include "k3baudioburndialog.h"
#include "k3baudiotrackplayer.h"
#include "k3baudioburndialog.h"
#include "k3baudiotrackaddingdialog.h"
#include <k3bapplication.h>
#include <k3baudiodoc.h>
#include <k3baudiotrack.h>
#include <k3baudiofile.h>
#include <k3bpluginmanager.h>
// this is not here becasue of base_*.ui troubles
#include "../rip/k3baudioprojectconvertingdialog.h"
#include <k3bfillstatusdisplay.h>
#include <k3bmsf.h>
#include <k3btoolbox.h>
#include <tdeactionclasses.h>
#include <k3bprojectplugin.h>
// TQt includes
#include <tqlayout.h>
#include <tqstring.h>
// KDE-includes
#include <tdelocale.h>
#include <tdeapplication.h>
#include <kdebug.h>
#include <tdemessagebox.h>
K3bAudioView::K3bAudioView( K3bAudioDoc* pDoc, TQWidget* parent, const char *name )
: K3bView( pDoc, parent, name )
{
m_doc = pDoc;
m_songlist = new K3bAudioTrackView( m_doc, this );
setMainWidget( m_songlist );
fillStatusDisplay()->showTime();
// add button for the audio conversion
TDEAction* conversionAction = new TDEAction( i18n("Convert Tracks"), "edit-redo", 0, this, TQ_SLOT(slotAudioConversion()),
actionCollection(), "project_audio_convert" );
conversionAction->setToolTip( i18n("Convert audio tracks to other audio formats." ) );
toolBox()->addButton( conversionAction );
toolBox()->addSeparator();
toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_PLAY ) );
toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_PAUSE ) );
toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_STOP ) );
toolBox()->addSpacing();
toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_PREV ) );
toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_NEXT ) );
toolBox()->addSpacing();
toolBox()->addWidgetAction( static_cast<KWidgetAction*>(m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_SEEK )) );
toolBox()->addSeparator();
#ifdef HAVE_MUSICBRAINZ
kdDebug() << "(K3bAudioView) m_songlist->actionCollection()->actions().count() " << m_songlist->actionCollection()->actions().count() << endl;
toolBox()->addButton( m_songlist->actionCollection()->action( "project_audio_musicbrainz" ) );
toolBox()->addSeparator();
#endif
addPluginButtons( K3bProjectPlugin::AUDIO_CD );
toolBox()->addStretch();
// this is just for testing (or not?)
// most likely every project type will have it's rc file in the future
// we only add the additional actions since K3bView already added the default actions
setXML( "<!DOCTYPE kpartgui SYSTEM \"kpartgui.dtd\">"
"<kpartgui name=\"k3bproject\" version=\"1\">"
"<MenuBar>"
" <Menu name=\"project\"><text>&Project</text>"
" <Action name=\"project_audio_convert\"/>"
#ifdef HAVE_MUSICBRAINZ
" <Action name=\"project_audio_musicbrainz\"/>"
#endif
" </Menu>"
"</MenuBar>"
"</kpartgui>", true );
}
K3bAudioView::~K3bAudioView()
{
}
void K3bAudioView::init()
{
if( k3bcore->pluginManager()->plugins( "AudioDecoder" ).isEmpty() )
KMessageBox::error( this, i18n("No audio decoder plugins found. You will not be able to add any files "
"to the audio project!") );
}
K3bProjectBurnDialog* K3bAudioView::newBurnDialog( TQWidget* parent, const char* name )
{
return new K3bAudioBurnDialog( m_doc, parent, name, true );
}
void K3bAudioView::slotAudioConversion()
{
K3bAudioProjectConvertingDialog dlg( m_doc, this );
dlg.exec();
}
void K3bAudioView::addUrls( const KURL::List& urls )
{
K3bAudioTrackAddingDialog::addUrls( urls, m_doc, 0, 0, 0, this );
}
#include "k3baudioview.moc"
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