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author | Slávek Banko <[email protected]> | 2015-03-05 05:03:32 +0100 |
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committer | Slávek Banko <[email protected]> | 2015-03-05 05:03:32 +0100 |
commit | f9f32cc93e35d51abba0fb9f26afc211c60a5ea4 (patch) | |
tree | df566426539627ac453c084e8dccba09afdb64b8 /chalk/colorspaces | |
parent | 98a0195cc514bc04129ef9420f1bfbc971770895 (diff) | |
download | koffice-f9f32cc93e35d51abba0fb9f26afc211c60a5ea4.tar.gz koffice-f9f32cc93e35d51abba0fb9f26afc211c60a5ea4.zip |
Fix incorrectly renamed strings
Diffstat (limited to 'chalk/colorspaces')
-rw-r--r-- | chalk/colorspaces/wet/kis_texture_painter.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chalk/colorspaces/wet/kis_texture_painter.cc b/chalk/colorspaces/wet/kis_texture_painter.cc index 4b11b989..9300e808 100644 --- a/chalk/colorspaces/wet/kis_texture_painter.cc +++ b/chalk/colorspaces/wet/kis_texture_painter.cc @@ -85,7 +85,7 @@ void KisTexturePainter::createTexture( TQ_INT32 x, TQ_INT32 y, TQ_INT32 w, TQ } } - //Qt::Vertical blurring was commented out in wetdreams, the effect seems to be achievable + // Vertical blurring was commented out in wetdreams, the effect seems to be achievable // without this. // I think this is because with blur in one direction, you get more the effect of // having 'fibers' in your paper |